From ab2e5015afe136ce4ef37edbba0faa58c8a9cc61 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sat, 3 Dec 2011 14:55:04 +0100 Subject: CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading and changing scene) --- engines/cge/cge_main.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'engines/cge') diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index c67356e545..6bcdb0f389 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -688,6 +688,7 @@ void CGEEngine::xScene() { debugC(6, kCGEDebugEngine, "CGEEngine::xScene()"); sceneDown(); + _commandHandler->addCommand(kCmdLevel, -1, _lev, &_sceneLight); sceneUp(); } @@ -729,6 +730,7 @@ void CGEEngine::switchScene(int newScene) { keyClick(); _commandHandler->addCommand(kCmdLabel, -1, 0, NULL); // wait for repaint _commandHandler->addCallback(kCmdExec, 0, 0, kXScene); // switch scene + } } @@ -821,7 +823,7 @@ void System::tick() { if (_vm->_commandHandler->idle()) { if (_vm->_flag[0]) // Pain flag _vm->heroCover(9); - else { // CHECKME: Before, was: if (Startup::_core >= CORE_MID) { + else { int n = _vm->newRandom(100); if (n > 96) _vm->heroCover(6 + (_vm->_hero->_x + _vm->_hero->_w / 2 < kScrWidth / 2)); -- cgit v1.2.3