From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/kp03.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/script/scene/kp03.cpp') diff --git a/engines/bladerunner/script/scene/kp03.cpp b/engines/bladerunner/script/scene/kp03.cpp index 2ccd520b52..4eb6e9ce32 100644 --- a/engines/bladerunner/script/scene/kp03.cpp +++ b/engines/bladerunner/script/scene/kp03.cpp @@ -41,7 +41,7 @@ void SceneScriptKP03::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0); - Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1); Ambient_Sounds_Add_Sound( 68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); -- cgit v1.2.3