From c72cde3149514dddb8f76f9e717a0fb03dcb8332 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sun, 28 Apr 2019 00:20:05 +0300 Subject: BLADERUNNER: Fix spinner transitions post Act 1 Also restored ascenting outtake when leaving RC01 in Act 1 --- engines/bladerunner/script/scene/dr01.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'engines/bladerunner/script/scene/dr01.cpp') diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp index 334c0e4f49..2467d841cd 100644 --- a/engines/bladerunner/script/scene/dr01.cpp +++ b/engines/bladerunner/script/scene/dr01.cpp @@ -303,6 +303,14 @@ void SceneScriptDR01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeInside2, true, -1); +#if BLADERUNNER_ORIGINAL_BUGS +#else + // add another transition to make it less abrupt + if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) { + // but don't play this extra outtake when going to Tyrell Building + Outtake_Play(kOuttakeAway1, true, -1); + } +#endif // BLADERUNNER_ORIGINAL_BUGS } } -- cgit v1.2.3