From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/hf02.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/script/scene/hf02.cpp') diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp index 08baa223ec..88a4b7d420 100644 --- a/engines/bladerunner/script/scene/hf02.cpp +++ b/engines/bladerunner/script/scene/hf02.cpp @@ -37,8 +37,8 @@ void SceneScriptHF02::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 207, 66, 272, 207, 3); - Ambient_Sounds_Add_Looping_Sound(340, 28, -100, 1); - Ambient_Sounds_Add_Looping_Sound(341, 33, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxARCBED1, 28, -100, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCIRCUS1, 33, 0, 1); Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); -- cgit v1.2.3