From ffc2aa4e4f41aa679d773ccafdec87bf8d7b5e85 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 13 Jun 2011 11:57:24 +0200 Subject: CGE: Format code --- engines/cge/bitmap.cpp | 673 ++++----- engines/cge/bitmap.h | 86 +- engines/cge/bitmaps.cpp | 371 ++--- engines/cge/bitmaps.h | 18 +- engines/cge/boot.h | 76 +- engines/cge/btfile.cpp | 226 ++- engines/cge/btfile.h | 95 +- engines/cge/cfile.cpp | 441 +++--- engines/cge/cfile.h | 71 +- engines/cge/cge.cpp | 31 +- engines/cge/cge.h | 20 +- engines/cge/cge_main.cpp | 3459 ++++++++++++++++++++------------------------- engines/cge/cge_main.h | 288 ++-- engines/cge/config.cpp | 433 +++--- engines/cge/config.h | 6 +- engines/cge/detection.cpp | 10 +- engines/cge/ems.cpp | 310 ++-- engines/cge/game.cpp | 118 +- engines/cge/game.h | 43 +- engines/cge/general.cpp | 417 +++--- engines/cge/general.h | 311 ++-- engines/cge/gettext.cpp | 174 ++- engines/cge/gettext.h | 38 +- engines/cge/ident.h | 17 +- engines/cge/jbw.h | 229 +-- engines/cge/keybd.cpp | 213 ++- engines/cge/keybd.h | 45 +- engines/cge/mixer.cpp | 203 ++- engines/cge/mixer.h | 45 +- engines/cge/module.mk | 7 +- engines/cge/mouse.cpp | 300 ++-- engines/cge/mouse.h | 82 +- engines/cge/snail.cpp | 1998 ++++++++++++-------------- engines/cge/snail.h | 144 +- engines/cge/snddrv.h | 86 +- engines/cge/sound.cpp | 360 ++--- engines/cge/sound.h | 76 +- engines/cge/startup.cpp | 276 ++-- engines/cge/startup.h | 61 +- engines/cge/talk.cpp | 548 +++---- engines/cge/talk.h | 92 +- engines/cge/text.cpp | 435 +++--- engines/cge/text.h | 76 +- engines/cge/vga13h.cpp | 2473 ++++++++++++++++---------------- engines/cge/vga13h.h | 505 ++++--- engines/cge/vmenu.cpp | 208 ++- engines/cge/vmenu.h | 39 +- engines/cge/vol.cpp | 89 +- engines/cge/vol.h | 84 +- engines/cge/wav.h | 175 +-- 50 files changed, 7666 insertions(+), 8915 deletions(-) (limited to 'engines/cge') diff --git a/engines/cge/bitmap.cpp b/engines/cge/bitmap.cpp index 1201b84fc6..1e5310a8e7 100644 --- a/engines/cge/bitmap.cpp +++ b/engines/cge/bitmap.cpp @@ -25,434 +25,389 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/bitmap.h" -#include "cge/cfile.h" -#include "cge/jbw.h" - -#ifdef VOL - #include "cge/vol.h" -#endif - -#include +#include "cge/bitmap.h" +#include "cge/cfile.h" +#include "cge/jbw.h" +#include "cge/vol.h" +#include #include "cge/cfile.h" #include "common/system.h" namespace CGE { -//-------------------------------------------------------------------------- - - - - -DAC * BITMAP::Pal = NULL; - +DAC *BITMAP::Pal = NULL; #define MAXPATH 128 #pragma argsused -BITMAP::BITMAP (const char * fname, bool rem) -: M(NULL), V(NULL) -{ - char pat[MAXPATH]; - - ForceExt(pat, fname, ".VBM"); - - #if (BMP_MODE < 2) - if (rem && PIC_FILE::Exist(pat)) - { - PIC_FILE file(pat); - if (file.Error == 0) - if (! VBMLoad(&file)) - error("Bad VBM [%s]", fname); - } - else - #endif - { - #if (BMP_MODE) - ForceExt(pat, fname, ".BMP"); - PIC_FILE file(pat); - if (file.Error == 0) +BITMAP::BITMAP(const char *fname, bool rem) : M(NULL), V(NULL) { + char pat[MAXPATH]; + ForceExt(pat, fname, ".VBM"); + +#if (BMP_MODE < 2) + if (rem && PIC_FILE::Exist(pat)) { + PIC_FILE file(pat); + if ((file.Error == 0) && (!VBMLoad(&file))) + error("Bad VBM [%s]", fname); + } else +#endif { - if (BMPLoad(&file)) - { - Code(); - if (rem) - { - free(M); - M = NULL; +#if (BMP_MODE) + ForceExt(pat, fname, ".BMP"); + PIC_FILE file(pat); + if (file.Error == 0) { + if (BMPLoad(&file)) { + Code(); + if (rem) { + free(M); + M = NULL; + } + } else + error("Bad BMP [%s]", fname); } - } - else - error("Bad BMP [%s]", fname); +#else + error("Bad VBM [%s]", fname); +#endif } - #else - error("Bad VBM [%s]", fname); - #endif - } } - - - -BITMAP::BITMAP (uint16 w, uint16 h, uint8 * map) -: W(w), H(h), M(map), V(NULL) -{ - if (map) Code(); +BITMAP::BITMAP(uint16 w, uint16 h, uint8 *map) : W(w), H(h), M(map), V(NULL) { + if (map) + Code(); } - - // following routine creates filled rectangle // immediately as VGA video chunks, in near memory as fast as possible, // especially for text line real time display - -BITMAP::BITMAP (uint16 w, uint16 h, uint8 fill) -: W((w + 3) & ~3), // only full uint32 allowed! - H(h), - M(NULL) -{ - uint16 dsiz = W >> 2; // data size (1 plane line size) - uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap - uint16 psiz = H * lsiz; // - last gape, but + plane trailer - uint8 * v = new uint8[4 * psiz // the same for 4 planes - + H * sizeof(*B)]; // + room for wash table - if (v == NULL) - error("No core"); - - * (uint16 *) v = CPY | dsiz; // data chunk hader - memset(v+2, fill, dsiz); // data bytes - * (uint16 *) (v + lsiz - 2) = SKP | ((SCR_WID / 4) - dsiz); // gap - memcpy(v + lsiz, v, psiz - lsiz); // tricky replicate lines - * (uint16 *) (v + psiz - 2) = EOI; // plane trailer uint16 - memcpy(v + psiz, v, 3 * psiz); // tricky replicate planes - HideDesc * b = (HideDesc *) (v + 4 * psiz); - b->skip = (SCR_WID - W) >> 2; - b->hide = W >> 2; - memcpy(b+1, b, (H-1) * sizeof(*b)); // tricky fill entire table - b->skip = 0; // fix the first entry - V = v; - B = b; +BITMAP::BITMAP(uint16 w, uint16 h, uint8 fill) + : W((w + 3) & ~3), // only full uint32 allowed! + H(h), + M(NULL) { + uint16 dsiz = W >> 2; // data size (1 plane line size) + uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap + uint16 psiz = H * lsiz; // - last gape, but + plane trailer + uint8 *v = new uint8[4 * psiz + H * sizeof(*B)];// the same for 4 planes + // + room for wash table + if (v == NULL) + error("No core"); + + *(uint16 *) v = CPY | dsiz; // data chunk hader + memset(v + 2, fill, dsiz); // data bytes + *(uint16 *)(v + lsiz - 2) = SKP | ((SCR_WID / 4) - dsiz); // gap + memcpy(v + lsiz, v, psiz - lsiz); // tricky replicate lines + *(uint16 *)(v + psiz - 2) = EOI; // plane trailer uint16 + memcpy(v + psiz, v, 3 * psiz); // tricky replicate planes + HideDesc *b = (HideDesc *)(v + 4 * psiz); + b->skip = (SCR_WID - W) >> 2; + b->hide = W >> 2; + memcpy(b + 1, b, (H - 1) * sizeof(*b)); // tricky fill entire table + b->skip = 0; // fix the first entry + V = v; + B = b; } - - - - - -BITMAP::BITMAP (const BITMAP& bmp) -: W(bmp.W), H(bmp.H), - M(NULL), V(NULL) -{ - uint8 * v0 = bmp.V; - if (v0) - { - uint16 vsiz = (uint8*)(bmp.B) - (uint8*)(v0); - uint16 siz = vsiz + H * sizeof(HideDesc); - uint8 * v1 = farnew(uint8, siz); - if (v1 == NULL) - error("No core"); - memcpy(v1, v0, siz); - B = (HideDesc *) ((V = v1) + vsiz); - } +BITMAP::BITMAP(const BITMAP &bmp) : W(bmp.W), H(bmp.H), M(NULL), V(NULL) { + uint8 *v0 = bmp.V; + if (v0) { + uint16 vsiz = (uint8 *)(bmp.B) - (uint8 *)(v0); + uint16 siz = vsiz + H * sizeof(HideDesc); + uint8 *v1 = farnew(uint8, siz); + if (v1 == NULL) + error("No core"); + memcpy(v1, v0, siz); + B = (HideDesc *)((V = v1) + vsiz); + } } - - - -BITMAP::~BITMAP (void) -{ - switch (MemType(M)) - { - case FAR_MEM : free(M); break; - } - switch (MemType(V)) - { - case NEAR_MEM : delete[] (uint8 *) V; break; - case FAR_MEM : free(V); break; - } +BITMAP::~BITMAP(void) { + if (MemType(M) == FAR_MEM) + free(M); + + switch (MemType(V)) { + case NEAR_MEM : + delete[](uint8 *) V; + break; + case FAR_MEM : + free(V); + break; + } } - -BITMAP& BITMAP::operator = (const BITMAP& bmp) -{ - uint8 * v0 = bmp.V; - W = bmp.W; - H = bmp.H; - M = NULL; - if (MemType(V) == FAR_MEM) free(V); - if (v0 == NULL) V = NULL; - else - { - uint16 vsiz = (uint8*)bmp.B - (uint8*)v0; - uint16 siz = vsiz + H * sizeof(HideDesc); - uint8 * v1 = farnew(uint8, siz); - if (v1 == NULL) - error("No core"); - memcpy(v1, v0, siz); - B = (HideDesc *) ((V = v1) + vsiz); - } - return *this; +BITMAP &BITMAP::operator = (const BITMAP &bmp) { + uint8 *v0 = bmp.V; + W = bmp.W; + H = bmp.H; + M = NULL; + if (MemType(V) == FAR_MEM) + free(V); + if (v0 == NULL) + V = NULL; + else { + uint16 vsiz = (uint8 *)bmp.B - (uint8 *)v0; + uint16 siz = vsiz + H * sizeof(HideDesc); + uint8 *v1 = farnew(uint8, siz); + if (v1 == NULL) + error("No core"); + memcpy(v1, v0, siz); + B = (HideDesc *)((V = v1) + vsiz); + } + return *this; } - - - -uint16 BITMAP::MoveVmap (uint8 * buf) -{ - if (V) - { - uint16 vsiz = (uint8*)B - (uint8*)V; - uint16 siz = vsiz + H * sizeof(HideDesc); - memcpy(buf, V, siz); - if (MemType(V) == FAR_MEM) free(V); - B = (HideDesc *) ((V = buf) + vsiz); - return siz; - } - return 0; +uint16 BITMAP::MoveVmap(uint8 *buf) { + if (V) { + uint16 vsiz = (uint8 *)B - (uint8 *)V; + uint16 siz = vsiz + H * sizeof(HideDesc); + memcpy(buf, V, siz); + if (MemType(V) == FAR_MEM) + free(V); + B = (HideDesc *)((V = buf) + vsiz); + return siz; + } + return 0; } +BMP_PTR BITMAP::Code(void) { + if (M) { + uint16 i, cnt; + if (V) { // old X-map exists, so remove it + switch (MemType(V)) { + case NEAR_MEM : + delete[](uint8 *) V; + break; + case FAR_MEM : + free(V); + break; + } + V = NULL; + } + while (true) { // at most 2 times: for (V == NULL) & for allocated block; + uint8 *im = V + 2; + uint16 *cp = (uint16 *) V; + int bpl; + if (V) { // 2nd pass - fill the hide table + for (i = 0; i < H; i ++) { + B[i].skip = 0xFFFF; + B[i].hide = 0x0000; + } + } + for (bpl = 0; bpl < 4; bpl ++) { // once per each bitplane + uint8 *bm = M; + bool skip = (bm[bpl] == TRANS); + uint16 j; + + cnt = 0; + for (i = 0; i < H; i ++) { // once per each line + uint8 pix; + for (j = bpl; j < W; j += 4) { + pix = bm[j]; + if (V && pix != TRANS) { + if (j < B[i].skip) + B[i].skip = j; + + if (j >= B[i].hide) + B[i].hide = j + 1; + } + if ((pix == TRANS) != skip || cnt >= 0x3FF0) { // end of block + cnt |= (skip) ? SKP : CPY; + if (V) + *cp = cnt; // store block description uint16 + + cp = (uint16 *) im; + im += 2; + skip = (pix == TRANS); + cnt = 0; + } + if (! skip) { + if (V) + *im = pix; + ++ im; + } + ++ cnt; + } + + bm += W; + if (W < SCR_WID) { + if (skip) { + cnt += (SCR_WID - j + 3) / 4; + } else { + cnt |= CPY; + if (V) + *cp = cnt; + + cp = (uint16 *) im; + im += 2; + skip = true; + cnt = (SCR_WID - j + 3) / 4; + } + } + } + if (cnt && ! skip) { + cnt |= CPY; + if (V) + *cp = cnt; + + cp = (uint16 *) im; + im += 2; + } + if (V) + *cp = EOI; + cp = (uint16 *) im; + im += 2; + } + if (V) + break; + uint16 sizV = (uint16)(im - 2 - V); + V = farnew(uint8, sizV + H * sizeof(*B)); + if (! V) + error("No core"); -BMP_PTR BITMAP::Code (void) -{ - if (M) - { - uint16 i, cnt; - - if (V) // old X-map exists, so remove it - { - switch (MemType(V)) - { - case NEAR_MEM : delete[] (uint8 *) V; break; - case FAR_MEM : free(V); break; - } - V = NULL; - } - - while (true) // at most 2 times: for (V == NULL) & for allocated block; - { - uint8 * im = V+2; - uint16 * cp = (uint16 *) V; - int bpl; - - if (V) // 2nd pass - fill the hide table - { - for (i = 0; i < H; i ++) - { - B[i].skip = 0xFFFF; - B[i].hide = 0x0000; + B = (HideDesc *)(V + sizV); } - } - for (bpl = 0; bpl < 4; bpl ++) // once per each bitplane - { - uint8 * bm = M; - bool skip = (bm[bpl] == TRANS); - uint16 j; - - cnt = 0; - for (i = 0; i < H; i ++) // once per each line - { - uint8 pix; - for (j = bpl; j < W; j += 4) - { - pix = bm[j]; - if (V && pix != TRANS) - { - if (j < B[i].skip) B[i].skip = j; - if (j >= B[i].hide) B[i].hide = j+1; + cnt = 0; + for (i = 0; i < H; i ++) { + if (B[i].skip == 0xFFFF) { // whole line is skipped + B[i].skip = (cnt + SCR_WID) >> 2; + cnt = 0; + } else { + uint16 s = B[i].skip & ~3; + uint16 h = (B[i].hide + 3) & ~3; + B[i].skip = (cnt + s) >> 2; + B[i].hide = (h - s) >> 2; + cnt = SCR_WID - h; } - if ((pix == TRANS) != skip || cnt >= 0x3FF0) // end of block - { - cnt |= (skip) ? SKP : CPY; - if (V) - { - *cp = cnt; // store block description uint16 - } - cp = (uint16 *) im; - im += 2; - skip = (pix == TRANS); - cnt = 0; - } - if (! skip) - { - if (V) * im = pix; - ++ im; - } - ++ cnt; - } - - bm += W; - if (W < SCR_WID) - { - if (skip) - { - cnt += (SCR_WID - j + 3) / 4; - } - else - { - cnt |= CPY; - if (V) - { - *cp = cnt; - } - cp = (uint16 *) im; - im += 2; - skip = true; - cnt = (SCR_WID - j + 3) / 4; - } - } } - if (cnt && ! skip) - { - cnt |= CPY; - if (V) - { - *cp = cnt; - } - cp = (uint16 *) im; - im += 2; - } - if (V) *cp = EOI; - cp = (uint16 *) im; - im += 2; - } - if (V) break; - uint16 sizV = (uint16) (im - 2 - V); - V = farnew(uint8, sizV + H * sizeof(*B)); - if (! V) - { - error("No core"); - } - B = (HideDesc *) (V + sizV); - } - cnt = 0; - for (i = 0; i < H; i ++) - { - if (B[i].skip == 0xFFFF) // whole line is skipped - { - B[i].skip = (cnt + SCR_WID) >> 2; - cnt = 0; - } - else - { - uint16 s = B[i].skip & ~3; - uint16 h = (B[i].hide + 3) & ~3; - B[i].skip = (cnt + s) >> 2; - B[i].hide = (h - s) >> 2; - cnt = SCR_WID - h; - } } - } - return this; + return this; } +bool BITMAP::SolidAt(int x, int y) { + uint8 *m; + uint16 r, n, n0; + if ((x >= W) || (y >= H)) + return false; + m = V; + r = x % 4; + n0 = (SCR_WID * y + x) / 4, n = 0; + while (r) { + uint16 w, t; -bool BITMAP::SolidAt (int x, int y) -{ - uint8 * m; - uint16 r, n, n0; - - if (x >= W || y >= H) return false; + w = *(uint16 *) m; + m += 2; + t = w & 0xC000; + w &= 0x3FFF; - m = V; - r = x % 4; - n0 = (SCR_WID * y + x) / 4, n = 0; - - while (r) - { - uint16 w, t; - - w = * (uint16 *) m; - m += 2; - t = w & 0xC000; - w &= 0x3FFF; - - switch (t) - { - case EOI : -- r; - case SKP : w = 0; break; - case REP : w = 1; break; + switch (t) { + case EOI : + -- r; + case SKP : + w = 0; + break; + case REP : + w = 1; + break; + } + m += w; } - m += w; - } - - while (true) - { - uint16 w, t; - w = * (uint16 *) m; - m += 2; - t = w & 0xC000; - w &= 0x3FFF; - - if (n > n0) return false; - n += w; - switch (t) - { - case EOI : return false; - case SKP : w = 0; break; - case REP : - case CPY : if (n-w <= n0 && n > n0) return true; break; + while (true) { + uint16 w, t; + + w = * (uint16 *) m; + m += 2; + t = w & 0xC000; + w &= 0x3FFF; + + if (n > n0) + return false; + + n += w; + switch (t) { + case EOI : + return false; + case SKP : + w = 0; + break; + case REP : + case CPY : + if (n - w <= n0 && n > n0) + return true; + break; + } + m += (t == REP) ? 1 : w; } - m += (t == REP) ? 