From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/bb51.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/script/scene/bb51.cpp') diff --git a/engines/bladerunner/script/scene/bb51.cpp b/engines/bladerunner/script/scene/bb51.cpp index d5d5630d36..4dd46f732d 100644 --- a/engines/bladerunner/script/scene/bb51.cpp +++ b/engines/bladerunner/script/scene/bb51.cpp @@ -31,7 +31,7 @@ void SceneScriptBB51::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 615, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 0, 323, 241, 479, 2); - Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); -- cgit v1.2.3