From de7f961f484bc29c33240a29376bbd24dc4d6139 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sat, 19 Sep 2015 01:43:38 +0200 Subject: BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??) --- engines/bladerunner/slice_animations.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/bladerunner/slice_animations.h') diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h index b0c53b1e05..9af12e41c2 100644 --- a/engines/bladerunner/slice_animations.h +++ b/engines/bladerunner/slice_animations.h @@ -23,6 +23,8 @@ #ifndef BLADERUNNER_SLICE_ANIMATIONS_H #define BLADERUNNER_SLICE_ANIMATIONS_H +#include "bladerunner/vector.h" + #include "common/array.h" #include "common/file.h" #include "common/str.h" @@ -46,10 +48,8 @@ class SliceAnimations { uint32 frameCount; uint32 frameSize; float fps; - float unk0; - float unk1; - float unk2; - float unk3; + Vector3 positionChange; + float facingChange; uint32 offset; }; @@ -102,10 +102,10 @@ public: bool openCoreAnim(); bool openHDFrames(); - SlicePalette &getPalette(int i) { return _palettes[i]; }; + SlicePalette &getPalette(int i) { return _palettes[i]; } void *getFramePtr(uint32 animation, uint32 frame); - int getNumberOfFrames(int animationId); + float getFps(int animationId); }; } // End of namespace BladeRunner -- cgit v1.2.3