From a0beaa6f4e925292f3ffaa8045e580cd579d3ed0 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Fri, 5 Apr 2019 21:33:47 +0300 Subject: BLADERUNNER: SFX named constants and MissSound fix Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls --- engines/bladerunner/settings.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'engines/bladerunner/settings.h') diff --git a/engines/bladerunner/settings.h b/engines/bladerunner/settings.h index 393c11d053..5fe7cebb60 100644 --- a/engines/bladerunner/settings.h +++ b/engines/bladerunner/settings.h @@ -30,6 +30,8 @@ class SaveFileReadStream; class SaveFileWriteStream; class Settings { + static const int kAmmoTypesCount = 3; + BladeRunnerEngine *_vm; int _chapter; @@ -55,7 +57,7 @@ class Settings { int _playerAgenda; int _ammoType; - int _ammoAmounts[3]; + int _ammoAmounts[kAmmoTypesCount]; bool _learyMode; @@ -117,6 +119,7 @@ public: bool openNewScene(); + static int getAmmoTypesCount(); int getAmmoType() const; void setAmmoType(int ammoType); int getAmmo(int ammoType) const; -- cgit v1.2.3