From 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Thu, 9 May 2019 15:15:33 +0300 Subject: BLADERUNNER: Use booleans in walk functions And a few more (not all yet) methods that had 1, 0 instead of true, false --- engines/bladerunner/script/ai/clovis.cpp | 2 +- engines/bladerunner/script/ai/dektora.cpp | 6 ++--- engines/bladerunner/script/ai/early_q.cpp | 4 ++-- engines/bladerunner/script/ai/gordo.cpp | 2 +- engines/bladerunner/script/ai/izo.cpp | 2 +- engines/bladerunner/script/ai/leon.cpp | 4 ++-- engines/bladerunner/script/ai/lucy.cpp | 2 +- engines/bladerunner/script/ai/luther.cpp | 2 +- engines/bladerunner/script/ai/maggie.cpp | 2 +- engines/bladerunner/script/ai/mccoy.cpp | 4 ++-- engines/bladerunner/script/ai/rachael.cpp | 4 ++-- engines/bladerunner/script/ai/sadik.cpp | 8 +++---- engines/bladerunner/script/ai/shoeshine_man.cpp | 2 +- engines/bladerunner/script/ai/steele.cpp | 8 +++---- engines/bladerunner/script/ai/taffy_patron.cpp | 2 +- engines/bladerunner/script/ai/zuben.cpp | 2 +- engines/bladerunner/script/scene/ar01.cpp | 16 ++++++------- engines/bladerunner/script/scene/ar02.cpp | 16 ++++++------- engines/bladerunner/script/scene/bb01.cpp | 10 ++++----- engines/bladerunner/script/scene/bb02.cpp | 12 +++++----- engines/bladerunner/script/scene/bb03.cpp | 12 +++++----- engines/bladerunner/script/scene/bb04.cpp | 8 +++---- engines/bladerunner/script/scene/bb05.cpp | 16 ++++++------- engines/bladerunner/script/scene/bb06.cpp | 8 +++---- engines/bladerunner/script/scene/bb07.cpp | 14 ++++++------ engines/bladerunner/script/scene/bb08.cpp | 10 ++++----- engines/bladerunner/script/scene/bb09.cpp | 6 ++--- engines/bladerunner/script/scene/bb10.cpp | 10 ++++----- engines/bladerunner/script/scene/bb11.cpp | 2 +- engines/bladerunner/script/scene/bb12.cpp | 10 ++++----- engines/bladerunner/script/scene/bb51.cpp | 4 ++-- engines/bladerunner/script/scene/ct01.cpp | 30 ++++++++++++------------- engines/bladerunner/script/scene/ct02.cpp | 8 +++---- engines/bladerunner/script/scene/ct03.cpp | 6 ++--- engines/bladerunner/script/scene/ct04.cpp | 6 ++--- engines/bladerunner/script/scene/ct05.cpp | 10 ++++----- engines/bladerunner/script/scene/ct06.cpp | 6 ++--- engines/bladerunner/script/scene/ct08.cpp | 12 +++++----- engines/bladerunner/script/scene/ct09.cpp | 16 ++++++------- engines/bladerunner/script/scene/ct10.cpp | 14 ++++++------ engines/bladerunner/script/scene/ct11.cpp | 18 +++++++-------- engines/bladerunner/script/scene/ct12.cpp | 12 +++++----- engines/bladerunner/script/scene/ct51.cpp | 4 ++-- engines/bladerunner/script/scene/dr01.cpp | 12 +++++----- engines/bladerunner/script/scene/dr02.cpp | 8 +++---- engines/bladerunner/script/scene/dr03.cpp | 2 +- engines/bladerunner/script/scene/dr04.cpp | 14 ++++++------ engines/bladerunner/script/scene/dr05.cpp | 8 +++---- engines/bladerunner/script/scene/dr06.cpp | 20 ++++++++--------- engines/bladerunner/script/scene/hc01.cpp | 10 ++++----- engines/bladerunner/script/scene/hc02.cpp | 8 +++---- engines/bladerunner/script/scene/hc03.cpp | 4 ++-- engines/bladerunner/script/scene/hc04.cpp | 6 ++--- engines/bladerunner/script/scene/hf01.cpp | 24 ++++++++++---------- engines/bladerunner/script/scene/hf02.cpp | 8 +++---- engines/bladerunner/script/scene/hf03.cpp | 10 ++++----- engines/bladerunner/script/scene/hf04.cpp | 4 ++-- engines/bladerunner/script/scene/hf05.cpp | 22 +++++++++--------- engines/bladerunner/script/scene/hf06.cpp | 12 +++++----- engines/bladerunner/script/scene/hf07.cpp | 4 ++-- engines/bladerunner/script/scene/kp01.cpp | 12 +++++----- engines/bladerunner/script/scene/kp02.cpp | 6 ++--- engines/bladerunner/script/scene/kp03.cpp | 14 ++++++------ engines/bladerunner/script/scene/kp04.cpp | 6 ++--- engines/bladerunner/script/scene/kp05.cpp | 12 +++++----- engines/bladerunner/script/scene/kp06.cpp | 14 ++++++------ engines/bladerunner/script/scene/kp07.cpp | 4 ++-- engines/bladerunner/script/scene/ma01.cpp | 6 ++--- engines/bladerunner/script/scene/ma02.cpp | 10 ++++----- engines/bladerunner/script/scene/ma04.cpp | 24 ++++++++++---------- engines/bladerunner/script/scene/ma05.cpp | 6 ++--- engines/bladerunner/script/scene/ma06.cpp | 2 +- engines/bladerunner/script/scene/ma07.cpp | 8 +++---- engines/bladerunner/script/scene/nr01.cpp | 16 ++++++------- engines/bladerunner/script/scene/nr02.cpp | 10 ++++----- engines/bladerunner/script/scene/nr03.cpp | 12 +++++----- engines/bladerunner/script/scene/nr04.cpp | 6 ++--- engines/bladerunner/script/scene/nr05.cpp | 6 ++--- engines/bladerunner/script/scene/nr06.cpp | 12 +++++----- engines/bladerunner/script/scene/nr07.cpp | 18 +++++++-------- engines/bladerunner/script/scene/nr08.cpp | 12 +++++----- engines/bladerunner/script/scene/nr09.cpp | 6 ++--- engines/bladerunner/script/scene/nr10.cpp | 4 ++-- engines/bladerunner/script/scene/nr11.cpp | 8 +++---- engines/bladerunner/script/scene/ps01.cpp | 4 ++-- engines/bladerunner/script/scene/ps02.cpp | 12 +++++----- engines/bladerunner/script/scene/ps03.cpp | 12 +++++----- engines/bladerunner/script/scene/ps04.cpp | 6 ++--- engines/bladerunner/script/scene/ps05.cpp | 12 +++++----- engines/bladerunner/script/scene/ps07.cpp | 4 ++-- engines/bladerunner/script/scene/ps09.cpp | 12 +++++----- engines/bladerunner/script/scene/ps10.cpp | 4 ++-- engines/bladerunner/script/scene/ps11.cpp | 2 +- engines/bladerunner/script/scene/ps12.cpp | 4 ++-- engines/bladerunner/script/scene/ps13.cpp | 2 +- engines/bladerunner/script/scene/ps14.cpp | 6 ++--- engines/bladerunner/script/scene/ps15.cpp | 8 +++---- engines/bladerunner/script/scene/rc01.cpp | 21 +++++++++-------- engines/bladerunner/script/scene/rc02.cpp | 16 ++++++------- engines/bladerunner/script/scene/rc03.cpp | 14 ++++++------ engines/bladerunner/script/scene/rc04.cpp | 2 +- engines/bladerunner/script/scene/rc51.cpp | 4 ++-- engines/bladerunner/script/scene/tb02.cpp | 18 +++++++-------- engines/bladerunner/script/scene/tb03.cpp | 4 ++-- engines/bladerunner/script/scene/tb05.cpp | 10 ++++----- engines/bladerunner/script/scene/tb06.cpp | 4 ++-- engines/bladerunner/script/scene/tb07.cpp | 22 +++++++++--------- engines/bladerunner/script/scene/ug01.cpp | 16 ++++++------- engines/bladerunner/script/scene/ug02.cpp | 24 ++++++++++---------- engines/bladerunner/script/scene/ug03.cpp | 4 ++-- engines/bladerunner/script/scene/ug04.cpp | 8 +++---- engines/bladerunner/script/scene/ug05.cpp | 12 +++++----- engines/bladerunner/script/scene/ug06.cpp | 12 +++++----- engines/bladerunner/script/scene/ug07.cpp | 12 +++++----- engines/bladerunner/script/scene/ug08.cpp | 12 +++++----- engines/bladerunner/script/scene/ug09.cpp | 4 ++-- engines/bladerunner/script/scene/ug10.cpp | 20 ++++++++--------- engines/bladerunner/script/scene/ug12.cpp | 4 ++-- engines/bladerunner/script/scene/ug13.cpp | 18 +++++++-------- engines/bladerunner/script/scene/ug14.cpp | 22 +++++++++--------- engines/bladerunner/script/scene/ug15.cpp | 12 +++++----- engines/bladerunner/script/scene/ug16.cpp | 12 +++++----- engines/bladerunner/script/scene/ug17.cpp | 6 ++--- engines/bladerunner/script/scene/ug18.cpp | 20 ++++++++--------- engines/bladerunner/script/scene/ug19.cpp | 6 ++--- 125 files changed, 596 insertions(+), 593 deletions(-) (limited to 'engines/bladerunner') diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp index b26df93697..4d476f4cab 100644 --- a/engines/bladerunner/script/ai/clovis.cpp +++ b/engines/bladerunner/script/ai/clovis.cpp @@ -195,7 +195,7 @@ void AIScriptClovis::Retired(int byActorId) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp index 94bdfe37e3..7764a975a6 100644 --- a/engines/bladerunner/script/ai/dektora.cpp +++ b/engines/bladerunner/script/ai/dektora.cpp @@ -90,7 +90,7 @@ bool AIScriptDektora::Update() { if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) { Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z); - Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, 0); + Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, false); } break; @@ -309,7 +309,7 @@ void AIScriptDektora::Retired(int byActorId) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); @@ -489,7 +489,7 @@ bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalDektoraNR11Burning: Game_Flag_Set(kFlagNR11DektoraBurning); Actor_Set_Targetable(kActorDektora, true); - Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorDektora, true); if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11StopShooting) { Actor_Face_Actor(kActorSteele, kActorDektora, true); diff --git a/engines/bladerunner/script/ai/early_q.cpp b/engines/bladerunner/script/ai/early_q.cpp index a0f4983eb7..c566f4eb10 100644 --- a/engines/bladerunner/script/ai/early_q.cpp +++ b/engines/bladerunner/script/ai/early_q.cpp @@ -334,7 +334,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) { break; case kGoalEarlyQNR04GoToMcCoy: - Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, 0, 0); + Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, false, false); AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0); AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask0, 4); break; @@ -353,7 +353,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Says(kActorEarlyQ, 160, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3410, kAnimationModeCombatAim); _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, true, false, false); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04SitDown); break; diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp index 87c9bdeb10..11afe3e532 100644 --- a/engines/bladerunner/script/ai/gordo.cpp +++ b/engines/bladerunner/script/ai/gordo.cpp @@ -297,7 +297,7 @@ void AIScriptGordo::Retired(int byActorId) { #if BLADERUNNER_ORIGINAL_BUGS Player_Gains_Control(); #endif // BLADERUNNER_ORIGINAL_BUGS - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); diff --git a/engines/bladerunner/script/ai/izo.cpp b/engines/bladerunner/script/ai/izo.cpp index 2fed274f50..9191ef18f5 100644 --- a/engines/bladerunner/script/ai/izo.cpp +++ b/engines/bladerunner/script/ai/izo.cpp @@ -245,7 +245,7 @@ void AIScriptIzo::Retired(int byActorId) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp index 94f3093ee5..6a3a1b92da 100644 --- a/engines/bladerunner/script/ai/leon.cpp +++ b/engines/bladerunner/script/ai/leon.cpp @@ -199,14 +199,14 @@ bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Says(kActorMcCoy, 505, 23); Actor_Says(kActorLeon, 60, 13); Player_Gains_Control(); - Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, false, false, false); Actor_Face_Actor(kActorLeon, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorLeon, true); Actor_Says(kActorMcCoy, 515, 18); Actor_Says_With_Pause(kActorLeon, 70, 0.3f, 12); Actor_Says(kActorMcCoy, 520, 15); Actor_Says(kActorLeon, 80, 12); - Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, false, false, false); Actor_Face_Actor(kActorLeon, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorLeon, true); if (Actor_Clue_Query(kActorMcCoy, kClueWantedPoster)) { // there is no way how to obtain this poster diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp index b2084a52e3..37ae7b46e2 100644 --- a/engines/bladerunner/script/ai/lucy.cpp +++ b/engines/bladerunner/script/ai/lucy.cpp @@ -259,7 +259,7 @@ void AIScriptLucy::Retired(int byActorId) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); diff --git a/engines/bladerunner/script/ai/luther.cpp b/engines/bladerunner/script/ai/luther.cpp index 2298f40b02..694dc6d2b2 100644 --- a/engines/bladerunner/script/ai/luther.cpp +++ b/engines/bladerunner/script/ai/luther.cpp @@ -201,7 +201,7 @@ void AIScriptLuther::Retired(int byActorId) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp index 86a1c5f881..a31c5be76f 100644 --- a/engines/bladerunner/script/ai/maggie.cpp +++ b/engines/bladerunner/script/ai/maggie.cpp @@ -334,7 +334,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalMaggieKP05McCoyEntred: Scene_Exits_Disable(); - Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, false, false, false); Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorMaggie, 56); Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp index d05266b1f3..145743f034 100644 --- a/engines/bladerunner/script/ai/mccoy.cpp +++ b/engines/bladerunner/script/ai/mccoy.cpp @@ -82,10 +82,10 @@ bool AIScriptMcCoy::Update() { case kGoalMcCoyNRxxStandUp: Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault); if (Player_Query_Current_Set() == kSetNR03) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 300, false); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, false); } Player_Gains_Control(); return true; diff --git a/engines/bladerunner/script/ai/rachael.cpp b/engines/bladerunner/script/ai/rachael.cpp index 49baab4dee..63879b7f20 100644 --- a/engines/bladerunner/script/ai/rachael.cpp +++ b/engines/bladerunner/script/ai/rachael.cpp @@ -387,7 +387,7 @@ void AIScriptRachael::FledCombat() { void AIScriptRachael::dialogue_start() { if (_vm->_cutContent) { Actor_Face_Actor(kActorRachael, kActorMcCoy, true); - Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, 0, false); + Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false); if(_vm->_cutContent) { Actor_Says(kActorMcCoy, 2735, 14); // MetAtYourUnclesOffice } @@ -402,7 +402,7 @@ void AIScriptRachael::dialogue_start() { Actor_Says(kActorRachael, 40, 15); // ThankYouForAsking } else { // original code -- un-triggered - Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, 0, false); + Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false); Actor_Says(kActorRachael, 0, 15); // I remember you mr mcCoy Actor_Says(kActorMcCoy, 2740, 13); Actor_Says(kActorRachael, 10, 14); diff --git a/engines/bladerunner/script/ai/sadik.cpp b/engines/bladerunner/script/ai/sadik.cpp index 4dc36f85b9..0523e9f5b5 100644 --- a/engines/bladerunner/script/ai/sadik.cpp +++ b/engines/bladerunner/script/ai/sadik.cpp @@ -243,7 +243,7 @@ void AIScriptSadik::Retired(int byActorId) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); @@ -407,7 +407,7 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case 413: - Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false); Actor_Set_Targetable(kActorSadik, true); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); Actor_Set_Goal_Number(kActorSadik, 450); @@ -447,14 +447,14 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case kGoalSadikUG18NeedsReactorCoreFromMcCoy: - Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false); Actor_Face_Heading(kActorSadik, 150, false); return true; case 417: Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorSadik, 320, kAnimationModeTalk); - Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false); Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk); Actor_Says(kActorSadik, 330, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk); diff --git a/engines/bladerunner/script/ai/shoeshine_man.cpp b/engines/bladerunner/script/ai/shoeshine_man.cpp index 2f31c7f543..bd02c64957 100644 --- a/engines/bladerunner/script/ai/shoeshine_man.cpp +++ b/engines/bladerunner/script/ai/shoeshine_man.cpp @@ -58,7 +58,7 @@ void AIScriptShoeshineMan::ClickedByPlayer() { return; } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15f, -0.04f, -201.53f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15f, -0.04f, -201.53f, 0, true, false, false)) { Actor_Set_Goal_Number(kActorShoeshineMan, 102); Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true); Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2f, 13); diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp index 63b94749fd..9b5eec4b3b 100644 --- a/engines/bladerunner/script/ai/steele.cpp +++ b/engines/bladerunner/script/ai/steele.cpp @@ -326,7 +326,7 @@ void AIScriptSteele::CompletedMovementTrack() { Actor_Says(kActorSteele, 670, 59); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP06Leave); Player_Set_Combat_Mode(kActorSteele); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP06toKP07); @@ -667,7 +667,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case kGoalSteeleLeaveTB02: - Loop_Actor_Walk_To_XYZ(kActorSteele, -187.82f, 0.08f, 1460.74f, 0, 0, 0, 0); + Loop_Actor_Walk_To_XYZ(kActorSteele, -187.82f, 0.08f, 1460.74f, 0, false, false, false); Actor_Face_Heading(kActorSteele, 802, false); Loop_Actor_Travel_Stairs(kActorSteele, 10, false, kAnimationModeIdle); AI_Movement_Track_Flush(kActorSteele); @@ -863,7 +863,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalSteeleNR11Enter: if (comp_distance(kActorMcCoy, -4.0, 0.33f, 0.0f, 100.0f, 0.33f, -4.0f) < 48.0f) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 32.0f, 0.33f, 17.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 32.0f, 0.33f, 17.0f, 0, false, false, false); } AI_Countdown_Timer_Reset(kActorSteele, kActorTimerAIScriptCustomTask0); Player_Loses_Control(); @@ -1287,7 +1287,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case kGoalSteeleNR01StartChapter4: - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, false, true, false); Actor_Face_Heading(kActorMcCoy, 45, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, false, kAnimationModeIdle); Global_Variable_Set(kVariableChapter, 4); diff --git a/engines/bladerunner/script/ai/taffy_patron.cpp b/engines/bladerunner/script/ai/taffy_patron.cpp index 975aa1df91..fad4d9c2bc 100644 --- a/engines/bladerunner/script/ai/taffy_patron.cpp +++ b/engines/bladerunner/script/ai/taffy_patron.cpp @@ -96,7 +96,7 @@ bool AIScriptTaffyPatron::GoalChanged(int currentGoalNumber, int newGoalNumber) case 250: Actor_Put_In_Set(kActorTaffyPatron, kSetNR01); Actor_Set_At_XYZ(kActorTaffyPatron, -170.4f, 23.68f, -850.0f, 324); - Async_Actor_Walk_To_XYZ(kActorTaffyPatron, -390.0f, 31.55f, -429.0f, 24, 1); + Async_Actor_Walk_To_XYZ(kActorTaffyPatron, -390.0f, 31.55f, -429.0f, 24, true); return true; case 255: diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp index 8ead224a65..7cde5456a8 100644 --- a/engines/bladerunner/script/ai/zuben.cpp +++ b/engines/bladerunner/script/ai/zuben.cpp @@ -301,7 +301,7 @@ void AIScriptZuben::Retired(int byActorId) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); diff --git a/engines/bladerunner/script/scene/ar01.cpp b/engines/bladerunner/script/scene/ar01.cpp index 11b67945ce..227ed73a2b 100644 --- a/engines/bladerunner/script/scene/ar01.cpp +++ b/engines/bladerunner/script/scene/ar01.cpp @@ -160,7 +160,7 @@ bool SceneScriptAR01::ClickedOnActor(int actorId) { if (actorId == kActorFishDealer) { Actor_Set_Goal_Number(kActorFishDealer, 2); - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -120.73f, 0.0f, 219.17f, 12, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -120.73f, 0.0f, 219.17f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorFishDealer, true); Actor_Face_Actor(kActorFishDealer, kActorMcCoy, true); if (!Game_Flag_Query(kFlagAR01FishDealerTalk)) { @@ -222,8 +222,8 @@ bool SceneScriptAR01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptAR01::ClickedOnExit(int exitId) { if (exitId == kAR01ExitHC01) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0, 0.0, -149.0, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0, 0.0, -149.0, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0, 0.0, -149.0, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0, 0.0, -149.0, 0, false, false, false); Game_Flag_Set(kFlagAR01toHC01); Game_Flag_Set(kFlagHC01GuzzaPrepare); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); @@ -235,7 +235,7 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) { } if (exitId == kAR01ExitAR02) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0, 0.0, -551.0, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0, 0.0, -551.0, 0, true, false, false)) { Game_Flag_Set(kFlagAR01toAR02); Async_Actor_Walk_To_XYZ(kActorMcCoy, -222.0, 0.0, -690.0, 0, false); Set_Enter(kSetAR01_AR02, kSceneAR02); @@ -252,7 +252,7 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) { if (Game_Flag_Query(kFlagDNARowAvailable)) { Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true); } - int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -164.0f, 0.0f, 332.0f, 0, true, false, 0); + int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -164.0f, 0.0f, 332.0f, 0, true, false, false); Actor_Face_Heading(kActorMcCoy, 545, false); if (Actor_Query_Goal_Number(kActorIzo) >= kGoalIzoTakePhoto && Actor_Query_Goal_Number(kActorIzo) <= kGoalIzoEscape @@ -260,8 +260,8 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) { Player_Loses_Control(); Actor_Put_In_Set(kActorIzo, kSetAR01_AR02); Actor_Set_At_XYZ(kActorIzo, -448.0, 0.0, 130.0, 0); - Loop_Actor_Walk_To_XYZ(kActorIzo, -323.0f, 0.64f, 101.74f, 48, false, true, 0); - Loop_Actor_Walk_To_Actor(kActorIzo, kActorMcCoy, 48, 0, true); + Loop_Actor_Walk_To_XYZ(kActorIzo, -323.0f, 0.64f, 101.74f, 48, false, true, false); + Loop_Actor_Walk_To_Actor(kActorIzo, kActorMcCoy, 48, false, true); Actor_Face_Actor(kActorIzo, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatAttack); Actor_Says(kActorMcCoy, 1800, 21); @@ -405,7 +405,7 @@ void SceneScriptAR01::PlayerWalkedIn() { Game_Flag_Set(kFlagAR01Entered); } if (Game_Flag_Query(kFlagHC01toAR01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0f, 0.0f, -149.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0f, 0.0f, -149.0f, 0, true, false, false); Game_Flag_Reset(kFlagHC01toAR01); } if (Actor_Query_Goal_Number(kActorPhotographer) < 199) { diff --git a/engines/bladerunner/script/scene/ar02.cpp b/engines/bladerunner/script/scene/ar02.cpp index 882a13aacf..a013c16091 100644 --- a/engines/bladerunner/script/scene/ar02.cpp +++ b/engines/bladerunner/script/scene/ar02.cpp @@ -119,7 +119,7 @@ bool SceneScriptAR02::ClickedOn3DObject(const char *objectName, bool a2) { bool SceneScriptAR02::ClickedOnActor(int actorId) { if (actorId == kActorInsectDealer) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.96f, 0.0f, -1078.45f, 12, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.96f, 0.0f, -1078.45f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorInsectDealer, true); Actor_Face_Actor(kActorInsectDealer, kActorMcCoy, true); if (Global_Variable_Query(kVariableChapter) == 2) { @@ -130,7 +130,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) { Player_Loses_Control(); ADQ_Flush(); ADQ_Add(kActorInsectDealer, 210, 14); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -350.66f, 0.0f, -1117.19f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -350.66f, 0.0f, -1117.19f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorInsectDealer, true); Actor_Says(kActorMcCoy, 110, 18); Actor_Says(kActorInsectDealer, 230, 14); @@ -183,7 +183,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) { if (actorId == kActorHasan && Global_Variable_Query(kVariableChapter) == 2 ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -240.79f, 0.0f, -1328.89f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -240.79f, 0.0f, -1328.89f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorHasan, true); Actor_Face_Actor(kActorHasan, kActorMcCoy, true); if (!Game_Flag_Query(kFlagAR02HassanTalk)) { @@ -200,7 +200,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) { bool SceneScriptAR02::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemScorpions) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.96f, 0.0f, -1078.45f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.96f, 0.0f, -1078.45f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorInsectDealer, true); if (!Game_Flag_Query(kFlagAR02ScorpionsChecked)) { Actor_Says(kActorInsectDealer, 0, 14); @@ -229,7 +229,7 @@ bool SceneScriptAR02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptAR02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0f, 0.0f, -551.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0f, 0.0f, -551.0f, 0, true, false, false)) { Game_Flag_Set(kFlagAR02toAR01); Async_Actor_Walk_To_XYZ(kActorMcCoy, -182.0f, 0.0f, -407.0f, 0, false); Set_Enter(kSetAR01_AR02, kSceneAR01); @@ -238,8 +238,8 @@ bool SceneScriptAR02::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -465.0f, 0.0f, -799.0f, 0, 1, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -560.0f, 0.0f, -799.0f, 0, 0, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -465.0f, 0.0f, -799.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -560.0f, 0.0f, -799.0f, 0, false, false, false); Game_Flag_Set(kFlagAR02toRC03); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); Game_Flag_Set(kFlagMcCoyInRunciters); @@ -263,7 +263,7 @@ void SceneScriptAR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptAR02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagRC03toAR02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -465.0f, 0.0f, -799.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -465.0f, 0.0f, -799.0f, 0, false, false, false); Game_Flag_Reset(kFlagRC03toAR02); } Game_Flag_Set(kFlagAR02Entered); diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp index 4275bb93bf..34ddc47ae8 100644 --- a/engines/bladerunner/script/scene/bb01.cpp +++ b/engines/bladerunner/script/scene/bb01.cpp @@ -108,8 +108,8 @@ bool SceneScriptBB01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB01::ClickedOnExit(int exitId) { if (exitId == 0) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 9.0f, 818.0f, 0, true, false, 0); - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -233.0f, 9.0f, 846.0f, 0, true, false, 0)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 9.0f, 818.0f, 0, true, false, false); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -233.0f, 9.0f, 846.0f, 0, true, false, false)) { Game_Flag_Set(kFlagBB01toDR02); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); Game_Flag_Set(kFlagMcCoyInDNARow); @@ -119,7 +119,7 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, true, false, false)) { Game_Flag_Set(kFlagBB01toBB02); Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB02); } @@ -127,7 +127,7 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, true, false, false)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); @@ -252,7 +252,7 @@ void SceneScriptBB01::PlayerWalkedIn() { if (!Game_Flag_Query(kFlagBB01VisitedFirstTimeWithSpinner) && Game_Flag_Query(kFlagSpinnerAtBB01)) { Game_Flag_Set(kFlagBB01VisitedFirstTimeWithSpinner); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, false, false, false); } } diff --git a/engines/bladerunner/script/scene/bb02.cpp b/engines/bladerunner/script/scene/bb02.cpp index 3e11e4c0e7..efdb991792 100644 --- a/engines/bladerunner/script/scene/bb02.cpp +++ b/engines/bladerunner/script/scene/bb02.cpp @@ -98,7 +98,7 @@ bool SceneScriptBB02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 98.0f, -415.06f, -593.