From 622dc2d503c247e750d82fb9dea885bcf14881ed Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 10 Jul 2011 10:04:41 +1000 Subject: CGE: Created a CavLight class to encapsulate the PR sprite array --- engines/cge/cge.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'engines/cge/cge.cpp') diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 5ce83f109d..6dbe12d9c6 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -69,8 +69,6 @@ void CGEEngine::setup() { Talk::init(); // Initialise sprite arrays used by game objects - PR[0] = new Bitmap("PRESS", true); - PR[1] = NULL; SP[0] = new Bitmap("SPK_L", true); SP[1] = new Bitmap("SPK_R", true); SP[2] = NULL; @@ -93,7 +91,7 @@ void CGEEngine::setup() { _shadow = new Sprite(this, NULL); _horzLine = new HorizLine(this); _infoLine = new InfoLine(this, INFO_W); - _cavLight = new Sprite(this, PR); + _cavLight = new CavLight(this); _debugLine = new InfoLine(this, SCR_WID); _snail = new Snail(this, false); _snail_ = new Snail(this, true); @@ -155,7 +153,6 @@ CGEEngine::~CGEEngine() { delete _infoLine; delete _cavLight; delete _debugLine; - delete PR[0]; delete SP[0]; delete SP[1]; delete LI[0]; -- cgit v1.2.3