From 4ba4902c3d559bacaa0177fceea936ac41f0df60 Mon Sep 17 00:00:00 2001 From: Peter Kohaut Date: Tue, 29 Jan 2019 22:17:26 +0100 Subject: BLADERUNNER: Don't mute everything when playing a outtake this was causing issue at nr08 when audience was silent during Dektora performance --- engines/bladerunner/outtake.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/bladerunner') diff --git a/engines/bladerunner/outtake.cpp b/engines/bladerunner/outtake.cpp index 8d7b92ad9d..d4171de3db 100644 --- a/engines/bladerunner/outtake.cpp +++ b/engines/bladerunner/outtake.cpp @@ -63,8 +63,6 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co Common::String resNameNoVQASuffix = resName; resName = resName + ".VQA"; - _vm->_mixer->stopAll(); - VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface vqaPlayer.open(); -- cgit v1.2.3