From 8787bbb39029ef6fc901ded8a09fba4215e03f79 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sun, 5 May 2019 14:30:06 +0300 Subject: BLADERUNNER: fix for Clovis being stuck at BB11 This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this. --- engines/bladerunner/script/vk_script.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/script/vk_script.cpp') diff --git a/engines/bladerunner/script/vk_script.cpp b/engines/bladerunner/script/vk_script.cpp index 1d99e1611d..cb6ed88075 100644 --- a/engines/bladerunner/script/vk_script.cpp +++ b/engines/bladerunner/script/vk_script.cpp @@ -511,7 +511,7 @@ void VKScript::SCRIPT_VK_DLL_McCoy_Asks_Question(int actorId, int questionId) { case kActorBulletBob: // debug("Last Bullet Bob Question!"); // don't break for BOB - // fall-through + // fall through default: VK_Subject_Reacts(5, 0, 0, 100); } -- cgit v1.2.3