From 74a8b530f196233b287c9775e9c80774c4811058 Mon Sep 17 00:00:00 2001 From: Thomas Fach-Pedersen Date: Fri, 6 Feb 2015 15:31:43 +0100 Subject: BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. --- engines/bladerunner/slice_renderer.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/bladerunner/slice_renderer.h') diff --git a/engines/bladerunner/slice_renderer.h b/engines/bladerunner/slice_renderer.h index 2e0fe93d77..79ebdd8951 100644 --- a/engines/bladerunner/slice_renderer.h +++ b/engines/bladerunner/slice_renderer.h @@ -76,7 +76,7 @@ class SliceRenderer { int _c6; Matrix3x2 calculateFacingRotationMatrix(); - void drawSlice(int slice, uint16 *frameLinePtr); + void drawSlice(int slice, uint16 *frameLinePtr, uint16 *zbufLinePtr); public: SliceRenderer(BladeRunnerEngine *vm) @@ -88,7 +88,7 @@ public: void setupFrame(int animation, int frame, Vector3 position, float facing, float scale = 1.0f); void calculateBoundingRect(); - void drawFrame(Graphics::Surface &surface); + void drawFrame(Graphics::Surface &surface, uint16 *zbuffer); }; } // End of namespace BladeRunner -- cgit v1.2.3