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 98.0f, -415.06f, -593.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB02toBB01); @@ -108,7 +108,7 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -415.06f, -27.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -415.06f, -27.0f, 0, true, false, false)) { Player_Loses_Control(); if (!Game_Flag_Query(kFlagBB02ElevatorDown)) { Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB02LoopElevatorComingDown, true); @@ -122,8 +122,8 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, 1, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, -415.06f, 274.0f, 0, 0, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, -415.06f, 274.0f, 0, false, false, false); Game_Flag_Set(kFlagBB02toBB03); Game_Flag_Reset(kFlagBB02ElevatorDown); Set_Enter(kSetBB03, kSceneBB03); @@ -152,10 +152,10 @@ void SceneScriptBB02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB03toBB02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB03toBB02); } else if (Game_Flag_Query(kFlagBB04toBB02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 35.0f, -415.06f, -27.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 35.0f, -415.06f, -27.0f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagBB04toBB02); } diff --git a/engines/bladerunner/script/scene/bb03.cpp b/engines/bladerunner/script/scene/bb03.cpp index 386e6cab4b..9cb905bf53 100644 --- a/engines/bladerunner/script/scene/bb03.cpp +++ b/engines/bladerunner/script/scene/bb03.cpp @@ -86,8 +86,8 @@ bool SceneScriptBB03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, 0.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, 0.0f, 0, false, false, false); Game_Flag_Set(kFlagBB03toBB04); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -97,7 +97,7 @@ bool SceneScriptBB03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.0f, 60.16f, 0.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.0f, 60.16f, 0.0f, 0, true, false, false)) { Game_Flag_Set(kFlagBB03toBB02); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -107,7 +107,7 @@ bool SceneScriptBB03::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) < 4) { if (Actor_Query_Goal_Number(kActorSebastian) == 200) { Actor_Says(kActorSebastian, 70, kAnimationModeTalk); @@ -147,12 +147,12 @@ void SceneScriptBB03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB03::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB05toBB03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 60.16f, -164.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 60.16f, -164.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB05toBB03); } if (Game_Flag_Query(kFlagBB04toBB03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB04toBB03); } } diff --git a/engines/bladerunner/script/scene/bb04.cpp b/engines/bladerunner/script/scene/bb04.cpp index 8f8702efa3..446be16da2 100644 --- a/engines/bladerunner/script/scene/bb04.cpp +++ b/engines/bladerunner/script/scene/bb04.cpp @@ -84,9 +84,9 @@ bool SceneScriptBB04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, -26.6f, 45.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, -26.6f, 45.0f, 0, true, false, false)) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -15.0f, -25.17f, 45.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -15.0f, -25.17f, 45.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB04toBB02); @@ -97,7 +97,7 @@ bool SceneScriptBB04::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -107.0f, -26.6f, 397.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -107.0f, -26.6f, 397.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB04toBB03); @@ -120,7 +120,7 @@ void SceneScriptBB04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB04::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB02toBB04)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, -26.6f, 45.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, -26.6f, 45.0f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagBB02toBB04); } diff --git a/engines/bladerunner/script/scene/bb05.cpp b/engines/bladerunner/script/scene/bb05.cpp index b81ecc0d9a..9ef70cbab3 100644 --- a/engines/bladerunner/script/scene/bb05.cpp +++ b/engines/bladerunner/script/scene/bb05.cpp @@ -100,7 +100,7 @@ bool SceneScriptBB05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -212.0f, -60.31f, 131.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -212.0f, -60.31f, 131.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB05toBB03); @@ -110,7 +110,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 331.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 331.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB05toBB06); @@ -120,7 +120,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 271.0f, -60.31f, 203.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 271.0f, -60.31f, 203.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB05toBB07); @@ -130,7 +130,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.0f, -60.34f, -108.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.0f, -60.34f, -108.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB05toBB12); @@ -153,16 +153,16 @@ void SceneScriptBB05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB06toBB05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 303.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 303.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB06toBB05); } else if (Game_Flag_Query(kFlagBB07toBB05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 231.0f, -60.31f, 203.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 231.0f, -60.31f, 203.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB07toBB05); } else if (Game_Flag_Query(kFlagBB12toBB05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 111.0f, -60.31f, -24.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 111.0f, -60.31f, -24.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB12toBB05); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, -60.31f, 131.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, -60.31f, 131.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB03toBB05); } diff --git a/engines/bladerunner/script/scene/bb06.cpp b/engines/bladerunner/script/scene/bb06.cpp index 89a5881721..048c63730a 100644 --- a/engines/bladerunner/script/scene/bb06.cpp +++ b/engines/bladerunner/script/scene/bb06.cpp @@ -160,7 +160,7 @@ bool SceneScriptBB06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -37.0f, 0.0f, 178.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -37.0f, 0.0f, 178.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB06toBB05); @@ -170,7 +170,7 @@ bool SceneScriptBB06::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 101.0f, 0.0f, -25.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 101.0f, 0.0f, -25.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB06toBB51); @@ -180,7 +180,7 @@ bool SceneScriptBB06::ClickedOnExit(int exitId) { } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -115.0f, 0.0f, -103.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -115.0f, 0.0f, -103.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB06toBB07); @@ -227,7 +227,7 @@ void SceneScriptBB06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB06::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB05toBB06)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.0f, 145.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.0f, 145.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB05toBB06); } } diff --git a/engines/bladerunner/script/scene/bb07.cpp b/engines/bladerunner/script/scene/bb07.cpp index c7364d8822..0577948792 100644 --- a/engines/bladerunner/script/scene/bb07.cpp +++ b/engines/bladerunner/script/scene/bb07.cpp @@ -70,7 +70,7 @@ bool SceneScriptBB07::MouseClick(int x, int y) { bool SceneScriptBB07::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("PRINTER", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -472.63f, 252.59f, -1086.81f, 0, false, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -472.63f, 252.59f, -1086.81f, 0, false, false, false)) { Actor_Face_Object(kActorMcCoy, "PRINTER", true); if ( Game_Flag_Query(kFlagBB07ElectricityOn) && !Game_Flag_Query(kFlagBB07PrinterChecked) @@ -114,7 +114,7 @@ bool SceneScriptBB07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB07::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -615.0f, 252.59f, -1018.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -615.0f, 252.59f, -1018.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Overlay_Remove("BB07OVER"); @@ -125,7 +125,7 @@ bool SceneScriptBB07::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -619.0f, 252.59f, -1136.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -619.0f, 252.59f, -1136.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Overlay_Remove("BB07OVER"); @@ -136,7 +136,7 @@ bool SceneScriptBB07::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -551.0f, 252.59f, -1004.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -551.0f, 252.59f, -1004.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Overlay_Remove("BB07OVER"); @@ -150,7 +150,7 @@ bool SceneScriptBB07::ClickedOnExit(int exitId) { bool SceneScriptBB07::ClickedOn2DRegion(int region) { if (region == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -568.63f, 252.59f, -1114.81f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -568.63f, 252.59f, -1114.81f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 229, false); if (!Game_Flag_Query(kFlagBB07ElectricityOn)) { Ambient_Sounds_Play_Sound(kSfxCOMPON1, 40, 20, 20, 99); @@ -176,12 +176,12 @@ void SceneScriptBB07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB07::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB05toBB07)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -594.0f, 252.59f, -1018.0f, 6, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -594.0f, 252.59f, -1018.0f, 6, false, false, false); Game_Flag_Reset(kFlagBB05toBB07); } if (Game_Flag_Query(kFlagBB12toBB07)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -602.0f, 252.59f, -1124.0f, 6, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -602.0f, 252.59f, -1124.0f, 6, false, false, false); Game_Flag_Reset(kFlagBB12toBB07); } } diff --git a/engines/bladerunner/script/scene/bb08.cpp b/engines/bladerunner/script/scene/bb08.cpp index 1177c8eba7..8bc281b85c 100644 --- a/engines/bladerunner/script/scene/bb08.cpp +++ b/engines/bladerunner/script/scene/bb08.cpp @@ -83,10 +83,10 @@ bool SceneScriptBB08::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB08::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 0.1f, 94.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 0.1f, 94.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 256, false); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -97,7 +97,7 @@ bool SceneScriptBB08::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 247.0f, 0.1f, 27.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 247.0f, 0.1f, 27.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB08toBB12); @@ -122,12 +122,12 @@ void SceneScriptBB08::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB09toBB08)) { Actor_Set_At_XYZ(kActorMcCoy, 204.0f, 96.1f, 94.0f, 256); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Ladder(kActorMcCoy, 8, false, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 8, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); Actor_Face_Heading(kActorMcCoy, 768, false); Game_Flag_Reset(kFlagBB09toBB08); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 188.0f, 0.1f, 28.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 188.0f, 0.1f, 28.0f, 0, false, false, false); } } diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp index 3cca63dacb..a39e8984ca 100644 --- a/engines/bladerunner/script/scene/bb09.cpp +++ b/engines/bladerunner/script/scene/bb09.cpp @@ -83,8 +83,8 @@ bool SceneScriptBB09::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB09::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 454.56f, -9.0f, 190.31f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 450.56f, -9.0f, 250.31f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 454.56f, -9.0f, 190.31f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 450.56f, -9.0f, 250.31f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB09toBB10a); @@ -95,7 +95,7 @@ bool SceneScriptBB09::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.0f, -9.0f, 136.0f, 72, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.0f, -9.0f, 136.0f, 72, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB09toBB08); diff --git a/engines/bladerunner/script/scene/bb10.cpp b/engines/bladerunner/script/scene/bb10.cpp index d544c84a3d..f8c57c1738 100644 --- a/engines/bladerunner/script/scene/bb10.cpp +++ b/engines/bladerunner/script/scene/bb10.cpp @@ -103,7 +103,7 @@ bool SceneScriptBB10::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB10::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, false)) { Player_Set_Combat_Mode(false); Actor_Face_Heading(kActorMcCoy, 274, false); Footstep_Sound_Override_On(2); @@ -121,8 +121,8 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, true, false, 0) - && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, true, false, 0) + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, true, false, false) + && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, true, false, false) ) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -136,7 +136,7 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { } bool SceneScriptBB10::ClickedOn2DRegion(int region) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 274, false); Sound_Play(Random_Query(kSfxGLASSY1, kSfxGLASSY2), 40, 70, 70, 50); switch (region) { @@ -190,7 +190,7 @@ void SceneScriptBB10::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB09toBB10a)) { Player_Loses_Control(); Actor_Set_At_XYZ(kActorMcCoy, 214.01f, 66.84f, -349.62f, 462); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagBB09toBB10a); } else if (Game_Flag_Query(kFlagBB11toBB10)) { diff --git a/engines/bladerunner/script/scene/bb11.cpp b/engines/bladerunner/script/scene/bb11.cpp index 155325769a..6ad4c65bc9 100644 --- a/engines/bladerunner/script/scene/bb11.cpp +++ b/engines/bladerunner/script/scene/bb11.cpp @@ -89,7 +89,7 @@ bool SceneScriptBB11::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB11::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.39f, -10.27f, -68.52f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.39f, -10.27f, -68.52f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB11toBB10); diff --git a/engines/bladerunner/script/scene/bb12.cpp b/engines/bladerunner/script/scene/bb12.cpp index f911b1664d..b40be48a12 100644 --- a/engines/bladerunner/script/scene/bb12.cpp +++ b/engines/bladerunner/script/scene/bb12.cpp @@ -83,7 +83,7 @@ bool SceneScriptBB12::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB12::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -129.0f, 0.0f, 64.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -129.0f, 0.0f, 64.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB12toBB08); @@ -93,7 +93,7 @@ bool SceneScriptBB12::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 138.0f, 0.0f, 104.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 138.0f, 0.0f, 104.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB12toBB07); @@ -103,7 +103,7 @@ bool SceneScriptBB12::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 0.0f, 200.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 0.0f, 200.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB12toBB05); @@ -137,10 +137,10 @@ void SceneScriptBB12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB12::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB07toBB12)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 114.0f, 0.0f, 104.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 114.0f, 0.0f, 104.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB07toBB12); } else if (Game_Flag_Query(kFlagBB08toBB12)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -101.0f, 0.0f, 64.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -101.0f, 0.0f, 64.0f, 0, false, false, false); Game_Flag_Reset(kFlagBB08toBB12); } } diff --git a/engines/bladerunner/script/scene/bb51.cpp b/engines/bladerunner/script/scene/bb51.cpp index 9eb8717c6a..adf85d91fa 100644 --- a/engines/bladerunner/script/scene/bb51.cpp +++ b/engines/bladerunner/script/scene/bb51.cpp @@ -100,7 +100,7 @@ bool SceneScriptBB51::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB51::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 76.0f, 0.0f, 79.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 76.0f, 0.0f, 79.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB51toBB06a); @@ -110,7 +110,7 @@ bool SceneScriptBB51::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 55.0f, 0.0f, -96.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 55.0f, 0.0f, -96.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB51toBB06b); diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp index 29ba22cb5e..138fada1a2 100644 --- a/engines/bladerunner/script/scene/ct01.cpp +++ b/engines/bladerunner/script/scene/ct01.cpp @@ -156,7 +156,7 @@ bool SceneScriptCT01::ClickedOn3DObject(const char *objectName, bool a2) { bool SceneScriptCT01::ClickedOnActor(int actorId) { if (actorId == kActorHowieLee) { Actor_Set_Goal_Number(kActorHowieLee, 50); - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true); Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true); if (!Game_Flag_Query(kFlagCT01McCoyTalkedToHowieLee)) { @@ -192,7 +192,7 @@ bool SceneScriptCT01::ClickedOnActor(int actorId) { } if (actorId == kActorZuben) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Says(kActorMcCoy, 355, 18); if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault) { @@ -210,7 +210,7 @@ bool SceneScriptCT01::ClickedOnActor(int actorId) { if (actorId == kActorGordo) { if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) { - if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -338.1f, -6.5f, 419.65f, 6, true, false, 0)) { + if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -338.1f, -6.5f, 419.65f, 6, true, false, false)) { return false; } } @@ -254,7 +254,7 @@ bool SceneScriptCT01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT01::ClickedOnExit(int exitId) { if (exitId == kCT01ExitCT02) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.5f, -6.5f, 352.28f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.5f, -6.5f, 352.28f, 0, true, false, false)) { Player_Loses_Control(); Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 106, 0, false, false); Player_Gains_Control(); @@ -265,7 +265,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { } if (exitId == kCT01ExitCT03) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, true, false, false)) { Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT03_CT04, kSceneCT03); } @@ -273,7 +273,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { } if (exitId == kCT01ExitCT12) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, true, false, false)) { Game_Flag_Set(kFlagCT01toCT12); Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT01_CT12, kSceneCT12); @@ -282,9 +282,9 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { } if (exitId == kCT01ExitSpinner) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, false); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); @@ -378,9 +378,9 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { default: Game_Flag_Set(kFlagMcCoyInChinaTown); Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, false); Player_Gains_Control(); break; } @@ -449,14 +449,14 @@ void SceneScriptCT01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptCT01::PlayerWalkedIn() { if (Game_Flag_Query(kFlagCT02toCT01walk)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.2f, -6.5f, 352.28f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.2f, -6.5f, 352.28f, 0, false, false, false); Game_Flag_Reset(kFlagCT02toCT01walk); } else { if (!Game_Flag_Query(kFlagArrivedFromSpinner1)) { Game_Flag_Reset(kFlagArrivedFromSpinner1); // a bug? why reset a flag that is already cleared? return; } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, false, false); if (_vm->_cutContent) { // unpause generic walkers here, less chance to collide with McCOy while he enters the scene if( Game_Flag_Query(kFlagArrivedFromSpinner1) @@ -465,7 +465,7 @@ void SceneScriptCT01::PlayerWalkedIn() { Game_Flag_Reset(kFlagGenericWalkerWaiting); } } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, false); if (!Game_Flag_Query(kFlagCT01Visited)) { Game_Flag_Set(kFlagCT01Visited); diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp index 7e9de7aeda..aef8e45c56 100644 --- a/engines/bladerunner/script/scene/ct02.cpp +++ b/engines/bladerunner/script/scene/ct02.cpp @@ -226,7 +226,7 @@ void SceneScriptCT02::dialogueWithZuben() { bool SceneScriptCT02::ClickedOnActor(int actorId) { if (actorId == kActorZuben && Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT01WalkToCT02) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Face_Actor(kActorZuben, kActorMcCoy, true); if (!Game_Flag_Query(kFlagCT02ZubenTalk)) { @@ -248,7 +248,7 @@ bool SceneScriptCT02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT02::ClickedOnExit(int exitId) { if (exitId == kCT02ExitCT01) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT02toCT01walk); @@ -260,9 +260,9 @@ bool SceneScriptCT02::ClickedOnExit(int exitId) { if (exitId == kCT02ExitCT03) { bool v1; if (Player_Query_Combat_Mode()) { - v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, true, 0); + v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, true, true, false); } else { - v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, false, 0); + v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, true, false, false); } if (!v1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); diff --git a/engines/bladerunner/script/scene/ct03.cpp b/engines/bladerunner/script/scene/ct03.cpp index a0f44a32d8..e178499704 100644 --- a/engines/bladerunner/script/scene/ct03.cpp +++ b/engines/bladerunner/script/scene/ct03.cpp @@ -81,21 +81,21 @@ bool SceneScriptCT03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -745.09f, -619.09f, 293.36f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -745.09f, -619.09f, 293.36f, 0, true, false, false)) { Game_Flag_Set(kFlagCT03toCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); } return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -604.38f, -616.15f, 221.6f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -604.38f, -616.15f, 221.6f, 0, true, false, false)) { Game_Flag_Set(kFlagCT03toCT02); Set_Enter(kSetCT02, kSceneCT02); } return true; } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.0f, -621.3f, 357.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.0f, -621.3f, 357.0f, 0, true, false, false)) { Game_Flag_Set(kFlagCT03toCT04); Async_Actor_Walk_To_XYZ(kActorMcCoy, -67.0f, -621.3f, 477.0f, 0, false); Set_Enter(kSetCT03_CT04, kSceneCT04); diff --git a/engines/bladerunner/script/scene/ct04.cpp b/engines/bladerunner/script/scene/ct04.cpp index 1028fb72ce..c5a8fbd587 100644 --- a/engines/bladerunner/script/scene/ct04.cpp +++ b/engines/bladerunner/script/scene/ct04.cpp @@ -89,7 +89,7 @@ bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) { && !Game_Flag_Query(kFlagCT04HomelessBodyThrownAway) && Global_Variable_Query(kVariableChapter) == 1 ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, true, false, false)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 792, false); Actor_Put_In_Set(kActorTransient, kSetFreeSlotI); @@ -214,7 +214,7 @@ bool SceneScriptCT04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT04::ClickedOnExit(int exitId) { if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -82.86f, -621.3f, 769.03f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -82.86f, -621.3f, 769.03f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) { @@ -226,7 +226,7 @@ bool SceneScriptCT04::ClickedOnExit(int exitId) { return true; } if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -187.0f, -621.3f, 437.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -187.0f, -621.3f, 437.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT04toCT03); diff --git a/engines/bladerunner/script/scene/ct05.cpp b/engines/bladerunner/script/scene/ct05.cpp index f6c66f8bf7..d511ba9217 100644 --- a/engines/bladerunner/script/scene/ct05.cpp +++ b/engines/bladerunner/script/scene/ct05.cpp @@ -140,7 +140,7 @@ bool SceneScriptCT05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -128.42f, -109.91f, 112.83f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -128.42f, -109.91f, 112.83f, 0, true, false, false)) { Game_Flag_Set(kFlagCT05toCT12); if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) { Overlay_Remove("ct05over"); @@ -151,7 +151,7 @@ bool SceneScriptCT05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, true, false, false)) { Game_Flag_Set(kFlagCT05toCT04); if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) { Overlay_Remove("ct05over"); @@ -164,7 +164,7 @@ bool SceneScriptCT05::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.99f, -109.91f, 288.79f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.99f, -109.91f, 288.79f, 0, true, false, false)) { Footstep_Sound_Override_On(2); Actor_Face_Object(kActorMcCoy, "STAIR 2", true); Loop_Actor_Travel_Stairs(kActorMcCoy, 9, true, kAnimationModeIdle); @@ -219,9 +219,9 @@ void SceneScriptCT05::PlayerWalkedIn() { Player_Loses_Control(); Game_Flag_Reset(kFlagCT04toCT05); if (Player_Query_Combat_Mode()) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, false); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, false); } Player_Gains_Control(); } diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp index 00fc3bb37e..bed2b59e54 100644 --- a/engines/bladerunner/script/scene/ct06.cpp +++ b/engines/bladerunner/script/scene/ct06.cpp @@ -117,7 +117,7 @@ bool SceneScriptCT06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.41f, -58.23f, -2.17f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.41f, -58.23f, -2.17f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT06toCT05); @@ -128,7 +128,7 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) { } if (exitId == 1) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06HideAtFreeSlotA) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, true, false, false)) { Ambient_Sounds_Remove_Sound(kSfxZUBWLK1, true); Ambient_Sounds_Remove_Sound(kSfxZUBWLK2, true); Ambient_Sounds_Remove_Sound(kSfxZUBWLK3, true); @@ -139,7 +139,7 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) { } return true; } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) < 3) { Actor_Face_Object(kActorMcCoy, "DOOR", true); Actor_Says(kActorMcCoy, 8522, 12); diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp index 2e41b64322..b0ecc3ebc7 100644 --- a/engines/bladerunner/script/scene/ct08.cpp +++ b/engines/bladerunner/script/scene/ct08.cpp @@ -127,7 +127,7 @@ bool SceneScriptCT08::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT08::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT08toCT09); @@ -137,8 +137,8 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT08toCT51); @@ -148,7 +148,7 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT08toCT06); @@ -161,7 +161,7 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) { bool SceneScriptCT08::ClickedOn2DRegion(int region) { if (region == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.0f, -178.