From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/nr06.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/script/scene/nr06.cpp') diff --git a/engines/bladerunner/script/scene/nr06.cpp b/engines/bladerunner/script/scene/nr06.cpp index 4f1cb7688b..144c19c92d 100644 --- a/engines/bladerunner/script/scene/nr06.cpp +++ b/engines/bladerunner/script/scene/nr06.cpp @@ -35,7 +35,7 @@ void SceneScriptNR06::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 533, 234, 592, 414, 1); Scene_Exit_Add_2D_Exit(1, 238, 137, 337, 322, 0); - Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB5, 25, 0, 1); Ambient_Sounds_Add_Sound(252, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(254, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(255, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); -- cgit v1.2.3