From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/ct12.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/bladerunner/script/scene/ct12.cpp') diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp index 282ad25cfd..96641bade3 100644 --- a/engines/bladerunner/script/scene/ct12.cpp +++ b/engines/bladerunner/script/scene/ct12.cpp @@ -49,9 +49,9 @@ void SceneScriptCT12::InitializeScene() { Scene_Exit_Add_2D_Exit(4, 324, 150, 435, 340, 0); } - Ambient_Sounds_Add_Looping_Sound(54, 33, 1, 1); - Ambient_Sounds_Add_Looping_Sound(55, 20, -100, 1); - Ambient_Sounds_Add_Looping_Sound(56, 20, -100, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 33, 1, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBL1, 20, -100, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 20, -100, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); -- cgit v1.2.3