From c7755d4c46378fc0717e827a28de7a84649fdea5 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 14 Mar 2018 23:58:50 +0100 Subject: BLADERUNNER: Added Clovis actor --- engines/bladerunner/script/ai/clovis.cpp | 1496 ++++++++++++++++++++++++++++++ engines/bladerunner/script/ai_script.cpp | 1 + engines/bladerunner/script/ai_script.h | 12 + 3 files changed, 1509 insertions(+) create mode 100644 engines/bladerunner/script/ai/clovis.cpp (limited to 'engines/bladerunner/script') diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp new file mode 100644 index 0000000000..9c8976e02d --- /dev/null +++ b/engines/bladerunner/script/ai/clovis.cpp @@ -0,0 +1,1496 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptClovis::AIScriptClovis(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var1 = 0; + _var2 = 0; + _var3 = 1; + _var4 = 0; + _var5 = 0; + _flag = 0; +} + +void AIScriptClovis::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _var1 = 0; + _var2 = 0; + _var3 = 1; + _var4 = 0; + _var5 = 0; + _flag = 0; + + Actor_Set_Goal_Number(kActorClovis, 100); +} + +bool AIScriptClovis::Update() { + if (Actor_Query_Goal_Number(kActorClovis) == 104) { + Actor_Set_Goal_Number(kActorClovis, 105); + return true; + } else if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorClovis) < 350) { + Actor_Set_Goal_Number(kActorClovis, 350); + return true; + } else if (Global_Variable_Query(kVariableChapter) != 4 || Game_Flag_Query(542)) { + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorClovis) < 500) { + Actor_Set_Goal_Number(kActorClovis, 500); + } + if (Actor_Query_Goal_Number(kActorClovis) == 511 && Game_Flag_Query(657)) { + Actor_Set_Goal_Number(kActorClovis, 512); + } + if (Game_Flag_Query(653) != 1 || Game_Flag_Query(696) || Game_Flag_Query(697) != 1) { + return true; + } else { + Actor_Set_Goal_Number(kActorClovis, 517); + Game_Flag_Set(696); + return true; + } + } else { + Game_Flag_Set(542); + Actor_Set_Goal_Number(kActorClovis, 400); + return true; + } +} + +void AIScriptClovis::TimerExpired(int timer) { + //return false; +} + +void AIScriptClovis::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorClovis)) { + case 100: + Actor_Set_Goal_Number(kActorClovis, 103); + break; + + case 101: + Actor_Set_Goal_Number(kActorClovis, 102); + break; + + case 401: + AI_Movement_Track_Flush(kActorClovis); + + if (Player_Query_Current_Scene() == 92) { + Actor_Set_Goal_Number(kActorClovis, 402); + } else { + Actor_Set_Goal_Number(kActorClovis, 400); + } + break; + + default: + return; //false; + } + + return; //true; +} + +void AIScriptClovis::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptClovis::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorClovis) == 599) { + Actor_Face_Actor(kActorMcCoy, kActorClovis, 1); + Actor_Says(kActorMcCoy, 8630, 16); + } +} + +void AIScriptClovis::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptClovis::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptClovis::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptClovis::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + if (Game_Flag_Query(653) != 1 || !Actor_Query_In_Set(kActorMcCoy, kSetKP07)) { + return; //false; + } + + Game_Flag_Set(697); + Game_Flag_Set(714); + + return; //true; +} + +void AIScriptClovis::ShotAtAndMissed() { + // return false; +} + +bool AIScriptClovis::ShotAtAndHit() { + if (!Game_Flag_Query(697)) { + if (Actor_Query_Goal_Number(kActorClovis) == 515) { + ADQ_Flush(); + Actor_Set_Goal_Number(kActorClovis, 599); + shotAnim(); + Actor_Set_Targetable(kActorClovis, 0); + ADQ_Add(kActorMcCoy, 2340, -1); + Music_Stop(3); + } else if (Actor_Query_Goal_Number(kActorClovis) == 513 || Actor_Query_Goal_Number(kActorClovis) == 518) { + ADQ_Flush(); + Actor_Set_Goal_Number(kActorClovis, 599); + shotAnim(); + Actor_Set_Targetable(kActorClovis, 0); + Music_Stop(3); + } +} + return false; +} + +void AIScriptClovis::Retired(int byActorId) { + if (Game_Flag_Query(653) == 1) { + if (Actor_Query_In_Set(kActorClovis, kSetKP07)) { + Global_Variable_Decrement(51, 1); + Actor_Set_Goal_Number(kActorClovis, 599); + + if (!Global_Variable_Query(51)) { + Player_Loses_Control(); + Delay(2000); + Player_Set_Combat_Mode(0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(579); + Game_Flag_Reset(653); + Set_Enter(kSetKP05_KP06, kSetKP03); + } + } + } +} + +int AIScriptClovis::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + if (otherActorId != kActorMcCoy) + return 0; + + switch (clueId) { + case 212: + case 230: + return 6; + break; + case 214: + case 239: + case 240: + return -2; + case 215: + case 217: + case 218: + case 219: + case 220: + case 221: + case 241: + return 4; + case 216: + return 2; + case 222: + return -3; + case 223: + case 224: + return -10; + case 226: + case 227: + case 228: + case 242: + return -5; + default: + return 0; + } + return 0; +} + +bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 100: + AI_Movement_Track_Flush(kActorClovis); + AI_Movement_Track_Append(kActorClovis, 33, 0); + AI_Movement_Track_Repeat(kActorClovis); + return true; + + case 101: + AI_Movement_Track_Flush(kActorClovis); + AI_Movement_Track_Append(kActorClovis, 319, 0); + AI_Movement_Track_Append(kActorClovis, 320, 0); + AI_Movement_Track_Repeat(kActorClovis); + return true; + + case 102: + Actor_Start_Speech_Sample(kActorClovis, 0); + AI_Movement_Track_Flush(kActorClovis); + AI_Movement_Track_Append(kActorClovis, 321, 0); + AI_Movement_Track_Repeat(kActorClovis); + return true; + + case 103: + Actor_Set_Goal_Number(kActorSadik, 107); + Actor_Says(kActorClovis, 10, 15); + Actor_Says(kActorSadik, 0, 3); + Actor_Face_Actor(kActorClovis, kActorSadik, 1); + Actor_Says(kActorClovis, 20, 13); + Actor_Says(kActorClovis, 30, 12); + Actor_Face_Actor(kActorSadik, kActorClovis, 1); + Actor_Says(kActorSadik, 10, 3); + Actor_Says(kActorClovis, 40, 17); + Actor_Says(kActorSadik, 20, 3); + Actor_Face_Actor(kActorClovis, 0, 1); + Actor_Face_Actor(kActorSadik, 0, 1); + Actor_Says(kActorClovis, 50, 14); + Actor_Change_Animation_Mode(kActorClovis, 53); + return true; + + case 105: + Actor_Says(kActorClovis, 60, 30); + Actor_Says(kActorSadik, 30, 3); + Actor_Says(kActorClovis, 70, 30); + Actor_Says(kActorClovis, 80, 30); + Actor_Change_Animation_Mode(kActorClovis, 29); + Actor_Says(kActorSadik, 40, 3); + Actor_Says(kActorSadik, 50, 3); + Actor_Says(kActorClovis, 90, 13); + Actor_Face_Current_Camera(5, 1); + Actor_Says(kActorClovis, 100, 17); + Delay(1000); + if (!Game_Flag_Query(48)) { + Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, 1, kActorSadik); + } + Game_Flag_Set(383); + Game_Flag_Reset(509); + Global_Variable_Set(kVariableChapter, 3); + Actor_Set_Goal_Number(kActorClovis, 200); + Actor_Set_Goal_Number(kActorSadik, 200); + Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, 1, -1); + Player_Gains_Control(); + Chapter_Enter(3, 6, 20); + Game_Flag_Set(550); + Game_Flag_Set(679); + return true; + + case 300: + Actor_Put_In_Set(kActorClovis, kSetUG18); + Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900); + Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle); + return true; + + case 301: + case 302: + case 303: + case 310: + return true; + + case 350: + Actor_Put_In_Set(kActorClovis, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorClovis, 33, 0); + return true; + + case 400: + AI_Movement_Track_Flush(kActorClovis); + Actor_Put_In_Set(kActorClovis, kSetFreeSlotA); + Actor_Set_At_Waypoint(kActorClovis, 33, 0); + return true; + + case 401: + AI_Movement_Track_Flush(kActorClovis); + AI_Movement_Track_Append(kActorClovis, 341, 0); + AI_Movement_Track_Append(kActorClovis, 342, 0); + AI_Movement_Track_Repeat(kActorClovis); + return true; + + case 402: + Player_Loses_Control(); + Actor_Force_Stop_Walking(kActorMcCoy); + Actor_Face_Actor(kActorMcCoy, kActorClovis, 1); + Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1); + Actor_Face_Actor(kActorClovis, kActorMcCoy, 1); + Actor_Change_Animation_Mode(kActorClovis, 6); + if (Player_Query_Combat_Mode()) { + Actor_Change_Animation_Mode(kActorMcCoy, 49); + } else { + Actor_Change_Animation_Mode(kActorMcCoy, 48); + } + Delay(3000); + Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis); + return true; + + case 500: + Actor_Set_Goal_Number(kActorClovis, 510); + return true; + + case 