From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/nr03.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/script/scene/nr03.cpp') diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp index 479ab7315e..f3dec8817d 100644 --- a/engines/bladerunner/script/scene/nr03.cpp +++ b/engines/bladerunner/script/scene/nr03.cpp @@ -45,7 +45,7 @@ void SceneScriptNR03::InitializeScene() { Scene_2D_Region_Add(0, 331, 73, 375, 114); - Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); -- cgit v1.2.3