From c4d62cedf93800d7e78da3b74b84d5f1057e92f3 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Fri, 25 Oct 2019 01:46:36 +0300 Subject: BLADERUNNER: Spelling correction in comment --- engines/bladerunner/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/bladerunner') diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index a74f6c464f..b4f30eb180 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -140,7 +140,7 @@ void Actor::setup(int actorId) { #if BLADERUNNER_ORIGINAL_BUGS #else // if player actor was not idle and had an active _walkInfo then - // upon starting a new game, the player actpr wpi;d be put on the old _walkInfo + // upon starting a new game, the player actor would be put on the old _walkInfo _walkInfo->reset(); // // delete _walkInfo and re-allocate it (a reset method would probably be better) // if (_walkInfo != nullptr) { -- cgit v1.2.3