From a0beaa6f4e925292f3ffaa8045e580cd579d3ed0 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Fri, 5 Apr 2019 21:33:47 +0300 Subject: BLADERUNNER: SFX named constants and MissSound fix Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls --- engines/bladerunner/script/script.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/bladerunner/script/script.cpp') diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 9242b294c4..9e2454b895 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -333,7 +333,8 @@ void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause, if (_vm->_sitcomMode) { int rnd = Random_Query(1, 100); if (rnd <= actor->getSitcomRatio()) { - Sound_Play(Random_Query(319, 327), 40, 0, 0, 50); + // Choose one of the nine (9) tracks between kSfxAUDLAFF1 and kSfxAUDLAFF9 + Sound_Play(Random_Query(kSfxAUDLAFF1, kSfxAUDLAFF9), 40, 0, 0, 50); } } -- cgit v1.2.3