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.0f, -178.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 512, false); Game_Flag_Reset(kFlagMcCoyTiedDown); Player_Set_Combat_Mode_Access(true); @@ -196,7 +196,7 @@ void SceneScriptCT08::PlayerWalkedIn() { } else if (Game_Flag_Query(kFlagCT06toCT08)) { Game_Flag_Reset(kFlagCT06toCT08); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, false); Game_Flag_Reset(kFlagCT09toCT08); } } diff --git a/engines/bladerunner/script/scene/ct09.cpp b/engines/bladerunner/script/scene/ct09.cpp index d8f3e669bc..3d4593d8e0 100644 --- a/engines/bladerunner/script/scene/ct09.cpp +++ b/engines/bladerunner/script/scene/ct09.cpp @@ -57,7 +57,7 @@ bool SceneScriptCT09::MouseClick(int x, int y) { bool SceneScriptCT09::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BELL", objectName)) { if (Actor_Query_Which_Set_In(kActorLeon) != kSetCT09) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 229.0f, 348.52f, 851.0f, 36, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 229.0f, 348.52f, 851.0f, 36, true, false, false)) { Actor_Face_Object(kActorMcCoy, "BELL", true); Sound_Play(kSfxDESKBELL, 100, 0, 0, 50); if (!Actor_Query_Goal_Number(kActorDeskClerk)) { @@ -75,7 +75,7 @@ bool SceneScriptCT09::ClickedOnActor(int actorId) { if (Actor_Query_Goal_Number(kActorDeskClerk) == kGoalDeskClerkDefault && Actor_Query_Which_Set_In(kActorLeon) != kSetCT09 ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 270.0f, 348.52f, 846.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 270.0f, 348.52f, 846.0f, 12, true, false, false)) { Player_Loses_Control(); Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true); if (Global_Variable_Query(kVariableChapter) < 3) { // it is impossible to get here before chapter 3 @@ -111,8 +111,8 @@ bool SceneScriptCT09::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT09::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 348.52f, 599.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 348.52f, 599.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT09toCT08); @@ -122,7 +122,7 @@ bool SceneScriptCT09::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.0f, 348.52f, 927.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.0f, 348.52f, 927.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT09toCT11); @@ -132,7 +132,7 @@ bool SceneScriptCT09::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 159.0f, 349.0f, 570.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 159.0f, 349.0f, 570.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT09toCT10); @@ -179,14 +179,14 @@ void SceneScriptCT09::PlayerWalkedIn() { if (leonScene) { Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false, false, false); } Game_Flag_Reset(kFlagCT08toCT09); } else { if (leonScene) { Async_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false, false, false); } Game_Flag_Reset(kFlagCT11toCT09); } diff --git a/engines/bladerunner/script/scene/ct10.cpp b/engines/bladerunner/script/scene/ct10.cpp index 9794ab2ddd..1b54837964 100644 --- a/engines/bladerunner/script/scene/ct10.cpp +++ b/engines/bladerunner/script/scene/ct10.cpp @@ -65,7 +65,7 @@ bool SceneScriptCT10::MouseClick(int x, int y) { } void SceneScriptCT10::checkCabinet() { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 10.6f, 0.0f, -50.5f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 10.6f, 0.0f, -50.5f, 0, true, false, false)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 0, false); Sound_Play(kSfxDRAWER1, 100, 0, 0, 50); @@ -82,7 +82,7 @@ void SceneScriptCT10::checkCabinet() { bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("TUB", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -106.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -106.0f, 0, true, false, false)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 850, false); Actor_Change_Animation_Mode(kActorMcCoy, 38); @@ -96,7 +96,7 @@ bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) { Item_Pickup_Spin_Effect(kModelAnimationStrangeScale, 364, 214); } Delay(1000); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -82.0f, 0, 0, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -82.0f, 0, false, false, true); Player_Gains_Control(); } return true; @@ -121,8 +121,8 @@ bool SceneScriptCT10::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT10::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -121.0f, 0.0f, -78.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -121.0f, 0.0f, -78.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT10toCT09); @@ -146,8 +146,8 @@ void SceneScriptCT10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptCT10::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, 0, false, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -49.0f, 0.0f, -38.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, false, false, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -49.0f, 0.0f, -38.0f, 0, false, false, false); if (!Game_Flag_Query(kFlagCT10Entered)) { Actor_Voice_Over(450, kActorVoiceOver); Actor_Voice_Over(460, kActorVoiceOver); diff --git a/engines/bladerunner/script/scene/ct11.cpp b/engines/bladerunner/script/scene/ct11.cpp index 0d52c77403..2ea639f861 100644 --- a/engines/bladerunner/script/scene/ct11.cpp +++ b/engines/bladerunner/script/scene/ct11.cpp @@ -107,7 +107,7 @@ bool SceneScriptCT11::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT11::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 121.0f, 9.68f, -42.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 121.0f, 9.68f, -42.0f, 0, true, false, false)) { Game_Flag_Set(kFlagCT11toCT09); Set_Enter(kSetCT09, kSceneCT09); } @@ -115,8 +115,8 @@ bool SceneScriptCT11::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -300.0f, 9.68f, 66.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, 9.68f, -70.0f, 0, true, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -300.0f, 9.68f, 66.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, 9.68f, -70.0f, 0, true, false, false); Game_Flag_Set(kFlagCT11toCT12); Set_Enter(kSetCT01_CT12, kSceneCT12); } @@ -124,7 +124,7 @@ bool SceneScriptCT11::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 0.0f, 635.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 0.0f, 635.0f, 0, true, false, false)) { Game_Flag_Set(kFlagCT11toDR01); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Set(kFlagMcCoyInDNARow); @@ -137,7 +137,7 @@ bool SceneScriptCT11::ClickedOnExit(int exitId) { bool SceneScriptCT11::ClickedOn2DRegion(int region) { if (region == 0 && Game_Flag_Query(kFlagCT11DogWrapperAvailable)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 686.0f, 0.0f, 658.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 686.0f, 0.0f, 658.0f, 12, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 47, false); Item_Remove_From_World(kItemDogWrapper); Actor_Clue_Acquire(kActorMcCoy, kClueLichenDogWrapper, false, -1); @@ -153,7 +153,7 @@ bool SceneScriptCT11::ClickedOn2DRegion(int region) { } if (region == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 686.0f, 0.0f, 658.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 686.0f, 0.0f, 658.0f, 12, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 47, false); int cluesFound = 0; if (Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) { @@ -200,15 +200,15 @@ void SceneScriptCT11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptCT11::PlayerWalkedIn() { if (Game_Flag_Query(kFlagCT12toCT11)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0f, 9.68f, 32.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0f, 9.68f, 32.0f, 0, false, false, false); Game_Flag_Reset(kFlagCT12toCT11); } else if (Game_Flag_Query(kFlagDR01toCT11)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 329.0f, 0.0f, 617.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 329.0f, 0.0f, 617.0f, 0, false, false, false); Game_Flag_Reset(kFlagDR01toCT11); } else { Player_Loses_Control(); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 125.0f, 9.68f, 74.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 125.0f, 9.68f, 74.0f, 0, false, false, false); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Player_Gains_Control(); Game_Flag_Reset(kFlagCT09toCT11); diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp index f94621cab0..3419766d3b 100644 --- a/engines/bladerunner/script/scene/ct12.cpp +++ b/engines/bladerunner/script/scene/ct12.cpp @@ -161,7 +161,7 @@ bool SceneScriptCT12::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT12::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.15f, -6.5f, 696.94f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.15f, -6.5f, 696.94f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Game_Flag_Set(kFlagCT12toCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); @@ -170,7 +170,7 @@ bool SceneScriptCT12::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.69f, -6.5f, 696.94f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.69f, -6.5f, 696.94f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT12toCT03); @@ -180,7 +180,7 @@ bool SceneScriptCT12::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.13f, -6.5f, 1132.72f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.13f, -6.5f, 1132.72f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT12toCT05); @@ -190,7 +190,7 @@ bool SceneScriptCT12::ClickedOnExit(int exitId) { } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -493.0f, -6.5f, 1174.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -493.0f, -6.5f, 1174.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT12toCT11); @@ -200,7 +200,7 @@ bool SceneScriptCT12::ClickedOnExit(int exitId) { } if (exitId == 4) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -292.0f, -6.5f, 990.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -292.0f, -6.5f, 990.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) == 4) { Game_Flag_Set(kFlagUnpauseGenWalkers); } @@ -295,7 +295,7 @@ void SceneScriptCT12::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagCT11toCT12)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -520.0f, -6.5f, 1103.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -520.0f, -6.5f, 1103.0f, 0, false, false, false); Game_Flag_Reset(kFlagCT11toCT12); } } diff --git a/engines/bladerunner/script/scene/ct51.cpp b/engines/bladerunner/script/scene/ct51.cpp index ce8a49f2d6..fb516299cb 100644 --- a/engines/bladerunner/script/scene/ct51.cpp +++ b/engines/bladerunner/script/scene/ct51.cpp @@ -99,8 +99,8 @@ bool SceneScriptCT51::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT51::ClickedOnExit(int exitId) { if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT51toCT08); diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp index 2467d841cd..4b609c87bd 100644 --- a/engines/bladerunner/script/scene/dr01.cpp +++ b/engines/bladerunner/script/scene/dr01.cpp @@ -129,7 +129,7 @@ bool SceneScriptDR01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptDR01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, true, false, false)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -911.0f, -0.04f, -118.0f, 0, false); Ambient_Sounds_Adjust_Looping_Sound(kSfxFACTAMB2, 10, -100, 1); Game_Flag_Set(kFlagDR01toDR02); @@ -139,7 +139,7 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -711.0f, -0.04f, 70.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -711.0f, -0.04f, 70.0f, 0, true, false, false)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -796.0f, -0.04f, 166.0f, 0, false); Game_Flag_Set(kFlagDR01toDR04); Set_Enter(kSetDR01_DR02_DR04, kSceneDR04); @@ -148,7 +148,7 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -372.0f, -0.04f, -82.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -372.0f, -0.04f, -82.0f, 0, true, false, false)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); @@ -216,7 +216,7 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) { default: Player_Loses_Control(); Game_Flag_Set(kFlagMcCoyInDNARow); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, true, false); Player_Gains_Control(); break; } @@ -229,7 +229,7 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) { Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); bool v7 = false; if (-1200 < x) { - v7 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1236.4f, -0.04f, -13.91f, 0, 1, false, 0); + v7 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1236.4f, -0.04f, -13.91f, 0, true, false, false); } if (!v7) { Game_Flag_Set(kFlagDR01toCT11); @@ -267,7 +267,7 @@ void SceneScriptDR01::PlayerWalkedIn() { && !Game_Flag_Query(kFlagDR04toDR01) ) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, false, false); if (!Game_Flag_Query(kFlagDR01Visited)) { Game_Flag_Set(kFlagDR01Visited); // Make use of the kFlagDirectorsCut like in CT01 case diff --git a/engines/bladerunner/script/scene/dr02.cpp b/engines/bladerunner/script/scene/dr02.cpp index 8864aec4bc..08faac03a9 100644 --- a/engines/bladerunner/script/scene/dr02.cpp +++ b/engines/bladerunner/script/scene/dr02.cpp @@ -41,7 +41,7 @@ void SceneScriptDR02::InitializeScene() { Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0); } - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Remove_All_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 27, 85, 1); @@ -120,7 +120,7 @@ bool SceneScriptDR02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptDR02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, true, false, false)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -727.0f, -0.04f, -118.0f, 0, false); Game_Flag_Set(kFlagDR02toDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); @@ -131,7 +131,7 @@ bool SceneScriptDR02::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1162.0f, 7.18f, -322.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1162.0f, 7.18f, -322.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) > 2) { Actor_Says(kActorMcCoy, 8522, 15); } else { @@ -143,7 +143,7 @@ bool SceneScriptDR02::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1258.0f, 7.18f, -314.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1258.0f, 7.18f, -314.0f, 0, true, false, false)) { Game_Flag_Set(kFlagDR02toBB01); Game_Flag_Reset(kFlagMcCoyInDNARow); Game_Flag_Set(kFlagMcCoyInBradburyBuilding); diff --git a/engines/bladerunner/script/scene/dr03.cpp b/engines/bladerunner/script/scene/dr03.cpp index 82892e1365..265dcd1856 100644 --- a/engines/bladerunner/script/scene/dr03.cpp +++ b/engines/bladerunner/script/scene/dr03.cpp @@ -142,7 +142,7 @@ bool SceneScriptDR03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptDR03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.31f, 4.27f, -910.91f, 24, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.31f, 4.27f, -910.91f, 24, true, false, false)) { Game_Flag_Set(kFlagDR03toDR02); Set_Enter(kSetDR01_DR02_DR04, kSceneDR02); } diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp index 4f0b222030..a832ea08f8 100644 --- a/engines/bladerunner/script/scene/dr04.cpp +++ b/engines/bladerunner/script/scene/dr04.cpp @@ -49,7 +49,7 @@ void SceneScriptDR04::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0); Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxFIREBD1, 55, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER1, 28, -100, 100); @@ -160,7 +160,7 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) { } if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, false)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -683.0f, -0.04f, 43.0f, 0, false); Game_Flag_Set(kFlagDR04toDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); @@ -169,7 +169,7 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, false)) { Game_Flag_Set(kFlagNotUsed232); Game_Flag_Set(kFlagDR04toDR05); Set_Enter(kSetDR05, kSceneDR05); @@ -178,12 +178,12 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, false)) { Footstep_Sound_Override_On(3); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Actor_Face_Heading(kActorMcCoy, 512, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 0, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); @@ -280,10 +280,10 @@ void SceneScriptDR04::PlayerWalkedIn() { Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Actor_Face_Heading(kActorMcCoy, 512, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 0, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, false); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Footstep_Sound_Override_Off(); } diff --git a/engines/bladerunner/script/scene/dr05.cpp b/engines/bladerunner/script/scene/dr05.cpp index f2ee2608a5..df43d2c899 100644 --- a/engines/bladerunner/script/scene/dr05.cpp +++ b/engines/bladerunner/script/scene/dr05.cpp @@ -75,7 +75,7 @@ bool SceneScriptDR05::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Says(kActorMcCoy, 1020, 14); Actor_Says(kActorMoraji, 90, 13); } else { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 57.61f, 0.3f, 69.27f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 57.61f, 0.3f, 69.27f, 0, true, false, false)) { Actor_Face_Object(kActorMcCoy, "T2 DOORWAY", true); Actor_Says(kActorMcCoy, 8522, 13); Actor_Says(kActorMcCoy, 8521, 14); @@ -125,7 +125,7 @@ bool SceneScriptDR05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptDR05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 0.3f, 221.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 0.3f, 221.0f, 0, true, false, false)) { Game_Flag_Reset(kFlagNotUsed232); Game_Flag_Set(kFlagDR05toDR04); Set_Enter(kSetDR01_DR02_DR04, kSceneDR04); @@ -164,7 +164,7 @@ void SceneScriptDR05::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagDR05BombExploded)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 0.3f, 133.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 0.3f, 133.0f, 0, false, false, false); if (!Game_Flag_Query(kFlagDR05ExplodedEntered)) { Game_Flag_Set(kFlagDR05ExplodedEntered); if (Game_Flag_Query(kFlagSadikIsReplicant)) { @@ -183,7 +183,7 @@ void SceneScriptDR05::PlayerWalkedIn() { } } } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 0.3f, 133.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 0.3f, 133.0f, 0, false, true, false); } if (!Game_Flag_Query(kFlagDR05MorajiTalk) diff --git a/engines/bladerunner/script/scene/dr06.cpp b/engines/bladerunner/script/scene/dr06.cpp index fb7716e0ca..e8fa2f6e65 100644 --- a/engines/bladerunner/script/scene/dr06.cpp +++ b/engines/bladerunner/script/scene/dr06.cpp @@ -72,7 +72,7 @@ bool SceneScriptDR06::MouseClick(int x, int y) { bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOX16", objectName)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -743.0f, 136.6f, -1091.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -743.0f, 136.6f, -1091.0f, 0, true, false, false); Actor_Face_Object(kActorMcCoy, "BOX16", true); if (!Game_Flag_Query(kFlagDR06JesterActive)) { Overlay_Play("DR06over", 1, true, true, 0); @@ -91,7 +91,7 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Face_Object(kActorMcCoy, "X2_MON01A04", true); Actor_Says(kActorMcCoy, 8570, 13); } else { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -684.94f, 136.6f, -1136.12f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -684.94f, 136.6f, -1136.12f, 0, true, false, false)) { Actor_Face_Object(kActorMcCoy, "X2_MON01A04", true); Actor_Says(kActorAnsweringMachine, 10, 3); Actor_Says(kActorAnsweringMachine, 20, 3); @@ -113,7 +113,7 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { } if (Object_Query_Click("X2_MON01D01", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -645.34f, 136.6f, -1047.37f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -645.34f, 136.6f, -1047.37f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 329, false); if ( Actor_Clue_Query(kActorMcCoy, kClueFolder) && Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy) @@ -136,7 +136,7 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { #if BLADERUNNER_ORIGINAL_BUGS if ( Object_Query_Click("X2_KEYBRD02", objectName) // a bug? there is no X2_KEYBRD02 only X2KEYBRD02 && !Game_Flag_Query(kFlagDR06KeyboardChecked)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -655.57f, 136.6f, -1092.64f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -655.57f, 136.6f, -1092.64f, 0, true, false, false); Actor_Face_Object(kActorMcCoy, "X2_KEYBRD02", true); Actor_Voice_Over(830, kActorVoiceOver); Actor_Voice_Over(840, kActorVoiceOver); @@ -146,7 +146,7 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { #else if ( Object_Query_Click("X2KEYBRD02", objectName) // Use X2KEYBRD02 in place of X2_KEYBRD02 && !Game_Flag_Query(kFlagDR06KeyboardChecked)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -655.57f, 136.6f, -1092.64f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -655.57f, 136.6f, -1092.64f, 0, true, false, false); Actor_Face_Object(kActorMcCoy, "X2KEYBRD02", true); Actor_Voice_Over(830, kActorVoiceOver); Actor_Voice_Over(840, kActorVoiceOver); @@ -156,7 +156,7 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { #endif // BLADERUNNER_ORIGINAL_BUGS if (Object_Query_Click("X2_TORSO04HIRES", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -700.0f, 136.6f, -1133.0f, 4, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -700.0f, 136.6f, -1133.0f, 4, true, false, false)) { Actor_Face_Object(kActorMcCoy, "x2_TORSO04HIRES", true); if (Global_Variable_Query(kVariableDR06MannequinHeadOpened) > 12) { return true; @@ -207,7 +207,7 @@ bool SceneScriptDR06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptDR06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -733.0f, 136.6f, -980.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -733.0f, 136.6f, -980.0f, 0, true, false, false)) { Game_Flag_Set(kFlagDR06toDR04); Set_Enter(kSetDR01_DR02_DR04, kSceneDR04); } @@ -215,7 +215,7 @@ bool SceneScriptDR06::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -707.57f, 136.6f, -1132.64f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -707.57f, 136.6f, -1132.64f, 0, true, false, false)) { Game_Flag_Set(kFlagDR06toUG16); Set_Enter(kSetUG16, kSceneUG16); } @@ -236,7 +236,7 @@ void SceneScriptDR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptDR06::PlayerWalkedIn() { if (Game_Flag_Query(kFlagDR04toDR06)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -729.57f, 136.6f, -1016.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -729.57f, 136.6f, -1016.0f, 0, false, false, false); } Game_Flag_Reset(kFlagDR04toDR06); Game_Flag_Reset(kFlagUG16toDR06); @@ -244,7 +244,7 @@ void SceneScriptDR06::PlayerWalkedIn() { void SceneScriptDR06::PlayerWalkedOut() { Overlay_Remove("DR06over"); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Remove_All_Looping_Sounds(1); } diff --git a/engines/bladerunner/script/scene/hc01.cpp b/engines/bladerunner/script/scene/hc01.cpp index 4f3f1b76ba..1a44fab55d 100644 --- a/engines/bladerunner/script/scene/hc01.cpp +++ b/engines/bladerunner/script/scene/hc01.cpp @@ -101,7 +101,7 @@ bool SceneScriptHC01::ClickedOnActor(int actorId) { ) ) { AI_Movement_Track_Pause(kActorIzo); - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 624.43f, 0.14f, 83.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 624.43f, 0.14f, 83.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagHC01IzoTalk1)) { Actor_Face_Actor(kActorIzo, kActorMcCoy, true); Actor_Says_With_Pause(kActorIzo, 10, 0.2f, 13); @@ -149,7 +149,7 @@ bool SceneScriptHC01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHC01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 814.0f, 0.14f, 153.