From a0beaa6f4e925292f3ffaa8045e580cd579d3ed0 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Fri, 5 Apr 2019 21:33:47 +0300 Subject: BLADERUNNER: SFX named constants and MissSound fix Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls --- engines/bladerunner/script/scene/tb06.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/script/scene/tb06.cpp') diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp index aa20c591dd..9305504528 100644 --- a/engines/bladerunner/script/scene/tb06.cpp +++ b/engines/bladerunner/script/scene/tb06.cpp @@ -159,10 +159,10 @@ bool SceneScriptTB06::ClickedOn2DRegion(int region) { void SceneScriptTB06::SceneFrameAdvanced(int frame) { if (frame == 61) { - Sound_Play(150, Random_Query(52, 52), 0, 0, 50); + Sound_Play(kSfxLABMISC5, Random_Query(52, 52), 0, 0, 50); } if (frame == 63) { - Sound_Play(283, Random_Query(55, 55), 0, 0, 50); + Sound_Play(kSfxTBDOOR1, Random_Query(55, 55), 0, 0, 50); } //return true; } -- cgit v1.2.3