From f5aa8d713476dfe54e7ff9f62b4b0a5d5fcc0dc2 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Fri, 25 Jan 2019 21:32:33 +0100 Subject: BLADERUNNER: Fixed fly-away animation in RC01 for later chapters --- engines/bladerunner/script/scene/rc01.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'engines/bladerunner/script/scene') diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 9467f16401..f3b757ecf6 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -663,7 +663,10 @@ void SceneScriptRC01::PlayerWalkedIn() { void SceneScriptRC01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(kFlagRC01toRC02) && !Game_Flag_Query(kFlagRC01toRC03) && Global_Variable_Query(kVariableChapter) > 0) { + if (!Game_Flag_Query(kFlagRC01toRC02) + && !Game_Flag_Query(kFlagRC01toRC03) + && Global_Variable_Query(kVariableChapter) == 1 + ) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeAway2, true, -1); -- cgit v1.2.3