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 814.0f, 0.14f, 153.0f, 0, true, false, false)) { Music_Adjust(12, 0, 2); Game_Flag_Set(kFlagHC01toAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); @@ -160,7 +160,7 @@ bool SceneScriptHC01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHC01toHC03); Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC03); } @@ -168,7 +168,7 @@ bool SceneScriptHC01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHC01toHC02); Async_Actor_Walk_To_XYZ(kActorMcCoy, -57.0f, 0.14f, 83.0f, 0, false); Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC02); @@ -219,7 +219,7 @@ void SceneScriptHC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptHC01::PlayerWalkedIn() { if (Game_Flag_Query(kFlagHC02toHC01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, false, false, false); Game_Flag_Reset(kFlagHC02toHC01); } diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp index e3b5189914..b4cbc818c3 100644 --- a/engines/bladerunner/script/scene/hc02.cpp +++ b/engines/bladerunner/script/scene/hc02.cpp @@ -90,7 +90,7 @@ bool SceneScriptHC02::ClickedOn3DObject(const char *objectName, bool a2) { bool SceneScriptHC02::ClickedOnActor(int actorId) { if (actorId == kActorHawkersBarkeep) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorHawkersBarkeep, true); if (!Game_Flag_Query(kFlagHC02HawkersBarkeepIntroduction)) { Actor_Says(kActorMcCoy, 1225, 13); @@ -174,7 +174,7 @@ bool SceneScriptHC02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHC02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHC02toHC01); @@ -184,7 +184,7 @@ bool SceneScriptHC02::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHC02toHC04); @@ -226,7 +226,7 @@ void SceneScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptHC02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagHC04toHC02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, false); Game_Flag_Reset(kFlagHC04toHC02); } } diff --git a/engines/bladerunner/script/scene/hc03.cpp b/engines/bladerunner/script/scene/hc03.cpp index 4c7b8ffe9d..c22346bc6d 100644 --- a/engines/bladerunner/script/scene/hc03.cpp +++ b/engines/bladerunner/script/scene/hc03.cpp @@ -148,7 +148,7 @@ bool SceneScriptHC03::ClickedOnItem(int itemId, bool combatMode) { bool SceneScriptHC03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHC03toHC01); Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC01); } @@ -156,7 +156,7 @@ bool SceneScriptHC03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 628.0f, 2.04f, -123.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 628.0f, 2.04f, -123.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagHC03TrapDoorOpen)) { Scene_Loop_Set_Default(kHC03LoopMainCageOpenTrapDoorOpen); Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopTrapDoorOpening, true); diff --git a/engines/bladerunner/script/scene/hc04.cpp b/engines/bladerunner/script/scene/hc04.cpp index c6d3a930d5..4e1972c9ff 100644 --- a/engines/bladerunner/script/scene/hc04.cpp +++ b/engines/bladerunner/script/scene/hc04.cpp @@ -90,7 +90,7 @@ bool SceneScriptHC04::ClickedOn3DObject(const char *objectName, bool a2) { bool SceneScriptHC04::ClickedOnActor(int actorId) { if (actorId == kActorIsabella) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -155.0f, 0.0f, -475.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -155.0f, 0.0f, -475.0f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorIsabella, true); Actor_Face_Actor(kActorIsabella, kActorMcCoy, true); if (!Game_Flag_Query(kFlagHC04IsabellaTalk)) { @@ -114,7 +114,7 @@ bool SceneScriptHC04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHC04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.14f, -639.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.14f, -639.0f, 0, true, false, false)) { Music_Stop(2); Game_Flag_Set(kFlagHC04toRC03); Game_Flag_Reset(kFlagMcCoyInHawkersCircle); @@ -125,7 +125,7 @@ bool SceneScriptHC04::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.0f, 0.14f, -399.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.0f, 0.14f, -399.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHC04toHC02); Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC02); } diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp index e98cd93db7..d7e552350d 100644 --- a/engines/bladerunner/script/scene/hf01.cpp +++ b/engines/bladerunner/script/scene/hf01.cpp @@ -115,7 +115,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) { if (actorId == kActorMia || actorId == kActorMurray ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 504.04f, 8.0f, -242.17f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 504.04f, 8.0f, -242.17f, 12, true, false, false)) { ADQ_Flush(); Actor_Face_Actor(kActorMcCoy, kActorMurray, true); if (!Game_Flag_Query(kFlagHF01MurrayMiaTalk)) { @@ -170,7 +170,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) { talkWithLucy(); } Async_Actor_Walk_To_XYZ(affectionTowardsActor, -175.0f, 8.0f, -617.0f, 0, false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, 8.0f, -577.0f, 0, false, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, 8.0f, -577.0f, 0, false, false, true); Game_Flag_Set(kFlagHF01toHF05); Set_Enter(kSetHF05, kSceneHF05); } @@ -185,7 +185,7 @@ bool SceneScriptHF01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 8.0f, -619.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 8.0f, -619.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHF01toHF05); Set_Enter(kSetHF05, kSceneHF05); } @@ -193,8 +193,8 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -880.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -880.0f, 0, false, false, false); Game_Flag_Set(kFlagHF01toHF03); Set_Enter(kSetHF03, kSceneHF03); } @@ -202,8 +202,8 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -813.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -813.0f, 0, false, false, false); Game_Flag_Set(kFlagHF01toHF02); Set_Enter(kSetHF02, kSceneHF02); } @@ -211,7 +211,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -260.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -260.0f, 0, true, false, false)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); @@ -285,7 +285,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { break; default: Game_Flag_Set(kFlagMcCoyInHysteriaHall); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, false); break; } } @@ -389,11 +389,11 @@ void SceneScriptHF01::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagHF03toHF01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, true, false, false); } else if (Game_Flag_Query(kFlagHF02toHF01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, true, false, false); } else if (!Game_Flag_Query(kFlagHF05toHF01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, false); } Game_Flag_Reset(kFlagHF03toHF01); diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp index f774399a5f..d96288ce38 100644 --- a/engines/bladerunner/script/scene/hf02.cpp +++ b/engines/bladerunner/script/scene/hf02.cpp @@ -86,7 +86,7 @@ bool SceneScriptHF02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHF02toHF01); @@ -96,7 +96,7 @@ bool SceneScriptHF02::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHF02toHF03); @@ -124,10 +124,10 @@ void SceneScriptHF02::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagHF03toHF02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, false, false, false); Game_Flag_Reset(kFlagHF03toHF02); } else if (Game_Flag_Query(kFlagHF01toHF02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, false, false, false); Game_Flag_Reset(kFlagHF01toHF02); } diff --git a/engines/bladerunner/script/scene/hf03.cpp b/engines/bladerunner/script/scene/hf03.cpp index 638caf8394..f4bd11e2ea 100644 --- a/engines/bladerunner/script/scene/hf03.cpp +++ b/engines/bladerunner/script/scene/hf03.cpp @@ -205,7 +205,7 @@ bool SceneScriptHF03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 46.76f, -824.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 46.76f, -824.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHF03toHF01); Set_Enter(kSetHF01, kSceneHF01); } @@ -213,7 +213,7 @@ bool SceneScriptHF03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHF03toHF02); Set_Enter(kSetHF02, kSceneHF02); } @@ -221,7 +221,7 @@ bool SceneScriptHF03::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 942.0f, 47.76f, -847.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 942.0f, 47.76f, -847.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHF03toHF04); Set_Enter(kSetHF04, kSceneHF04); } @@ -242,10 +242,10 @@ void SceneScriptHF03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptHF03::PlayerWalkedIn() { if (Game_Flag_Query(kFlagHF02toHF03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, false, false, false); Game_Flag_Reset(kFlagHF02toHF03); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 47.76f, -824.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 47.76f, -824.0f, 0, false, false, false); Game_Flag_Reset(kFlagHF01toHF03); } diff --git a/engines/bladerunner/script/scene/hf04.cpp b/engines/bladerunner/script/scene/hf04.cpp index dea50534fa..4ab73334bf 100644 --- a/engines/bladerunner/script/scene/hf04.cpp +++ b/engines/bladerunner/script/scene/hf04.cpp @@ -93,7 +93,7 @@ bool SceneScriptHF04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1132.27f, -0.31f, -113.46f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1132.27f, -0.31f, -113.46f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHF04toHF03); @@ -173,7 +173,7 @@ void SceneScriptHF04::PlayerWalkedIn() { Player_Set_Combat_Mode(true); Music_Play(kMusicBatl226M, 60, 0, 2, -1, 0, 0); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, false, true, false); Delay(2500); } diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp index 6900d24a49..a724a5bbf1 100644 --- a/engines/bladerunner/script/scene/hf05.cpp +++ b/engines/bladerunner/script/scene/hf05.cpp @@ -77,7 +77,7 @@ bool SceneScriptHF05::MouseClick(int x, int y) { bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("TOP CON", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, 40.63f, 308.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, 40.63f, 308.0f, 0, true, false, false)) { Actor_Face_Object(kActorMcCoy, "TOP CON", true); if (Actor_Query_In_Set(kActorCrazylegs, kSetHF05) && Actor_Query_Goal_Number(kActorCrazylegs) != kGoalCrazyLegsShotAndHit @@ -104,7 +104,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { Unobstacle_Object("MONTE CARLO DRY", true); if (getCompanionActor() != kActorMcCoy) { - Loop_Actor_Walk_To_XYZ(getCompanionActor(), 181.54f, 40.63f, 388.09f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(getCompanionActor(), 181.54f, 40.63f, 388.09f, 0, false, true, false); Actor_Face_Actor(kActorMcCoy, getCompanionActor(), true); Actor_Face_Actor(getCompanionActor(), kActorMcCoy, true); Actor_Says(kActorMcCoy, 1785, kAnimationModeTalk); @@ -122,7 +122,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { ADQ_Add(kActorVoiceOver, 940, -1); Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0); Delay(1500); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, false, true, false); Actor_Face_Heading(kActorMcCoy, 0, false); Actor_Change_Animation_Mode(kActorMcCoy, 23); Actor_Clue_Lose(kActorMcCoy, kClueBomb); @@ -182,7 +182,7 @@ bool SceneScriptHF05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 483.0f, 40.63f, -189.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 483.0f, 40.63f, -189.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { Game_Flag_Set(kFlagHF05toHF01); Set_Enter(kSetHF01, kSceneHF01); @@ -192,7 +192,7 @@ bool SceneScriptHF05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.0f, 40.63f, -85.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.0f, 40.63f, -85.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { int affectionTowardsActor = getAffectionTowardsActor(); if (Game_Flag_Query(kFlagHF05PoliceArrived) @@ -210,7 +210,7 @@ bool SceneScriptHF05::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { Game_Flag_Set(kFlagHF05toHF06); Set_Enter(kSetHF06, kSceneHF06); @@ -303,7 +303,7 @@ void SceneScriptHF05::PlayerWalkedIn() { Actor_Force_Stop_Walking(affectionTowardsActor); if (Game_Flag_Query(kFlagHF01toHF05)) { Actor_Set_At_XYZ(affectionTowardsActor, 506.81f, 40.63f, -140.92f, 0); - Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, 0); + Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, false); } else if (Game_Flag_Query(kFlagHF06toHF05)) { Actor_Set_At_XYZ(affectionTowardsActor, 288.0f, 40.63f, 410.0f, 909); } else if (Game_Flag_Query(kFlagHF07toHF05)) { @@ -336,7 +336,7 @@ void SceneScriptHF05::PlayerWalkedIn() { talkWithCrazylegs3(affectionTowardsActor); } } else if (Game_Flag_Query(kFlagHF01toHF05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, false, false, false); } else if (Game_Flag_Query(kFlagHF07toHF05)) { Actor_Set_At_XYZ(kActorMcCoy, 346.0f, 4.63f, -151.0f, 603); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle); @@ -685,7 +685,7 @@ void SceneScriptHF05::talkWithCrazylegs3(int affectionTowardsActor) { Actor_Face_Actor(kActorMcCoy, affectionTowardsActor, true); Actor_Says(kActorMcCoy, 1745, kAnimationModeTalk); Async_Actor_Walk_To_XYZ(affectionTowardsActor, 309.0f, 40.63f, 402.0f, 0, false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, false, false, false); Game_Flag_Set(kFlagHF05toHF06); Set_Enter(kSetHF06, kSceneHF06); } @@ -700,7 +700,7 @@ void SceneScriptHF05::talkWithCrazyLegs1() { ADQ_Add(kActorCrazylegs, 150, 18); ADQ_Add(kActorCrazylegs, 160, 17); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, false, false, false); Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 72, false, false); Ambient_Sounds_Play_Sound(kSfxLABMISC4, 99, 99, 0, 0); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); @@ -733,7 +733,7 @@ void SceneScriptHF05::talkWithCrazyLegs1() { Actor_Says(kActorCrazylegs, 270, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 280, 12); Async_Actor_Walk_To_XYZ(kActorCrazylegs, 276.0f, 40.63f, 182.0f, 12, false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 335.0f, 40.63f, 131.0f, 12, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 335.0f, 40.63f, 131.0f, 12, false, false, false); Actor_Face_Object(kActorCrazylegs, "MONTE CARLO DRY", true); Actor_Face_Object(kActorMcCoy, "MONTE CARLO DRY", true); Actor_Says(kActorCrazylegs, 290, 14); diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp index ea5c01b516..7afb3d8821 100644 --- a/engines/bladerunner/script/scene/hf06.cpp +++ b/engines/bladerunner/script/scene/hf06.cpp @@ -68,7 +68,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) { || Object_Query_Click("BOX30", objectName) || Object_Query_Click("HOOD BOX", objectName) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 486, true); if (Actor_Query_In_Set(kActorDektora, kSetHF06) && Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone @@ -92,7 +92,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOX19", objectName) || Object_Query_Click("BOX21", objectName) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 367.93f, 318.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 367.93f, 318.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 85, true); Actor_Says(kActorMcCoy, 8522, 0); } @@ -100,7 +100,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) { } if (Object_Query_Click("BOX13", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 63.0f, 367.93f, 120.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 63.0f, 367.93f, 120.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 568, true); Actor_Says(kActorMcCoy, 8522, 0); } @@ -138,7 +138,7 @@ bool SceneScriptHF06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 170.0f, 367.93f, 497.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 170.0f, 367.93f, 497.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 730, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 2, false, kAnimationModeIdle); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); @@ -261,7 +261,7 @@ void SceneScriptHF06::steelInterruption() { } Actor_Set_Targetable(actorId, true); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, false, true, false); Actor_Face_Heading(kActorMcCoy, 486, true); addAmbientSounds(); Actor_Put_In_Set(kActorSteele, kSetHF06); @@ -279,7 +279,7 @@ void SceneScriptHF06::steelInterruption() { Player_Set_Combat_Mode(true); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatWalk); - Loop_Actor_Walk_To_XYZ(kActorSteele, 92.0f, 367.93f, 107.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorSteele, 92.0f, 367.93f, 107.0f, 0, false, false, false); Actor_Face_Actor(kActorSteele, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle); Actor_Says(kActorSteele, 290, 58); diff --git a/engines/bladerunner/script/scene/hf07.cpp b/engines/bladerunner/script/scene/hf07.cpp index f7f63c73f9..4d950ca9a4 100644 --- a/engines/bladerunner/script/scene/hf07.cpp +++ b/engines/bladerunner/script/scene/hf07.cpp @@ -77,7 +77,7 @@ bool SceneScriptHF07::ClickedOnExit(int exitId) { Async_Actor_Walk_To_XYZ(kActorLucy, 235.0f, 58.43f, -100.0f, 0, false); } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 318.0f, 71.43f, -102.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 318.0f, 71.43f, -102.0f, 0, true, false, false)) { Game_Flag_Set(kFlagHF07toHF05); if (!Game_Flag_Query(kFlagHF01TalkToLovedOne)) { Actor_Face_Heading(kActorMcCoy, 0, false); @@ -99,7 +99,7 @@ bool SceneScriptHF07::ClickedOnExit(int exitId) { Async_Actor_Walk_To_XYZ(kActorLucy, -73.0f, 58.43f, -7.0f, 0, false); } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -84.0f, 58.43f, -105.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -84.0f, 58.43f, -105.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHF07toUG06); diff --git a/engines/bladerunner/script/scene/kp01.cpp b/engines/bladerunner/script/scene/kp01.cpp index db13f24c18..bb21551e4c 100644 --- a/engines/bladerunner/script/scene/kp01.cpp +++ b/engines/bladerunner/script/scene/kp01.cpp @@ -83,7 +83,7 @@ bool SceneScriptKP01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.0f, -12.2f, -61.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.0f, -12.2f, -61.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP01toKP04); @@ -93,7 +93,7 @@ bool SceneScriptKP01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -284.0f, -12.2f, -789.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -284.0f, -12.2f, -789.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP01toKP03); @@ -103,7 +103,7 @@ bool SceneScriptKP01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 12.2f, -146.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 12.2f, -146.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP01toKP02); @@ -151,18 +151,18 @@ void SceneScriptKP01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptKP01::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP04toKP01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, -12.2f, -61.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, -12.2f, -61.0f, 0, false, false, false); Game_Flag_Reset(kFlagKP04toKP01); return; } if (Game_Flag_Query(kFlagKP03toKP01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -240.0f, -12.2f, -789.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -240.0f, -12.2f, -789.0f, 0, false, false, false); Game_Flag_Reset(kFlagKP03toKP01); return; } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 211.0f, -12.2f, -146.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 211.0f, -12.2f, -146.0f, 0, false, false, false); if (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) && !Game_Flag_Query(kFlagMcCoyAttackedReplicants) && Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP01Wait diff --git a/engines/bladerunner/script/scene/kp02.cpp b/engines/bladerunner/script/scene/kp02.cpp index 3b4e05522d..955a5132f8 100644 --- a/engines/bladerunner/script/scene/kp02.cpp +++ b/engines/bladerunner/script/scene/kp02.cpp @@ -79,7 +79,7 @@ bool SceneScriptKP02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1040.0f, -615.49f, 2903.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1040.0f, -615.49f, 2903.0f, 0, true, false, false)) { if (Actor_Query_Goal_Number(kActorFreeSlotB) == 406 || Actor_Query_Goal_Number(kActorFreeSlotA) == 406 ) { @@ -102,7 +102,7 @@ bool SceneScriptKP02::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -884.0f, -615.49f, 3065.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -884.0f, -615.49f, 3065.0f, 0, true, false, false)) { if (Actor_Query_Goal_Number(kActorFreeSlotB) == 406 || Actor_Query_Goal_Number(kActorFreeSlotA) == 406 ) { @@ -138,7 +138,7 @@ void SceneScriptKP02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptKP02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP01toKP02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -884.0f, -615.49f, 3035.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -884.0f, -615.49f, 3035.0f, 0, false, false, false); Game_Flag_Reset(kFlagKP01toKP02); } diff --git a/engines/bladerunner/script/scene/kp03.cpp b/engines/bladerunner/script/scene/kp03.cpp index c9bf605758..8aa85f2e3b 100644 --- a/engines/bladerunner/script/scene/kp03.cpp +++ b/engines/bladerunner/script/scene/kp03.cpp @@ -106,9 +106,9 @@ bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool combatMode) saveSteele(); } else { if (Game_Flag_Query(kFlagKP01toKP03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, 0, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, false, true, false); } else if (Game_Flag_Query(kFlagKP05toKP03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, 0, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, false, true, false); } if (Game_Flag_Query(kFlagKP03BombActive)) { @@ -148,7 +148,7 @@ bool SceneScriptKP03::ClickedOnExit(int exitId) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03ShootMcCoy); } else { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Music_Stop(2); @@ -161,7 +161,7 @@ bool SceneScriptKP03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Music_Stop(2); @@ -258,7 +258,7 @@ void SceneScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptKP03::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP05toKP03)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, false, false, false); } if (Actor_Query_Is_In_Current_Set(kActorSteele) @@ -295,7 +295,7 @@ void SceneScriptKP03::saveSteele() { Actor_Says(kActorSteele, 480, 60); Actor_Face_Object(kActorMcCoy, "BRACK MID", true); Actor_Says(kActorMcCoy, 2185, 14); - Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, false, false, false); Actor_Face_Object(kActorSteele, "BRACK MID", true); Actor_Says(kActorSteele, 490, 58); Actor_Says(kActorMcCoy, 2190, 14); @@ -309,7 +309,7 @@ void SceneScriptKP03::saveSteele() { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Leave); Actor_Says(kActorMcCoy, 2195, 14); Ambient_Sounds_Play_Sound(kSfxLABMISC6, 40, -60, -60, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, false); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP05Enter); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); diff --git a/engines/bladerunner/script/scene/kp04.cpp b/engines/bladerunner/script/scene/kp04.cpp index 7fda9a1aab..daaad96515 100644 --- a/engines/bladerunner/script/scene/kp04.cpp +++ b/engines/bladerunner/script/scene/kp04.cpp @@ -71,7 +71,7 @@ bool SceneScriptKP04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -905.0f, 94.89f, 1357.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -905.0f, 94.89f, 1357.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP04toKP01); @@ -81,7 +81,7 @@ bool SceneScriptKP04::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -544.0f, 94.89f, 288.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -544.0f, 94.89f, 288.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP04toKP05); @@ -104,7 +104,7 @@ void SceneScriptKP04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptKP04::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP05toKP04)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -584.0f, 94.89f, 288.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -584.0f, 94.89f, 288.0f, 0, false, false, false); Game_Flag_Reset(kFlagKP05toKP04); } else { Game_Flag_Reset(kFlagKP01toKP04); diff --git a/engines/bladerunner/script/scene/kp05.cpp b/engines/bladerunner/script/scene/kp05.cpp index f1105d7c9d..f04e1a2c93 100644 --- a/engines/bladerunner/script/scene/kp05.cpp +++ b/engines/bladerunner/script/scene/kp05.cpp @@ -77,7 +77,7 @@ bool SceneScriptKP05::ClickedOnActor(int actorId) { bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemPowerSource) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, false)) { Actor_Face_Item(kActorMcCoy, kItemPowerSource, true); Actor_Clue_Acquire(kActorMcCoy, kCluePowerSource, true, -1); Item_Remove_From_World(kItemPowerSource); @@ -89,7 +89,7 @@ bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP03); @@ -99,7 +99,7 @@ bool SceneScriptKP05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP04); @@ -109,7 +109,7 @@ bool SceneScriptKP05::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP06); @@ -135,10 +135,10 @@ void SceneScriptKP05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP06toKP05)) { Game_Flag_Reset(kFlagKP06toKP05); } else if (Game_Flag_Query(kFlagKP04toKP05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, false); Game_Flag_Reset(kFlagKP04toKP05); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, false); Game_Flag_Query(kFlagKP03toKP05); // bug in game? } diff --git a/engines/bladerunner/script/scene/kp06.cpp b/engines/bladerunner/script/scene/kp06.cpp index 67c4ab1b65..0ec9d88170 100644 --- a/engines/bladerunner/script/scene/kp06.cpp +++ b/engines/bladerunner/script/scene/kp06.cpp @@ -102,7 +102,7 @@ bool SceneScriptKP06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 8.26f, -68.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 8.26f, -68.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP06toKP05); @@ -115,7 +115,7 @@ bool SceneScriptKP06::ClickedOnExit(int exitId) { if (Actor_Clue_Query(kActorSadik, kCluePowerSource) || Actor_Query_Goal_Number(kActorSadik) != kGoalSadikUG18NeedsReactorCoreFromMcCoy ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, true, false, false)) { if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { if (!Game_Flag_Query(kFlagMcCoyAttackedReplicants)) { Player_Set_Combat_Mode(false); @@ -134,7 +134,7 @@ bool SceneScriptKP06::ClickedOnExit(int exitId) { Actor_Says(kActorSadik, 280, kAnimationModeTalk); Actor_Says(kActorSadik, 290, kAnimationModeTalk); Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, true, false); Player_Set_Combat_Mode(false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -181,7 +181,7 @@ void SceneScriptKP06::PlayerWalkedIn() { Actor_Says(kActorSteele, 2580, 15); Actor_Says(kActorSteele, 2590, 12); } - Async_Actor_Walk_To_Waypoint(kActorMcCoy, 551, 0, 0); + Async_Actor_Walk_To_Waypoint(kActorMcCoy, 551, 0, false); Delay(1000); Actor_Says(kActorMcCoy, 6220, -1); Delay(3000); @@ -212,8 +212,8 @@ void SceneScriptKP06::PlayerWalkedIn() { Actor_Says(kActorGaff, 290, 14); Actor_Says(kActorGaff, 300, 15); Actor_Says(kActorMcCoy, 6270, 11); - Async_Actor_Walk_To_Waypoint(kActorMcCoy, 550, 0, 0); - Async_Actor_Walk_To_Waypoint(kActorGaff, 551, 0, 0); + Async_Actor_Walk_To_Waypoint(kActorMcCoy, 550, 0, false); + Async_Actor_Walk_To_Waypoint(kActorGaff, 551, 0, false); Actor_Says(kActorGaff, 310, -1); Delay(3000); Outtake_Play(kOuttakeEnd7, false, -1); @@ -231,7 +231,7 @@ void SceneScriptKP06::PlayerWalkedIn() { } if (Actor_Query_Goal_Number(kActorSadik) == 414) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -809.0f, 8.26f, -619.