From 26782415dfc6f0ecbf98a1553aee79125c70b541 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 17 Mar 2018 00:29:28 +0100 Subject: BLADERUNNER: Added Sadik actor --- engines/bladerunner/script/ai/sadik.cpp | 1038 +++++++++++++++++++++++++++++++ 1 file changed, 1038 insertions(+) create mode 100644 engines/bladerunner/script/ai/sadik.cpp (limited to 'engines/bladerunner/script/ai') diff --git a/engines/bladerunner/script/ai/sadik.cpp b/engines/bladerunner/script/ai/sadik.cpp new file mode 100644 index 0000000000..b6abc8dab8 --- /dev/null +++ b/engines/bladerunner/script/ai/sadik.cpp @@ -0,0 +1,1038 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptSadik::AIScriptSadik(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = 0; + _var1 = 0; + _var2 = 0; + _var3 = 0; + _var4 = 1; +} + +void AIScriptSadik::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = 0; + _var1 = 0; + _var2 = 0; + _var3 = 0; + _var4 = 1; + + Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorSadik, 33, 0); + Actor_Set_Goal_Number(kActorSadik, 100); +} + +bool AIScriptSadik::Update() { + if (Global_Variable_Query(kVariableChapter) != 2 || Player_Query_Current_Scene() != 10 || Game_Flag_Query(391)) { + if (_var1) { + Sound_Play(_var1, 100, 0, 0, 50); + _var1 = 0; + } + if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorSadik) < 200) { + Actor_Set_Goal_Number(kActorSadik, 200); + } + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorSadik) < 400) { + Actor_Set_Goal_Number(kActorSadik, 400); + } + if (Actor_Query_Goal_Number(kActorSadik) == 411) { + if (Game_Flag_Query(657)) { + Actor_Set_Goal_Number(kActorSadik, 412); + } + } + return false; + } else { + Actor_Set_Goal_Number(kActorSadik, 101); + Actor_Set_Targetable(kActorSadik, 1); + Game_Flag_Set(391); + Game_Flag_Set(406); + return true; + } +} + +void AIScriptSadik::TimerExpired(int timer) { + if (!timer) { + AI_Countdown_Timer_Reset(kActorSadik, 0); + + switch (Actor_Query_Goal_Number(kActorSadik)) { + case 302: + Actor_Set_Goal_Number(kActorSadik, 305); + break; + + case 303: + Actor_Set_Goal_Number(kActorSadik, 305); + break; + + case 307: + Actor_Set_Goal_Number(kActorSadik, 308); + break; + } + } +} + +void AIScriptSadik::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorSadik)) { + case 301: + Actor_Set_Goal_Number(kActorSadik, 302); + break; + + case 101: + Actor_Set_Goal_Number(kActorSadik, 102); + break; + + case 104: + Actor_Set_Goal_Number(kActorSadik, 105); + break; + + case 105: + Actor_Set_Goal_Number(kActorSadik, 106); + break; + + default: + return; //false; + } + + return; //true; +} + +void AIScriptSadik::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptSadik::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorSadik) == 599) { + Actor_Face_Actor(kActorMcCoy, kActorSadik, 1); + Actor_Says(kActorMcCoy, 8580, 16); + } +} + +void AIScriptSadik::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptSadik::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptSadik::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptSadik::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptSadik::ShotAtAndMissed() { + if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416) { + Game_Flag_Set(714); + if (Actor_Query_Which_Set_In(kActorSadik) != 48) { + Actor_Set_Goal_Number(kActorSadik, 418); + Scene_Exits_Disable(); + } + } +} + +bool AIScriptSadik::ShotAtAndHit() { + if (Actor_Query_Goal_Number(kActorSadik) == 301) { + if (Game_Flag_Query(48)) { + Actor_Set_Health(kActorSadik, 60, 60); + } else { + Actor_Set_Health(kActorSadik, 40, 40); + } + return true; + } else { + if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416) { + Game_Flag_Set(714); + if (Actor_Query_Which_Set_In(kActorSadik) != 48) { + Actor_Set_Goal_Number(kActorSadik, 418); + Scene_Exits_Disable(); + } + } + return false; + } +} + +void AIScriptSadik::Retired(int byActorId) { + if ((Actor_Query_Goal_Number(kActorSadik) == 418 || Actor_Query_Goal_Number(kActorSadik) == 450) + && Actor_Query_Which_Set_In(kActorSadik) != 