From 5f552c9446ddf3f02ec99ff6902822d66d2cc955 Mon Sep 17 00:00:00 2001 From: Thomas Fach-Pedersen Date: Tue, 28 Mar 2017 17:50:04 +0200 Subject: BLADERUNNER: Implement ZBuffer class --- engines/bladerunner/script/scene/rc01.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/bladerunner/script') diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 1a5367b0fc..3a26cd2fdd 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -291,8 +291,8 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) { Game_Flag_Reset(392); } } else { - I_Sez("MG: Hey, leave that officer alone.Can't you see he's busy?"); - I_Sez("JM: (...mmm, donuts..."); + I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?"); + I_Sez("JM: (...mmm, donuts...)"); Game_Flag_Set(3); Actor_Clue_Acquire(0, 0, 1, 23); Actor_Says(0, 4515, 13); @@ -301,7 +301,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) { if (!Game_Flag_Query(1)) { Actor_Says(23, 50, 14); Actor_Says(23, 60, 15); - I_Sez("MG: It's all fun and games until someone loses a tiger cub"); + I_Sez("MG: It's all fun and games until someone loses a tiger cub."); Actor_Says(0, 4520, 18); Actor_Says(23, 70, 16); Actor_Says(0, 4525, 14); -- cgit v1.2.3