From f3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 22 Jun 2019 11:01:39 +0300 Subject: BLADERUNNER: _playerActorIdle should affect McCoy only Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy --- engines/bladerunner/script/ai/clovis.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'engines/bladerunner/script/ai') diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp index 4d476f4cab..f054ce3d50 100644 --- a/engines/bladerunner/script/ai/clovis.cpp +++ b/engines/bladerunner/script/ai/clovis.cpp @@ -353,8 +353,13 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { } else { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); } +#if BLADERUNNER_ORIGINAL_BUGS Delay(3000); Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis); +#else + Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis); + Delay(3000); +#endif // BLADERUNNER_ORIGINAL_BUGS return true; case kGoalClovisStartChapter5: -- cgit v1.2.3