1 : w; - } } +bool BITMAP::VBMSave(XFILE *f) { + uint16 p = (Pal != NULL), + n = ((uint16)(((uint8 *)B) - V)) + H * sizeof(HideDesc); + if (f->Error == 0) + f->Write((uint8 *)&p, sizeof(p)); + + if (f->Error == 0) + f->Write((uint8 *)&n, sizeof(n)); + if (f->Error == 0) + f->Write((uint8 *)&W, sizeof(W)); + if (f->Error == 0) + f->Write((uint8 *)&H, sizeof(H)); + if (f->Error == 0) + if (p) + f->Write((uint8 *)Pal, 256 * sizeof(DAC)); -bool BITMAP::VBMSave (XFILE * f) -{ - uint16 p = (Pal != NULL), - n = ((uint16) (((uint8 *)B) - V)) + H * sizeof(HideDesc); - if (f->Error == 0) f->Write((uint8 *)&p, sizeof(p)); - if (f->Error == 0) f->Write((uint8 *)&n, sizeof(n)); - if (f->Error == 0) f->Write((uint8 *)&W, sizeof(W)); - if (f->Error == 0) f->Write((uint8 *)&H, sizeof(H)); - if (f->Error == 0) if (p) f->Write((uint8 *)Pal, 256 * sizeof(DAC)); - if (f->Error == 0) f->Write(V, n); - return (f->Error == 0); + if (f->Error == 0) + f->Write(V, n); + + return (f->Error == 0); } +bool BITMAP::VBMLoad(XFILE *f) { + uint16 p = 0, n = 0; + if (f->Error == 0) + f->Read((uint8 *)&p, sizeof(p)); + if (f->Error == 0) + f->Read((uint8 *)&n, sizeof(n)); + if (f->Error == 0) + f->Read((uint8 *)&W, sizeof(W)); -bool BITMAP::VBMLoad (XFILE * f) -{ - uint16 p = 0, n = 0; - if (f->Error == 0) f->Read((uint8 *)&p, sizeof(p)); - if (f->Error == 0) f->Read((uint8 *)&n, sizeof(n)); - if (f->Error == 0) f->Read((uint8 *)&W, sizeof(W)); - if (f->Error == 0) f->Read((uint8 *)&H, sizeof(H)); - if (f->Error == 0) - { - if (p) - { - if (Pal) f->Read((uint8 *)Pal, 256 * sizeof(DAC)); - else f->Seek(f->Mark() + 256 * sizeof(DAC)); + if (f->Error == 0) + f->Read((uint8 *)&H, sizeof(H)); + + if (f->Error == 0) { + if (p) { + if (Pal) + f->Read((uint8 *)Pal, 256 * sizeof(DAC)); + else + f->Seek(f->Mark() + 256 * sizeof(DAC)); + } } - } - if ((V = farnew(uint8, n)) == NULL) return false; - if (f->Error == 0) f->Read(V, n); - B = (HideDesc *) (V + n - H * sizeof(HideDesc)); - return (f->Error == 0); -} + if ((V = farnew(uint8, n)) == NULL) + return false; + if (f->Error == 0) + f->Read(V, n); + B = (HideDesc *)(V + n - H * sizeof(HideDesc)); + return (f->Error == 0); +} } // End of namespace CGE diff --git a/engines/cge/bitmap.h b/engines/cge/bitmap.h index 90f94b1b32..eca3be70e8 100644 --- a/engines/cge/bitmap.h +++ b/engines/cge/bitmap.h @@ -25,64 +25,64 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __BITMAP__ -#define __BITMAP__ +#ifndef __BITMAP__ +#define __BITMAP__ -#include "cge/general.h" +#include "cge/general.h" namespace CGE { -#define EOI 0x0000 -#define SKP 0x4000 -#define REP 0x8000 -#define CPY 0xC000 +#define EOI 0x0000 +#define SKP 0x4000 +#define REP 0x8000 +#define CPY 0xC000 -#define TRANS 0xFE +#define TRANS 0xFE -typedef struct { uint16 b : 2; - uint16 B : 6; - uint16 g : 2; - uint16 G : 6; - uint16 r : 2; - uint16 R : 6; - uint16 Z : 8; - } BGR4; +typedef struct { + uint16 b : 2; + uint16 B : 6; + uint16 g : 2; + uint16 G : 6; + uint16 r : 2; + uint16 R : 6; + uint16 Z : 8; +} BGR4; -typedef struct { uint16 skip; uint16 hide; } HideDesc; +typedef struct { + uint16 skip; + uint16 hide; +} HideDesc; - - -class BITMAP -{ - bool BMPLoad (XFILE * f); - bool VBMLoad (XFILE * f); +class BITMAP { + bool BMPLoad(XFILE *f); + bool VBMLoad(XFILE *f); public: - static DAC * Pal; - uint16 W, H; - uint8 * M, * V; HideDesc * B; - BITMAP (const char * fname, bool rem = true); - BITMAP (uint16 w, uint16 h, uint8 * map); - BITMAP (uint16 w, uint16 h, uint8 fill); - BITMAP (const BITMAP& bmp); - ~BITMAP (void); - BITMAP * FlipH (void); - BITMAP * Code (); - BITMAP& operator = (const BITMAP& bmp); - void Hide (int x, int y); - void Show (int x, int y); - void XShow (int x, int y); - bool SolidAt (int x, int y); - bool VBMSave (XFILE * f); - uint16 MoveVmap (uint8 * buf); + static DAC *Pal; + uint16 W, H; + uint8 *M, * V; + HideDesc *B; + BITMAP(const char *fname, bool rem = true); + BITMAP(uint16 w, uint16 h, uint8 *map); + BITMAP(uint16 w, uint16 h, uint8 fill); + BITMAP(const BITMAP &bmp); + ~BITMAP(void); + BITMAP *FlipH(void); + BITMAP *Code(); + BITMAP &operator = (const BITMAP &bmp); + void Hide(int x, int y); + void Show(int x, int y); + void XShow(int x, int y); + bool SolidAt(int x, int y); + bool VBMSave(XFILE *f); + uint16 MoveVmap(uint8 *buf); }; - -typedef BITMAP * BMP_PTR; - +typedef BITMAP *BMP_PTR; } // End of namespace CGE diff --git a/engines/cge/bitmaps.cpp b/engines/cge/bitmaps.cpp index 1eba1b55ea..8e1b7ce5e9 100644 --- a/engines/cge/bitmaps.cpp +++ b/engines/cge/bitmaps.cpp @@ -25,146 +25,146 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/bitmaps.h" +#include "cge/bitmaps.h" /* -#define W 255, -#define x 252, -#define _ TRANS, -#define o 0, -#define L LGRAY, -#define G GRAY, -#define D DGRAY, - -static uint8 MCDesign0[]= { W W W W W W _ - W W W W W o _ - W W W W o _ _ - W W W W W _ _ - W W o W W W _ - W o _ o W W W - o _ _ _ o W W - _ _ _ _ _ o o }; - - -static uint8 MCDesign1[]= { _ }; - - - -static uint8 SLDesign[] = { G G G G G G G G G _ _ _ _ _ _ - L G G G G G G G G D _ _ _ _ _ - _ L G G G G G G G D _ _ _ _ _ - _ _ L G G G G G G G D _ _ _ _ - _ _ _ L G G G G G G D _ _ _ _ - _ _ _ _ L G G G G G D _ _ _ _ - _ _ _ _ _ L G G G G G D _ _ _ - _ _ _ _ _ _ L G G G G D _ _ _ - _ _ _ _ _ _ _ L G G G D _ _ _ - _ _ _ _ _ _ _ _ L G G G D _ _ - _ _ _ _ _ _ _ _ _ L G G D _ _ - _ _ _ _ _ _ _ _ _ _ L G D _ _ - _ _ _ _ _ _ _ _ _ _ _ L G D _ - _ _ _ _ _ _ _ _ _ _ _ _ L D _ - _ _ _ _ _ _ _ _ _ _ _ _ _ L D - _ _ _ _ _ _ _ _ _ _ _ _ _ _ D - }; - -static uint8 SRDesign[] = { _ _ _ _ _ _ G G G G G G G G G - _ _ _ _ _ L G G G G G G G G D - _ _ _ _ _ L G G G G G G G D _ - _ _ _ _ L G G G G G G G D _ _ - _ _ _ _ L G G G G G G D _ _ _ - _ _ _ _ L G G G G G D _ _ _ _ - _ _ _ L G G G G G D _ _ _ _ _ - _ _ _ L G G G G D _ _ _ _ _ _ - _ _ _ L G G G D _ _ _ _ _ _ _ - _ _ L G G G D _ _ _ _ _ _ _ _ - _ _ L G G D _ _ _ _ _ _ _ _ _ - _ _ L G D _ _ _ _ _ _ _ _ _ _ - _ L G D _ _ _ _ _ _ _ _ _ _ _ - _ L D _ _ _ _ _ _ _ _ _ _ _ _ - L D _ _ _ _ _ _ _ _ _ _ _ _ _ - D _ _ _ _ _ _ _ _ _ _ _ _ _ _ - }; - -static uint8 MapBrick[] = { L L L L L L L G - L G G G G G G D - L G G G G G G D - G D D D D D D D - }; - -#undef W -#undef _ -#undef x -#undef o -#undef L -#undef G -#undef D +#define W 255, +#define x 252, +#define _ TRANS, +#define o 0, +#define L LGRAY, +#define G GRAY, +#define D DGRAY, + +static uint8 MCDesign0[]= { W W W W W W _ + W W W W W o _ + W W W W o _ _ + W W W W W _ _ + W W o W W W _ + W o _ o W W W + o _ _ _ o W W + _ _ _ _ _ o o }; + + +static uint8 MCDesign1[]= { _ }; + + + +static uint8 SLDesign[] = { G G G G G G G G G _ _ _ _ _ _ + L G G G G G G G G D _ _ _ _ _ + _ L G G G G G G G D _ _ _ _ _ + _ _ L G G G G G G G D _ _ _ _ + _ _ _ L G G G G G G D _ _ _ _ + _ _ _ _ L G G G G G D _ _ _ _ + _ _ _ _ _ L G G G G G D _ _ _ + _ _ _ _ _ _ L G G G G D _ _ _ + _ _ _ _ _ _ _ L G G G D _ _ _ + _ _ _ _ _ _ _ _ L G G G D _ _ + _ _ _ _ _ _ _ _ _ L G G D _ _ + _ _ _ _ _ _ _ _ _ _ L G D _ _ + _ _ _ _ _ _ _ _ _ _ _ L G D _ + _ _ _ _ _ _ _ _ _ _ _ _ L D _ + _ _ _ _ _ _ _ _ _ _ _ _ _ L D + _ _ _ _ _ _ _ _ _ _ _ _ _ _ D + }; + +static uint8 SRDesign[] = { _ _ _ _ _ _ G G G G G G G G G + _ _ _ _ _ L G G G G G G G G D + _ _ _ _ _ L G G G G G G G D _ + _ _ _ _ L G G G G G G G D _ _ + _ _ _ _ L G G G G G G D _ _ _ + _ _ _ _ L G G G G G D _ _ _ _ + _ _ _ L G G G G G D _ _ _ _ _ + _ _ _ L G G G G D _ _ _ _ _ _ + _ _ _ L G G G D _ _ _ _ _ _ _ + _ _ L G G G D _ _ _ _ _ _ _ _ + _ _ L G G D _ _ _ _ _ _ _ _ _ + _ _ L G D _ _ _ _ _ _ _ _ _ _ + _ L G D _ _ _ _ _ _ _ _ _ _ _ + _ L D _ _ _ _ _ _ _ _ _ _ _ _ + L D _ _ _ _ _ _ _ _ _ _ _ _ _ + D _ _ _ _ _ _ _ _ _ _ _ _ _ _ + }; + +static uint8 MapBrick[] = { L L L L L L L G + L G G G G G G D + L G G G G G G D + G D D D D D D D + }; + +#undef W +#undef _ +#undef x +#undef o +#undef L +#undef G +#undef D #if 0 -#define _ TRANS, -#define A 213, -#define B 207, -#define C 225, -#define D 219, -#define E 231, - -static uint8 PRDesign[] = { A E E E C C D A B - C _ _ _ _ _ _ D A - C _ _ _ _ _ _ D A - C _ _ _ _ _ _ D A - C _ _ _ _ _ _ D A - C _ _ _ _ _ _ D A - C _ _ _ _ _ _ D A - B A A A A A A A B - B B B B B B B B B - }; +#define _ TRANS, +#define A 213, +#define B 207, +#define C 225, +#define D 219, +#define E 231, + +static uint8 PRDesign[] = { A E E E C C D A B + C _ _ _ _ _ _ D A + C _ _ _ _ _ _ D A + C _ _ _ _ _ _ D A + C _ _ _ _ _ _ D A + C _ _ _ _ _ _ D A + C _ _ _ _ _ _ D A + B A A A A A A A B + B B B B B B B B B + }; #else -#define _ TRANS, -#define A 213, -#define B 207, -#define C 225, // DGRAY -#define D 219, -#define E 231, -#define F 237, - -static uint8 PRDesign[] = { D D D D D D D D _ - D D D D D D D D _ - D _ _ _ _ _ _ _ _ - D _ _ _ _ _ _ _ _ - D _ _ _ _ _ _ _ _ - D _ _ _ _ _ _ _ _ - D _ _ _ _ _ _ _ _ - D _ _ _ _ _ _ C _ - D C C C C C C C _ - _ _ _ _ _ _ _ _ _ - }; +#define _ TRANS, +#define A 213, +#define B 207, +#define C 225, // DGRAY +#define D 219, +#define E 231, +#define F 237, + +static uint8 PRDesign[] = { D D D D D D D D _ + D D D D D D D D _ + D _ _ _ _ _ _ _ _ + D _ _ _ _ _ _ _ _ + D _ _ _ _ _ _ _ _ + D _ _ _ _ _ _ _ _ + D _ _ _ _ _ _ _ _ + D _ _ _ _ _ _ C _ + D C C C C C C C _ + _ _ _ _ _ _ _ _ _ + }; #endif -#undef _ -#undef A -#undef B -#undef C -#undef D -#undef E +#undef _ +#undef A +#undef B +#undef C +#undef D +#undef E -#define _ 0x00, -#define x 0xFF, -#define A _ x _ x _ x _ x -#define B A A A A A A A A +#define _ 0x00, +#define x 0xFF, +#define A _ x _ x _ x _ x +#define B A A A A A A A A -static uint8 HLDesign[] = { B B B B B }; +static uint8 HLDesign[] = { B B B B B }; -#undef _ -#undef x -#undef A -#undef B +#undef _ +#undef x +#undef A +#undef B // 228 yellow @@ -172,74 +172,93 @@ static uint8 HLDesign[] = { B B B B B }; // 226 light green // 221 blue -#define A 208, -#define B 214, -#define C 220, -#define D 226, -#define E 255, +#define A 208, +#define B 214, +#define C 220, +#define D 226, +#define E 255, -static uint8 LIDesign[][9] = { { A A A - A B A - A A A }, +static uint8 LIDesign[][9] = { { A A A + A B A + A A A }, - { A B A - B C B - A B A }, + { A B A + B C B + A B A }, - { B C B - C D C - B C B }, + { B C B + C D C + B C B }, - { C D C - D E D - C D C }, - }; + { C D C + D E D + C D C }, + }; -#undef A -#undef B -#undef C -#undef D -#undef E +#undef A +#undef B +#undef C +#undef D +#undef E -#define R 211, -#define G 0, +#define R 211, +#define G 0, //226, -static uint8 MEDesign[][9] = { { R R R R R R R R R }, // 0 - { R R R R R R R R G }, // 1 - { R R R R R R R G G }, // 2 - { R R R R R R G G G }, // 3 - { R R R R R G G G G }, // 4 - { R R R R G G G G G }, // 5 - { R R R G G G G G G }, // 6 - { R R G G G G G G G }, // 7 - { R G G G G G G G G }, // 8 - { G G G G G G G G G }, // 9 - }; - -#undef R -#undef G +static uint8 MEDesign[][9] = { { R R R R R R R R R }, // 0 + { R R R R R R R R G }, // 1 + { R R R R R R R G G }, // 2 + { R R R R R R G G G }, // 3 + { R R R R R G G G G }, // 4 + { R R R R G G G G G }, // 5 + { R R R G G G G G G }, // 6 + { R R G G G G G G G }, // 7 + { R G G G G G G G G }, // 8 + { G G G G G G G G G }, // 9 + }; + +#undef R +#undef G */ namespace CGE { #ifdef DEBUG - BMP_PTR MB[] = { new BITMAP("BRICK"), NULL }; - BMP_PTR HL[] = { new BITMAP("HLINE"), NULL }; +BMP_PTR MB[] = { + new BITMAP("BRICK"), + NULL +}; + +BMP_PTR HL[] = { + new BITMAP("HLINE"), + NULL +}; #endif - BMP_PTR MC[] = { new BITMAP("MOUSE"), - new BITMAP("DUMMY"), - NULL }; - BMP_PTR PR[] = { new BITMAP("PRESS"), NULL }; - BMP_PTR SP[] = { new BITMAP("SPK_L"), - new BITMAP("SPK_R"), - NULL }; - BMP_PTR LI[] = { new BITMAP("LITE0"), - new BITMAP("LITE1"), - new BITMAP("LITE2"), - new BITMAP("LITE3"), - NULL }; +BMP_PTR MC[] = { + new BITMAP("MOUSE"), + new BITMAP("DUMMY"), + NULL +}; + +BMP_PTR PR[] = { + new BITMAP("PRESS"), + NULL +}; + +BMP_PTR SP[] = { + new BITMAP("SPK_L"), + new BITMAP("SPK_R"), + NULL +}; + +BMP_PTR LI[] = { + new BITMAP("LITE0"), + new BITMAP("LITE1"), + new BITMAP("LITE2"), + new BITMAP("LITE3"), + NULL +}; } // End of namespace CGE diff --git a/engines/cge/bitmaps.h b/engines/cge/bitmaps.h index 3ca2bababd..5023c2e657 100644 --- a/engines/cge/bitmaps.h +++ b/engines/cge/bitmaps.h @@ -25,22 +25,22 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __BITMAPS__ -#define __BITMAPS__ +#ifndef __BITMAPS__ +#define __BITMAPS__ -#include "cge/vga13h.h" +#include "cge/vga13h.h" namespace CGE { #ifdef DEBUG - extern BITMAP * MB[]; - extern BITMAP * HL[]; +extern BITMAP *MB[]; +extern BITMAP *HL[]; #endif -extern BITMAP * MC[]; -extern BITMAP * PR[]; -extern BITMAP * SP[]; -extern BITMAP * LI[]; +extern BITMAP *MC[]; +extern BITMAP *PR[]; +extern BITMAP *SP[]; +extern BITMAP *LI[]; } // End of namespace CGE diff --git a/engines/cge/boot.h b/engines/cge/boot.h index bc78b0e7fb..ab4dcde0e2 100644 --- a/engines/cge/boot.h +++ b/engines/cge/boot.h @@ -25,54 +25,54 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __BOOT__ -#define __BOOT__ +#ifndef __BOOT__ +#define __BOOT__ -#include "cge/jbw.h" +#include "cge/jbw.h" namespace CGE { -#define BOOTSECT_SIZ 512 -#define BOOTHEAD_SIZ 62 -#define BOOTCODE_SIZ BOOTSECT_SIZ-BOOTHEAD_SIZ -#define FreeBoot(b) free(b) +#define BOOTSECT_SIZ 512 +#define BOOTHEAD_SIZ 62 +#define BOOTCODE_SIZ BOOTSECT_SIZ-BOOTHEAD_SIZ +#define FreeBoot(b) free(b) -#ifndef EC - #define EC +#ifndef EC +#define EC #endif typedef struct { - uint8 Jmp[3]; // NEAR jump machine code - char OEM_ID[8]; // OEM name and version - uint16 SectSize; // bytes per sector - uint8 ClustSize; // sectors per cluster - uint16 ResSecs; // sectors before 1st FAT - uint8 FatCnt; // number of FATs - uint16 RootSize; // root directory entries - uint16 TotSecs; // total sectors on disk - uint8 Media; // media descriptor byte - uint16 FatSize; // sectors per FAT - uint16 TrkSecs; // sectors per track - uint16 HeadCnt; // number of sufraces - uint16 HidnSecs; // special hidden sectors - uint16 _; // (unknown: reserved?) - uint32 lTotSecs; // total number of sectors - uint16 DriveNum; // physical drive number - uint8 XSign; // extended boot signature - uint32 Serial; // volume serial number - char Label[11]; // volume label - char FileSysID[8]; // file system ID - char Code[BOOTCODE_SIZ-8]; // 8 = length of following - uint32 Secret; // long secret number - uint8 BootCheck; // boot sector checksum - uint8 BootFlags; // secret flags - uint16 BootSig; // boot signature 0xAA55 - } Boot; + uint8 Jmp[3]; // NEAR jump machine code + char OEM_ID[8]; // OEM name and version + uint16 SectSize; // bytes per sector + uint8 ClustSize; // sectors per cluster + uint16 ResSecs; // sectors before 1st FAT + uint8 FatCnt; // number of FATs + uint16 RootSize; // root directory entries + uint16 TotSecs; // total sectors on disk + uint8 Media; // media descriptor byte + uint16 FatSize; // sectors per FAT + uint16 TrkSecs; // sectors per track + uint16 HeadCnt; // number of sufraces + uint16 HidnSecs; // special hidden sectors + uint16 _; // (unknown: reserved?) + uint32 lTotSecs; // total number of sectors + uint16 DriveNum; // physical drive number + uint8 XSign; // extended boot signature + uint32 Serial; // volume serial number + char Label[11]; // volume label + char FileSysID[8]; // file system ID + char Code[BOOTCODE_SIZ - 8]; // 8 = length of following + uint32 Secret; // long secret number + uint8 BootCheck; // boot sector checksum + uint8 BootFlags; // secret flags + uint16 BootSig; // boot signature 0xAA55 +} Boot; -EC Boot * ReadBoot (int drive); -EC uint8 CheckBoot (Boot * boot); -EC bool WriteBoot (int drive, Boot * boot); +EC Boot *ReadBoot(int drive); +EC uint8 CheckBoot(Boot *boot); +EC bool WriteBoot(int drive, Boot *boot); } // End of namespace CGE diff --git a/engines/cge/btfile.cpp b/engines/cge/btfile.cpp index 7c61157eba..b5e59e0988 100644 --- a/engines/cge/btfile.cpp +++ b/engines/cge/btfile.cpp @@ -25,173 +25,125 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/btfile.h" -//#include +#include "cge/btfile.h" #include "common/system.h" #include "common/str.h" -#include +#include namespace CGE { -#ifndef BT_SIZE - #define BT_SIZE K(1) +#ifndef BT_SIZE +#define BT_SIZE K(1) #endif -#ifndef BT_KEYLEN - #define BT_KEYLEN 13 +#ifndef BT_KEYLEN +#define BT_KEYLEN 13 #endif - - - - -BTFILE::BTFILE (const char * name, IOMODE mode, CRYPT * crpt) -: IOHAND(name, mode, crpt) -{ - int i; - for (i = 0; i < BT_LEVELS; i ++) - { - Buff[i].Page = new BT_PAGE; - Buff[i].PgNo = BT_NONE; - Buff[i].Indx = -1; - Buff[i].Updt = FALSE; - if (Buff[i].Page == NULL) - error("No core"); - } +BTFILE::BTFILE(const char *name, IOMODE mode, CRYPT *crpt) + : IOHAND(name, mode, crpt) { + for (int i = 0; i < BT_LEVELS; i ++) { + Buff[i].Page = new BT_PAGE; + Buff[i].PgNo = BT_NONE; + Buff[i].Indx = -1; + Buff[i].Updt = FALSE; + if (Buff[i].Page == NULL) + error("No core"); + } } - - - - - - - -BTFILE::~BTFILE (void) -{ - int i; - for (i = 0; i < BT_LEVELS; i ++) - { - PutPage(i); - delete Buff[i].Page; - } +BTFILE::~BTFILE(void) { + for (int i = 0; i < BT_LEVELS; i ++) { + PutPage(i); + delete Buff[i].Page; + } } - - - - -void BTFILE::PutPage (int lev, bool hard) -{ - if (hard || Buff[lev].Updt) - { - Seek(Buff[lev].PgNo * sizeof(BT_PAGE)); - Write((uint8 *) Buff[lev].Page, sizeof(BT_PAGE)); - Buff[lev].Updt = FALSE; - } +void BTFILE::PutPage(int lev, bool hard) { + if (hard || Buff[lev].Updt) { + Seek(Buff[lev].PgNo * sizeof(BT_PAGE)); + Write((uint8 *) Buff[lev].Page, sizeof(BT_PAGE)); + Buff[lev].Updt = FALSE; + } } - - - - -BT_PAGE * BTFILE::GetPage (int lev, uint16 pgn) -{ - if (Buff[lev].PgNo != pgn) - { - uint32 pos = pgn * sizeof(BT_PAGE); - PutPage(lev); - Buff[lev].PgNo = pgn; - if (Size() > pos) - { - Seek((uint32) pgn * sizeof(BT_PAGE)); - Read((uint8 *) Buff[lev].Page, sizeof(BT_PAGE)); - Buff[lev].Updt = FALSE; +BT_PAGE *BTFILE::GetPage(int lev, uint16 pgn) { + if (Buff[lev].PgNo != pgn) { + uint32 pos = pgn * sizeof(BT_PAGE); + PutPage(lev); + Buff[lev].PgNo = pgn; + if (Size() > pos) { + Seek((uint32) pgn * sizeof(BT_PAGE)); + Read((uint8 *) Buff[lev].Page, sizeof(BT_PAGE)); + Buff[lev].Updt = FALSE; + } else { + Buff[lev].Page->Hea.Count = 0; + Buff[lev].Page->Hea.Down = BT_NONE; + memset(Buff[lev].Page->Data, '\0', sizeof(Buff[lev].Page->Data)); + Buff[lev].Updt = TRUE; + } + Buff[lev].Indx = -1; } - else - { - Buff[lev].Page->Hea.Count = 0; - Buff[lev].Page->Hea.Down = BT_NONE; - memset(Buff[lev].Page->Data, '\0', sizeof(Buff[lev].Page->Data)); - Buff[lev].Updt = TRUE; - } - Buff[lev].Indx = -1; - } - return Buff[lev].Page; + return Buff[lev].Page; } - - - -BT_KEYPACK * BTFILE::Find (const char * key) -{ - int lev = 0; - uint16 nxt = BT_ROOT; - while (! Error) - { - BT_PAGE * pg = GetPage(lev, nxt); - // search - if (pg->Hea.Down != BT_NONE) - { - int i; - for (i = 0; i < pg->Hea.Count; i ++) - if (memicmp(key, pg->Inn[i].Key, BT_KEYLEN) < 0) - break; - nxt = (i) ? pg->Inn[i-1].Down : pg->Hea.Down; - Buff[lev].Indx = i-1; - ++ lev; +BT_KEYPACK *BTFILE::Find(const char *key) { + int lev = 0; + uint16 nxt = BT_ROOT; + while (! Error) { + BT_PAGE *pg = GetPage(lev, nxt); + // search + if (pg->Hea.Down != BT_NONE) { + int i; + for (i = 0; i < pg->Hea.Count; i ++) + if (memicmp(key, pg->Inn[i].Key, BT_KEYLEN) < 0) + break; + nxt = (i) ? pg->Inn[i - 1].Down : pg->Hea.Down; + Buff[lev].Indx = i - 1; + ++ lev; + } else { + int i; + for (i = 0; i < pg->Hea.Count - 1; i ++) + if (scumm_stricmp((const char *)key, (const char *)pg->Lea[i].Key) <= 0) + break; + Buff[lev].Indx = i; + return &pg->Lea[i]; + } } - else - { - int i; - for (i = 0; i < pg->Hea.Count-1; i ++) - if (scumm_stricmp((const char*)key, (const char*)pg->Lea[i].Key) <= 0) - break; - Buff[lev].Indx = i; - return &pg->Lea[i]; - } - } - return NULL; + return NULL; } - - -int keycomp (const void * k1, const void * k2) -{ - return memicmp(k1, k2, BT_KEYLEN); +int keycomp(const void *k1, const void *k2) { + return memicmp(k1, k2, BT_KEYLEN); } - -void BTFILE::Make(BT_KEYPACK * keypack, uint16 count) -{ - #if BT_LEVELS != 2 - #error This tiny BTREE implementation works with exactly 2 levels! - #endif - _fqsort(keypack, count, sizeof(*keypack), keycomp); - uint16 n = 0; - BT_PAGE * Root = GetPage(0, n ++), - * Leaf = GetPage(1, n); - Root->Hea.Down = n; - PutPage(0, TRUE); - while (count --) - { - if (Leaf->Hea.Count >= ArrayCount(Leaf->Lea)) - { - PutPage(1, TRUE); // save filled page - Leaf = GetPage(1, ++n); // take empty page - memcpy(Root->Inn[Root->Hea.Count].Key, keypack->Key, BT_KEYLEN); - Root->Inn[Root->Hea.Count ++].Down = n; - Buff[0].Updt = TRUE; +void BTFILE::Make(BT_KEYPACK *keypack, uint16 count) { +#if BT_LEVELS != 2 +#error This tiny BTREE implementation works with exactly 2 levels! +#endif + _fqsort(keypack, count, sizeof(*keypack), keycomp); + uint16 n = 0; + BT_PAGE *Root = GetPage(0, n++), + *Leaf = GetPage(1, n); + Root->Hea.Down = n; + PutPage(0, TRUE); + while (count --) { + if (Leaf->Hea.Count >= ArrayCount(Leaf->Lea)) { + PutPage(1, TRUE); // save filled page + Leaf = GetPage(1, ++n); // take empty page + memcpy(Root->Inn[Root->Hea.Count].Key, keypack->Key, BT_KEYLEN); + Root->Inn[Root->Hea.Count ++].Down = n; + Buff[0].Updt = TRUE; + } + Leaf->Lea[Leaf->Hea.Count ++] = * (keypack ++); + Buff[1].Updt = TRUE; } - Leaf->Lea[Leaf->Hea.Count ++] = * (keypack ++); - Buff[1].Updt = TRUE; - } } } // End of namespace CGE diff --git a/engines/cge/btfile.h b/engines/cge/btfile.h index 0df9636573..c55891cae4 100644 --- a/engines/cge/btfile.h +++ b/engines/cge/btfile.h @@ -25,73 +25,62 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __BTFILE__ -#define __BTFILE__ +#ifndef __BTFILE__ +#define __BTFILE__ -#include "cge/general.h" +#include "cge/general.h" namespace CGE { -#define BT_SIZE K(1) -#define BT_KEYLEN 13 -#define BT_LEVELS 2 +#define BT_SIZE K(1) +#define BT_KEYLEN 13 +#define BT_LEVELS 2 -#define BT_NONE 0xFFFF -#define BT_ROOT 0 +#define BT_NONE 0xFFFF +#define BT_ROOT 0 -struct BT_KEYPACK -{ - char Key[BT_KEYLEN]; - uint32 Mark; - uint16 Size; +struct BT_KEYPACK { + char Key[BT_KEYLEN]; + uint32 Mark; + uint16 Size; }; - -struct BT_PAGE -{ - struct HEA - { - uint16 Count; - uint16 Down; - } Hea; - union - { - // dummy filler to make proper size of union - uint8 Data[BT_SIZE-sizeof(HEA)]; - // inner version of data: key + word-sized page link - struct INNER - { - uint8 Key[BT_KEYLEN]; - uint16 Down; - } Inn[(BT_SIZE-sizeof(HEA))/sizeof(INNER)]; - // leaf version of data: key + all user data - BT_KEYPACK Lea[(BT_SIZE-sizeof(HEA))/sizeof(BT_KEYPACK)]; - }; +struct BT_PAGE { + struct HEA { + uint16 Count; + uint16 Down; + } Hea; + union { + // dummy filler to make proper size of union + uint8 Data[BT_SIZE - sizeof(HEA)]; + // inner version of data: key + word-sized page link + struct INNER { + uint8 Key[BT_KEYLEN]; + uint16 Down; + } Inn[(BT_SIZE - sizeof(HEA)) / sizeof(INNER)]; + // leaf version of data: key + all user data + BT_KEYPACK Lea[(BT_SIZE - sizeof(HEA)) / sizeof(BT_KEYPACK)]; + }; }; - - - -class BTFILE : public IOHAND -{ - struct - { - BT_PAGE * Page; - uint16 PgNo; - int Indx; - bool Updt; - } Buff[BT_LEVELS]; - void PutPage (int lev, bool hard = FALSE); - BT_PAGE * GetPage (int lev, uint16 pgn); +class BTFILE : public IOHAND { + struct { + BT_PAGE *Page; + uint16 PgNo; + int Indx; + bool Updt; + } Buff[BT_LEVELS]; + void PutPage(int