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -809.0f, 8.26f, -619.0f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorSadik, true); Actor_Set_Goal_Number(kActorSadik, 415); } diff --git a/engines/bladerunner/script/scene/kp07.cpp b/engines/bladerunner/script/scene/kp07.cpp index ef5b3f8322..fc7e6080e0 100644 --- a/engines/bladerunner/script/scene/kp07.cpp +++ b/engines/bladerunner/script/scene/kp07.cpp @@ -149,7 +149,7 @@ bool SceneScriptKP07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP07::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); @@ -171,7 +171,7 @@ void SceneScriptKP07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptKP07::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 9.0f, -41.88f, -81.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 9.0f, -41.88f, -81.0f, 0, false, false, false); if (!Game_Flag_Query(kFlagKP07Entered)) { if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { Actor_Face_Actor(kActorMcCoy, kActorClovis, true); diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index 9a4bf2431b..9b4e8d236e 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -107,11 +107,11 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) { if (exitId == kMA01ExitMA06) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenFled) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, true, false, false)) { Actor_Set_Goal_Number(kActorZuben, kGoalZubenMA01AttackMcCoy); Scene_Exits_Disable(); } - } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 12, true, false, 0)) { + } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 12, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA01toMA06); @@ -121,7 +121,7 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) { } if (exitId == kMA01ExitSpinner) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, true, false, false)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 736, false); Game_Flag_Reset(kFlagMcCoyInChinaTown); diff --git a/engines/bladerunner/script/scene/ma02.cpp b/engines/bladerunner/script/scene/ma02.cpp index 4bf47334be..f10fd59f64 100644 --- a/engines/bladerunner/script/scene/ma02.cpp +++ b/engines/bladerunner/script/scene/ma02.cpp @@ -95,7 +95,7 @@ bool SceneScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) { } if (Object_Query_Click("BAR-MAIN", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -29.0f, -140.4f, 298.0f, 36, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -29.0f, -140.4f, 298.0f, 36, true, false, false)) { Actor_Face_Object(kActorMcCoy, "BAR-MAIN", true); if (Global_Variable_Query(kVariableChapter) < 4) { Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieMA02GetFed); @@ -139,7 +139,7 @@ bool SceneScriptMA02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptMA02::ClickedOnExit(int exitId) { if (exitId == kMA02ExitMA06) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, true, false, false)) { Music_Stop(10); Game_Flag_Set(kFlagMA02toMA06); Set_Enter(kSetMA06, kSceneMA06); @@ -148,7 +148,7 @@ bool SceneScriptMA02::ClickedOnExit(int exitId) { } if (exitId == kMA02ExitMA04) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -168.0f, -144.13f, 10.27f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -168.0f, -144.13f, 10.27f, 0, true, false, false)) { Game_Flag_Set(kFlagMA02ToMA04); Set_Enter(kSetMA04, kSceneMA04); } @@ -173,7 +173,7 @@ void SceneScriptMA02::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagMA04ToMA02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.12f, -144.13f, 34.27f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.12f, -144.13f, 34.27f, 0, true, false, false); } if ( Global_Variable_Query(kVariableChapter) == 4 @@ -182,7 +182,7 @@ void SceneScriptMA02::PlayerWalkedIn() { Game_Flag_Set(kFlagUG07Empty); Game_Flag_Set(kFlagMA02RajifTalk); talkWithRajif(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, false, false, false); Game_Flag_Set(kFlagMA02toMA06); Set_Enter(kSetMA06, kSceneMA06); // return true; diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp index 7448f720aa..fc84ad9104 100644 --- a/engines/bladerunner/script/scene/ma04.cpp +++ b/engines/bladerunner/script/scene/ma04.cpp @@ -125,7 +125,7 @@ bool SceneScriptMA04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptMA04::ClickedOnExit(int exitId) { if (exitId == kMA04ExitMA02) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7099.0f, 954.0f, 1866.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7099.0f, 954.0f, 1866.0f, 0, true, false, false)) { Game_Flag_Set(kFlagMA04ToMA02); Set_Enter(kSetMA02_MA04, kSceneMA02); } @@ -134,14 +134,14 @@ bool SceneScriptMA04::ClickedOnExit(int exitId) { if (exitId == kMA04ExitMA05) { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); - if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, true, false, 0)) { + if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, true, false, false)) { if (isPhoneMessageWaiting() || isPhoneRinging()) { Overlay_Remove("MA04OVER"); } #if BLADERUNNER_ORIGINAL_BUGS - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, false, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, false, false, true); #else - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1627.0f, 0, false, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1627.0f, 0, false, false, true); #endif // BLADERUNNER_ORIGINAL_BUGS Game_Flag_Set(kFlagMA04toMA05); if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { @@ -152,11 +152,11 @@ bool SceneScriptMA04::ClickedOnExit(int exitId) { return true; } if (exitId == kMA04ExitKitchen) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7115.0f, 954.0f, 1742.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7115.0f, 954.0f, 1742.0f, 0, true, false, false)) { int sounds[] = {kSfxBARSFX1, kSfxTOILET1, kSfxDRAIN1X, kSfxWASH1, kSfxGARGLE1}; Ambient_Sounds_Play_Sound(sounds[Random_Query(0, 4)], 50, 0, 0, 0); Delay(3000); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, true); } } return false; @@ -171,7 +171,7 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) { return true; } if (region == kMA04RegionPhone) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 256, false); if (isPhoneRinging()) { Actor_Says(kActorMcCoy, 2680, 0); @@ -260,9 +260,9 @@ void SceneScriptMA04::PlayerWalkedIn() { Overlay_Play("MA04OVER", 0, 1, 0, 0); } if (Game_Flag_Query(kFlagMA04McCoySleeping)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, false); } else if (Game_Flag_Query(kFlagMA02ToMA04)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7143.0f, 954.0f, 1868.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7143.0f, 954.0f, 1868.0f, 0, true, false, false); } Game_Flag_Reset(kFlagMA02ToMA04); Game_Flag_Reset(kFlagMA05toMA04); @@ -270,7 +270,7 @@ void SceneScriptMA04::PlayerWalkedIn() { if (Game_Flag_Query(kFlagChapter1Ended)) { if (Global_Variable_Query(kVariableChapter) == 2 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallGuzza)) { Sound_Play(kSfxVIDFONE1, 100, 0, 0, 50); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 256, true); Actor_Says(kActorMcCoy, 2680, 0); Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); @@ -305,11 +305,11 @@ void SceneScriptMA04::PlayerWalkedIn() { if ((Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && !Game_Flag_Query(kFlagChapter1Ending)) { Music_Play(kMusicBRBlues, 52, 0, 2, -1, 0, 0); Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1677.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1677.0f, 0, true, false, false); if (isPhoneMessageWaiting() || isPhoneRinging()) { Overlay_Remove("MA04OVER"); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, true, false, false); Game_Flag_Set(kFlagChapter1Ending); Async_Actor_Walk_To_XYZ(kActorMcCoy, -7204.0f, 956.17f, 1568.0f, 0, false); Set_Enter(kSetMA05, kSceneMA05); diff --git a/engines/bladerunner/script/scene/ma05.cpp b/engines/bladerunner/script/scene/ma05.cpp index 9eca4ba675..aa7bb65ef8 100644 --- a/engines/bladerunner/script/scene/ma05.cpp +++ b/engines/bladerunner/script/scene/ma05.cpp @@ -90,8 +90,8 @@ bool SceneScriptMA05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptMA05::ClickedOnExit(int exitId) { if (exitId == kMA05ExitMA04) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, false, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, false, false, false); Game_Flag_Set(kFlagMA05toMA04); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -137,7 +137,7 @@ void SceneScriptMA05::PlayerWalkedIn() { #if BLADERUNNER_ORIGINAL_BUGS #else if (Global_Variable_Query(kVariableChapter) == 2 || Global_Variable_Query(kVariableChapter) == 3) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 953.97f, 1564.0f, 0, false, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 953.97f, 1564.0f, 0, false, false, true); } #endif // BLADERUNNER_ORIGINAL_BUGS //return false; diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp index 903a1a91f8..380c6ad7bb 100644 --- a/engines/bladerunner/script/scene/ma06.cpp +++ b/engines/bladerunner/script/scene/ma06.cpp @@ -94,7 +94,7 @@ void SceneScriptMA06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptMA06::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 40.0f, 1.35f, 0.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 40.0f, 1.35f, 0.0f, 0, false, false, false); Actor_Face_Object(kActorMcCoy, "panel", true); Delay(500); diff --git a/engines/bladerunner/script/scene/ma07.cpp b/engines/bladerunner/script/scene/ma07.cpp index 87a2063e73..9b67446fb1 100644 --- a/engines/bladerunner/script/scene/ma07.cpp +++ b/engines/bladerunner/script/scene/ma07.cpp @@ -79,7 +79,7 @@ bool SceneScriptMA07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptMA07::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, true, false, false)) { if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(kFlagUG18GuzzaScene) ) { @@ -95,7 +95,7 @@ bool SceneScriptMA07::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, -162.8f, 185.08f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, -162.8f, 185.08f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA07toPS14); @@ -107,7 +107,7 @@ bool SceneScriptMA07::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 8.0f, -172.43f, 356.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 8.0f, -172.43f, 356.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA07toUG19); @@ -135,7 +135,7 @@ void SceneScriptMA07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptMA07::PlayerWalkedIn() { if (Game_Flag_Query(kFlagPS14toMA07)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -268.0f, -162.8f, 188.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -268.0f, -162.8f, 188.0f, 0, false, false, false); Game_Flag_Reset(kFlagPS14toMA07); } diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp index 3429870187..e696edf5d9 100644 --- a/engines/bladerunner/script/scene/nr01.cpp +++ b/engines/bladerunner/script/scene/nr01.cpp @@ -131,7 +131,7 @@ bool SceneScriptNR01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.93f, -841.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.93f, -841.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) > 3) { Actor_Says(kActorMcCoy, 8522, 12); } else { @@ -145,9 +145,9 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 45, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 0, kAnimationModeIdle); + Loop_Actor_Travel_Stairs(kActorMcCoy, 3, false, kAnimationModeIdle); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR01toUG06); @@ -157,7 +157,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 312.0f, 31.66f, -901.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 312.0f, 31.66f, -901.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR01toNR02); @@ -167,7 +167,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) { } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 108.0f, 23.88f, -93.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 108.0f, 23.88f, -93.0f, 0, true, false, false)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); @@ -343,7 +343,7 @@ void SceneScriptNR01::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagNR03toNR01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.73f, -841.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.73f, -841.0f, 0, false, false, false); Game_Flag_Reset(kFlagNR03toNR01); } else if (Game_Flag_Query(kFlagUG06toNR01)) { Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle); @@ -413,7 +413,7 @@ void SceneScriptNR01::PlayerWalkedIn() { } } } else if (Game_Flag_Query(kFlagNR02toNR01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 31.66f, -901.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 31.66f, -901.0f, 0, false, false, false); Game_Flag_Reset(kFlagNR02toNR01); if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndAttack) { Scene_Exits_Disable(); @@ -431,7 +431,7 @@ void SceneScriptNR01::PlayerWalkedIn() { if (!Game_Flag_Query(kFlagNR01VisitedFirstTimeWithSpinner) && Game_Flag_Query(kFlagArrivedFromSpinner1)) { Game_Flag_Set(kFlagNR01VisitedFirstTimeWithSpinner); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, 23.88f, -189.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, 23.88f, -189.0f, 0, false, false, false); } if (Game_Flag_Query(kFlagCrazylegsArrestedTalk)) { diff --git a/engines/bladerunner/script/scene/nr02.cpp b/engines/bladerunner/script/scene/nr02.cpp index c9ef71e22b..241307cc61 100644 --- a/engines/bladerunner/script/scene/nr02.cpp +++ b/engines/bladerunner/script/scene/nr02.cpp @@ -77,7 +77,7 @@ bool SceneScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("VID PHONE 01", objectName) || Object_Query_Click("VID PHONE 02", objectName) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -191.9f, -24.0f, 62.15f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -191.9f, -24.0f, 62.15f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 13, false); if ( Actor_Clue_Query(kActorMcCoy, kClueFolder) && Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy) @@ -107,7 +107,7 @@ bool SceneScriptNR02::ClickedOnActor(int actorId) { if (actorId == kActorGordo && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02WaitAtBar ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 67.37f, -24.0f, 389.32f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 67.37f, -24.0f, 389.32f, 0, true, false, false)) { Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TalkToMcCoy); } } @@ -118,7 +118,7 @@ bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemGordosLighterReplicant || itemId == kItemGordosLighterHuman ) { - if(!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 109.38f, -24.0f, 420.5f, 0, true, false, 0)) { + if(!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 109.38f, -24.0f, 420.5f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 423, false); if (itemId == kItemGordosLighterReplicant) { Item_Remove_From_World(kItemGordosLighterReplicant); @@ -138,7 +138,7 @@ bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -283.0f, -24.0f, 326.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -283.0f, -24.0f, 326.0f, 0, true, false, false)) { if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR01WaitAndAttack || Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR01WaitAndTakeHostage ) { @@ -186,7 +186,7 @@ void SceneScriptNR02::PlayerWalkedIn() { Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.0f, -24.0f, 334.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.0f, -24.0f, 334.0f, 0, false, false, false); //return false; } diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp index 22ef83dd97..b83d2caae0 100644 --- a/engines/bladerunner/script/scene/nr03.cpp +++ b/engines/bladerunner/script/scene/nr03.cpp @@ -142,7 +142,7 @@ bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR03toNR01); @@ -152,7 +152,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, false)) { if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03) { AI_Movement_Track_Pause(kActorHanoi); Actor_Face_Actor(kActorHanoi, kActorMcCoy, true); @@ -181,7 +181,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, false)) { if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03 && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer ) { @@ -211,7 +211,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) { } else { Player_Loses_Control(); Player_Set_Combat_Mode(false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, true); Actor_Face_Heading(kActorMcCoy, 656, false); Actor_Change_Animation_Mode(kActorMcCoy, 53); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); @@ -228,7 +228,7 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) { bool SceneScriptNR03::ClickedOn2DRegion(int region) { if (region == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true); int rnd = Random_Query(0, 4); if (rnd == 0) { @@ -288,7 +288,7 @@ void SceneScriptNR03::PlayerWalkedIn() { Actor_Voice_Over(1510, kActorVoiceOver); Actor_Voice_Over(1520, kActorVoiceOver); } else if (Game_Flag_Query(kFlagNR01toNR03) ) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, false); Game_Flag_Reset(kFlagNR01toNR03); } diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp index 6bd5b09594..85a677f80d 100644 --- a/engines/bladerunner/script/scene/nr04.cpp +++ b/engines/bladerunner/script/scene/nr04.cpp @@ -114,7 +114,7 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) { } if ( Object_Query_Click("TORUS01", objectName) - && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, 0) + && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, false) && !Game_Flag_Query(kFlagNR04DiscFound) ) { Unclickable_Object("TORUS01"); @@ -153,7 +153,7 @@ bool SceneScriptNR04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR04toNR03); @@ -302,7 +302,7 @@ void SceneScriptNR04::PlayerWalkedIn() { Game_Flag_Reset(kFlagNR03toNR04); #endif // BLADERUNNER_ORIGINAL_BUGS - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, false, false, false); if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) { Overlay_Play("nr04over", 0, true, false, 0); Delay(4000); diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp index fdb500799f..b0ac1b2895 100644 --- a/engines/bladerunner/script/scene/nr05.cpp +++ b/engines/bladerunner/script/scene/nr05.cpp @@ -124,7 +124,7 @@ bool SceneScriptNR05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, true, false, false)) { Player_Loses_Control(); Music_Stop(2); Player_Set_Combat_Mode(false); @@ -138,7 +138,7 @@ bool SceneScriptNR05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, false)) { Game_Flag_Set(kFlagNR05toNR08); Set_Enter(kSetNR05_NR08, kSceneNR08); } @@ -194,7 +194,7 @@ void SceneScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptNR05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagNR08toNR05)) { Music_Stop(2); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, true, false, false); Game_Flag_Reset(kFlagNR08toNR05); } // return false; diff --git a/engines/bladerunner/script/scene/nr06.cpp b/engines/bladerunner/script/scene/nr06.cpp index a3d9a9bdad..32920cecd0 100644 --- a/engines/bladerunner/script/scene/nr06.cpp +++ b/engines/bladerunner/script/scene/nr06.cpp @@ -83,7 +83,7 @@ bool SceneScriptNR06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, -71.88f, -26.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, -71.88f, -26.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Game_Flag_Set(kFlagNR06toNR07); Set_Enter(kSetNR07, kSceneNR07); @@ -92,10 +92,10 @@ bool SceneScriptNR06::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -71.88f, -243.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -71.88f, -243.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 95, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 8, 1, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.37f, -373.0f, 0, false, false, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 8, true, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.37f, -373.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR06toNR08); @@ -122,10 +122,10 @@ void SceneScriptNR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptNR06::PlayerWalkedIn() { if (Game_Flag_Query(kFlagNR07toNR06)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, false, false, false); Game_Flag_Reset(kFlagNR07toNR06); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 600, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 8, false, kAnimationModeIdle); Game_Flag_Reset(kFlagNR08toNR06); diff --git a/engines/bladerunner/script/scene/nr07.cpp b/engines/bladerunner/script/scene/nr07.cpp index e0984b4309..0481cf0399 100644 --- a/engines/bladerunner/script/scene/nr07.cpp +++ b/engines/bladerunner/script/scene/nr07.cpp @@ -130,7 +130,7 @@ bool SceneScriptNR07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR07::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -102.0f, -73.5f, -233.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -102.0f, -73.5f, -233.0f, 0, true, false, false)) { Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiResetTimer); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -153,7 +153,7 @@ void SceneScriptNR07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptNR07::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -110.0f, -73.5f, -169.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -110.0f, -73.5f, -169.0f, 0, false, false, false); if (Actor_Query_In_Set(kActorDektora, kSetNR07)) { if (!Game_Flag_Query(kFlagNR07Entered)) { @@ -171,7 +171,7 @@ void SceneScriptNR07::PlayerWalkedIn() { Actor_Says(kActorMcCoy, 3585, 14); Actor_Says(kActorDektora, 510, 30); Actor_Start_Speech_Sample(kActorMcCoy, 3590); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, -73.0f, -89.0f, 525, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, -73.0f, -89.0f, 525, false, false, false); Actor_Says(kActorDektora, 520, kAnimationModeSit); } else { Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -2); @@ -195,7 +195,7 @@ void SceneScriptNR07::dektoraRunAway() { Actor_Set_At_XYZ(kActorDektora, -136.0f, -73.0f, -18.0f, 300); Actor_Change_Animation_Mode(kActorDektora, 71); Actor_Change_Animation_Mode(kActorMcCoy, 21); - Loop_Actor_Walk_To_XYZ(kActorDektora, -102.0f, -73.5f, -233.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorDektora, -102.0f, -73.5f, -233.0f, 0, false, true, false); if (Game_Flag_Query(kFlagDektoraIsReplicant)) { Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08ReadyToRun); @@ -233,7 +233,7 @@ void SceneScriptNR07::callHolloway() { } void SceneScriptNR07::clickedOnVase() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false); Actor_Face_Object(kActorMcCoy, "VASE", true); if (Actor_Query_Is_In_Current_Set(kActorDektora)) { if (!Actor_Clue_Query(kActorMcCoy, kClueDektoraInterview3)) { @@ -284,7 +284,7 @@ void SceneScriptNR07::talkAboutBelt1() { Actor_Says_With_Pause(kActorDektora, 590, 1.0f, 30); Actor_Says(kActorDektora, 600, 30); Actor_Start_Speech_Sample(kActorMcCoy, 3640); // Tell you the truth, I'm from the LPD. (...) - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorDektora, true); Actor_Face_Actor(kActorDektora, kActorMcCoy, true); @@ -337,7 +337,7 @@ void SceneScriptNR07::talkAboutBelt2() { void SceneScriptNR07::talkAboutVoightKampff() { Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview1, true, -1); Actor_Start_Speech_Sample(kActorMcCoy, 3660); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorDektora, true); Actor_Says(kActorDektora, 650, 30); Actor_Says(kActorDektora, 660, 31); @@ -366,7 +366,7 @@ void SceneScriptNR07::talkAboutVoightKampff() { void SceneScriptNR07::talkAboutSteele() { Actor_Says(kActorMcCoy, 3690, 14); Actor_Start_Speech_Sample(kActorDektora, 750); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorDektora, true); Actor_Face_Actor(kActorDektora, kActorMcCoy, true); Actor_Says(kActorMcCoy, 3695, 15); @@ -392,7 +392,7 @@ void SceneScriptNR07::talkAboutMoonbus() { } else { Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -3); Actor_Start_Speech_Sample(kActorMcCoy, 3710); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorDektora, true); dektoraRunAway(); } diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp index e64ffdefab..bac1e4df6e 100644 --- a/engines/bladerunner/script/scene/nr08.cpp +++ b/engines/bladerunner/script/scene/nr08.cpp @@ -104,7 +104,7 @@ bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR08::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, false)) { Game_Flag_Set(kFlagNR08toNR05); Set_Enter(kSetNR05_NR08, kSceneNR05); } @@ -112,9 +112,9 @@ bool SceneScriptNR08::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 505, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle); + Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle); Game_Flag_Set(kFlagNR08toNR06); Set_Enter(kSetNR06, kSceneNR06); } @@ -122,10 +122,10 @@ bool SceneScriptNR08::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 831, false); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle); + Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); Game_Flag_Set(kFlagNR08toNR09); Set_Enter(kSetNR09, kSceneNR09); @@ -227,7 +227,7 @@ void SceneScriptNR08::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagNR05toNR08)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, false); Game_Flag_Reset(kFlagNR05toNR08); } //return false; diff --git a/engines/bladerunner/script/scene/nr09.cpp b/engines/bladerunner/script/scene/nr09.cpp index 3895122686..46d1709459 100644 --- a/engines/bladerunner/script/scene/nr09.cpp +++ b/engines/bladerunner/script/scene/nr09.cpp @@ -75,7 +75,7 @@ bool SceneScriptNR09::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR09::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -564.07f, 0.35f, 399.04f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -564.07f, 0.35f, 399.04f, 0, true, false, false)) { Game_Flag_Set(kFlagNR09toNR10); Set_Enter(kSetNR10, kSceneNR10); return true; @@ -85,7 +85,7 @@ bool SceneScriptNR09::ClickedOnExit(int exitId) { if (exitId == 1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 663.04f, 0, true, false, 0); + int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 663.04f, 0, true, false, false); if (!v1) { Game_Flag_Set(kFlagNR09toNR08); Set_Enter(kSetNR05_NR08, kSceneNR08); @@ -110,7 +110,7 @@ void SceneScriptNR09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptNR09::PlayerWalkedIn() { if (Game_Flag_Query(kFlagNR08toNR09)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 623.04f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -704.07f, 0.35f, 623.04f, 0, false, false, false); Game_Flag_Reset(kFlagNR08toNR09); } //return false; diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp index 31ca397ebb..93eeb31fd9 100644 --- a/engines/bladerunner/script/scene/nr10.cpp +++ b/engines/bladerunner/script/scene/nr10.cpp @@ -95,7 +95,7 @@ bool SceneScriptNR10::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR10::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.78f, 2.84f, -238.43f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.78f, 2.84f, -238.43f, 0, true, false, false)) { Game_Flag_Set(kFlagNR10toNR09); Set_Enter(kSetNR09, kSceneNR09); return true; @@ -103,7 +103,7 @@ bool SceneScriptNR10::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 11.5f, 2.84f, -304.46f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 11.5f, 2.84f, -304.46f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 55, false); Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, kAnimationModeIdle); Game_Flag_Set(kFlagNR10toNR11); diff --git a/engines/bladerunner/script/scene/nr11.cpp b/engines/bladerunner/script/scene/nr11.cpp index ff785ff835..ab7d899e9f 100644 --- a/engines/bladerunner/script/scene/nr11.cpp +++ b/engines/bladerunner/script/scene/nr11.cpp @@ -150,13 +150,13 @@ bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode) Scene_Loop_Set_Default(kNR11LoopMainLoopFires); Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); } else if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Hiding) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 24.0f, 0.33f, 0.