From 88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sat, 24 Nov 2018 17:17:25 +0100 Subject: BLADERUNNER: Fixed ambient sounds after load After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed. --- engines/bladerunner/ui/kia_shapes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/ui') diff --git a/engines/bladerunner/ui/kia_shapes.h b/engines/bladerunner/ui/kia_shapes.h index 0f36754626..af1898f408 100644 --- a/engines/bladerunner/ui/kia_shapes.h +++ b/engines/bladerunner/ui/kia_shapes.h @@ -32,7 +32,7 @@ namespace BladeRunner { class BladeRunnerEngine; class KIAShapes { - static const int kShapeCount = 132; + static const uint kShapeCount = 132; BladeRunnerEngine *_vm; const Shape *_shapes[kShapeCount]; -- cgit v1.2.3