From 9ada4b0beac340377452220d3f17acea9e3e29b7 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 11 Mar 2018 12:28:40 +0100 Subject: BLADERUNNER: Added HawkersBarkeep actor --- engines/bladerunner/script/ai/hawkers_barkeep.cpp | 449 ++++++++++++++++++++++ engines/bladerunner/script/ai_script.cpp | 1 + engines/bladerunner/script/ai_script.h | 7 + 3 files changed, 457 insertions(+) create mode 100644 engines/bladerunner/script/ai/hawkers_barkeep.cpp (limited to 'engines/bladerunner/script') diff --git a/engines/bladerunner/script/ai/hawkers_barkeep.cpp b/engines/bladerunner/script/ai/hawkers_barkeep.cpp new file mode 100644 index 0000000000..8e82ecc63c --- /dev/null +++ b/engines/bladerunner/script/ai/hawkers_barkeep.cpp @@ -0,0 +1,449 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptHawkersBarkeep::AIScriptHawkersBarkeep(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var1 = 0; + _var2 = 0; + _var3 = 1; + _flag = false; +} + +void AIScriptHawkersBarkeep::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _var1 = 0; + _var2 = 0; + _var3 = 1; + _flag = false; + + Actor_Put_In_Set(kActorHawkersBarkeep, kSetHC01_HC02_HC03_HC04); + Actor_Set_At_XYZ(kActorHawkersBarkeep, -225.0f, 0.14f, 39.0f, 284); +} + +bool AIScriptHawkersBarkeep::Update() { + return false; +} + +void AIScriptHawkersBarkeep::TimerExpired(int timer) { + //return false; +} + +void AIScriptHawkersBarkeep::CompletedMovementTrack() { + //return false; +} + +void AIScriptHawkersBarkeep::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptHawkersBarkeep::ClickedByPlayer() { + //return false; +} + +void AIScriptHawkersBarkeep::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptHawkersBarkeep::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptHawkersBarkeep::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptHawkersBarkeep::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptHawkersBarkeep::ShotAtAndMissed() { + // return false; +} + +bool AIScriptHawkersBarkeep::ShotAtAndHit() { + return false; +} + +void AIScriptHawkersBarkeep::Retired(int byActorId) { + // return false; +} + +int AIScriptHawkersBarkeep::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptHawkersBarkeep::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (newGoalNumber == 1) { + _animationState = 8; + _animationFrame = -1; + Actor_Set_Goal_Number(kActorHawkersBarkeep, 0); + + return true; + } else if (newGoalNumber == 2) { + _animationState = 9; + _animationFrame = -1; + Actor_Set_Goal_Number(kActorHawkersBarkeep, 0); + + return true; + } + + return false; +} + +bool AIScriptHawkersBarkeep::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + if (_var1 == 1) { + if (_var1 == 1) { + *animation = 706; + if (_animationFrame <= 3) + _var3 = 1; + + if (_animationFrame == 11) { + if (Random_Query(0, 2)) + _var3 = -1; + } + + _animationFrame += _var3; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(706)) { + *animation = 705; + _animationFrame = 0; + _var1 = 0; + } + } else { + *animation = 707; + + if (_var2) { + _var2--; + + if (_var2 == 0) + _var3 = 2 * Random_Query(0, 1) - 1; + } else { + if (_animationFrame <= 11) + _var3 = 1; + + if (_animationFrame == 14) { + if (Random_Query(0, 2)) + _var3 = -1; + } + + if (_animationFrame == 18) + _var2 = Random_Query(5, 15); + + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(707)) { + *animation = 705; + _animationFrame = 0; + _var1 = 0; + _var2 = 0; + } + } + } + } else if (_var1 == 0) { + *animation = 705; + + if (_var2) { + _var2--; + + if (!Random_Query(0, 6)) + _var3 = -_var3; + } else { + _animationFrame += _var3; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(705)) + _animationFrame = 0; + + if (_animationFrame < 0) + _animationFrame = Slice_Animation_Query_Number_Of_Frames(705) - 1; + + if (!Random_Query(0, 4)) + _var2 = 1; + + if (_animationFrame == 13 || _animationFrame == 5 || _animationFrame == 9) + _var2 = Random_Query(2, 8); + + if (!Random_Query(0, 5)) { + if (!_animationFrame || _animationFrame == 11) { + _animationFrame = 0; + + if (Random_Query(0, 1)) { + *animation = 706; + _var1 = 1; + } else { + *animation = 707; + _var1 = 2; + } + } + } + } + } + break; + + case 1: + if (_var1 == 1) { + if (_var1 == 1) { + *animation = 706; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(706)) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; + } + } else { + *animation = 707; + _animationFrame += 2; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(707)) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; + } + } + } else if (_var1 == 0) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; + } + break; + + case 2: + *animation = 710; + + if (!