From db0020c55fa0078e1ff01156454f224df02dba6c Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Wed, 8 May 2019 22:57:06 +0300 Subject: BLADERUNNER: Another fix for confess to Guzza --- engines/bladerunner/script/script.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/script/script.h') diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index fbd366f13a..7641b2279b 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -107,7 +107,7 @@ protected: bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int proximity, bool interruptible, bool run); bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int proximity, bool interruptible, bool run); bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool interruptible, bool run); - bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool interruptible, bool run, bool a7); + bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool interruptible, bool run, bool force); void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run); void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool run); void Actor_Force_Stop_Walking(int actorId); -- cgit v1.2.3