From de7f961f484bc29c33240a29376bbd24dc4d6139 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sat, 19 Sep 2015 01:43:38 +0200 Subject: BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??) --- engines/bladerunner/slice_renderer.h | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'engines/bladerunner/slice_renderer.h') diff --git a/engines/bladerunner/slice_renderer.h b/engines/bladerunner/slice_renderer.h index 6e21d4f5f3..c702616bf7 100644 --- a/engines/bladerunner/slice_renderer.h +++ b/engines/bladerunner/slice_renderer.h @@ -80,15 +80,13 @@ class SliceRenderer { int _t5[256]; int _c6; - + bool _animationsShadowEnabled[997]; Matrix3x2 calculateFacingRotationMatrix(); void drawSlice(int slice, uint16 *frameLinePtr, uint16 *zbufLinePtr); public: - SliceRenderer(BladeRunnerEngine *vm) - : _vm(vm) - {} + SliceRenderer(BladeRunnerEngine *vm); ~SliceRenderer(); void setView(View *view); @@ -100,9 +98,9 @@ public: void drawFrame(Graphics::Surface &surface, uint16 *zbuffer); - void preload(int animationId); + void disableShadows(int* animationsIdsList, int listSize); }; } // End of namespace BladeRunner -- cgit v1.2.3