From 31d41731369697ca38900b3a6a89d9a6e1ac8a8c Mon Sep 17 00:00:00 2001 From: Strangerke Date: Thu, 1 Sep 2011 00:22:20 +0200 Subject: CGE: Fix thumbnails display when a game is loaded. --- engines/cge/cge_main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/cge/cge_main.cpp') diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 4b834c9800..aa332ed8ea 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -266,7 +266,7 @@ void CGEEngine::saveGame(int slotNumber, const Common::String &desc) { writeSavegameHeader(saveFile, header); // Write out the data of the savegame - syncGame(NULL, saveFile); + syncGame(NULL, saveFile, false); // Finish writing out game data saveFile->finalize(); @@ -324,7 +324,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt if (s.isSaving()) { // Loop through saving the sprite data for (Sprite *spr = _vga->_spareQ->first(); spr; spr = spr->_next) { - if ((spr->_ref >= 1000) && !s.err()) + if (!s.err()) spr->sync(s); } } else { -- cgit v1.2.3