lev, bool hard = FALSE); + BT_PAGE *GetPage(int lev, uint16 pgn); public: - BTFILE (const char * name, IOMODE mode = REA, CRYPT * crpt = NULL); - virtual ~BTFILE (void); - BT_KEYPACK * Find(const char * key); - BT_KEYPACK * Next(void); - void Make(BT_KEYPACK * keypack, uint16 count); + BTFILE(const char *name, IOMODE mode = REA, CRYPT *crpt = NULL); + virtual ~BTFILE(void); + BT_KEYPACK *Find(const char *key); + BT_KEYPACK *Next(void); + void Make(BT_KEYPACK *keypack, uint16 count); }; } // End of namespace CGE diff --git a/engines/cge/cfile.cpp b/engines/cge/cfile.cpp index fdbd6ad315..7c4f689e30 100644 --- a/engines/cge/cfile.cpp +++ b/engines/cge/cfile.cpp @@ -25,334 +25,239 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/cfile.h" -#include -#include -#include +#include "cge/cfile.h" +#include +#include +#include #include "common/system.h" namespace CGE { -IOBUF::IOBUF (IOMODE mode, CRYPT * crpt) -: IOHAND(mode, crpt), - BufMark(0), - Ptr(0), - Lim(0) -{ - Buff = farnew(uint8, IOBUF_SIZE); - if (Buff == NULL) - error("No core for I/O"); +IOBUF::IOBUF(IOMODE mode, CRYPT *crpt) + : IOHAND(mode, crpt), + BufMark(0), + Ptr(0), + Lim(0) { + Buff = farnew(uint8, IOBUF_SIZE); + if (Buff == NULL) + error("No core for I/O"); } - - - - - - - -IOBUF::IOBUF (const char * name, IOMODE mode, CRYPT * crpt) -: IOHAND(name, mode, crpt), - BufMark(0), - Ptr(0), - Lim(0) -{ - Buff = farnew(uint8, IOBUF_SIZE); - if (Buff == NULL) - error("No core for I/O [%s]", name); +IOBUF::IOBUF(const char *name, IOMODE mode, CRYPT *crpt) + : IOHAND(name, mode, crpt), + BufMark(0), + Ptr(0), + Lim(0) { + Buff = farnew(uint8, IOBUF_SIZE); + if (Buff == NULL) + error("No core for I/O [%s]", name); } - - - - - - - - -IOBUF::~IOBUF (void) -{ - if (Mode > REA) WriteBuff(); - if (Buff) free(Buff); +IOBUF::~IOBUF(void) { + if (Mode > REA) + WriteBuff(); + if (Buff) + free(Buff); } - - - - -void IOBUF::ReadBuff (void) -{ - BufMark = IOHAND::Mark(); - Lim = IOHAND::Read(Buff, IOBUF_SIZE); - Ptr = 0; +void IOBUF::ReadBuff(void) { + BufMark = IOHAND::Mark(); + Lim = IOHAND::Read(Buff, IOBUF_SIZE); + Ptr = 0; } - - - -void IOBUF::WriteBuff (void) -{ - if (Lim) - { - IOHAND::Write(Buff, Lim); - BufMark = IOHAND::Mark(); - Lim = 0; - } +void IOBUF::WriteBuff(void) { + if (Lim) { + IOHAND::Write(Buff, Lim); + BufMark = IOHAND::Mark(); + Lim = 0; + } } - - - -uint16 IOBUF::Read (void *buf, uint16 len) -{ - uint16 total = 0; - while (len) - { - if (Ptr >= Lim) ReadBuff(); - uint16 n = Lim - Ptr; - if (n) - { - if (len < n) n = len; - memcpy(buf, Buff+Ptr, n); - buf = (uint8 *)buf + n; - len -= n; - total += n; - Ptr += n; +uint16 IOBUF::Read(void *buf, uint16 len) { + uint16 total = 0; + while (len) { + if (Ptr >= Lim) + ReadBuff(); + uint16 n = Lim - Ptr; + if (n) { + if (len < n) + n = len; + memcpy(buf, Buff + Ptr, n); + buf = (uint8 *)buf + n; + len -= n; + total += n; + Ptr += n; + } else + break; } - else break; - } - return total; + return total; } - - - - -uint16 IOBUF::Read (uint8 * buf) -{ - uint16 total = 0; - - while (total < LINE_MAX-2) - { - if (Ptr >= Lim) ReadBuff(); - uint8 * p = Buff + Ptr; - uint16 n = Lim - Ptr; - if (n) - { - if (total + n >= LINE_MAX-2) n = LINE_MAX-2 - total; - uint8 * eol = (uint8 *) memchr(p, '\r', n); - if (eol) n = (uint16) (eol - p); - uint8 * eof = (uint8 *) memchr(p, '\32', n); - if (eof) // end-of-file - { - n = (uint16) (eof - p); - Ptr = (uint16) (eof - Buff); - } - if (n) memcpy(buf, p, n); - buf += n; - total += n; - if (eof) break; - Ptr += n; - if (eol) - { - ++ Ptr; - * (buf ++) = '\n'; - ++ total; - if (Ptr >= Lim) ReadBuff(); - if (Ptr < Lim) if (Buff[Ptr] == '\n') ++ Ptr; - break; - } +uint16 IOBUF::Read(uint8 *buf) { + uint16 total = 0; + + while (total < LINE_MAX - 2) { + if (Ptr >= Lim) + ReadBuff(); + uint8 *p = Buff + Ptr; + uint16 n = Lim - Ptr; + if (n) { + if (total + n >= LINE_MAX - 2) + n = LINE_MAX - 2 - total; + uint8 *eol = (uint8 *) memchr(p, '\r', n); + if (eol) + n = (uint16)(eol - p); + uint8 *eof = (uint8 *) memchr(p, '\32', n); + if (eof) { // end-of-file + n = (uint16)(eof - p); + Ptr = (uint16)(eof - Buff); + } + if (n) + memcpy(buf, p, n); + buf += n; + total += n; + if (eof) + break; + Ptr += n; + if (eol) { + ++ Ptr; + * (buf ++) = '\n'; + ++ total; + if (Ptr >= Lim) + ReadBuff(); + if (Ptr < Lim) + if (Buff[Ptr] == '\n') + ++Ptr; + break; + } + } else + break; } - else break; - } - *buf = '\0'; - return total; + *buf = '\0'; + return total; } - - - - - -uint16 IOBUF::Write (void * buf, uint16 len) -{ - uint16 tot = 0; - while (len) - { - uint16 n = IOBUF_SIZE - Lim; - if (n > len) n = len; - if (n) - { - memcpy(Buff+Lim, buf, n); - Lim += n; - len -= n; - buf = (uint8 *)buf + n; - tot += n; +uint16 IOBUF::Write(void *buf, uint16 len) { + uint16 tot = 0; + while (len) { + uint16 n = IOBUF_SIZE - Lim; + if (n > len) + n = len; + if (n) { + memcpy(Buff + Lim, buf, n); + Lim += n; + len -= n; + buf = (uint8 *)buf + n; + tot += n; + } else + WriteBuff(); } - else WriteBuff(); - } - return tot; + return tot; } - - - - -uint16 IOBUF::Write (uint8 * buf) -{ - uint16 len = 0; - if (buf) - { - len = strlen((const char *) buf); - if (len) if (buf[len-1] == '\n') -- len; - len = Write(buf, len); - if (len) - { - static char EOL[] = "\r\n"; - uint16 n = Write(EOL, sizeof(EOL)-1); - len += n; +uint16 IOBUF::Write(uint8 *buf) { + uint16 len = 0; + if (buf) { + len = strlen((const char *) buf); + if (len) + if (buf[len - 1] == '\n') + --len; + len = Write(buf, len); + if (len) { + static char EOL[] = "\r\n"; + uint16 n = Write(EOL, sizeof(EOL) - 1); + len += n; + } } - } - return len; + return len; } - - - - -int IOBUF::Read (void) -{ - if (Ptr >= Lim) - { - ReadBuff(); - if (Lim == 0) return -1; - } - return Buff[Ptr ++]; +int IOBUF::Read(void) { + if (Ptr >= Lim) { + ReadBuff(); + if (Lim == 0) + return -1; + } + return Buff[Ptr ++]; } - - - - -void IOBUF::Write (uint8 b) -{ - if (Lim >= IOBUF_SIZE) - { - WriteBuff(); - } - Buff[Lim ++] = b; +void IOBUF::Write(uint8 b) { + if (Lim >= IOBUF_SIZE) + WriteBuff(); + Buff[Lim ++] = b; } +uint16 CFILE::MaxLineLen = LINE_MAX; - - - uint16 CFILE::MaxLineLen = LINE_MAX; - - - - - - - - -CFILE::CFILE (const char * name, IOMODE mode, CRYPT * crpt) -: IOBUF(name, mode, crpt) -{ +CFILE::CFILE(const char *name, IOMODE mode, CRYPT *crpt) + : IOBUF(name, mode, crpt) { } - - - - - - - -CFILE::~CFILE (void) -{ +CFILE::~CFILE(void) { } +void CFILE::Flush(void) { + if (Mode > REA) + WriteBuff(); + else + Lim = 0; - - - -void CFILE::Flush (void) -{ - if (Mode > REA) WriteBuff(); - else Lim = 0; - - /* - _BX = Handle; - _AH = 0x68; // Flush buffer - asm int 0x21 - */ - warning("FIXME: CFILE::Flush"); + /* + _BX = Handle; + _AH = 0x68; // Flush buffer + asm int 0x21 + */ + warning("FIXME: CFILE::Flush"); } - - - -long CFILE::Mark (void) -{ - return BufMark + ((Mode > REA) ? Lim : Ptr); +long CFILE::Mark(void) { + return BufMark + ((Mode > REA) ? Lim : Ptr); } - - - -long CFILE::Seek (long pos) -{ - if (pos >= BufMark && pos < BufMark + Lim) - { - ((Mode == REA) ? Ptr : Lim) = (uint16) (pos - BufMark); - return pos; - } - else - { - if (Mode > REA) - { - WriteBuff(); +long CFILE::Seek(long pos) { + if (pos >= BufMark && pos < BufMark + Lim) { + ((Mode == REA) ? Ptr : Lim) = (uint16)(pos - BufMark); + return pos; + } else { + if (Mode > REA) + WriteBuff(); + else + Lim = 0; + + Ptr = 0; + return BufMark = IOHAND::Seek(pos); } - else - { - Lim = 0; - } - Ptr = 0; - return