_animationFrame && _flag) { + _animationState = 0; + _var1 = 0; + } else { + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(710)) + _animationFrame = 0; + } + break; + + case 3: + *animation = 711; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(711)) { + _animationFrame = 0; + _animationState = 2; + *animation = 710; + } + break; + + case 4: + *animation = 712; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(712)) { + _animationFrame = 0; + _animationState = 2; + *animation = 710; + } + break; + + case 5: + *animation = 713; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(713)) { + _animationFrame = 0; + _animationState = 2; + *animation = 710; + } + break; + + case 6: + *animation = 714; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(714)) { + _animationFrame = 0; + _animationState = 2; + *animation = 710; + } + break; + + case 7: + *animation = 715; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(715)) { + _animationFrame = 0; + _animationState = 2; + *animation = 710; + } + break; + + case 8: + *animation = 708; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(708)) { + *animation = 705; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 9: + *animation = 709; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(709)) { + *animation = 705; + _animationFrame = 0; + _animationState = 0; + } + break; + + default: + break; + } + + *frame = _animationFrame; + + return true; +} + +bool AIScriptHawkersBarkeep::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState >= 2 && _animationState <= 7) { + _flag = true; + } else { + _animationState = 0; + _animationFrame = 0; + } + break; + + case 3: + if (_animationState) { + _animationState = 2; + _animationFrame = 0; + } else { + _animationState = 1; + _animationStateNext = 2; + _animationNext = 710; + } + _flag = false; + break; + + case 12: + if (_animationState) { + _animationState = 2; + _animationFrame = 0; + } else { + _animationState = 1; + _animationStateNext = 3; + _animationNext = 711; + } + _flag = false; + break; + + case 13: + if (_animationState) { + _animationState = 2; + _animationFrame = 0; + } else { + _animationState = 1; + _animationStateNext = 4; + _animationNext = 712; + } + _flag = false; + break; + + case 14: + if (_animationState) { + _animationState = 2; + _animationFrame = 0; + } else { + _animationState = 1; + _animationStateNext = 5; + _animationNext = 713; + } + _flag = false; + break; + + case 15: + if (_animationState) { + _animationState = 2; + _animationFrame = 0; + } else { + _animationState = 1; + _animationStateNext = 6; + _animationNext = 714; + } + _flag = false; + break; + + case 16: + if (_animationState) { + _animationState = 2; + _animationFrame = 0; + } else { + _animationState = 1; + _animationStateNext = 7; + _animationNext = 715; + } + _flag = false; + break; + + default: + break; + } + + return true; +} + +void AIScriptHawkersBarkeep::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptHawkersBarkeep::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptHawkersBarkeep::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptHawkersBarkeep::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 4a4bf0ccf4..9322dd2e3b 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -58,6 +58,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorFishDealer] = new AIScriptFishDealer(_vm); // 29 _AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30 _AIScripts[kActorMurray] = new AIScriptMurray(_vm); // 31 + _AIScripts[kActorHawkersBarkeep] = new AIScriptHawkersBarkeep(_vm); // 32 _AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34 _AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47 _AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 9dd75bcf76..46bdf8a472 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -224,6 +224,13 @@ DECLARE_SCRIPT(Murray) bool _flag; END_SCRIPT +DECLARE_SCRIPT(HawkersBarkeep) + int _var1; + int _var2; + int _var3; + bool _flag; +END_SCRIPT + DECLARE_SCRIPT(SergeantWalls) END_SCRIPT -- cgit v1.2.3