From f79d8cc1fe852e6172519efc51c75449dfc7c8f1 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Sun, 10 Sep 2017 20:19:02 +0200 Subject: BLADERUNNER: Added music support & added Maggie added async walking named some of the game flags & variables renamed aesc to screen effects --- engines/bladerunner/vqa_decoder.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/bladerunner/vqa_decoder.h') diff --git a/engines/bladerunner/vqa_decoder.h b/engines/bladerunner/vqa_decoder.h index 4e070647a6..34a8ee3efc 100644 --- a/engines/bladerunner/vqa_decoder.h +++ b/engines/bladerunner/vqa_decoder.h @@ -35,11 +35,11 @@ #include "graphics/surface.h" #include "video/video_decoder.h" -#include "aesc.h" namespace BladeRunner { class Lights; +class ScreenEffects; class View; class ZBuffer; @@ -65,7 +65,7 @@ public: void decodeZBuffer(ZBuffer *zbuffer); Audio::SeekableAudioStream *decodeAudioFrame(); void decodeView(View *view); - void decodeAESC(AESC *aesc); + void decodeScreenEffects(ScreenEffects *aesc); void decodeLights(Lights *lights); uint16 numFrames() const { return _header.numFrames; } @@ -183,7 +183,7 @@ private: void decodeVideoFrame(bool forceDraw); void decodeZBuffer(ZBuffer *zbuffer); void decodeView(View *view); - void decodeAESC(AESC *aesc); + void decodeScreenEffects(ScreenEffects *aesc); void decodeLights(Lights *lights); bool readVQFR(Common::SeekableReadStream *s, uint32 size, uint readFlags); @@ -231,8 +231,8 @@ private: uint32 _viewDataSize; uint8 *_lightsData; uint32 _lightsDataSize; - uint8 *_aescData; - uint32 _aescDataSize; + uint8 *_screenEffectsData; + uint32 _screenEffectsDataSize; void VPTRWriteBlock(uint16 *frame, unsigned int dstBlock, unsigned int srcBlock, int count, bool alpha = false); bool decodeFrame(uint16 *frame); -- cgit v1.2.3