From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/ct10.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/script/scene/ct10.cpp') diff --git a/engines/bladerunner/script/scene/ct10.cpp b/engines/bladerunner/script/scene/ct10.cpp index a3ffcd38dc..5ada2b4f45 100644 --- a/engines/bladerunner/script/scene/ct10.cpp +++ b/engines/bladerunner/script/scene/ct10.cpp @@ -30,7 +30,7 @@ void SceneScriptCT10::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 135, 74, 238, 340, 0); - Ambient_Sounds_Add_Looping_Sound(336, 28, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxFLORBUZZ, 28, 0, 1); Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); -- cgit v1.2.3