From b2c79fdf4bce6e6a0b459c8aa553f139b072e9a2 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Mon, 25 Mar 2019 10:34:19 +0200 Subject: BLADERUNNER: Fix static noise instead of proper audio in VQAs --- engines/bladerunner/vqa_decoder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner/vqa_decoder.cpp') diff --git a/engines/bladerunner/vqa_decoder.cpp b/engines/bladerunner/vqa_decoder.cpp index ddd6c98abd..05ad7a8449 100644 --- a/engines/bladerunner/vqa_decoder.cpp +++ b/engines/bladerunner/vqa_decoder.cpp @@ -950,7 +950,7 @@ Audio::SeekableAudioStream *VQADecoder::VQAAudioTrack::decodeAudioFrame() { int16 *audioFrame = (int16 *)malloc(4 * 735); memset(audioFrame, 0, 4 * 735); - _adpcmDecoder.decode(_compressedAudioFrame, 735, audioFrame); + _adpcmDecoder.decode(_compressedAudioFrame, 735, audioFrame, true); uint flags = Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN; -- cgit v1.2.3