From 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sat, 6 Apr 2019 00:02:32 +0300 Subject: BLADERUNNER: Cleanup for looping sounds Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound --- engines/bladerunner/script/scene/tb05.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/script/scene/tb05.cpp') diff --git a/engines/bladerunner/script/scene/tb05.cpp b/engines/bladerunner/script/scene/tb05.cpp index af405833b9..52925207cd 100644 --- a/engines/bladerunner/script/scene/tb05.cpp +++ b/engines/bladerunner/script/scene/tb05.cpp @@ -34,8 +34,8 @@ void SceneScriptTB05::InitializeScene() { } Scene_Exit_Add_2D_Exit(0, 62, 193, 206, 419, 0); Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2); - Ambient_Sounds_Add_Looping_Sound(236, 100, 0, 1); - Ambient_Sounds_Add_Looping_Sound(237, 100, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP1, 100, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP2, 100, 0, 1); Ambient_Sounds_Add_Sound(217, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(218, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(219, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); -- cgit v1.2.3