From 3c0665edfa5fcbb1557aba3bc13c512f48f86dc6 Mon Sep 17 00:00:00 2001 From: uruk Date: Fri, 25 Jul 2014 19:19:52 +0200 Subject: CGE2: Rework loadUser(). Now initToolbar() works as intended both when starting a new game or when loading an old gamestate. --- engines/cge2/saveload.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engines/cge2/saveload.cpp') diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp index 3c57e621f2..5e60f07bcd 100644 --- a/engines/cge2/saveload.cpp +++ b/engines/cge2/saveload.cpp @@ -369,9 +369,7 @@ bool CGE2Engine::loadGame(int slotNumber) { delete readStream; syncSpeechSettings(); - initToolbar(); - loadHeroes(); - + return true; } -- cgit v1.2.3