From 084dc1ffd6e3c4bcdaa3206088a763594b1dcb4c Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sun, 28 Jul 2019 22:47:13 +0300 Subject: BLADERUNNER: Prevent McCoy from running to BB10 before Sadik --- engines/bladerunner/script/ai/sadik.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/script/ai') diff --git a/engines/bladerunner/script/ai/sadik.cpp b/engines/bladerunner/script/ai/sadik.cpp index a6de93a337..db6de36b7a 100644 --- a/engines/bladerunner/script/ai/sadik.cpp +++ b/engines/bladerunner/script/ai/sadik.cpp @@ -46,7 +46,7 @@ void AIScriptSadik::Initialize() { Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorSadik, 33, 0); - Actor_Set_Goal_Number(kActorSadik, kGoalSadikDefaut); + Actor_Set_Goal_Number(kActorSadik, kGoalSadikDefault); } bool AIScriptSadik::Update() { @@ -264,7 +264,7 @@ int AIScriptSadik::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueI bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { - case kGoalSadikDefaut: + case kGoalSadikDefault: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 33, 0); AI_Movement_Track_Repeat(kActorSadik); -- cgit v1.2.3