From f1cb735ee07c11785f67080ea800a72dd551ae19 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Mon, 26 Sep 2016 23:38:35 +0200 Subject: BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet --- engines/bladerunner/slice_animations.h | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'engines/bladerunner/slice_animations.h') diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h index 1e35d6b90c..0abdfb1ce0 100644 --- a/engines/bladerunner/slice_animations.h +++ b/engines/bladerunner/slice_animations.h @@ -27,16 +27,20 @@ #include "common/file.h" #include "common/str.h" #include "common/types.h" -#include "vector.h" + +#include "bladerunner/color.h" +#include "bladerunner/vector.h" + namespace BladeRunner { class BladeRunnerEngine; struct SlicePalette { - uint16 color[256]; + uint16 color555[256]; + Color256 color[256]; - uint16 &operator[](size_t i) { return color[i]; } +// uint16 &operator[](size_t i) { return color555[i]; } }; class SliceAnimations { -- cgit v1.2.3