From de1dabd072d0b24d0d2a847a290d7eefc84b7e6e Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sun, 27 Jan 2019 00:04:06 +0100 Subject: BLADERUNNER: Cleanup & fix of Lucy chase scripts First wait-point in Hystersia Maze was incorrectly triggered --- engines/bladerunner/script/scene/hf02.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/script/scene/hf02.cpp') diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp index 936b11fd2f..117851794b 100644 --- a/engines/bladerunner/script/scene/hf02.cpp +++ b/engines/bladerunner/script/scene/hf02.cpp @@ -59,7 +59,7 @@ void SceneScriptHF02::SceneLoaded() { Obstacle_Object("BARD_NEON", true); Unclickable_Object("BARD_NEON"); if (Actor_Query_Goal_Number(kActorSteele) == 234) { - if (Game_Flag_Query(593)) { + if (Game_Flag_Query(kFlagLucyRanAway)) { Actor_Set_Goal_Number(kActorSteele, 243); } else { Actor_Set_Goal_Number(kActorSteele, 240); @@ -132,7 +132,7 @@ void SceneScriptHF02::PlayerWalkedIn() { } if (Actor_Query_Goal_Number(kActorSteele) == 243) { - if (Actor_Query_Goal_Number(kActorLucy) == 599) { + if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyDead) { Actor_Set_Goal_Number(kActorSteele, 244); } else { Actor_Set_Goal_Number(kActorSteele, 245); -- cgit v1.2.3