48) { + Scene_Exits_Enable(); + } + if (Actor_Query_In_Set(kActorSadik, kSetKP07)) { + Global_Variable_Decrement(51, 1); + Actor_Set_Goal_Number(kActorSadik, 599); + + if (!Global_Variable_Query(51)) { + Player_Loses_Control(); + Delay(2000); + Player_Set_Combat_Mode(0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(579); + Game_Flag_Reset(653); + Set_Enter(kSetKP05_KP06, kSetKP03); + return; //true; + } + } + + Actor_Set_Goal_Number(kActorSadik, 599); + + return; //false; +} + +int AIScriptSadik::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 100: + AI_Movement_Track_Flush(kActorSadik); + AI_Movement_Track_Append(kActorSadik, 33, 0); + AI_Movement_Track_Repeat(kActorSadik); + return true; + + case 101: + AI_Movement_Track_Flush(kActorSadik); + AI_Movement_Track_Append_Run(kActorSadik, 131, 0); + AI_Movement_Track_Append_Run(kActorSadik, 132, 0); + AI_Movement_Track_Append_Run(kActorSadik, 133, 0); + AI_Movement_Track_Repeat(kActorSadik); + return true; + + case 102: + AI_Movement_Track_Flush(kActorSadik); + AI_Movement_Track_Append(kActorSadik, 313, 0); + AI_Movement_Track_Repeat(kActorSadik); + Game_Flag_Set(509); + return true; + + case 103: + Actor_Set_Immunity_To_Obstacles(kActorSadik, 1); + Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy); + _animationState = 32; + _animationFrame = -1; + Actor_Change_Animation_Mode(kActorMcCoy, 48); + return true; + + case 104: + Actor_Set_Goal_Number(kActorMcCoy, 100); + AI_Movement_Track_Flush(kActorSadik); + AI_Movement_Track_Append(kActorSadik, 314, 0); + AI_Movement_Track_Append_Run(kActorSadik, 317, 0); + AI_Movement_Track_Repeat(kActorSadik); + return true; + + case 105: + Actor_Change_Animation_Mode(kActorSadik, 62); + return true; + + case 106: + Actor_Face_Heading(kActorSadik, 100, 0); + Actor_Change_Animation_Mode(kActorSadik, 63); + Actor_Set_Goal_Number(kActorClovis, 101); + Actor_Set_Immunity_To_Obstacles(kActorSadik, 0); + return true; + + case 107: + _var1 = 0; + return false; + + case 200: + Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorSadik, 33, 0); + Actor_Set_Goal_Number(kActorMcCoy, 199); + return true; + + case 300: + Actor_Put_In_Set(kActorSadik, kSetUG18); + Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0); + Actor_Change_Animation_Mode(kActorSadik, 4); + return true; + + case 301: + Actor_Set_Targetable(kActorSadik, 1); + World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f); + AI_Movement_Track_Flush(kActorSadik); + AI_Movement_Track_Append_Run(kActorSadik, 436, 0); + AI_Movement_Track_Repeat(kActorSadik); + return true; + + case 302: + Actor_Set_Targetable(kActorSadik, 0); + return true; + + case 303: + AI_Countdown_Timer_Reset(kActorSadik, 0); + AI_Countdown_Timer_Start(kActorSadik, 0, 5); + return true; + + case 304: + Actor_Set_Targetable(kActorSadik, 0); + AI_Countdown_Timer_Reset(kActorSadik, 0); + return true; + + case 305: + case 306: + case 310: + return true; + + case 307: + Sound_Play(12, 100, 0, 0, 50); + AI_Countdown_Timer_Start(kActorSadik, 0, 2); + return true; + + case 308: + if (Player_Query_Current_Scene() == 102) { + Actor_Force_Stop_Walking(kActorMcCoy); + Actor_Change_Animation_Mode(kActorSadik, 6); + Sound_Play(12, 100, 0, 0, 50); + Actor_Change_Animation_Mode(kActorMcCoy, 48); + Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); + } + return true; + + case 309: + AI_Countdown_Timer_Reset(kActorSadik, 0); + return true; + + case 400: + Actor_Set_Goal_Number(kActorSadik, 410); + return true; + + case 410: + if (Game_Flag_Query(653) == 1) { + Actor_Set_Goal_Number(kActorSadik, 414); + } else { + Actor_Set_Goal_Number(kActorSadik, 411); + } + return true; + + case 411: + Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); + Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398); + Actor_Set_Goal_Number(kActorClovis, 513); + Actor_Set_Goal_Number(kActorMaggie, 411); + return true; + + case 412: + Actor_Says(kActorSadik, 60, 3); + Actor_Says(kActorMcCoy, 2240, 3); + Actor_Says(kActorSadik, 70, 3); + Actor_Says(kActorSadik, 80, 