From 349c7487ee253455692881d5f63d22ef69843990 Mon Sep 17 00:00:00 2001 From: David Fioramonti Date: Wed, 29 May 2019 17:28:55 -0700 Subject: BLADERUNNER: Make the Moraji encounter easier on easy This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy. --- engines/bladerunner/script/ai/moraji.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'engines/bladerunner/script/ai') diff --git a/engines/bladerunner/script/ai/moraji.cpp b/engines/bladerunner/script/ai/moraji.cpp index 63998aa351..207a78f6b4 100644 --- a/engines/bladerunner/script/ai/moraji.cpp +++ b/engines/bladerunner/script/ai/moraji.cpp @@ -47,7 +47,10 @@ bool AIScriptMoraji::Update() { && !Game_Flag_Query(kFlagDR05BombActivated) ) { AI_Countdown_Timer_Reset(kActorMoraji, kActorTimerAIScriptCustomTask2); - AI_Countdown_Timer_Start(kActorMoraji, kActorTimerAIScriptCustomTask2, 30); + int bombTime = 30; // Original value + if (_vm->_cutContent && Query_Difficulty_Level() == kGameDifficultyEasy) + bombTime += 10; // Extend the bomb timer duration when in Dermo Design (where Moraji is chained) + AI_Countdown_Timer_Start(kActorMoraji, kActorTimerAIScriptCustomTask2, bombTime); Game_Flag_Set(kFlagDR05BombActivated); return true; } -- cgit v1.2.3