510: + if (Game_Flag_Query(653) == 1) { + Actor_Set_Goal_Number(kActorClovis, 513); + } else { + Actor_Set_Goal_Number(kActorClovis, 511); + Game_Flag_Set(685); + } + return true; + + case 511: + Actor_Put_In_Set(kActorClovis, kSetKP05_KP06); + Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530); + return true; + + case 512: + Actor_Says(kActorClovis, 110, 3); + Actor_Says(kActorMcCoy, 2255, 3); + Actor_Says(kActorClovis, 120, 3); + Actor_Says(kActorClovis, 130, 3); + Actor_Says(kActorClovis, 140, 3); + Actor_Says(kActorMcCoy, 2260, 3); + Actor_Says(kActorClovis, 150, 3); + Actor_Set_Goal_Number(kActorClovis, 513); + return true; + + case 513: + Actor_Put_In_Set(kActorClovis, kSetKP07); + Actor_Set_Targetable(kActorClovis, 1); + if (Game_Flag_Query(653) == 1) { + Global_Variable_Set(51, 0); + Global_Variable_Increment(51, 1); + Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750); + } else { + Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800); + Actor_Face_Heading(kActorClovis, 1022, 0); + } + someAnim(); + return true; + + case 514: + Actor_Says(kActorMcCoy, 2345, 16); + Actor_Says(kActorClovis, 170, -1); + Actor_Says(kActorClovis, 180, 3); + Actor_Says(kActorMcCoy, 2350, 17); + if (!Game_Flag_Query(714)) { + Actor_Says(kActorMcCoy, 2355, 11); + } + Actor_Says(kActorClovis, 190, -1); + Actor_Says(kActorClovis, 200, 3); + Actor_Says(kActorMcCoy, 2360, 18); + Actor_Says(kActorClovis, 210, 3); + Actor_Says(kActorClovis, 220, -1); + Actor_Set_Goal_Number(kActorClovis, 515); + return true; + + case 515: + ADQ_Add(kActorClovis, 240, -1); + ADQ_Add(kActorClovis, 250, -1); + ADQ_Add(kActorClovis, 260, -1); + ADQ_Add(kActorClovis, 270, -1); + ADQ_Add_Pause(1000); + ADQ_Add(kActorClovis, 280, -1); + ADQ_Add(kActorClovis, 290, -1); + ADQ_Add(kActorClovis, 300, -1); + return true; + + case 516: + Actor_Says(kActorMcCoy, 8501, 3); + Actor_Says(kActorClovis, 1260, 3); + Actor_Says(kActorMcCoy, 8502, 3); + Actor_Says(kActorClovis, 1270, 3); + Actor_Says(kActorMcCoy, 8504, 3); + Actor_Says(kActorClovis, 1290, 3); + Actor_Says(kActorMcCoy, 8505, 3); + Actor_Says(kActorClovis, 1300, 3); + Actor_Says(kActorClovis, 1310, 3); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(20, 0, -1); + if (Global_Variable_Query(kVariableAffectionTowards) == 3 && Game_Flag_Query(46)) { + Outtake_Play(21, 0, -1); + } else if (Global_Variable_Query(kVariableAffectionTowards) == 2 && Game_Flag_Query(47)) { + Outtake_Play(22, 0, -1); + } + Outtake_Play(23, 0, -1); + Game_Over(); + return true; + + case 517: + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) { + Actor_Set_Goal_Number(kActorLucy, 599); + Global_Variable_Decrement(51, 1); + } + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) { + Actor_Set_Goal_Number(kActorLuther, 599); + Global_Variable_Decrement(51, 1); + } + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) { + Non_Player_Actor_Combat_Mode_On(kActorDektora, 0, 0, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0); + } + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) { + Non_Player_Actor_Combat_Mode_On(kActorZuben, 0, 0, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0); + } + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) { + Non_Player_Actor_Combat_Mode_On(kActorSadik, 0, 1, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0); + } + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) { + Non_Player_Actor_Combat_Mode_On(kActorIzo, 0, 0, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0); + } + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) { + Non_Player_Actor_Combat_Mode_On(kActorGordo, 0, 1, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0); + } + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) { + Non_Player_Actor_Combat_Mode_On(kActorClovis, 0, 0, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0); + } + return true; + + case 518: + Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800); + Actor_Face_Heading(kActorClovis, 1022, 0); + Actor_Set_Targetable(kActorClovis, 1); + Game_Flag_Set(685); + someAnim(); + return true; + + default: + break; + } + return false; +} + +bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) { + bool