From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/kp07.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/bladerunner/script/scene/kp07.cpp') diff --git a/engines/bladerunner/script/scene/kp07.cpp b/engines/bladerunner/script/scene/kp07.cpp index 89cf64929c..ef5b3f8322 100644 --- a/engines/bladerunner/script/scene/kp07.cpp +++ b/engines/bladerunner/script/scene/kp07.cpp @@ -81,9 +81,9 @@ void SceneScriptKP07::InitializeScene() { } } - Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1); - Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1); - Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCOMPBED1, 7, 1, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxMOONBED2, 52, 1, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 38, 1, 1); if (Game_Flag_Query(kFlagKP07BusActive)) { Scene_Loop_Set_Default(2); -- cgit v1.2.3