From 6eb53fb45d8a4b92871e6cf6824aad0216141e36 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 10 Mar 2018 23:28:56 +0100 Subject: BLADERUNNER: Added FishDealer actor --- engines/bladerunner/module.mk | 1 + engines/bladerunner/script/ai/fish_dealer.cpp | 310 ++++++++++++++++++++++++++ engines/bladerunner/script/ai_script.cpp | 1 + engines/bladerunner/script/ai_script.h | 4 + 4 files changed, 316 insertions(+) create mode 100644 engines/bladerunner/script/ai/fish_dealer.cpp (limited to 'engines/bladerunner') diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index c76f7f4e1b..03adce7ab1 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -53,6 +53,7 @@ MODULE_OBJS = \ script/ai/baker.o \ script/ai/bryant.o \ script/ai/desk_clerk.o \ + script/ai/fish_dealer.o \ script/ai/gaff.o \ script/ai/generic_walker_a.o \ script/ai/generic_walker_b.o \ diff --git a/engines/bladerunner/script/ai/fish_dealer.cpp b/engines/bladerunner/script/ai/fish_dealer.cpp new file mode 100644 index 0000000000..95f56d3171 --- /dev/null +++ b/engines/bladerunner/script/ai/fish_dealer.cpp @@ -0,0 +1,310 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptFishDealer::AIScriptFishDealer(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = false; +} + +void AIScriptFishDealer::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = false; + Actor_Put_In_Set(kActorFishDealer, 0); + Actor_Set_At_Waypoint(kActorFishDealer, 120, 424); + Actor_Set_Goal_Number(kActorFishDealer, 0); +} + +bool AIScriptFishDealer::Update() { + if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorFishDealer) < 400) { + Actor_Set_Goal_Number(kActorFishDealer, 400); + + return true; + } else if (Player_Query_Current_Scene() + || Actor_Query_Goal_Number(kActorFishDealer) == 2 + || Actor_Query_Goal_Number(kActorFishDealer) == 1 + || Actor_Query_Goal_Number(kActorFishDealer) == 400) { + return false; + } else { + Actor_Set_Goal_Number(kActorFishDealer, 1); + + return true; + } +} + +void AIScriptFishDealer::TimerExpired(int timer) { + //return false; +} + +void AIScriptFishDealer::CompletedMovementTrack() { + if (Actor_Query_Goal_Number(kActorFishDealer) != 1) + return; // false + + Actor_Set_Goal_Number(kActorFishDealer, 99); + Actor_Set_Goal_Number(kActorFishDealer, 1); + + //return true; +} + +void AIScriptFishDealer::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptFishDealer::ClickedByPlayer() { + //return false; +} + +void AIScriptFishDealer::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptFishDealer::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptFishDealer::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptFishDealer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptFishDealer::ShotAtAndMissed() { + // return false; +} + +bool AIScriptFishDealer::ShotAtAndHit() { + return false; +} + +void AIScriptFishDealer::Retired(int byActorId) { + // return false; +} + +int AIScriptFishDealer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptFishDealer::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 1: + AI_Movement_Track_Flush(kActorFishDealer); + if (Random_Query(1, 3) == 1) { + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(2, 5), 720); + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(3, 6), 640); + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, Random_Query(6, 6), 640); + } else { + int randFace; + + if (Random_Query(1, 3) == 2) { + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(5, 8), 720); + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, Random_Query(2, 4), 640); + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(5, 7), 640); + randFace = Random_Query(5, 10); + } else { + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(3, 5), 720); + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(3, 3), 640); + randFace = Random_Query(3, 3); + } + AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, randFace, 640); + } + + AI_Movement_Track_Repeat(kActorFishDealer); + return true; + + case 2: + AI_Movement_Track_Flush(kActorFishDealer); + AI_Movement_Track_Append(kActorFishDealer, 120, 30); + AI_Movement_Track_Repeat(kActorFishDealer); + return true; + + case 3: + AI_Movement_Track_Flush(kActorFishDealer); + AI_Movement_Track_Append(kActorFishDealer, 39, 0); + AI_Movement_Track_Repeat(kActorFishDealer); + return true; + + case 400: + Actor_Put_In_Set(kActorFishDealer, kSetFreeSlotH); + Actor_Set_At_Waypoint(kActorFishDealer, 40, 0); + return true; + + default: + return false; + } + + return false; +} + +bool AIScriptFishDealer::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 683; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(683)) + _animationFrame = 0; + + break; + + case 1: + if (!_animationFrame && _flag) { + *animation = 683; + _animationState = 0; + _flag = 0; + } else { + *animation = 685; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(685)) + _animationFrame = 0; + } + break; + + case 2: + *animation = 686; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(686)) { + _animationFrame = 0; + _animationState = 2; + } + break; + + case 3: + *animation = 687; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(687)) { + _animationFrame = 0; + _animationState = 3; + } + break; + + case 4: + *animation = 684; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(684)) { + *animation = 683; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 5: + *animation = 682; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(682)) + _animationFrame = 0; + + break; + + default: + break; + } + + *frame = _animationFrame; + + return true; +} + +bool AIScriptFishDealer::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState > 3) { + _animationState = 0; + _animationFrame = 0; + } else { + _flag = 1; + } + break; + + case 1: + _animationState = 5; + _animationFrame = 0; + break; + + case 3: + case 14: + case 15: + case 16: + case 17: + case 18: + case 19: + _animationState = Random_Query(0, 2) + 1; + _animationFrame = 0; + break; + + case 12: + _animationState = 2; + _animationFrame = 0; + break; + + case 13: + _animationState = 3; + _animationFrame = 0; + break; + + case 23: + _animationState = 4; + _animationFrame = 0; + break; + + default: + return true; + } + + return true; +} + +void AIScriptFishDealer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptFishDealer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptFishDealer::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptFishDealer::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 01b40260c3..29d8f8567a 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -55,6 +55,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorBaker] = new AIScriptBaker(_vm); // 26 _AIScripts[kActorDeskClerk] = new AIScriptDeskClerk(_vm); // 27 _AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28 + _AIScripts[kActorFishDealer] = new AIScriptFishDealer(_vm); // 29 _AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30 _AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34 _AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 024e8f6832..bf37971c59 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -213,6 +213,10 @@ DECLARE_SCRIPT(HowieLee) bool var_45DFB8; END_SCRIPT +DECLARE_SCRIPT(FishDealer) + bool _flag; +END_SCRIPT + DECLARE_SCRIPT(Klein) END_SCRIPT -- cgit v1.2.3