flag; + + switch (_animationState) { + case 0: + if (_var1 == 1) { + *animation = 227; + if (_var2) { + _var2--; + } else if (++_animationFrame == 7) { + _var2 = Random_Query(5, 15); + } else { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(227)) { + _animationFrame = 0; + _var1 = 0; + } + } + } else if (_var1 == 0) { + *animation = 228; + if (_var2) { + _animationFrame += _var3; + if (_animationFrame > _var5) { + _animationFrame = _var5; + _var3 = -1; + } else { + if (_animationFrame < _var4) { + _animationFrame = _var4; + _var3 = 1; + } + } + _var2--; + } else { + _animationFrame += _var3; + if (_animationFrame == 13 && Random_Query(0, 1)) { + _var3 = -1; + _var4 = 9; + _var5 = 13; + _var2 = Random_Query(4, 15); + } else { + if (_animationFrame == 6) { + if (Random_Query(0, 1)) { + _var3 = -1; + _var4 = 3; + _var5 = 6; + _var2 = Random_Query(4, 15); + } + } + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(228)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(228) - 1; + } + } + if (!_animationFrame) { + if (Random_Query(0, 1) > 0) { + _var1 = 1; + } else { + if (Random_Query(0, 2) > 0) { + _var3 = 1; + _var4 = 0; + _var5 = 0; + _var2 = Random_Query(5, 15); + } + } + } + } + } + break; + + case 1: + if (!_var1) { + *animation = 228; + } + if (_var1 == 1) { + *animation = 227; + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame += 3; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; + } + } else { + _animationFrame -= 3; + if (_animationFrame <= 0) { + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; + } + } + break; + + case 2: + *animation = 238; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(238)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(238) - 1; + } + } + break; + + case 3: + *animation = 239; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(239)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(239) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + _animationState = 2; + _animationFrame = 0; + *animation = 238; + if (Actor_Query_Goal_Number(kActorClovis) == 103) { + Actor_Set_Goal_Number(kActorClovis, 104); + } + } + break; + + case 4: + *animation = 240; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(240)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(240) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + *animation = 227; + _animationState = 0; + Actor_Change_Animation_Mode(kActorClovis, 0); + } + break; + + case 5: + *animation = 230; + if (!_animationFrame && _flag) { + _animationState = 0; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(230)) { + _animationFrame = 0; + } + } + break; + + case 6: + *animation = 231; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(231)) { + _animationFrame = 0; + _animationState = 5; + *animation = 230; + } + break; + + case 7: + *animation = 232; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(232)) { + _animationFrame = 0; + _animationState = 5; + *animation = 230; + } + break; + + case 8: + *animation = 233; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(233)) { + _animationFrame = 0; + _animationState = 5; + *animation = 230; + } + break; + + case 9: + *animation = 234; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(234)) { + _animationFrame = 0; + _animationState = 5; + *animation = 230; + } + break; + + case 10: + *animation = 235; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(235)) { + _animationFrame = 0; + _animationState = 5; + *animation = 230; + } + break; + + case 11: + *animation = 236; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(236)) { + _animationFrame = 0; + _animationState = 5; + *animation = 230; + } + break; + + case 12: + *animation = 241; + if (!