From 7e41916be8357ee67ae3f307f272ef300a26076c Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Tue, 23 Jul 2019 15:20:27 +0300 Subject: BLADERUNNER: fix code for targetStateMZ in PS11-PS13 (codacy) --- engines/bladerunner/script/scene/ps11.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/script/scene/ps11.cpp') diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp index 3d581e65b4..400be66189 100644 --- a/engines/bladerunner/script/scene/ps11.cpp +++ b/engines/bladerunner/script/scene/ps11.cpp @@ -681,11 +681,11 @@ void SceneScriptPS11::SceneLoaded() { Unclickable_Object("PARKMETR16"); if (!Query_System_Currently_Loading_Game()) { - bool targetStateMZ = true; #if BLADERUNNER_ORIGINAL_BUGS + bool targetStateMZ = true; #else // every maze target begins as NON-targetable - targetStateMZ = false; + bool targetStateMZ = false; #endif // BLADERUNNER_ORIGINAL_BUGS Item_Add_To_World(kItemPS11Target1, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target2, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true); -- cgit v1.2.3