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 24.0f, 0.33f, 0.0f, 0, true, false, false)) { Actor_Face_XYZ(kActorMcCoy, -180.0f, 0.0f, -170.0f, true); untargetEverything(); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StopWaiting); if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) < 30) { Actor_Set_At_XYZ(kActorDektora, 0.5f, 0.33f, -162.0f, 0); - Loop_Actor_Walk_To_XYZ(kActorDektora, -24.0f, 0.33f, -35.4f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorDektora, -24.0f, 0.33f, -35.4f, 0, false, true, false); Actor_Face_Actor(kActorMcCoy, kActorDektora, true); Actor_Change_Animation_Mode(kActorDektora, 71); Delay(500); @@ -171,7 +171,7 @@ bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode) ) { Music_Play(kMusicLoveSong, 35, 0, 3, -1, 0, 0); } - Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, false); Actor_Face_Actor(kActorDektora, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorDektora, true); Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview4, true, kActorDektora); @@ -236,7 +236,7 @@ bool SceneScriptNR11::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR11::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, true, false, false)) { Game_Flag_Set(kFlagNR11toNR10); Set_Enter(kSetNR10, kSceneNR10); return true; diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp index 3a68356b63..bffcd0ead4 100644 --- a/engines/bladerunner/script/scene/ps01.cpp +++ b/engines/bladerunner/script/scene/ps01.cpp @@ -87,7 +87,7 @@ bool SceneScriptPS01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 12, true, false, false)) { Game_Flag_Set(kflagPS01toPS02); Set_Enter(kSetPS02, kScenePS02); } @@ -95,7 +95,7 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1877.9f, 16592.0f, -2975.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1877.9f, 16592.0f, -2975.0f, 0, true, false, false)) { #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_At_XYZ(kActorMcCoy, 1872.0f, 16592.0f, -2975.0f, 870); #else diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp index a97c1a26f8..a3bbe7bb27 100644 --- a/engines/bladerunner/script/scene/ps02.cpp +++ b/engines/bladerunner/script/scene/ps02.cpp @@ -30,7 +30,7 @@ void SceneScriptPS02::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 0, 0, 240, 479, 3); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP1, 20, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxELEAMB3, 20, 1, 1); Ambient_Sounds_Add_Sound(kSfxCROSLOCK, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0); @@ -55,35 +55,35 @@ bool SceneScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) { || Object_Query_Click("E.D00R02", objectName) ) { if (Game_Flag_Query(kFlagPS02toPS01)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } else if (Game_Flag_Query(kFlagPS02toPS05)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS05, kScenePS05); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } else if (Game_Flag_Query(kFlagPS02toPS07)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS07, kScenePS07); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } else if (Game_Flag_Query(kFlagPS02toPS03)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS03, kScenePS03); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } else if (Game_Flag_Query(kFlagPS02toPS09)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS09, kScenePS09); diff --git a/engines/bladerunner/script/scene/ps03.cpp b/engines/bladerunner/script/scene/ps03.cpp index 158b6211c9..d4769023d5 100644 --- a/engines/bladerunner/script/scene/ps03.cpp +++ b/engines/bladerunner/script/scene/ps03.cpp @@ -41,7 +41,7 @@ void SceneScriptPS03::InitializeScene() { if (Global_Variable_Query(kVariableChapter) > 1) { Scene_Exit_Add_2D_Exit(2, 358, 245, 411, 288, 0); } - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxPSAMB6, 35, 0, 1); Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0); @@ -76,7 +76,7 @@ bool SceneScriptPS03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS03::ClickedOnExit(int exitId) { if (exitId == 0) { #if BLADERUNNER_ORIGINAL_BUGS - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -674.0f, -354.0f, 550.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -674.0f, -354.0f, 550.0f, 0, true, false, false)) { Game_Flag_Set(kFlagPS03toPS04); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -84,7 +84,7 @@ bool SceneScriptPS03::ClickedOnExit(int exitId) { } #else // Make McCoy move more forward till he reaches the exit to avoid blinking out at transition to PS03 - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -674.0f, -354.0f, 690.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -674.0f, -354.0f, 690.0f, 0, true, false, false)) { Game_Flag_Set(kFlagPS03toPS04); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -94,7 +94,7 @@ bool SceneScriptPS03::ClickedOnExit(int exitId) { return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -569.54f, -354.62f, -1076.15f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -569.54f, -354.62f, -1076.15f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS02, kScenePS02); @@ -107,7 +107,7 @@ bool SceneScriptPS03::ClickedOnExit(int exitId) { } if (exitId == 2) { #if BLADERUNNER_ORIGINAL_BUGS - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -875.0f, -354.0f, -1241.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -875.0f, -354.0f, -1241.0f, 0, true, false, false)) { Game_Flag_Set(kFlagPS03toPS14); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -115,7 +115,7 @@ bool SceneScriptPS03::ClickedOnExit(int exitId) { } #else // exit Police Station earlier (lower z) to avoid some glitch of blending McCoy with background - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -875.0f, -354.0f, -1231.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -875.0f, -354.0f, -1231.0f, 0, true, false, false)) { Game_Flag_Set(kFlagPS03toPS14); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp index 120fde25e2..108d8a763d 100644 --- a/engines/bladerunner/script/scene/ps04.cpp +++ b/engines/bladerunner/script/scene/ps04.cpp @@ -41,7 +41,7 @@ void SceneScriptPS04::InitializeScene() { Actor_Change_Animation_Mode(kActorGuzza, 53); } Scene_Exit_Add_2D_Exit(0, 347, 113, 469, 302, 0); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxPSAMB6, 16, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxRTONE3, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfxSCANNER1, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); @@ -116,7 +116,7 @@ bool SceneScriptPS04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -668.0f, -350.85f, 962.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -668.0f, -350.85f, 962.0f, 0, true, false, false)) { Game_Flag_Set(kFlagPS04toPS03); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -243,7 +243,7 @@ void SceneScriptPS04::dialogueWithGuzza() { Actor_Says(kActorMcCoy, 3925, 18); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Actor_Says(kActorGuzza, 170, 33); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -716.0f, -354.85f, 1042.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -716.0f, -354.85f, 1042.0f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 3930, 13); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); diff --git a/engines/bladerunner/script/scene/ps05.cpp b/engines/bladerunner/script/scene/ps05.cpp index a9d8dda558..6adff84ac8 100644 --- a/engines/bladerunner/script/scene/ps05.cpp +++ b/engines/bladerunner/script/scene/ps05.cpp @@ -36,7 +36,7 @@ void SceneScriptPS05::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 330, 90, 436, 198, 0); Scene_Exit_Add_2D_Exit(2, 476, 96, 524, 240, 1); Scene_2D_Region_Add(0, 519, 107, 537, 122); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1); Ambient_Sounds_Add_Sound(kSfxPHONE1, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0); @@ -68,7 +68,7 @@ bool SceneScriptPS05::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Face_Object(kActorMcCoy, "WATER FOUNTAIN", true); Actor_Says(kActorMcCoy, 3490, 18); } - if (Object_Query_Click("ASHTRAY", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 662.0f, 0.37f, -180.0f, 0, 1, false, 0)) { + if (Object_Query_Click("ASHTRAY", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 662.0f, 0.37f, -180.0f, 0, true, false, false)) { Actor_Face_Object(kActorMcCoy, "ASHTRAY", true); Actor_Voice_Over(1770, kActorVoiceOver); Actor_Voice_Over(1780, kActorVoiceOver); @@ -96,7 +96,7 @@ bool SceneScriptPS05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 2, 24, 1, false)) { + if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 2, 24, true, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS15, kScenePS15); @@ -104,7 +104,7 @@ bool SceneScriptPS05::ClickedOnExit(int exitId) { return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 635.0f, 0.0f, -598.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 635.0f, 0.0f, -598.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS02, kScenePS02); @@ -112,7 +112,7 @@ bool SceneScriptPS05::ClickedOnExit(int exitId) { return true; } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 742.52f, 0.37f, -457.69f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 742.52f, 0.37f, -457.69f, 0, true, false, false)) { Game_Flag_Set(kFlagPS05toPS06); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -124,7 +124,7 @@ bool SceneScriptPS05::ClickedOnExit(int exitId) { } bool SceneScriptPS05::ClickedOn2DRegion(int region) { - if (region == 0 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 694.78f, 0.37f, -321.05f, 0, 1, false, 0)) { + if (region == 0 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 694.78f, 0.37f, -321.05f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 130, false); View_Score_Board(); } diff --git a/engines/bladerunner/script/scene/ps07.cpp b/engines/bladerunner/script/scene/ps07.cpp index 1446881efd..4ff00c2b22 100644 --- a/engines/bladerunner/script/scene/ps07.cpp +++ b/engines/bladerunner/script/scene/ps07.cpp @@ -169,7 +169,7 @@ bool SceneScriptPS07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS07::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 609.07f, 0.22f, -598.67f, 0, false, false, false)) { Set_Enter(kSetPS02, kScenePS02); } return true; @@ -188,7 +188,7 @@ void SceneScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptPS07::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 561.07f, 0.34f, -606.67f, 6, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 561.07f, 0.34f, -606.67f, 6, false, false, false); Game_Flag_Reset(kFlagPS02toPS07); //return false; } diff --git a/engines/bladerunner/script/scene/ps09.cpp b/engines/bladerunner/script/scene/ps09.cpp index 1da9201268..b6a3b268ff 100644 --- a/engines/bladerunner/script/scene/ps09.cpp +++ b/engines/bladerunner/script/scene/ps09.cpp @@ -33,7 +33,7 @@ void SceneScriptPS09::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5X, 50, 0, 0); Ambient_Sounds_Add_Looping_Sound(kSfxPRISAMB1, 30, 0, 0); Ambient_Sounds_Add_Looping_Sound(kSfxPRISAMB3, 30, 0, 0); @@ -76,7 +76,7 @@ bool SceneScriptPS09::ClickedOn3DObject(const char *objectName, bool a2) { bool SceneScriptPS09::ClickedOnActor(int actorId) { if (actorId == kActorGrigorian) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -381.11f, 0.0f, -135.55f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -381.11f, 0.0f, -135.55f, 0, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorGrigorian, true); Actor_Face_Actor(kActorGrigorian, kActorMcCoy, true); @@ -142,7 +142,7 @@ bool SceneScriptPS09::ClickedOnActor(int actorId) { } if (actorId == kActorIzo) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -473.0f, 0.2f, -133.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -473.0f, 0.2f, -133.0f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorIzo, true); Actor_Face_Actor(kActorIzo, kActorMcCoy, true); @@ -177,7 +177,7 @@ bool SceneScriptPS09::ClickedOnActor(int actorId) { } if (actorId == kActorCrazylegs) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -295.0f, 0.34f, -193.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -295.0f, 0.34f, -193.0f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); @@ -229,7 +229,7 @@ bool SceneScriptPS09::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS09::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -559.15f, 0.0f, -85.06f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -559.15f, 0.0f, -85.06f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS02, kScenePS02); @@ -272,7 +272,7 @@ void SceneScriptPS09::PlayerWalkedIn() { } if (!Game_Flag_Query(kFlagPS09Entered)) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -491.15f, 0.0f, -73.06f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -491.15f, 0.0f, -73.06f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Set(kFlagPS09Entered); } diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp index 18e9b13cd5..b2b4ba885a 100644 --- a/engines/bladerunner/script/scene/ps10.cpp +++ b/engines/bladerunner/script/scene/ps10.cpp @@ -400,7 +400,7 @@ void SceneScriptPS10::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); @@ -578,7 +578,7 @@ void SceneScriptPS10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptPS10::PlayerWalkedIn() { if (Game_Flag_Query(kFlagPS11toPS10)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, false, true, false); Police_Maze_Set_Pause_State(false); Game_Flag_Reset(kFlagPS11toPS10); //return true; diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp index 8a68bc45be..3d581e65b4 100644 --- a/engines/bladerunner/script/scene/ps11.cpp +++ b/engines/bladerunner/script/scene/ps11.cpp @@ -722,7 +722,7 @@ void SceneScriptPS11::SceneLoaded() { Police_Maze_Target_Track_Add(kItemPS11Target15, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, getPoliceMazePS11TrackData23(), true); Police_Maze_Target_Track_Add(kItemPS11Target16, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, getPoliceMazePS11TrackData27(), false); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp index cd45c16306..c5fd721f10 100644 --- a/engines/bladerunner/script/scene/ps12.cpp +++ b/engines/bladerunner/script/scene/ps12.cpp @@ -775,7 +775,7 @@ void SceneScriptPS12::SceneLoaded() { Police_Maze_Target_Track_Add(kItemPS12Target16, -731.0f, 93.66f, 788.0f, -702.0f, 93.66f, 788.0f, 6, getPoliceMazePS12TrackData44(), false); Police_Maze_Target_Track_Add(kItemPS12Target17, -580.0f, -80.0f, 925.0f, -580.0f, -8.0f, 925.0f, 10, getPoliceMazePS12TrackData45(), false); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); @@ -908,7 +908,7 @@ void SceneScriptPS12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptPS12::PlayerWalkedIn() { if (Game_Flag_Query(kFlagPS11toPS12)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, true, false, false); Game_Flag_Reset(kFlagPS11toPS12); } Police_Maze_Set_Pause_State(false); diff --git a/engines/bladerunner/script/scene/ps13.cpp b/engines/bladerunner/script/scene/ps13.cpp index 95dc38dd39..55c507ed71 100644 --- a/engines/bladerunner/script/scene/ps13.cpp +++ b/engines/bladerunner/script/scene/ps13.cpp @@ -45,7 +45,7 @@ void SceneScriptPS13::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); diff --git a/engines/bladerunner/script/scene/ps14.cpp b/engines/bladerunner/script/scene/ps14.cpp index 28238f37cf..20b89cf826 100644 --- a/engines/bladerunner/script/scene/ps14.cpp +++ b/engines/bladerunner/script/scene/ps14.cpp @@ -69,7 +69,7 @@ bool SceneScriptPS14::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS14::ClickedOnExit(int exitId) { if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -2101.0f, 508.14f, -1361.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -2101.0f, 508.14f, -1361.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 819, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle); @@ -95,7 +95,7 @@ bool SceneScriptPS14::ClickedOnExit(int exitId) { } if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -785.45f, 508.14f, -1652.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -785.45f, 508.14f, -1652.0f, 0, true, false, false)) { Game_Flag_Set(kFlagPS14toMA07); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Set(kFlagMcCoyInMcCoyApartment); @@ -118,7 +118,7 @@ void SceneScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptPS14::PlayerWalkedIn() { if (Game_Flag_Query(kFlagMA07toPS14)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -801.45f, 508.14f, -1596.68f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -801.45f, 508.14f, -1596.68f, 0, false, false, false); Game_Flag_Reset(kFlagMA07toPS14); } //return false; diff --git a/engines/bladerunner/script/scene/ps15.cpp b/engines/bladerunner/script/scene/ps15.cpp index 0e1aa83f3e..180bc0f6e7 100644 --- a/engines/bladerunner/script/scene/ps15.cpp +++ b/engines/bladerunner/script/scene/ps15.cpp @@ -62,7 +62,7 @@ bool SceneScriptPS15::ClickedOnActor(int actorId) { ) && !Actor_Clue_Query(kActorMcCoy, kClueShippingForm) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -256.0f, -113.43f, 43.51f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -256.0f, -113.43f, 43.51f, 0, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorSergeantWalls, true); Actor_Face_Actor(kActorSergeantWalls, kActorMcCoy, true); Actor_Says(kActorMcCoy, 4470, 17); @@ -115,7 +115,7 @@ bool SceneScriptPS15::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS15::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -360.0f, -113.43f, 50.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -360.0f, -113.43f, 50.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagPS15toPS05); @@ -125,7 +125,7 @@ bool SceneScriptPS15::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.58f, -113.43f, 91.7f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.58f, -113.43f, 91.7f, 0, true, false, false)) { Actor_Says(kActorMcCoy, 4440, 18); Actor_Says(kActorSergeantWalls, 150, 17); #if BLADERUNNER_ORIGINAL_BUGS @@ -154,7 +154,7 @@ void SceneScriptPS15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptPS15::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -326.93f, -113.43f, 101.42f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -326.93f, -113.43f, 101.42f, 0, false, false, false); if (!Game_Flag_Query(kFlagPS15Entered)) { Actor_Face_Actor(kActorMcCoy, kActorSergeantWalls, true); Actor_Face_Actor(kActorSergeantWalls, kActorMcCoy, true); diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 9bce0be05e..e35c231fe9 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -406,7 +406,7 @@ bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) { I_Sez("JM: It's hard to imagine that thing on either a car or a horse."); I_Sez("MG: McCoy! What a witty chap..."); I_Sez("JM: He keeps me chuckling non-stop!\n"); - Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, 0, false); + Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, false, false); } #if BLADERUNNER_ORIGINAL_BUGS #else @@ -423,14 +423,14 @@ void SceneScriptRC01::walkToCenter() { Player_Loses_Control(); Game_Flag_Set(kFlagMcCoyInRunciters); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, false, false, false); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Player_Gains_Control(); } bool SceneScriptRC01::ClickedOnExit(int exitId) { if (exitId == kRC01ExitRC02) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, false)) { if (Game_Flag_Query(kFlagRC02RunciterTalkWithGun)) { Actor_Says(kActorMcCoy, 8522, 14); } else { @@ -458,10 +458,10 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) { Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true); } I_Sez("MG: Leaving already? The fun is just beginning!"); - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, false)) { Player_Loses_Control(); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, false, false, false); if ( Game_Flag_Query(kFlagDNARowAvailable) && !Game_Flag_Query(kFlagDNARowAvailableTalk) ) { @@ -594,7 +594,7 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) { } if (exitId == kRC01ExitRC03) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, false)) { Game_Flag_Set(kFlagRC01toRC03); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -670,20 +670,23 @@ void SceneScriptRC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptRC01::PlayerWalkedIn() { - if (Game_Flag_Query(kFlagSpinnerAtRC01) && !Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) { + if (Game_Flag_Query(kFlagSpinnerAtRC01) + && !Game_Flag_Query(kFlagRC02toRC01) + && !Game_Flag_Query(kFlagRC03toRC01) + ) { walkToCenter(); } if (Game_Flag_Query(kFlagRC03toRC01)) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -415.98f, -0.30f, 262.15f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -415.98f, -0.30f, 262.15f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagRC03toRC01); } if (Game_Flag_Query(kFlagRC02toRC01)) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.45f, 5.55f, 85.05f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.45f, 5.55f, 85.05f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagRC02toRC01); diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp index f82b5c401a..15d8cfe453 100644 --- a/engines/bladerunner/script/scene/rc02.cpp +++ b/engines/bladerunner/script/scene/rc02.cpp @@ -39,7 +39,7 @@ void SceneScriptRC02::InitializeScene() { if (Game_Flag_Query(kFlagRC51Available)) { Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0); } - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOP8, 75, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 30, 100, 1); @@ -110,13 +110,13 @@ bool SceneScriptRC02::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Says(kActorRunciter, 10, 16); Actor_Says(kActorMcCoy, 4550, 13); Actor_Says(kActorRunciter, 20, 13); - Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false); + Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false); Actor_Face_Actor(kActorMcCoy, kActorRunciter, true); - Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, 0, false); + Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, false, false); Actor_Face_Actor(kActorMcCoy, kActorRunciter, true); Actor_Face_Heading(kActorRunciter, 539, false); Delay(2000); - Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, 0, false); + Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false); Loop_Actor_Walk_To_Actor(kActorRunciter, kActorMcCoy, 24, 0, false); Item_Pickup_Spin_Effect(kModelAnimationVideoDisc, 357, 228); Actor_Face_Actor(kActorMcCoy, kActorRunciter, true); @@ -355,7 +355,7 @@ bool SceneScriptRC02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptRC02::ClickedOnExit(int exitId) { if (exitId == kRC02ExitRC01) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, false)) { Game_Flag_Set(kFlagRC02toRC01); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, true); @@ -368,7 +368,7 @@ bool SceneScriptRC02::ClickedOnExit(int exitId) { } if (exitId == kRC02ExitRC51) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, false)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108076.27f, 0, false); Set_Enter(kSetRC02_RC51, kSceneRC51); } @@ -391,7 +391,7 @@ void SceneScriptRC02::PlayerWalkedIn() { Player_Set_Combat_Mode(false); if (Game_Flag_Query(kFlagRC01toRC02)) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagRC01toRC02); if (!Game_Flag_Query(kFlagRC02Entered)) { @@ -424,7 +424,7 @@ void SceneScriptRC02::PlayerWalkedIn() { } } else { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.89f, 108152.73f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.89f, 108152.73f, 0, false, false, false); Player_Gains_Control(); } } diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp index 9f00c5f5ab..8f70222ad0 100644 --- a/engines/bladerunner/script/scene/rc03.cpp +++ b/engines/bladerunner/script/scene/rc03.cpp @@ -149,7 +149,7 @@ bool SceneScriptRC03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptRC03::ClickedOnExit(int exitId) { if (exitId == 0) { // To Runciter's shop - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 298.0f, -4.0f, 405.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 298.0f, -4.0f, 405.0f, 0, true, false, false)) { if (Game_Flag_Query(kFlagRC04McCoyShotBob)) { Game_Flag_Set(kFlagBulletBobDead); } @@ -168,7 +168,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) { return true; } if (exitId == 1) { // to Animoid Row (Scorpion/Insect Lady) - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -469.0f, -4.0f, 279.