_animationFrame && _flag) { + _animationState = 2; + _animationFrame = 0; + Actor_Change_Animation_Mode(kActorClovis, 53); + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(241)) { + _animationFrame = 0; + } + } + break; + + case 13: + *animation = 208; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(208)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(208) - 1; + } + } + break; + + case 14: + *animation = 217; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + *animation = 208; + _animationState = 13; + } + break; + + case 15: + *animation = 218; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(218)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(218) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + *animation = 227; + _animationState = 0; + } + break; + + case 16: + *animation = 219; + _animationFrame++; + if (_animationFrame == 2) { + int snd; + + if (Random_Query(1, 2) == 1) { + snd = 9010; + } else { + snd = 9015; + } + Sound_Play_Speech_Line(5, snd, 75, 0, 99); + } + if (_animationFrame == 4) { + Actor_Combat_AI_Hit_Attempt(5); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + _animationState = 13; + *animation = 208; + Actor_Change_Animation_Mode(kActorClovis, 4); + } + break; + + case 17: + *animation = 211; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(211)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(211) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + _animationState = 13; + *animation = 208; + Actor_Change_Animation_Mode(kActorClovis, 4); + } + break; + + case 18: + *animation = 212; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(212)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(212) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + _animationState = 13; + *animation = 208; + Actor_Change_Animation_Mode(kActorClovis, 4); + } + break; + + case 19: + *animation = 224; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(224)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(224) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + *animation = 227; + _animationState = 0; + Actor_Change_Animation_Mode(kActorClovis, 0); + } + break; + + case 20: + *animation = 225; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(225)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(225) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + *animation = 227; + _animationState = 0; + Actor_Change_Animation_Mode(kActorClovis, 0); + } + break; + + case 21: + *animation = 220; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(220)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(220) - 1; + } + } + break; + + case 22: + *animation = 221; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(221)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(221) - 1; + } + } + break; + + case 23: + *animation = 213; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(213)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(213) - 1; + } + } + break; + + case 24: + *animation = 217; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1; + } + } + break; + + case 25: + *animation = 222; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(222)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(222) - 1; + } + } + break; + + case 26: + *animation = 223; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(223)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(223) - 1; + } + } + break; + + case 27: + *animation = 215; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(215)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(215) - 1; + } + } + break; + + case 28: + *animation = 216; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(216)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(216) - 1; + } + } + break; + + case 29: + *animation = 209; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(209)) { + flag = true; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(209) - 1; + flag = true; + } else { + flag = false; + } + } + if (flag) { + _animationState = 13; + *animation = 208; + Actor_Change_Animation_Mode(kActorClovis, 4); + } + break; + + case 30: + *animation = 210; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(210)) { + flag = 1; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(210) - 1; + flag = 1; + } else { + flag = 0; + } + } + if (flag) { + _animationState = 13; + *animation = 208; + Actor_Change_Animation_Mode(kActorClovis, 4); + } + break; + + case 31: + *animation = 242; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(242)) { + flag = 1; + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(242) - 1; + flag = 1; + } else { + flag = 0; + } + } + if (flag) { + *animation = 227; + _animationState = 0; + Actor_Change_Animation_Mode(kActorClovis, 0); + } + break; + + case 32: + *animation = 243; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(243)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(243) - 1; + } + } + break; + + case 33: + *animation = 244; + if (!