From 270b691b27c807b841483ebf2bb00b2f47a15758 Mon Sep 17 00:00:00 2001 From: Thomas Fach-Pedersen Date: Mon, 29 Jan 2018 21:48:48 +0100 Subject: BLADERUNNER: Remove simple walking hack Rename previously unnamed walking parameter 'interruptible' --- engines/bladerunner/script/script.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'engines/bladerunner/script/script.h') diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 3b6e66ab5e..dabdec6b59 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -103,13 +103,13 @@ protected: int Slice_Animation_Query_Number_Of_Frames(int animationId); void Actor_Change_Animation_Mode(int actorId, int animationMode); int Actor_Query_Animation_Mode(int actorId); - bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int distance, int a4, bool running); - bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool run); - bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool a4, bool run); - bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int a4, bool run); - bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a4, int a5, bool run, int a7); - void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int run); - void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool run); + bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int distance, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int destinationOffset, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool interruptible, bool run); + bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool interruptible, bool run, int a7); + void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool run); + void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool run); void Actor_Force_Stop_Walking(int actorId); bool Loop_Actor_Travel_Stairs(int actorId, int a2, int a3, int a4); bool Loop_Actor_Travel_Ladder(int actorId, int a2, int a3, int a4); -- cgit v1.2.3