From 42f3dd6d2b0adf0822066e5e1cf2c83e553094d5 Mon Sep 17 00:00:00 2001 From: uruk Date: Thu, 8 May 2014 14:31:12 +0200 Subject: CGE2: Some renaming in V3D and V2D. --- engines/cge2/general.h | 51 +++++++++++++++++++++++++++----------------------- 1 file changed, 28 insertions(+), 23 deletions(-) (limited to 'engines/cge2/general.h') diff --git a/engines/cge2/general.h b/engines/cge2/general.h index 5564cd03ee..a9b7002235 100644 --- a/engines/cge2/general.h +++ b/engines/cge2/general.h @@ -45,16 +45,16 @@ struct Dac { // From CGETYPE.H: class V3D { public: - double X, Y, Z; + double _x, _y, _z; V3D(void) { } - V3D(double x, double y, double z = 0) : X(x), Y(y), Z(z) { } - V3D(const V3D &p) : X(p.X), Y(p.Y), Z(p.Z) { } - V3D operator + (const V3D& p) const { return V3D(X + p.X, Y + p.Y, Z + p.Z); } - V3D operator - (const V3D& p) const { return V3D(X - p.X, Y - p.Y, Z - p.Z); } - V3D operator * (long n) const { return V3D(X * n, Y * n, Z * n); } - V3D operator / (long n) const { return V3D(X / n, Y / n, Z / n); } - bool operator == (V3D& p) const { return X == p.X && Y == p.Y && Z == p.Z; } - bool operator != (V3D& p) const { return X != p.X || Y != p.Y || Z != p.Z; } + V3D(double x, double y, double z = 0) : _x(x), _y(y), _z(z) { } + V3D(const V3D &p) : _x(p._x), _y(p._y), _z(p._z) { } + V3D operator + (const V3D& p) const { return V3D(_x + p._x, _y + p._y, _z + p._z); } + V3D operator - (const V3D& p) const { return V3D(_x - p._x, _y - p._y, _z - p._z); } + V3D operator * (long n) const { return V3D(_x * n, _y * n, _z * n); } + V3D operator / (long n) const { return V3D(_x / n, _y / n, _z / n); } + bool operator == (V3D& p) const { return _x == p._x && _y == p._y && _z == p._z; } + bool operator != (V3D& p) const { return _x != p._x || _y != p._y || _z != p._z; } V3D& operator += (const V3D& x) { return *this = *this + x; } V3D& operator -= (const V3D& x) { return *this = *this - x; } }; @@ -64,25 +64,25 @@ class V2D : public Common::Point { double round(double number) { return number < 0.0 ? ceil(number - 0.5) : floor(number + 0.5); } public: V2D& operator = (const V3D& p3) { - double m = Eye.Z / (p3.Z - Eye.Z); - x = round((Eye.X + (Eye.X - p3.X) * m)); - y = round((Eye.Y + (Eye.Y - p3.Y) * m)); + double m = Eye._z / (p3._z - Eye._z); + x = round((Eye._x + (Eye._x - p3._x) * m)); + y = round((Eye._y + (Eye._y - p3._y) * m)); return *this; } V2D(void) { } V2D(const V3D& p3) { *this = p3; } V2D(int x, int y) : Common::Point(x, y) { } static V3D Eye; - static void SetEye(const V3D &e) { Eye = e; } - static void SetEye(const V2D& e2, int z = -SCR_WID_) { - Eye.X = e2.x; Eye.Y = e2.y; Eye.Z = z; + static void setEye(const V3D &e) { Eye = e; } + static void setEye(const V2D& e2, int z = -SCR_WID_) { + Eye._x = e2.x; Eye._y = e2.y; Eye._z = z; } - static void SetEye(const char *s) { + static void setEye(const char *s) { char *tempStr; strcpy(tempStr, s); - Eye.X = atoi(EncryptedStream::token(tempStr)); - Eye.Y = atoi(EncryptedStream::token(tempStr)); - Eye.Z = atoi(EncryptedStream::token(tempStr)); + Eye._x = atoi(EncryptedStream::token(tempStr)); + Eye._y = atoi(EncryptedStream::token(tempStr)); + Eye._z = atoi(EncryptedStream::token(tempStr)); } bool operator < (const V2D& p) const { return (x < p.x) && (y < p.y); } bool operator <= (const V2D& p) const { return (x <= p.x) && (y <= p.y); } @@ -90,14 +90,19 @@ public: bool operator >= (const V2D& p) const { return (x >= p.x) && (y >= p.y); } V2D operator + (const V2D& p) const { return V2D(x + p.x, y + p.y); } V2D operator - (const V2D& p) const { return V2D(x - p.x, y - p.y); } - uint16 Area(void) { return x * y; } - bool Limited(const V2D& p) { + uint16 area(void) { return x * y; } + bool limited(const V2D& p) { return (uint16(x) < uint16(p.x)) && (uint16(y) < uint16(p.y)); } - V2D Scale(int z) { - double m = Eye.Z / (Eye.Z - z); + V2D scale(int z) { + double m = Eye._z / (Eye._z - z); return V2D(trunc(m * x), trunc(m * y)); } + static V3D screenToGround(V2D pos) { + double z = V2D::Eye._z + (V2D::Eye._y*V2D::Eye._z) / (double(pos.y) - V2D::Eye._y); + double x = V2D::Eye._x - ((double(pos.x) - V2D::Eye._x) * (z - V2D::Eye._z)) / V2D::Eye._z; + return V3D(round(x), 0, round(z)); + } }; } // End of namespace CGE2 -- cgit v1.2.3