3); + Actor_Says(kActorMcCoy, 2245, 3); + Actor_Says(kActorSadik, 90, 3); + Actor_Says(kActorSadik, 100, 3); + Actor_Says(kActorMcCoy, 2250, 3); + Actor_Set_Goal_Number(kActorSadik, 413); + return true; + + case 413: + Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, 0, 1, 0); + Actor_Set_Targetable(kActorSadik, 1); + Non_Player_Actor_Combat_Mode_On(kActorSadik, 0, 1, 0, 9, 4, 7, 8, 0, -1, -1, 15, 300, 0); + Actor_Set_Goal_Number(kActorSadik, 450); + return true; + + case 414: + Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); + Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150); + Actor_Set_Targetable(kActorSadik, 1); + return true; + + case 415: + Actor_Says(kActorSadik, 110, 3); + Actor_Says(kActorMcCoy, 2290, 3); + Actor_Says(kActorSadik, 310, 3); + Actor_Says(kActorMcCoy, 2300, 3); + if (Game_Flag_Query(48)) { + Actor_Says(kActorSadik, 180, 3); + Actor_Says(kActorSadik, 190, 3); + Actor_Says(kActorMcCoy, 2310, 3); + Actor_Says(kActorSadik, 200, 3); + } else { + Actor_Says(kActorSadik, 140, 3); + Actor_Says(kActorSadik, 150, 3); + Actor_Says(kActorMcCoy, 2305, 3); + Actor_Says(kActorSadik, 160, 3); + Actor_Says(kActorSadik, 170, 3); + } + Actor_Says(kActorMcCoy, 2315, 3); + Actor_Says(kActorSadik, 210, 3); + Actor_Says(kActorSadik, 220, 3); + Actor_Says(kActorSadik, 230, 3); + Actor_Says(kActorSadik, 240, 3); + Actor_Says(kActorSadik, 250, 3); + Actor_Says(kActorSadik, 260, 3); + Actor_Set_Goal_Number(kActorSadik, 416); + return true; + + case 416: + Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, 0, 0, 0); + Actor_Face_Heading(kActorSadik, 150, 0); + return true; + + case 417: + Actor_Face_Actor(kActorSadik, kActorMcCoy, 1); + Actor_Says(kActorSadik, 320, 3); + Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, 0, 1, 0); + Actor_Says(kActorMcCoy, 2330, 3); + Actor_Says(kActorSadik, 330, 3); + Actor_Says(kActorMcCoy, 2335, 3); + Actor_Says(kActorSadik, 340, 3); + Actor_Set_Goal_Number(kActorSadik, 416); + return true; + + case 418: + Game_Flag_Reset(653); + Actor_Set_Goal_Number(kActorClovis, 518); + Non_Player_Actor_Combat_Mode_On(kActorSadik, 0, 1, 0, 9, 4, 7, 8, 0, -1, -1, 15, 300, 0); + return true; + + case 419: + Actor_Put_In_Set(kActorSadik, kSetKP07); + Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0); + return true; + + case 420: + case 450: + return true; + } + return false; +} + +bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + if (_var2 == 1) { + *animation = 329; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(329)) { + *animation = 328; + _animationFrame = 0; + _var2 = 0; + } + } else if (_var2 == 0) { + *animation = 328; + if (_var3) { + _var3--; + if (!Random_Query(0, 6)) { + _var4 = -_var4; + } + } else { + _animationFrame += _var4; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(328)) { + _animationFrame = 0; + } + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(328) - 1; + } + if (!Random_Query(0, 4)) { + _var3 = 1; + } + if (!_animationFrame || _animationFrame == 8) { + _var3 = Random_Query(2, 8); + } + if (!Random_Query(0, 2)) { + if (!_animationFrame) { + _var2 = 1; + _var3 = 0; + *animation = 329; + } + } + } + } + break; + + case 1: + case 2: + case 3: + case 4: + case 5: + case 6: + switch (_animationState) { + case 1: + *animation = 323; + break; + case 2: + *animation = 324; + break; + case 3: + *animation = 317; + break; + case 4: + *animation = 318; + break; + case 6: + *animation = 340; + break; + case 5: + *animation = 339; + break; + } + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + } + break; + + case 7: + *animation = 312; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(312)) { + _animationFrame = 0; + } + break; + + case 8: + *animation = 313; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(313)) { + _animationFrame = 0; + _animationState = 7; + *animation = 312; + Actor_Change_Animation_Mode(kActorSadik, 4); + } + break; + + case 9: + *animation = 314; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(314)) { + _animationFrame = 0; + _animationState = 7; + *animation = 312; + Actor_Change_Animation_Mode(kActorSadik, 4); + } + break; + + case 10: + *animation = 325; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(325)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorSadik, 0); + } + break; + + case 11: + *animation = 326; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(326)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorSadik, 0); + } + break; + + case 12: + *animation = 315; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(315)) { + _animationFrame = 0; + _animationState = 7; + *animation = 312; + Actor_Change_Animation_Mode(kActorSadik, 4); + } + break; + + case 13: + *animation = 316; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(316)) { + _animationFrame = 0; + _animationState = 7; + *animation = 312; + Actor_Change_Animation_Mode(kActorSadik, 4); + } + break; + + case 14: + *animation = 327; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) { + _animationFrame++; + } + break; + + case 15: + *animation = 327; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) { + _animationFrame++; + } + break; + + case 16: + *animation = 320; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(320)) { + _animationFrame = 0; + _animationState = 7; + *animation = 312; + } + break; + + case 17: + *animation = 321; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(321)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 18: + *animation = 322; + _animationFrame++; + if (_animationFrame == 5) { + int snd; + if (Random_Query(1, 2) == 1) { + snd = 9010; + } else { + snd = 9015; + } + Sound_Play_Speech_Line(8, snd, 75, 0, 99); + } + if (_animationFrame == 7) { + Actor_Combat_AI_Hit_Attempt(kActorSadik); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(322)) { + _animationFrame = 0; + _animationState = 7; + *animation = 312; + Actor_Change_Animation_Mode(kActorSadik, 4); + } + break; + + case 19: + *animation = 331; + if (!_animationFrame && _flag) { + *animation = 328; + _animationState = 0; + _flag = 0; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(331)) { + _animationFrame = 0; + } + } + break; + + case 20: + case 21: + case 22: + case 23: + case 24: + case 25: + case 26: + switch (_animationState) { + case 20: + *animation = 332; + break; + case 21: + *animation = 333; + break; + case 22: + *animation = 334; + break; + case 23: + *animation = 335; + break; + case 24: + *animation = 336; + break; + case 25: + *animation = 337; + break; + default: + *animation = 338; + break; + } + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + _animationState = 19; + *animation = 331; + } + break; + + case 27: + *animation = 330; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(330)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorSadik, 0); + } + break; + + case 28: + *animation = 341; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(341)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 29: + *animation = 342; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(342)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 30: + *animation = 343; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(343)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorSadik, 0); + } + break; + + case 31: + *animation = 344; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(344)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorSadik, 0); + } + break; + + case 32: + *animation = 345; + _animationFrame++; + if (_animationFrame == 23) { + _var1 = 201; + } + if (_animationFrame >= 25) { + _animationFrame = 0; + _animationState = 0; + *animation = 328; + Actor_Set_Goal_Number(kActorSadik, 104); + } + break; + + case 33: + *animation = 344; + _animationFrame++; + if (Actor_Query_Goal_Number(kActorSadik) == 105) { + if (_animationFrame == 4) { + _var1 = 221; + } + if (_animationFrame == 6) { + Actor_Change_Animation_Mode(0, 21); + } + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + + Actor_Change_Animation_Mode(kActorSadik, 0); + if (Actor_Query_Goal_Number(kActorSadik) == 