From 2a0bdd7df8a60c59d96f077d50567460cbf8e814 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Tue, 6 Mar 2018 21:10:48 +0100 Subject: BLADERUNNER: Added stairs & ladder support --- engines/bladerunner/script/script.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/script/script.h') diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index ae6e6eeafb..edfbacdcae 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -109,8 +109,8 @@ protected: void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool run); void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool run); void Actor_Force_Stop_Walking(int actorId); - bool Loop_Actor_Travel_Stairs(int actorId, int a2, int a3, int a4); - bool Loop_Actor_Travel_Ladder(int actorId, int a2, int a3, int a4); + void Loop_Actor_Travel_Stairs(int actorId, int stepCount, bool up, int animationModeEnd); + void Loop_Actor_Travel_Ladder(int actorId, int stepCount, bool up, int animationModeEnd); void Actor_Clue_Add_To_Database(int actorId, int clueId, int weight, bool clueAcquired, bool unknownFlag, int fromActorId); void Actor_Clue_Acquire(int actorId, int clueId, bool unknownFlag, int fromActorId); void Actor_Clue_Lose(int actorId, int clueId); -- cgit v1.2.3