From 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Thu, 9 May 2019 15:15:33 +0300 Subject: BLADERUNNER: Use booleans in walk functions And a few more (not all yet) methods that had 1, 0 instead of true, false --- engines/bladerunner/script/scene/ct08.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/bladerunner/script/scene/ct08.cpp') diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp index 2e41b64322..b0ecc3ebc7 100644 --- a/engines/bladerunner/script/scene/ct08.cpp +++ b/engines/bladerunner/script/scene/ct08.cpp @@ -127,7 +127,7 @@ bool SceneScriptCT08::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT08::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT08toCT09); @@ -137,8 +137,8 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT08toCT51); @@ -148,7 +148,7 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT08toCT06); @@ -161,7 +161,7 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) { bool SceneScriptCT08::ClickedOn2DRegion(int region) { if (region == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.0f, -178.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.0f, -178.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 512, false); Game_Flag_Reset(kFlagMcCoyTiedDown); Player_Set_Combat_Mode_Access(true); @@ -196,7 +196,7 @@ void SceneScriptCT08::PlayerWalkedIn() { } else if (Game_Flag_Query(kFlagCT06toCT08)) { Game_Flag_Reset(kFlagCT06toCT08); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, false); Game_Flag_Reset(kFlagCT09toCT08); } } -- cgit v1.2.3