From be5ec466b3028f15a8aa51331426b3cd317fe789 Mon Sep 17 00:00:00 2001 From: uruk Date: Mon, 7 Jul 2014 23:58:06 +0200 Subject: CGE2: Fix another probable memory-leak source. --- engines/cge2/hero.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'engines/cge2/hero.cpp') diff --git a/engines/cge2/hero.cpp b/engines/cge2/hero.cpp index 393aa4b87c..f9c9996604 100644 --- a/engines/cge2/hero.cpp +++ b/engines/cge2/hero.cpp @@ -34,6 +34,10 @@ namespace CGE2 { Hero::Hero(CGE2Engine *vm) : Sprite(vm), _contact(nullptr), _dir(kNoDir), _curDim(0), _tracePtr(-1), _ignoreMap(false) { + + for (int i = 0; i < kDimMax; i++) { + _dim[i] = nullptr; + } } Sprite *Hero::expand() { // It's very similar to Sprite's expand, but doesn't bother with "labels" for example. TODO: Try to unify the two later! @@ -210,6 +214,15 @@ Sprite *Hero::expand() { // It's very similar to Sprite's expand, but doesn't bo return this; } +Sprite *Hero::contract() { + for (int i = 0; i < kDimMax; i++) { + if (_dim[i] != nullptr) + delete[] _dim[i]; + } + + return this; +} + void Hero::setCurrent() { FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z); FXP tmp = m * _siz.y; -- cgit v1.2.3