From a0beaa6f4e925292f3ffaa8045e580cd579d3ed0 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Fri, 5 Apr 2019 21:33:47 +0300 Subject: BLADERUNNER: SFX named constants and MissSound fix Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls --- engines/bladerunner/script/scene/dr03.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/script/scene/dr03.cpp') diff --git a/engines/bladerunner/script/scene/dr03.cpp b/engines/bladerunner/script/scene/dr03.cpp index 008cf45840..4c6ad5b27f 100644 --- a/engines/bladerunner/script/scene/dr03.cpp +++ b/engines/bladerunner/script/scene/dr03.cpp @@ -172,9 +172,9 @@ void SceneScriptDR03::SceneFrameAdvanced(int frame) { || frame == 49 ) { if (Random_Query(0, 1)) { - Sound_Play(97, Random_Query(20, 33), 80, 80, 50); + Sound_Play(kSfxNEON7, Random_Query(20, 33), 80, 80, 50); } else { - Sound_Play(59, Random_Query(5, 6), 80, 80, 50); + Sound_Play(kSfxNEON5, Random_Query(5, 6), 80, 80, 50); } } } -- cgit v1.2.3