105) { + Actor_Change_Animation_Mode(kActorSadik, 63); + } + } + break; + + case 34: + *animation = 343; + _animationFrame++; + if (_animationFrame == 4) { + if (Actor_Query_Goal_Number(kActorSadik) == 105) { + Actor_Change_Animation_Mode(0, 48); + _var1 = 222; + } else { + Actor_Change_Animation_Mode(0, 68); + _var1 = 223; + } + } + + if (_animationFrame >= 15) { + *animation = 328; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorSadik, 0); + if (Actor_Query_Goal_Number(kActorSadik) == 105) { + AI_Movement_Track_Flush(kActorSadik); + AI_Movement_Track_Append(kActorSadik, 318, 0); + AI_Movement_Track_Repeat(kActorSadik); + } else { + if (Actor_Query_Goal_Number(kActorSadik) == 106) { + Actor_Change_Animation_Mode(kActorSadik, 63); + } + } + } + break; + + default: + *animation = 406; + _animationFrame = 0; + break; + } + + *frame = _animationFrame; + + return true; +} + +bool AIScriptSadik::ChangeAnimationMode(int mode) { + Actor_Set_Frame_Rate_FPS(kActorSadik, -2); + + switch (mode) { + case 0: + switch (_animationState) { + case 19: + case 20: + case 21: + case 22: + case 23: + case 24: + case 25: + case 26: + _flag = 1; + break; + case 30: + case 31: + return 1; + default: + _animationState = 0; + _animationFrame = 0; + _var3 = 0; + break; + } + break; + + case 1: + _animationFrame = 0; + _animationState = 1; + break; + + case 2: + _animationFrame = 0; + _animationState = 2; + break; + + case 3: + _animationState = 20; + _animationFrame = 0; + break; + + case 4: + switch (_animationState) { + case 0: + _animationFrame = 0; + _animationState = 16; + break; + case 3: + case 4: + _animationState = 7; + _animationFrame = 0; + break; + case 7: + case 16: + case 18: + return true; + case 17: + _animationFrame = 0; + _animationState = 7; + break; + default: + _animationFrame = 0; + _animationState = 16; + break; + } + break; + + case 5: + case 9: + case 10: + case 11: + case 19: + case 20: + return true; + + case 6: + _animationFrame = 0; + _animationState = 18; + break; + + case 7: + _animationFrame = 0; + _animationState = 3; + break; + + case 8: + _animationFrame = 0; + _animationState = 4; + break; + + case 12: + _animationState = 20; + _animationFrame = 0; + break; + + case 13: + _animationState = 21; + _animationFrame = 0; + break; + + case 14: + _animationState = 22; + _animationFrame = 0; + break; + + case 15: + _animationState = 23; + _animationFrame = 0; + break; + + case 16: + _animationState = 24; + _animationFrame = 0; + break; + + case 17: + _animationState = 25; + _animationFrame = 0; + break; + + case 18: + _animationState = 26; + _animationFrame = 0; + break; + + case 21: + switch (_animationState) { + case 7: + case 8: + case 9: + case 16: + case 17: + case 18: + if (Random_Query(0, 1)) { + _animationState = 13; + } else { + _animationState = 12; + } + break; + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + if (Random_Query(0, 1)) { + _animationState = 11; + } else { + _animationState = 10; + } + break; + } + _animationFrame = 0; + break; + + case 22: + if (Random_Query(0, 1)) { + _animationState = 12; + } else { + _animationState = 13; + } + _animationFrame = 0; + break; + + case 23: + _animationState = 27; + _animationFrame = 0; + break; + + case 48: + _animationState = 14; + _animationFrame = 0; + break; + + case 62: + if (Actor_Query_Goal_Number(kActorSadik) != 105 && Actor_Query_Goal_Number(kActorSadik) != 106) { + _animationState = 31; + _animationFrame = 0; + } else { + _animationState = 33; + _animationFrame = 0; + } + + case 63: + if (Actor_Query_Goal_Number(kActorSadik) != 105 && Actor_Query_Goal_Number(kActorSadik) != 106) { + _animationState = 30; + _animationFrame = 2; + } else { + _animationState = 34; + _animationFrame = 2; + } + break; + } + return true; +} + +void AIScriptSadik::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptSadik::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptSadik::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptSadik::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner -- cgit v1.2.3