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -469.0f, -4.0f, 279.0f, 0, true, false, false)) { if (Game_Flag_Query(kFlagRC04McCoyShotBob)) { Game_Flag_Set(kFlagBulletBobDead); } @@ -180,7 +180,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) { return true; } if (exitId == 2) { // to sewers - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 147.51f, -4.0f, 166.48f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 147.51f, -4.0f, 166.48f, 0, true, false, false)) { Game_Flag_Set(kFlagRC03toUG01); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Set(kFlagMcCoyInUnderground); @@ -201,7 +201,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) { return true; } if (exitId == 3) { // to Hawker's Circle (Mama Izabella's Kingston Kitchen) - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -487.0f, 1.0f, 116.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -487.0f, 1.0f, 116.0f, 0, true, false, false)) { Game_Flag_Set(kFlagRC03toHC04); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Set(kFlagMcCoyInHawkersCircle); @@ -222,7 +222,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) { return true; } if (exitId == 4) { // To Bullet Bob's - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 1.0f, -63.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 1.0f, -63.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) == 3 || Global_Variable_Query(kVariableChapter) == 5 || Game_Flag_Query(kFlagBulletBobDead) @@ -291,7 +291,7 @@ void SceneScriptRC03::PlayerWalkedIn() { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo); } Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDodge); - Loop_Actor_Walk_To_XYZ(kActorIzo, 180.0f, -4.0f, 184.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorIzo, 180.0f, -4.0f, 184.0f, 0, false, false, false); Actor_Change_Animation_Mode(kActorIzo, 6); if (!Game_Flag_Query(kFlagIzoIsReplicant)) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo); @@ -317,7 +317,7 @@ void SceneScriptRC03::PlayerWalkedIn() { Actor_Set_At_Waypoint(kActorSteele, 203, 0); } talkWithSteele(); - Async_Actor_Walk_To_Waypoint(kActorSteele, 174, 0, 0); + Async_Actor_Walk_To_Waypoint(kActorSteele, 174, 0, false); Actor_Set_Goal_Number(kActorIzo, 200); Player_Gains_Control(); } diff --git a/engines/bladerunner/script/scene/rc04.cpp b/engines/bladerunner/script/scene/rc04.cpp index 22379f1f7d..6619e3c672 100644 --- a/engines/bladerunner/script/scene/rc04.cpp +++ b/engines/bladerunner/script/scene/rc04.cpp @@ -438,7 +438,7 @@ bool SceneScriptRC04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptRC04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.15f, 68.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.15f, 68.0f, 0, true, false, false)) { Game_Flag_Set(kFlagRC04toRC03); Set_Enter(kSetRC03, kSceneRC03); } diff --git a/engines/bladerunner/script/scene/rc51.cpp b/engines/bladerunner/script/scene/rc51.cpp index ed5642de6c..cc54684891 100644 --- a/engines/bladerunner/script/scene/rc51.cpp +++ b/engines/bladerunner/script/scene/rc51.cpp @@ -77,7 +77,7 @@ bool SceneScriptRC51::ClickedOnActor(int actorId) { bool SceneScriptRC51::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemChopstickWrapper) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 17.97f, -1238.89f, 108053.5f, 0, false, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 17.97f, -1238.89f, 108053.5f, 0, false, false, false)) { Actor_Face_Item(kActorMcCoy, kItemChopstickWrapper, true); Actor_Clue_Acquire(kActorMcCoy, kClueChopstickWrapper, true, -1); Item_Remove_From_World(kItemChopstickWrapper); @@ -118,7 +118,7 @@ bool SceneScriptRC51::ClickedOnItem(int itemId, bool a2) { bool SceneScriptRC51::ClickedOnExit(int exitId) { if (exitId == kRC51ExitRC02) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108173.27f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108173.27f, 0, true, false, false)) { Set_Enter(kSetRC02_RC51, kSceneRC02); return true; } diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp index 56cf556a3c..cf3914bac6 100644 --- a/engines/bladerunner/script/scene/tb02.cpp +++ b/engines/bladerunner/script/scene/tb02.cpp @@ -103,7 +103,7 @@ bool SceneScriptTB02::ClickedOn3DObject(const char *objectName, bool a2) { bool SceneScriptTB02::ClickedOnActor(int actorId) { if (actorId == kActorTyrellGuard) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.35f, 0.15f, 1564.2f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.35f, 0.15f, 1564.2f, 0, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorTyrellGuard, true); int chapter = Global_Variable_Query(kVariableChapter); if (chapter == 2) { @@ -167,7 +167,7 @@ bool SceneScriptTB02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptTB02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1774.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1774.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagTB02toTB03); @@ -179,7 +179,7 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 0.0f, 1578.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 0.0f, 1578.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Global_Variable_Query(kVariableChapter) < 4) { @@ -194,7 +194,7 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -192.0f, 0.0f, 1430.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -192.0f, 0.0f, 1430.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 800, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 9, false, kAnimationModeIdle); if (Actor_Query_Goal_Number(kActorTyrellGuard) == kGoalTyrellGuardSleeping) { @@ -307,7 +307,7 @@ void SceneScriptTB02::PlayerWalkedIn() { Music_Play(kMusicBatl226M, 50, 0, 2, -1, 0, 0); } else { Loop_Actor_Travel_Stairs(kActorMcCoy, 9, true, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.79f, 1470.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.79f, 1470.0f, 0, false, false, false); } int chapter = Global_Variable_Query(kVariableChapter); if (chapter > 4) { @@ -326,8 +326,8 @@ void SceneScriptTB02::PlayerWalkedIn() { Actor_Says(kActorMcCoy, 5140, 17); Actor_Says(kActorTyrellGuard, 30, 14); Actor_Says(kActorTyrellGuard, 40, 13); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.0f, 1586.0f, 12, false, false, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, 0.0f, 1586.0f, 12, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.0f, 1586.0f, 12, false, false, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, 0.0f, 1586.0f, 12, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorTyrellGuard, true); Actor_Face_Actor(kActorTyrellGuard, kActorMcCoy, true); Actor_Says(kActorMcCoy, 5145, 13); @@ -337,7 +337,7 @@ void SceneScriptTB02::PlayerWalkedIn() { Game_Flag_Set(kFlagTB02GuardTalk1); Game_Flag_Set(kFlagTB02ElevatorToTB05); Player_Gains_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -138.17f, 0.15f, 1578.32f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -138.17f, 0.15f, 1578.32f, 0, true, false, false); } if (Game_Flag_Query(kFlagTB02ElevatorToTB05)) { @@ -370,7 +370,7 @@ void SceneScriptTB02::PlayerWalkedIn() { if ( chapter == 3 && !Game_Flag_Query(kFlagTB02GuardTalk2) ) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -131.28f, 0.79f, 1448.25f, 12, 1, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -131.28f, 0.79f, 1448.25f, 12, true, false, false); Actor_Says(kActorTyrellGuard, 260, 15); Actor_Says(kActorMcCoy, 5225, 16); Actor_Says(kActorTyrellGuard, 270, 14); diff --git a/engines/bladerunner/script/scene/tb03.cpp b/engines/bladerunner/script/scene/tb03.cpp index 07f0d669af..dfb40614f9 100644 --- a/engines/bladerunner/script/scene/tb03.cpp +++ b/engines/bladerunner/script/scene/tb03.cpp @@ -107,7 +107,7 @@ bool SceneScriptTB03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptTB03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -260.0f, 0.15f, 2014.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -260.0f, 0.15f, 2014.0f, 0, true, false, false)) { Actor_Set_Goal_Number(kActorTyrellGuard, kGoalTyrellGuardWait); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -118,7 +118,7 @@ bool SceneScriptTB03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1774.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1774.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagTB03toTB02); diff --git a/engines/bladerunner/script/scene/tb05.cpp b/engines/bladerunner/script/scene/tb05.cpp index f2eb62aea0..23130f3fd9 100644 --- a/engines/bladerunner/script/scene/tb05.cpp +++ b/engines/bladerunner/script/scene/tb05.cpp @@ -70,7 +70,7 @@ bool SceneScriptTB05::MouseClick(int x, int y) { bool SceneScriptTB05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("MONITOR05", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 122.54f, 147.12f, -197.17f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 122.54f, 147.12f, -197.17f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 38, false); if (!Actor_Clue_Query(kActorMcCoy, kClueDNAMarcus) @@ -142,7 +142,7 @@ bool SceneScriptTB05::ClickedOnActor(int actorId) { bool SceneScriptTB05::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemDragonflyEarring) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 147.12f, -209.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 147.12f, -209.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 126, false); Item_Remove_From_World(kItemDragonflyEarring); Item_Pickup_Spin_Effect(kModelAnimationDragonflyEarring, 295, 408); @@ -155,7 +155,7 @@ bool SceneScriptTB05::ClickedOnItem(int itemId, bool a2) { } if (itemId == kItemTyrellSalesPamphlet) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.89f, 147.12f, -156.26f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.89f, 147.12f, -156.26f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 126, false); Item_Remove_From_World(kItemTyrellSalesPamphlet); Item_Pickup_Spin_Effect(kModelAnimationTyrellSalesPamphlet, 449, 431); @@ -174,7 +174,7 @@ bool SceneScriptTB05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptTB05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 151.53f, -205.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 151.53f, -205.0f, 12, true, false, false)) { Game_Flag_Set(kFlagTB05toTB06); Set_Enter(kSetTB06, kSceneTB06); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, true); @@ -182,7 +182,7 @@ bool SceneScriptTB05::ClickedOnExit(int exitId) { return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.0f, 147.12f, 123.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.0f, 147.12f, 123.0f, 0, true, false, false)) { Game_Flag_Set(kFlagTB05toTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); } diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp index dec6d456f4..4720989fad 100644 --- a/engines/bladerunner/script/scene/tb06.cpp +++ b/engines/bladerunner/script/scene/tb06.cpp @@ -143,7 +143,7 @@ bool SceneScriptTB06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptTB06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -16.0f, 149.0f, -427.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -16.0f, 149.0f, -427.0f, 12, true, false, false)) { Game_Flag_Set(kFlagTB06toTB05); Set_Enter(kSetTB05, kSceneTB05); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, true); @@ -176,7 +176,7 @@ void SceneScriptTB06::PlayerWalkedIn() { ) { Actor_Face_Actor(kActorMcCoy, kActorMarcus, true); Actor_Says(kActorMcCoy, 5290, kAnimationModeTalk); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, false); AI_Movement_Track_Pause(kActorPhotographer); Actor_Face_Actor(kActorMcCoy, kActorPhotographer, true); Actor_Face_Actor(kActorPhotographer, kActorMcCoy, true); diff --git a/engines/bladerunner/script/scene/tb07.cpp b/engines/bladerunner/script/scene/tb07.cpp index 3e955f57ec..389ee9ee98 100644 --- a/engines/bladerunner/script/scene/tb07.cpp +++ b/engines/bladerunner/script/scene/tb07.cpp @@ -89,7 +89,7 @@ bool SceneScriptTB07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptTB07::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 68.0f, 12.0f, 288.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 68.0f, 12.0f, 288.0f, 0, true, false, false)) { #if BLADERUNNER_ORIGINAL_BUGS Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -163,7 +163,7 @@ bool SceneScriptTB07::ClickedOnExit(int exitId) { break; default: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, false, false, false); break; } } @@ -189,7 +189,7 @@ void SceneScriptTB07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptTB07::PlayerWalkedIn() { int chapter = Global_Variable_Query(kVariableChapter); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, false, false, false); if ((chapter == 2 || chapter == 3 ) @@ -221,14 +221,14 @@ void SceneScriptTB07::DialogueQueueFlushed(int a1) { void SceneScriptTB07::McCoyTalkWithRachaelAndTyrell() { Game_Flag_Set(kFlagTB07RachaelTalk); Delay(1500); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.98f, 12.0f, 49.79f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.98f, 12.0f, 49.79f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 178, true); Delay(3000); Actor_Put_In_Set(kActorRachael, kSetTB07); Actor_Set_At_XYZ(kActorRachael, -260.15f, 12.0f, -19.16f, 256); Actor_Change_Animation_Mode(kActorRachael, 0); Outtake_Play(kOuttakeRachel, true, -1); - Loop_Actor_Walk_To_XYZ(kActorRachael, -146.15f, 12.0f, -5.84f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorRachael, -146.15f, 12.0f, -5.84f, 0, false, false, false); Actor_Face_Actor(kActorRachael, kActorMcCoy, true); Actor_Says(kActorRachael, 480, 14); Actor_Face_Actor(kActorMcCoy, kActorRachael, true); @@ -238,7 +238,7 @@ void SceneScriptTB07::McCoyTalkWithRachaelAndTyrell() { Actor_Says(kActorMcCoy, 5320, 15); Actor_Says_With_Pause(kActorMcCoy, 5325, 1.0f, 19); Actor_Start_Speech_Sample(kActorRachael, 500); - Loop_Actor_Walk_To_XYZ(kActorRachael, -60.15f, 12.0f, 60.84f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorRachael, -60.15f, 12.0f, 60.84f, 0, false, false, false); Actor_Face_Actor(kActorRachael, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorRachael, true); Actor_Says(kActorMcCoy, 5330, 14); @@ -247,7 +247,7 @@ void SceneScriptTB07::McCoyTalkWithRachaelAndTyrell() { Actor_Says(kActorRachael, 520, 17); Actor_Says(kActorMcCoy, 5340, 3); Actor_Start_Speech_Sample(kActorRachael, 530); - Loop_Actor_Walk_To_XYZ(kActorRachael, -4.15f, 12.0f, 54.73f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorRachael, -4.15f, 12.0f, 54.73f, 0, false, false, false); Actor_Says(kActorRachael, 540, 16); Actor_Says(kActorMcCoy, 5345, 18); Actor_Says(kActorRachael, 550, 13); @@ -260,7 +260,7 @@ void SceneScriptTB07::McCoyTalkWithRachaelAndTyrell() { Actor_Says(kActorMcCoy, 5365, 13); Actor_Says_With_Pause(kActorRachael, 600, 1.0f, 12); Actor_Says(kActorMcCoy, 5370, 3); - Loop_Actor_Walk_To_XYZ(kActorRachael, -24.15f, 12.0f, -10.84f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorRachael, -24.15f, 12.0f, -10.84f, 0, false, false, false); Actor_Says(kActorRachael, 610, 13); Actor_Face_Actor(kActorMcCoy, kActorRachael, true); Actor_Says(kActorMcCoy, 5375, 18); @@ -285,7 +285,7 @@ void SceneScriptTB07::McCoyTalkWithRachaelAndTyrell() { Scene_Loop_Set_Default(kTB07LoopMainShadeDown); Scene_Loop_Start_Special(kSceneLoopModeOnce, kTB07LoopShadeDrop, false); Actor_Start_Speech_Sample(kActorTyrell, 0); - Loop_Actor_Walk_To_XYZ(kActorTyrell, 44.0f, 12.0f, 176.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorTyrell, 44.0f, 12.0f, 176.0f, 0, false, false, false); Actor_Face_Actor(kActorTyrell, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorTyrell, true); Actor_Face_Actor(kActorRachael, kActorTyrell, true); @@ -296,7 +296,7 @@ void SceneScriptTB07::McCoyTalkWithRachaelAndTyrell() { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelLeavesAfterTyrellMeeting); Actor_Says(kActorTyrell, 40, 15); Actor_Start_Speech_Sample(kActorTyrell, 50); - Loop_Actor_Walk_To_XYZ(kActorTyrell, -10.0f, 12.0f, 100.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorTyrell, -10.0f, 12.0f, 100.0f, 0, false, false, false); Actor_Face_Actor(kActorTyrell, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorTyrell, true); Actor_Says(kActorMcCoy, 5430, 17); @@ -313,7 +313,7 @@ void SceneScriptTB07::McCoyTalkWithRachaelAndTyrell() { Actor_Says(kActorTyrell, 100, 14); Actor_Clue_Acquire(kActorMcCoy, kClueRachaelInterview, false, kActorRachael); Actor_Clue_Acquire(kActorMcCoy, kClueTyrellInterview, false, kActorTyrell); - Loop_Actor_Walk_To_XYZ(kActorTyrell, -260.15f, 12.0f, -19.16f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorTyrell, -260.15f, 12.0f, -19.16f, 0, false, false, false); } } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/scene/ug01.cpp b/engines/bladerunner/script/scene/ug01.cpp index 131505fef2..e33e3f2554 100644 --- a/engines/bladerunner/script/scene/ug01.cpp +++ b/engines/bladerunner/script/scene/ug01.cpp @@ -79,7 +79,7 @@ bool SceneScriptUG01::MouseClick(int x, int y) { bool SceneScriptUG01::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("PIPES_FG_LFT", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -9.0f, -50.13f, -148.0f, 0, true, false, 0) + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -9.0f, -50.13f, -148.0f, 0, true, false, false) && !Game_Flag_Query(kFlagUG01SteamOff) ) { Actor_Says(kActorMcCoy, 8525, 13); @@ -103,7 +103,7 @@ bool SceneScriptUG01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, -50.13f, -1350.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, -50.13f, -1350.0f, 12, true, false, false)) { Game_Flag_Set(kFlagUG01toUG10); Set_Enter(kSetUG10, kSceneUG10); } @@ -111,9 +111,9 @@ bool SceneScriptUG01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -70.0f, -50.13f, -500.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -70.0f, -50.13f, -500.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 768, false); - Loop_Actor_Travel_Ladder(kActorMcCoy, 12, true, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 12, true, kAnimationModeIdle); Game_Flag_Set(kFlagUG01toRC03); Game_Flag_Reset(kFlagMcCoyInUnderground); Game_Flag_Set(kFlagMcCoyInRunciters); @@ -123,7 +123,7 @@ bool SceneScriptUG01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -126.0f, -50.13f, -286.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -126.0f, -50.13f, -286.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG01toUG02); Set_Enter(kSetUG02, kSceneUG02); } @@ -159,14 +159,14 @@ void SceneScriptUG01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG01::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG02toUG01)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -55.0f, -50.13f, -288.0f, 12, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -55.0f, -50.13f, -288.0f, 12, false, false, false); Game_Flag_Reset(kFlagUG02toUG01); } if (Game_Flag_Query(kFlagRC03toUG01)) { Actor_Set_At_XYZ(kActorMcCoy, -70.0f, 93.87f, -500.0f, 768); - Loop_Actor_Travel_Ladder(kActorMcCoy, 12, 0, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -58.0f, -50.13f, -488.0f, 0, false, false, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 12, false, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -58.0f, -50.13f, -488.0f, 0, false, false, false); Game_Flag_Reset(kFlagRC03toUG01); } diff --git a/engines/bladerunner/script/scene/ug02.cpp b/engines/bladerunner/script/scene/ug02.cpp index 55e1afb99a..70bb261809 100644 --- a/engines/bladerunner/script/scene/ug02.cpp +++ b/engines/bladerunner/script/scene/ug02.cpp @@ -175,13 +175,13 @@ bool SceneScriptUG02::ClickedOnExit(int exitId) { if ( Game_Flag_Query(kFlagUG02FromUG01) || !walkToCenter() ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 120.16f, -74.0f, 0, 1, Player_Query_Combat_Mode(), 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 120.16f, -74.0f, 0, true, Player_Query_Combat_Mode(), false)) { Actor_Face_Heading(kActorMcCoy, 270, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -96.57f, 74.87f, -271.28f, 0, false, Player_Query_Combat_Mode(), 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -95.0f, 74.87f, -503.0f, 0, false, Player_Query_Combat_Mode(), 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -96.57f, 74.87f, -271.28f, 0, false, Player_Query_Combat_Mode(), false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -95.0f, 74.87f, -503.0f, 0, false, Player_Query_Combat_Mode(), false); Game_Flag_Set(kFlagUG02toUG01); Set_Enter(kSetUG01, kSceneUG01); } @@ -194,10 +194,10 @@ bool SceneScriptUG02::ClickedOnExit(int exitId) { if (walkToCenter()) { return true; } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -368.75f, 155.75f, -63.0f, 0, false, false, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -340.75f, 155.75f, -119.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -368.75f, 155.75f, -63.0f, 0, false, false, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -340.75f, 155.75f, -119.0f, 0, false, false, false); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -304.75f, 155.75f, -171.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -304.75f, 155.75f, -171.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 14, false); Loop_Actor_Travel_Ladder(kActorMcCoy, 9, true, kAnimationModeIdle); Game_Flag_Set(kFlagUG02toHC03); @@ -228,7 +228,7 @@ void SceneScriptUG02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG01toUG02)) { Actor_Set_At_XYZ(kActorMcCoy, -106.01f, 84.13f, -228.62f, 575); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.0f, 84.13f, -67.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.0f, 84.13f, -67.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 761, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle); @@ -237,7 +237,7 @@ void SceneScriptUG02::PlayerWalkedIn() { Game_Flag_Set(kFlagUG02FromUG01); } else if (Game_Flag_Query(kFlagHC03toUG02)) { Actor_Set_At_XYZ(kActorMcCoy, -304.75f, 265.0f, -171.0f, 0); - Loop_Actor_Travel_Ladder(kActorMcCoy, 9, false, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 9, false, kAnimationModeIdle); Game_Flag_Reset(kFlagHC03toUG02); Game_Flag_Reset(kFlagUG02FromUG01); } else { @@ -259,9 +259,9 @@ void SceneScriptUG02::DialogueQueueFlushed(int a1) { bool SceneScriptUG02::walkToCenter() { if (!Game_Flag_Query(kFlagUG02FromUG01)) { int combatMode = Player_Query_Combat_Mode(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -340.75f, 155.75f, -119.0f, 0, 0, combatMode, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -368.75f, 155.75f, -63.0f, 0, 0, combatMode, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -365.0f, 155.65f, -19.0f, 0, 0, combatMode, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -340.75f, 155.75f, -119.0f, 0, false, combatMode, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -368.75f, 155.75f, -63.0f, 0, false, combatMode, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -365.0f, 155.65f, -19.0f, 0, false, combatMode, false); Actor_Face_Heading(kActorMcCoy, 318, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, false, kAnimationModeIdle); @@ -270,7 +270,7 @@ bool SceneScriptUG02::walkToCenter() { return false; } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -312.75f, 120.16f, 1.01f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -312.75f, 120.16f, 1.01f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 830, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle); diff --git a/engines/bladerunner/script/scene/ug03.cpp b/engines/bladerunner/script/scene/ug03.cpp index 23da2be4e3..daeab009e2 100644 --- a/engines/bladerunner/script/scene/ug03.cpp +++ b/engines/bladerunner/script/scene/ug03.cpp @@ -105,7 +105,7 @@ bool SceneScriptUG03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -139.0f, 0.0f, -13.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -139.0f, 0.0f, -13.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) < 4) { Actor_Says(kActorMcCoy, 8522, 14); } else { @@ -119,7 +119,7 @@ bool SceneScriptUG03::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -51.0f, 0.0f, 255.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -51.0f, 0.0f, 255.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG03toUG04); diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp index d80c67afaf..766f0b9457 100644 --- a/engines/bladerunner/script/scene/ug04.cpp +++ b/engines/bladerunner/script/scene/ug04.cpp @@ -99,7 +99,7 @@ bool SceneScriptUG04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG04toUG03); Set_Enter(kSetUG03, kSceneUG03); } @@ -107,7 +107,7 @@ bool SceneScriptUG04::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG04toUG05); Set_Enter(kSetUG05, kSceneUG05); } @@ -115,7 +115,7 @@ bool SceneScriptUG04::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG04toUG06); Set_Enter(kSetUG06, kSceneUG06); } @@ -139,7 +139,7 @@ void SceneScriptUG04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG04::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG06toUG04)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, false, false, false); Game_Flag_Reset(kFlagUG06toUG04); } } diff --git a/engines/bladerunner/script/scene/ug05.cpp b/engines/bladerunner/script/scene/ug05.cpp index 6d8031a9c5..d58271715e 100644 --- a/engines/bladerunner/script/scene/ug05.cpp +++ b/engines/bladerunner/script/scene/ug05.cpp @@ -128,10 +128,10 @@ bool SceneScriptUG05::ClickedOnExit(int exitId) { if ( Game_Flag_Query(kFlagHF05PoliceArrived) && !Game_Flag_Query(kFlagHF07Hole) ) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -356.35f, 132.77f, -1092.36f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -356.35f, 132.77f, -1092.36f, 0, false, false, false); Game_Flag_Set(kFlagUG06toHF07); Set_Enter(kSetHF07, kSceneHF07); - } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.72f, 3.03f, -1118.17f, 0, true, false, 0)) { + } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.72f, 3.03f, -1118.17f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 760, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle); Game_Flag_Set(kFlagUG06toHF07); @@ -141,7 +141,7 @@ bool SceneScriptUG05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.0f, -11.67f, -4.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.0f, -11.67f, -4.