_animationFrame && _flag) { + _animationState = 32; + _animationFrame = 0; + Actor_Change_Animation_Mode(kActorClovis, 54); + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(244)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(244) - 1; + } + } + } + break; + + case 34: + *animation = 245; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(245)) { + _animationState = 33; + _animationFrame = 0; + *animation = 244; + Actor_Change_Animation_Mode(kActorClovis, 54); + } + break; + + case 35: + _animationFrame++; + *animation = 247; + Actor_Change_Animation_Mode(kActorClovis, 54); + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(247)) { + _animationFrame = 0; + _animationState = 33; + *animation = 244; + } + break; + + case 36: + *animation = 248; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(248)) { + _animationFrame = 0; + _animationState = 37; + *animation = 249; + } + break; + + case 37: + *animation = 249; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(249) - 1) { + _animationFrame++; + } + break; + + case 38: + *animation = 250; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(250)) { + _animationFrame = 0; + _animationState = 39; + *animation = 251; + } + break; + + case 39: + *animation = 251; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(251)) { + _animationFrame = 0; + } else { + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(251) - 1; + } + } + break; + + case 40: + *animation = 252; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(252) - 1) { + _animationFrame++; + } + break; + + case 41: + *animation = 226; + _animationFrame++; + if (_animationFrame == Slice_Animation_Query_Number_Of_Frames(226) - 1) { + Actor_Change_Animation_Mode(kActorClovis, 88); + _animationState = 42; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1; + } + break; + + case 42: + *animation = 226; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1; + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptClovis::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (!Game_Flag_Query(685)) { + switch (_animationState) { + case 2: + Actor_Change_Animation_Mode(kActorClovis, 53); + break; + case 4: + break; + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + _flag = 1; + break; + case 12: + _flag = 1; + break; + case 13: + _animationState = 15; + _animationFrame = 0; + break; + default: + _animationState = 0; + _animationFrame = 0; + _var1 = 0; + break; + } + break; + } + _animationState = 32; + _animationFrame = 0; + break; + + case 1: + _animationState = 21; + _animationFrame = 0; + break; + + case 2: + _animationState = 22; + _animationFrame = 0; + break; + + case 3: + case 9: + if (Game_Flag_Query(685)) { + _animationFrame = 0; + _animationState = 34; + } else { + if (_animationState < 5 || _animationState > 11) { + _animationState = 1; + _animationStateNext = 5; + _animationNext = 230; + _flag = 0; + } + } + break; + + case 4: + switch (_animationState) { + case 13: + case 14: + break; + case 23: + case 24: + case 27: + case 28: + _animationState = 13; + _animationFrame = 0; + break; + default: + _animationState = 1; + _animationStateNext = 14; + _animationNext = 217; + break; + } + break; + + case 5: + case 18: + case 19: + case 23: + case 24: + case 25: + case 26: + case 27: + case 28: + break; + + case 6: + _animationState = 16; + _animationFrame = 0; + break; + + case 7: + _animationState = 21; + _animationFrame = 0; + break; + + case 8: + _animationState = 22; + _animationFrame = 0; + break; + + case 10: + case 12: + if (_animationState < 5 || _animationState > 11) { + _animationState = 1; + _animationStateNext = 6; + _animationNext = 231; + _flag = 0; + } + break; + + case 11: + case 14: + if (_animationState < 5 || _animationState > 