From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/hf06.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/bladerunner/script/scene/hf06.cpp') diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp index 89b8055c58..844edd7e8f 100644 --- a/engines/bladerunner/script/scene/hf06.cpp +++ b/engines/bladerunner/script/scene/hf06.cpp @@ -29,9 +29,9 @@ void SceneScriptHF06::InitializeScene() { Game_Flag_Reset(kFlagHF05toHF06); Scene_Exit_Add_2D_Exit(0, 195, 197, 271, 237, 2); - Ambient_Sounds_Add_Looping_Sound( 54, 50, 0, 1); - Ambient_Sounds_Add_Looping_Sound( 99, 40, -100, 1); - Ambient_Sounds_Add_Looping_Sound(100, 40, 100, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 40, -100, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 40, 100, 1); Ambient_Sounds_Add_Sound( 68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); -- cgit v1.2.3