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG05toUG04); Set_Enter(kSetUG04, kSceneUG04); } @@ -150,7 +150,7 @@ bool SceneScriptUG05::ClickedOnExit(int exitId) { if (exitId == 2) { if (!Game_Flag_Query(kFlagHF01TalkToLovedOne)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagUG05TalkAboutTunnel)) { Actor_Voice_Over(2600, kActorVoiceOver); Actor_Voice_Over(2610, kActorVoiceOver); @@ -162,7 +162,7 @@ bool SceneScriptUG05::ClickedOnExit(int exitId) { int affectionTowardsActor = getAffectionTowardsActor(); bool v2; if (affectionTowardsActor == -1) { - v2 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, 0) != 0; + v2 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, false) != 0; } else { v2 = Loop_Actor_Walk_To_Actor(kActorMcCoy, affectionTowardsActor, 30, true, false) != 0; } @@ -224,7 +224,7 @@ void SceneScriptUG05::PlayerWalkedIn() { if ( Game_Flag_Query(kFlagHF05PoliceArrived) && !Game_Flag_Query(kFlagHF07Hole) ) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -288.35f, 132.77f, -1092.36f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -288.35f, 132.77f, -1092.36f, 0, true, false, false); } else { Loop_Actor_Travel_Stairs(kActorMcCoy, 2, false, kAnimationModeIdle); } diff --git a/engines/bladerunner/script/scene/ug06.cpp b/engines/bladerunner/script/scene/ug06.cpp index e7d0dea9f4..b0624f5747 100644 --- a/engines/bladerunner/script/scene/ug06.cpp +++ b/engines/bladerunner/script/scene/ug06.cpp @@ -93,7 +93,7 @@ bool SceneScriptUG06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG06toUG04); @@ -103,10 +103,10 @@ bool SceneScriptUG06::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 0, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 1, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 17, true, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG06toNR01); @@ -129,13 +129,13 @@ void SceneScriptUG06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG06::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG04toUG06)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG04toUG06); } if (Game_Flag_Query(kFlagNR01toUG06)) { Loop_Actor_Travel_Stairs(kActorMcCoy, 17, false, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, false); Game_Flag_Reset(kFlagNR01toUG06); } diff --git a/engines/bladerunner/script/scene/ug07.cpp b/engines/bladerunner/script/scene/ug07.cpp index f45dd5a6e3..d210400631 100644 --- a/engines/bladerunner/script/scene/ug07.cpp +++ b/engines/bladerunner/script/scene/ug07.cpp @@ -96,7 +96,7 @@ bool SceneScriptUG07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG07::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -94.0f, -12.21f, -710.0f, 0, 1, false, 0) && Actor_Query_Goal_Number(kActorClovis) != 402) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -94.0f, -12.21f, -710.0f, 0, true, false, false) && Actor_Query_Goal_Number(kActorClovis) != 402) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG07toUG09); @@ -106,7 +106,7 @@ bool SceneScriptUG07::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 110.0f, -12.21f, -274.0f, 0, 1, false, 0) && Actor_Query_Goal_Number(kActorClovis) != 402) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 110.0f, -12.21f, -274.0f, 0, true, false, false) && Actor_Query_Goal_Number(kActorClovis) != 402) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG07toUG08); @@ -121,13 +121,13 @@ bool SceneScriptUG07::ClickedOnExit(int exitId) { && Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(kFlagUG07ClovisCaughtMcCoy) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 49.0f, -12.21f, -130.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 49.0f, -12.21f, -130.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG07ClovisCaughtMcCoy); Actor_Put_In_Set(kActorClovis, kSetUG07); Actor_Set_At_XYZ(kActorClovis, 118.02f, -12.21f, -154.0f, 768); Player_Set_Combat_Mode(true); Actor_Face_Actor(kActorMcCoy, kActorClovis, true); - Loop_Actor_Walk_To_XYZ(kActorClovis, 98.02f, -12.21f, -154.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorClovis, 98.02f, -12.21f, -154.0f, 0, false, false, false); Actor_Face_Actor(kActorClovis, kActorMcCoy, true); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyUG07Caught); Actor_Face_Heading(kActorMcCoy, 0, true); @@ -150,7 +150,7 @@ bool SceneScriptUG07::ClickedOnExit(int exitId) { Actor_Set_Goal_Number(kActorClovis, 401); } } else { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, -21.47f, -58.0f, 0, true, false, 0) + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, -21.47f, -58.0f, 0, true, false, false) && Actor_Query_Goal_Number(kActorClovis) != 402 ) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); @@ -183,7 +183,7 @@ void SceneScriptUG07::PlayerWalkedIn() { } if (Game_Flag_Query(kFlagUG08toUG07)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 62.0f, -12.21f, -274.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 62.0f, -12.21f, -274.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG08toUG07); } } diff --git a/engines/bladerunner/script/scene/ug08.cpp b/engines/bladerunner/script/scene/ug08.cpp index 78de200558..c736f4213e 100644 --- a/engines/bladerunner/script/scene/ug08.cpp +++ b/engines/bladerunner/script/scene/ug08.cpp @@ -96,7 +96,7 @@ bool SceneScriptUG08::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG08::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -432.0f, 0.0f, -152.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -432.0f, 0.0f, -152.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG08toUG07); @@ -106,12 +106,12 @@ bool SceneScriptUG08::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -312.0f, -2.0f, 152.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -312.0f, -2.0f, 152.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 240, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 11, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -118.02f, 93.02f, 52.76f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -118.02f, 93.02f, 52.76f, 0, false, false, false); Player_Loses_Control(); Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagUG08toUG13); @@ -139,11 +139,11 @@ void SceneScriptUG08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG08::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG13toUG08)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -167.0f, 93.18f, 71.0f, 0, false, false, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -180.0f, 93.18f, 134.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -167.0f, 93.18f, 71.0f, 0, false, false, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -180.0f, 93.18f, 134.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 745, false); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Stairs(kActorMcCoy, 11, 0, kAnimationModeIdle); + Loop_Actor_Travel_Stairs(kActorMcCoy, 11, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); Player_Gains_Control(); } diff --git a/engines/bladerunner/script/scene/ug09.cpp b/engines/bladerunner/script/scene/ug09.cpp index 600ccf5bc2..4bf94b74a0 100644 --- a/engines/bladerunner/script/scene/ug09.cpp +++ b/engines/bladerunner/script/scene/ug09.cpp @@ -102,7 +102,7 @@ bool SceneScriptUG09::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG09::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -67.0f, 156.94f, -425.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -67.0f, 156.94f, -425.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG09toCT12); @@ -112,7 +112,7 @@ bool SceneScriptUG09::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -53.0f, 156.94f, 206.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -53.0f, 156.94f, 206.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG09ToUG07); diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp index 285836bc16..4b6d4ae6da 100644 --- a/engines/bladerunner/script/scene/ug10.cpp +++ b/engines/bladerunner/script/scene/ug10.cpp @@ -114,7 +114,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) { ) || Game_Flag_Query(kFlagUG10GateOpen) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 1.15f, 29.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 1.15f, 29.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG10toUG01); Set_Enter(kSetUG01, kSceneUG01); return true; @@ -128,10 +128,10 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) { ) || Game_Flag_Query(kFlagUG10GateOpen) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 1.15f, -410.8f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 1.15f, -410.8f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 0, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 1, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, 81.83f, -652.0f, 0, false, false, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 9, true, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, 81.83f, -652.0f, 0, false, false, false); Game_Flag_Set(kFlagUG10toUG03); Set_Enter(kSetUG03, kSceneUG03); return true; @@ -145,7 +145,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) { ) || Game_Flag_Query(kFlagUG10GateOpen) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -385.0f, 1.15f, 57.44f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -385.0f, 1.15f, 57.44f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 1001, false); Loop_Actor_Travel_Ladder(kActorMcCoy, 1, true, kAnimationModeIdle); Game_Flag_Set(kFlagUG10toUG07); @@ -161,7 +161,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) { ) || Game_Flag_Query(kFlagUG10GateOpen) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 405.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 405.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG10toUG14); Set_Enter(kSetUG14, kSceneUG14); return true; @@ -179,7 +179,7 @@ bool SceneScriptUG10::ClickedOn2DRegion(int region) { if (region == 0 && !Player_Query_Combat_Mode()) { if (x >= 120.0f) { Actor_Says(kActorMcCoy, 8525, 3); - } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, true, false, 0)) { + } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagUG10GateOpen)) { Scene_Loop_Set_Default(4); Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); @@ -230,13 +230,13 @@ void SceneScriptUG10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG10::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG14toUG10)) { Game_Flag_Reset(kFlagUG14toUG10); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 377.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 377.0f, 0, false, false, false); } else if (Game_Flag_Query(kFlagUG01toUG10)) { Game_Flag_Reset(kFlagUG01toUG10); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, 1.15f, 29.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, 1.15f, 29.0f, 0, false, false, false); } else if (Game_Flag_Query(kFlagUG03toUG10)) { Game_Flag_Reset(kFlagUG03toUG10); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 81.33f, -518.8f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 81.33f, -518.8f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 506, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 9, false, kAnimationModeIdle); } diff --git a/engines/bladerunner/script/scene/ug12.cpp b/engines/bladerunner/script/scene/ug12.cpp index 112fb3545e..e408dd2c3a 100644 --- a/engines/bladerunner/script/scene/ug12.cpp +++ b/engines/bladerunner/script/scene/ug12.cpp @@ -83,7 +83,7 @@ bool SceneScriptUG12::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG12::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 375.0f, -126.21f, 180.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 375.0f, -126.21f, 180.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG12toUG14); @@ -93,7 +93,7 @@ bool SceneScriptUG12::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, -126.21f, -364.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, -126.21f, -364.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG12toKP02); diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp index 9b72fbdc78..1ec25eaf48 100644 --- a/engines/bladerunner/script/scene/ug13.cpp +++ b/engines/bladerunner/script/scene/ug13.cpp @@ -111,7 +111,7 @@ bool SceneScriptUG13::MouseClick(int x, int y) { bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOLLARD", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 44.0f, -695.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 44.0f, -695.0f, 0, true, false, false)) { Actor_Face_Object(kActorMcCoy, "BOLLARD", true); if (Game_Flag_Query(kFlagUG08ElevatorUp)) { Scene_Loop_Set_Default(1); @@ -149,7 +149,7 @@ bool SceneScriptUG13::ClickedOnActor(int actorId) { if (actorId == kActorTransient && Global_Variable_Query(kVariableChapter) == 4 ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); if (Actor_Query_Goal_Number(kActorTransient) != 6 && Actor_Query_Goal_Number(kActorTransient) != 599 @@ -209,7 +209,7 @@ bool SceneScriptUG13::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG13::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 54.63f, -883.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 54.63f, -883.0f, 0, true, false, false)) { Player_Loses_Control(); Game_Flag_Set(kFlagUG13toUG08); Game_Flag_Set(kFlagUG08ElevatorUp); @@ -220,7 +220,7 @@ bool SceneScriptUG13::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 39.0f, 52.94f, -528.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 39.0f, 52.94f, -528.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG13toUG15); Set_Enter(kSetUG15, kSceneUG15); } @@ -228,7 +228,7 @@ bool SceneScriptUG13::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -267.0f, 44.0f, -795.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -267.0f, 44.0f, -795.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 830, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 11, true, kAnimationModeIdle); @@ -254,7 +254,7 @@ bool SceneScriptUG13::ClickedOnExit(int exitId) { return true; } } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0f, 141.9f, -870.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0f, 141.9f, -870.0f, 0, false, false, false); Game_Flag_Set(kFlagUG13toUG18); Set_Enter(kSetUG18, kSceneUG18); } @@ -304,18 +304,18 @@ void SceneScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG13::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG18toUG13)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -389.0f, 143.0f, -844.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -389.0f, 143.0f, -844.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 325, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 11, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); Game_Flag_Reset(kFlagUG18toUG13); } else if (Game_Flag_Query(kFlagUG15toUG13)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, 44.0f, -528.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, 44.0f, -528.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG15toUG13); } else { // arrived from elevator (going down) - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -60.0f, 55.24f, -816.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -60.0f, 55.24f, -816.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG08toUG13); Player_Gains_Control(); } diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp index cb26f6f629..a1844b5977 100644 --- a/engines/bladerunner/script/scene/ug14.cpp +++ b/engines/bladerunner/script/scene/ug14.cpp @@ -85,7 +85,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { if (exitId == 0) { if (v1) { - if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, 0, true, false, 0)) { + if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, true); @@ -94,7 +94,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Footstep_Sound_Override_Off(); } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG19); @@ -105,7 +105,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { if (exitId == 1) { if (!v1) { - if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, 0)) { + if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true); @@ -114,7 +114,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Footstep_Sound_Override_Off(); } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG12); @@ -125,7 +125,7 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { if (exitId == 2) { if (!v1) { - if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, 0)) { + if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true); @@ -134,11 +134,11 @@ bool SceneScriptUG14::ClickedOnExit(int exitId) { Footstep_Sound_Override_Off(); } - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, true, false, false)) { Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG10); @@ -161,18 +161,18 @@ void SceneScriptUG14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG14::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG19toUG14)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG19toUG14); } else if (Game_Flag_Query(kFlagUG12toUG14)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG12toUG14); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 10, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 6, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 807, false); Game_Flag_Reset(kFlagUG10toUG14); } diff --git a/engines/bladerunner/script/scene/ug15.cpp b/engines/bladerunner/script/scene/ug15.cpp index 6a70088d16..d0b9fe3164 100644 --- a/engines/bladerunner/script/scene/ug15.cpp +++ b/engines/bladerunner/script/scene/ug15.cpp @@ -115,7 +115,7 @@ bool SceneScriptUG15::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG15::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG15toUG17); @@ -125,7 +125,7 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG15toUG16a); @@ -139,8 +139,8 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) { if (v1 >= 300 && v1 <= 303 ) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.61f, 48.07f, 147.12f, 0, true, false, 0); - } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, true, false, 0)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.61f, 48.07f, 147.12f, 0, true, false, false); + } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG15toUG16b); @@ -150,7 +150,7 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) { } if (exitId == 3) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG15toUG13); @@ -211,7 +211,7 @@ void SceneScriptUG15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG15::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG16toUG15b)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG16toUG15b); } else if (Game_Flag_Query(kFlagUG13toUG15)) { Game_Flag_Reset(kFlagUG13toUG15); diff --git a/engines/bladerunner/script/scene/ug16.cpp b/engines/bladerunner/script/scene/ug16.cpp index cfa141a7ff..b1dbdda0f4 100644 --- a/engines/bladerunner/script/scene/ug16.cpp +++ b/engines/bladerunner/script/scene/ug16.cpp @@ -79,7 +79,7 @@ bool SceneScriptUG16::MouseClick(int x, int y) { bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("QUADPATCH05", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 870, false); if (!Game_Flag_Query(kFlagUG16FolderFound) && Game_Flag_Query(kFlagLutherLanceAreDead) @@ -105,7 +105,7 @@ bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) { } if (Object_Query_Click("SCREEN 01", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 870, false); @@ -146,7 +146,7 @@ bool SceneScriptUG16::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG16::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -216.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -216.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG16toUG15b); @@ -156,7 +156,7 @@ bool SceneScriptUG16::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -404.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -404.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG16toUG15a); @@ -166,7 +166,7 @@ bool SceneScriptUG16::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -316.78f, -34.88f, -533.27f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -316.78f, -34.88f, -533.27f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 0, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 13, true, kAnimationModeIdle); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); @@ -203,7 +203,7 @@ void SceneScriptUG16::PlayerWalkedIn() { && Actor_Query_Is_In_Current_Set(kActorLuther) ) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 120.29f, -35.67f, 214.8f, 310, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 120.29f, -35.67f, 214.8f, 310, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorLuther, true); Actor_Says(kActorLuther, 0, 6); Actor_Says(kActorLuther, 30, 13); diff --git a/engines/bladerunner/script/scene/ug17.cpp b/engines/bladerunner/script/scene/ug17.cpp index 1ee6a6f2ea..c9502b5c31 100644 --- a/engines/bladerunner/script/scene/ug17.cpp +++ b/engines/bladerunner/script/scene/ug17.cpp @@ -67,7 +67,7 @@ bool SceneScriptUG17::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG17::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG17toUG15); @@ -77,7 +77,7 @@ bool SceneScriptUG17::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 89, false); if (Global_Variable_Query(kVariableChapter) == 5) { Actor_Says(kActorMcCoy, 8522, 14); @@ -106,7 +106,7 @@ void SceneScriptUG17::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG17::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG15toUG17)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 961.0f, 67.96f, -1539.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 961.0f, 67.96f, -1539.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG15toUG17); } //return false; diff --git a/engines/bladerunner/script/scene/ug18.cpp b/engines/bladerunner/script/scene/ug18.cpp index 8ee63649c3..1ca7d709ed 100644 --- a/engines/bladerunner/script/scene/ug18.cpp +++ b/engines/bladerunner/script/scene/ug18.cpp @@ -122,7 +122,7 @@ bool SceneScriptUG18::ClickedOnItem(int itemId, bool combatMode) { bool SceneScriptUG18::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -684.71f, 0.0f, 171.59f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -684.71f, 0.0f, 171.59f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG18toUG13); @@ -210,7 +210,7 @@ void SceneScriptUG18::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptUG18::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -488.71f, 0.0f, 123.59f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -488.71f, 0.0f, 123.59f, 0, false, false, false); if ( Game_Flag_Query(kFlagCallWithGuzza) && !Game_Flag_Query(kFlagUG18GuzzaScene) @@ -322,12 +322,12 @@ void SceneScriptUG18::talkWithGuzza() { Actor_Says(kActorGuzza, 790, 3); Actor_Says(kActorMcCoy, 5865, 12); Actor_Says(kActorGuzza, 800, 3); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -357.13f, 0.0f, -44.47f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -357.13f, 0.0f, -44.47f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5870, 14); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Actor_Start_Speech_Sample(kActorGuzza, 810); - Loop_Actor_Walk_To_XYZ(kActorGuzza, -57.21f, 0.0f, -334.17f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorGuzza, -57.21f, 0.0f, -334.17f, 0, false, false, false); Actor_Says(kActorMcCoy, 5875, 13); Actor_Says(kActorGuzza, 830, 3); Actor_Says(kActorGuzza, 840, 12); @@ -337,7 +337,7 @@ void SceneScriptUG18::talkWithGuzza() { Actor_Says(kActorMcCoy, 5885, 9); Actor_Says(kActorMcCoy, 5890, 13); Actor_Says(kActorGuzza, 870, 15); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -205.13f, 0.0f, -184.47f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -205.13f, 0.0f, -184.47f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5900, 15); Actor_Says(kActorGuzza, 880, 13); @@ -346,7 +346,7 @@ void SceneScriptUG18::talkWithGuzza() { Actor_Says(kActorMcCoy, 5915, 13); Actor_Says(kActorGuzza, 890, 16); Actor_Says(kActorMcCoy, 5920, 14); - Loop_Actor_Walk_To_XYZ(kActorGuzza, -57.21f, 0.0f, -334.17f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorGuzza, -57.21f, 0.0f, -334.17f, 0, false, false, false); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Actor_Says(kActorGuzza, 900, 15); Actor_Says(kActorGuzza, 910, 12); @@ -360,7 +360,7 @@ void SceneScriptUG18::talkWithGuzza() { if (Game_Flag_Query(kFlagMcCoyRetiredHuman)) { Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 3); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, 5); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5960, 9); Actor_Says(kActorMcCoy, 5965, 14); @@ -381,7 +381,7 @@ void SceneScriptUG18::talkWithGuzza() { ) { Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 20); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, 10); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5950, 16); Actor_Says(kActorMcCoy, 5955, 14); @@ -391,7 +391,7 @@ void SceneScriptUG18::talkWithGuzza() { Actor_Says(kActorGuzza, 1130, 15); Actor_Says(kActorGuzza, 1140, 16); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, false); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5945, 12); Actor_Says(kActorGuzza, 1040, 15); @@ -410,7 +410,7 @@ void SceneScriptUG18::talkWithClovis() { ADQ_Flush(); Actor_Start_Speech_Sample(kActorClovis, 590); Delay(500); - Loop_Actor_Walk_To_XYZ(kActorGuzza, 126.79f, 0.0f, -362.17f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorGuzza, 126.79f, 0.0f, -362.17f, 0, false, false, false); Actor_Face_Heading(kActorGuzza, 729, false); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18Target); ADQ_Add(kActorSadik, 350, 13); diff --git a/engines/bladerunner/script/scene/ug19.cpp b/engines/bladerunner/script/scene/ug19.cpp index 59b309ff86..1a228a0ee9 100644 --- a/engines/bladerunner/script/scene/ug19.cpp +++ b/engines/bladerunner/script/scene/ug19.cpp @@ -85,7 +85,7 @@ bool SceneScriptUG19::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG19::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 67.03f, 7.29f, -74.97f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 67.03f, 7.29f, -74.97f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 256, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, kAnimationModeIdle); @@ -99,7 +99,7 @@ bool SceneScriptUG19::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.0f, 11.52f, -18.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.0f, 11.52f, -18.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG19toUG14); @@ -123,7 +123,7 @@ void SceneScriptUG19::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG19::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG14toUG19)) { Game_Flag_Reset(kFlagUG14toUG19); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 129.0f, 11.52f, -18.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 129.0f, 11.52f, -18.0f, 0, false, false, false); } else { Game_Flag_Reset(kFlagMA07toUG19); Footstep_Sound_Override_On(3); -- cgit v1.2.3