11) { + _animationState = 1; + _animationStateNext = 8; + _animationNext = 233; + _flag = 0; + } + break; + + case 13: + if (_animationState < 5 || _animationState > 11) { + _animationState = 1; + _animationStateNext = 7; + _animationNext = 232; + _flag = 0; + } + break; + + case 15: + if (_animationState < 5 || _animationState > 11) { + _animationState = 1; + _animationStateNext = 9; + _animationNext = 234; + _flag = 0; + } + break; + + case 16: + if (_animationState < 5 || _animationState > 11) { + _animationState = 1; + _animationStateNext = 10; + _animationNext = 235; + _flag = 0; + } + break; + + case 17: + if (_animationState < 5 || _animationState > 11) { + _animationState = 1; + _animationStateNext = 11; + _animationNext = 236; + _flag = 0; + } + break; + + case 20: + _animationState = 31; + _animationFrame = 0; + break; + + case 21: + if ((unsigned int)(_animationState - 13) > 3) { + if ((unsigned int)(_animationState - 32) > 8) { + if (Random_Query(0, 1)) { + _animationState = 20; + } else { + _animationState = 19; + } + _animationFrame = 0; + } else { + _animationState = 40; + _animationFrame = 0; + } + } else { + if (Random_Query(0, 1)) { + _animationState = 18; + } else { + _animationState = 17; + } + _animationFrame = 0; + } + break; + + case 22: + if (Random_Query(0, 1)) { + _animationState = 17; + } else { + _animationState = 18; + } + _animationFrame = 0; + break; + + case 29: + _animationState = 4; + _animationFrame = 0; + break; + + case 30: + _animationState = 12; + _animationFrame = 0; + _flag = 0; + break; + + case 88: + _animationState = 42; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1; + break; + + case 48: + _animationState = 41; + _animationFrame = 0; + break; + + case 53: + switch (_animationState) { + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + _animationState = 3; + _animationFrame = 0; + break; + default: + break; + } + break; + + case 54: + _animationFrame = 0; + _animationState = 32; + break; + } + + return true; +} + +void AIScriptClovis::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptClovis::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptClovis::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptClovis::FledCombat() { + // return false; +} + +void AIScriptClovis::shotAnim() { + if ((unsigned int)(_animationState - 13) > 3) { + if ((unsigned int)(_animationState - 32) <= 8) { + _animationState = 40; + _animationFrame = 0; + } else { + if (Random_Query(0, 1)) { + _animationState = 20; + } else { + _animationState = 19; + } + _animationFrame = 0; + } + } else { + if (Random_Query(0, 1)) { + _animationState = 18; + } else { + _animationState = 17; + } + _animationFrame = 0; + } +} + +void AIScriptClovis::someAnim() { + if (Game_Flag_Query(685)) { + _animationState = 32; + _animationFrame = 0; + return; + } + + switch (_animationState) { + case 2: + Actor_Change_Animation_Mode(kActorClovis, 53); + break; + case 4: + break; + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + _flag = 1; + break; + case 12: + _flag = 1; + break; + case 13: + _animationState = 15; + _animationFrame = 0; + break; + default: + _animationState = 0; + _animationFrame = 0; + _var1 = 0; + break; + } +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index c67e83d5b7..cd4e18b0b5 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -44,6 +44,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorGordo] = new AIScriptGordo(_vm); // 2 _AIScripts[kActorDektora] = new AIScriptDektora(_vm); // 3 _AIScripts[kActorGuzza] = new AIScriptGuzza(_vm); // 4 + _AIScripts[kActorClovis] = new AIScriptClovis(_vm); // 4 _AIScripts[kActorCrazylegs] = new AIScriptCrazylegs(_vm); // 9 _AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11 _AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 4479a274a4..eaf5e47780 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -159,6 +159,18 @@ DECLARE_SCRIPT(Guzza) bool _flag; END_SCRIPT +DECLARE_SCRIPT(Clovis) + int _var1; + int _var2; + int _var3; + int _var4; + int _var5; + bool _flag; + + void shotAnim(); + void someAnim(); +END_SCRIPT + DECLARE_SCRIPT(Crazylegs) bool _flag; END_SCRIPT -- cgit v1.2.3