BufMark = IOHAND::Seek(pos); - } } - - - - -void CFILE::Append (CFILE& f) -{ - Seek(Size()); - if (f.Error == 0) - { - while (true) - { - if ((Lim = f.IOHAND::Read(Buff, IOBUF_SIZE)) == IOBUF_SIZE) WriteBuff(); - else break; - if ((Error = f.Error) != 0) break; +void CFILE::Append(CFILE &f) { + Seek(Size()); + if (f.Error == 0) { + while (true) { + if ((Lim = f.IOHAND::Read(Buff, IOBUF_SIZE)) == IOBUF_SIZE) + WriteBuff(); + else + break; + if ((Error = f.Error) != 0) + break; + } } - } } } // End of namespace CGE diff --git a/engines/cge/cfile.h b/engines/cge/cfile.h index e8d494c2f9..d2d5320ae5 100644 --- a/engines/cge/cfile.h +++ b/engines/cge/cfile.h @@ -25,59 +25,54 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __CFILE__ -#define __CFILE__ +#ifndef __CFILE__ +#define __CFILE__ -#include "cge/general.h" -#include +#include "cge/general.h" +#include namespace CGE { -#define LINE_MAX 512 +#define LINE_MAX 512 -#ifndef IOBUF_SIZE - #define IOBUF_SIZE K(2) +#ifndef IOBUF_SIZE +#define IOBUF_SIZE K(2) #endif -#define CFREAD(x) Read((uint8 *)(x),sizeof(*(x))) +#define CFREAD(x) Read((uint8 *)(x),sizeof(*(x))) - - -class IOBUF : public IOHAND -{ +class IOBUF : public IOHAND { protected: - uint8 * Buff; - uint16 Ptr, Lim; - long BufMark; - uint16 Seed; - CRYPT * Crypt; - virtual void ReadBuff (void); - virtual void WriteBuff (void); + uint8 *Buff; + uint16 Ptr, Lim; + long BufMark; + uint16 Seed; + CRYPT *Crypt; + virtual void ReadBuff(void); + virtual void WriteBuff(void); public: - IOBUF (IOMODE mode, CRYPT * crpt = NULL); - IOBUF (const char * name, IOMODE mode, CRYPT * crpt = NULL); - virtual ~IOBUF (void); - uint16 Read (void * buf, uint16 len); - uint16 Read (uint8 * buf); - int Read (void); - uint16 Write (void * buf, uint16 len); - uint16 Write (uint8 * buf); - void Write (uint8 b); + IOBUF(IOMODE mode, CRYPT *crpt = NULL); + IOBUF(const char *name, IOMODE mode, CRYPT *crpt = NULL); + virtual ~IOBUF(void); + uint16 Read(void *buf, uint16 len); + uint16 Read(uint8 *buf); + int Read(void); + uint16 Write(void *buf, uint16 len); + uint16 Write(uint8 *buf); + void Write(uint8 b); }; - -class CFILE : public IOBUF -{ +class CFILE : public IOBUF { public: - static uint16 MaxLineLen; - CFILE (const char * name, IOMODE mode = REA, CRYPT * crpt = NULL); - virtual ~CFILE (void); - void Flush (void); - long Mark (void); - long Seek (long pos); - void Append (CFILE& f); + static uint16 MaxLineLen; + CFILE(const char *name, IOMODE mode = REA, CRYPT *crpt = NULL); + virtual ~CFILE(void); + void Flush(void); + long Mark(void); + long Seek(long pos); + void Append(CFILE &f); }; } // End of namespace CGE diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 5613c3bb68..0d0df4ea9c 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -21,7 +21,6 @@ */ #include "common/scummsys.h" - #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" @@ -29,43 +28,41 @@ #include "common/EventRecorder.h" #include "common/file.h" #include "common/fs.h" - #include "engines/util.h" - #include "cge/cge.h" #include "cge/cge_main.h" - + namespace CGE { - + CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) - : Engine(syst), _gameDescription(gameDescription) { - + : Engine(syst), _gameDescription(gameDescription) { + DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel"); - _console = new CGEConsole(this); + _console = new CGEConsole(this); debug("CGEEngine::CGEEngine"); } - + CGEEngine::~CGEEngine() { debug("CGEEngine::~CGEEngine"); - + // Remove all of our debug levels here DebugMan.clearAllDebugChannels(); } - + Common::Error CGEEngine::run() { // Initialize graphics using following: initGraphics(320, 200, false); - - // Create debugger console. It requires GFX to be initialized + + // Create debugger console. It requires GFX to be initialized _console = new CGEConsole(this); - + // Additional setup. debug("CGEEngine::init"); - + cge_main(); - + return Common::kNoError; } - + } // End of namespace CGE diff --git a/engines/cge/cge.h b/engines/cge/cge.h index cb2c507ffa..c6d9a099bf 100644 --- a/engines/cge/cge.h +++ b/engines/cge/cge.h @@ -22,7 +22,7 @@ #ifndef CGE_H #define CGE_H - + #include "common/random.h" #include "engines/engine.h" #include "gui/debugger.h" @@ -33,12 +33,12 @@ #define CGE_SAVEGAME_VERSION 1 namespace CGE { - + class Console; - + // our engine debug channels enum { - kCGEDebug = 1 << 0 + kCGEDebug = 1 << 0 }; class CGEEngine : public Engine { @@ -49,19 +49,21 @@ public: const ADGameDescription *_gameDescription; virtual Common::Error run(); - GUI::Debugger *getDebugger() { return _console; } - + GUI::Debugger *getDebugger() { + return _console; + } + private: CGEConsole *_console; }; - + // Example console class class Console : public GUI::Debugger { public: Console(CGEEngine *vm) {} virtual ~Console(void) {} }; - + } // End of namespace CGE - + #endif diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index cdbb94f785..62936e8c9c 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -25,57 +25,57 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/general.h" -#include "cge/boot.h" -#include "cge/ident.h" -#include "cge/sound.h" -#include "cge/startup.h" -#include "cge/config.h" -#include "cge/vga13h.h" -#include "cge/snail.h" -#include "cge/text.h" -#include "cge/game.h" -#include "cge/mouse.h" -#include "cge/keybd.h" -#include "cge/cfile.h" -#include "cge/vol.h" -#include "cge/talk.h" -#include "cge/vmenu.h" -#include "cge/gettext.h" -#include "cge/mixer.h" -#include "cge/cge_main.h" -#include -#include -#include -#include -#include -#include -#include +#include "cge/general.h" +#include "cge/boot.h" +#include "cge/ident.h" +#include "cge/sound.h" +#include "cge/startup.h" +#include "cge/config.h" +#include "cge/vga13h.h" +#include "cge/snail.h" +#include "cge/text.h" +#include "cge/game.h" +#include "cge/mouse.h" +#include "cge/keybd.h" +#include "cge/cfile.h" +#include "cge/vol.h" +#include "cge/talk.h" +#include "cge/vmenu.h" +#include "cge/gettext.h" +#include "cge/mixer.h" +#include "cge/cge_main.h" +#include +#include +#include +#include +#include +#include +#include #include "common/str.h" namespace CGE { -#define STACK_SIZ (K(2)) -#define SVGCHKSUM (1956+Now+OldLev+Game+Music+DemoText) +#define STACK_SIZ (K(2)) +#define SVGCHKSUM (1956+Now+OldLev+Game+Music+DemoText) -#ifdef DEMO - #ifdef DEBUG - #define SVG0NAME ("{{INIT}}" SVG_EXT) - #else - #define SVG0NAME (ProgName(SVG_EXT)) - #endif +#ifdef DEMO +#ifdef DEBUG +#define SVG0NAME ("{{INIT}}" SVG_EXT) +#else +#define SVG0NAME (ProgName(SVG_EXT)) +#endif #else - #define SVG0NAME ("{{INIT}}" SVG_EXT) +#define SVG0NAME ("{{INIT}}" SVG_EXT) #endif -#ifdef DEBUG - #define SVG0FILE CFILE +#ifdef DEBUG +#define SVG0FILE CFILE #else - #define SVG0FILE INI_FILE +#define SVG0FILE INI_FILE #endif -extern uint16 _stklen = (STACK_SIZ * 2); +extern uint16 _stklen = (STACK_SIZ * 2); // 0.75 - 17II95 - full sound support // 0.76 - 18II95 - small MiniEMS in DEMO, @@ -86,2166 +86,1817 @@ extern uint16 _stklen = (STACK_SIZ * 2); // coditionals EVA for 2-month evaluation version /* - char Copr[] = "Common Game Engine " - #ifdef EVA - "ú" - #else - #ifdef CD - "ù" - #else - " " - #endif - #endif - " version 1.05 [" - #if sizeof(INI_FILE) == sizeof(VFILE) - "I" - #else - "i" - #endif - #if sizeof(PIC_FILE) == sizeof(VFILE) - "B" - #else - "b" - #endif - "]\n" - "Copyright (c) 1994 by Janusz B. Wi$niewski"; + char Copr[] = "Common Game Engine " + #ifdef EVA + "ú" + #else + #ifdef CD + "ù" + #else + " " + #endif + #endif + " version 1.05 [" + #if sizeof(INI_FILE) == sizeof(VFILE) + "I" + #else + "i" + #endif + #if sizeof(PIC_FILE) == sizeof(VFILE) + "B" + #else + "b" + #endif + "]\n" + "Copyright (c) 1994 by Janusz B. Wi$niewski"; */ - char Copr[] = "To be fixed - Copr[]"; +char Copr[] = "To be fixed - Copr[]"; -static char UsrFnam[15] = "\0ɱ%^þúȼ´ ÇÉ"; -static int OldLev = 0; -static int DemoText = DEMO_TEXT; +static char UsrFnam[15] = "\0ɱ%^þúȼ´ ÇÉ"; +static int OldLev = 0; +static int DemoText = DEMO_TEXT; //-------------------------------------------------------------------------- - bool JBW = false; - DAC *SysPal = farnew(DAC, PAL_CNT); +bool JBW = false; +DAC *SysPal = farnew(DAC, PAL_CNT); //------------------------------------------------------------------------- - SPRITE PocLight = LI; - SPRITE * Pocket[POCKET_NX]={ NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, }; - int PocPtr = 0; -//------------------------------------------------------------------------- -//extern SPRITE * PocLight; -//extern SPRITE * Pocket[]; -//extern int PocPtr; -//------------------------------------------------------------------------- +SPRITE PocLight = LI; +SPRITE *Pocket[POCKET_NX] = { NULL, NULL, NULL, NULL, + NULL, NULL, NULL, NULL, + }; +int PocPtr = 0; - MOUSE Mouse; -static SPRITE * Sprite = NULL; -static SPRITE * MiniCave = NULL; -static SPRITE * Shadow = NULL; +MOUSE Mouse; +static SPRITE *Sprite = NULL; +static SPRITE *MiniCave = NULL; +static SPRITE *Shadow = NULL; -static VGA Vga = M13H; -static EMS * Mini = MiniEmm.Alloc((uint16)MINI_EMM_SIZE); -static BMP_PTR * MiniShpList = NULL; -static BMP_PTR MiniShp[] = { NULL, NULL }; -static KEYBOARD Keyboard; -static bool Finis = false; -static int Startup = 1; -static int OffUseCount = atoi(Text[OFF_USE_COUNT]); - uint16 *intStackPtr = false; +static VGA Vga = M13H; +static EMS *Mini = MiniEmm.Alloc((uint16)MINI_EMM_SIZE); +static BMP_PTR *MiniShpList = NULL; +static BMP_PTR MiniShp[] = { NULL, NULL }; +static KEYBOARD Keyboard; +static bool Finis = false; +static int Startup = 1; +static int OffUseCount = atoi(Text[OFF_USE_COUNT]); +uint16 *intStackPtr = false; - HXY HeroXY[CAVE_MAX] = {{0,0}}; - BAR Barriers[1+CAVE_MAX] = { { 0xFF, 0xFF } }; +HXY HeroXY[CAVE_MAX] = {{0, 0}}; +BAR Barriers[1 + CAVE_MAX] = { { 0xFF, 0xFF } }; -extern int FindPocket (SPRITE *); +extern int FindPocket(SPRITE *); -extern DAC StdPal[58]; +extern DAC StdPal[58]; -#ifdef DEBUG -static SPRITE HorzLine = HL; +#ifdef DEBUG +static SPRITE HorzLine = HL; #endif +void FeedSnail(SPRITE *spr, SNLIST snq); // defined in SNAIL +uint8 CLUSTER::Map[MAP_ZCNT][MAP_XCNT]; -void FeedSnail (SPRITE * spr, SNLIST snq); // defined in SNAIL - -//-------------------------------------------------------------------------- - - - - -uint8 CLUSTER::Map[MAP_ZCNT][MAP_XCNT]; - - - -uint8 & CLUSTER::Cell (void) -{ - return Map[B][A]; +uint8 &CLUSTER::Cell(void) { + return Map[B][A]; } +bool CLUSTER::Protected(void) { +/* + if (A == Barriers[Now].Vert || B == Barriers[Now].Horz) + return true; + _DX = (MAP_ZCNT << 8) + MAP_XCNT; + _BX = (uint16) this; + asm mov ax,1 + asm mov cl,[bx].(COUPLE)A + asm mov ch,[bx].(COUPLE)B + asm test cx,0x8080 // (A < 0) || (B < 0) + asm jnz xit + asm cmp cl,dl + asm jge xit + asm cmp ch,dh + asm jge xit + // if (A < 0 || A >= MAP_XCNT || B < 0 || B >= MAP_ZCNT) return true; + asm mov al,dl + asm mul ch + asm xor ch,ch + asm add ax,cx + asm mov bx,ax + _BX += (uint16) Map; + //asm add bx,offset CLUSTER::Map + asm mov al,[bx] + asm and ax,0xFF + asm jz xit + asm mov ax,1 -bool CLUSTER::Protected (void) -{ - if (A == Barriers[Now].Vert || B == Barriers[Now].Horz) return true; - warning("STUB: CLUSTER::Protected()"); - /* - _DX = (MAP_ZCNT << 8) + MAP_XCNT; - _BX = (uint16) this; - - asm mov ax,1 - asm mov cl,[bx].(COUPLE)A - asm mov ch,[bx].(COUPLE)B - asm test cx,0x8080 // (A < 0) || (B < 0) - asm jnz xit - - asm cmp cl,dl - asm jge xit - asm cmp ch,dh - asm jge xit - -// if (A < 0 || A >= MAP_XCNT || B < 0 || B >= MAP_ZCNT) return true; - - asm mov al,dl - asm mul ch - asm xor ch,ch - asm add ax,cx - asm mov bx,ax - _BX += (uint16) Map; - //asm add bx,offset CLUSTER::Map - asm mov al,[bx] - asm and ax,0xFF - asm jz xit - asm mov ax,1 + // return Map[B][A] != 0; -// return Map[B][A] != 0; + xit: return _AX; + */ - xit: return _AX; - */ - return TRUE; + warning("STUB: CLUSTER::Protected()"); + return TRUE; } +CLUSTER XZ(int x, int y) { + if (y < MAP_TOP) + y = MAP_TOP; + if (y > MAP_TOP + MAP_HIG - MAP_ZGRID) + y = MAP_TOP + MAP_HIG - MAP_ZGRID; - -CLUSTER XZ (int x, int y) -{ - if (y < MAP_TOP) y = MAP_TOP; - if (y > MAP_TOP + MAP_HIG - MAP_ZGRID) y = MAP_TOP + MAP_HIG - MAP_ZGRID; - return CLUSTER(x / MAP_XGRID, (y-MAP_TOP) / MAP_ZGRID); + return CLUSTER(x / MAP_XGRID, (y - MAP_TOP) / MAP_ZGRID); } - - -CLUSTER XZ (COUPLE xy) -{ - signed char x, y; - xy.Split(x, y); - return XZ(x, y); +CLUSTER XZ(COUPLE xy) { + signed char x, y; + xy.Split(x, y); + return XZ(x, y); } +int pocref[POCKET_NX]; +uint8 volume[2]; +struct SAVTAB { + void *Ptr; + int Len; + uint8 Flg; +} SavTab[] = { + { &Now, sizeof(Now), 1 }, + { &OldLev, sizeof(OldLev), 1 }, + { &DemoText, sizeof(DemoText), 1 }, + { &Game, sizeof(Game), 1 }, + { &Game, sizeof(Game), 1 }, // spare 1 + { &Game, sizeof(Game), 1 }, // spare 2 + { &Game, sizeof(Game), 1 }, // spare 3 + { &Game, sizeof(Game), 1 }, // spare 4 + { &VGA::Mono, sizeof(VGA::Mono), 0 }, + { &Music, sizeof(Music), 1 }, + { volume, sizeof(volume), 1 }, + { Flag, sizeof(Flag), 1 }, + { HeroXY, sizeof(HeroXY), 1 }, + { Barriers, sizeof(Barriers), 1 }, + { pocref, sizeof(pocref), 1 }, + { NULL, 0, 0 } +}; +static void LoadGame(XFILE &file, bool tiny = false) { + SAVTAB *st; + SPRITE *spr; + int i; + for (st = SavTab; st->Ptr; st ++) { + if (file.Error) + error("Bad SVG"); + file.Read((uint8 *)((tiny || st->Flg) ? st->Ptr : &i), st->Len); + } -//-------------------------------------------------------------------------- - - - int pocref[POCKET_NX]; - uint8 volume[2]; - struct SAVTAB { void * Ptr; int Len; uint8 Flg; } SavTab[] = - {{ &Now, sizeof(Now), 1 }, - { &OldLev, sizeof(OldLev), 1 }, - { &DemoText, sizeof(DemoText), 1 }, - { &Game, sizeof(Game), 1 }, - { &Game, sizeof(Game), 1 }, // spare 1 - { &Game, sizeof(Game), 1 }, // spare 2 - { &Game, sizeof(Game), 1 }, // spare 3 - { &Game, sizeof(Game), 1 }, // spare 4 - { &VGA::Mono, sizeof(VGA::Mono), 0 }, - { &Music, sizeof(Music), 1 }, - { volume, sizeof(volume), 1 }, - - { Flag, sizeof(Flag), 1 }, - { HeroXY, sizeof(HeroXY), 1 }, - { Barriers, sizeof(Barriers), 1 }, - { pocref, sizeof(pocref), 1 }, - { NULL, 0, 0 } }; - - - + file.Read((uint8 *) &i, sizeof(i)); + if (i != SVGCHKSUM) + error(Text[BADSVG_TEXT]); + if (STARTUP::Core < CORE_HIG) + Music = false; -static void LoadGame (XFILE& file, bool tiny = false) -{ - SAVTAB * st; - SPRITE * spr; - int i; - - for (st = SavTab; st->Ptr; st ++) - { - if (file.Error) - error("Bad SVG"); - file.Read((uint8 *) ((tiny || st->Flg) ? st->Ptr : &i), st->Len); - } - - file.Read((uint8 *) &i, sizeof(i)); - if (i != SVGCHKSUM) - error(Text[BADSVG_TEXT]); - if (STARTUP::Core < CORE_HIG) Music = false; - if (STARTUP::SoundOk == 1 && STARTUP::Mode == 0) { - SNDDrvInfo.VOL2.D = volume[0]; - SNDDrvInfo.VOL2.M = volume[1]; - SNDSetVolume(); - } - - if (! tiny) // load sprites & pocket - { - while (! file.Error) - { - SPRITE S(NULL); - uint16 n = file.Read((uint8 *) &S, sizeof(S)); - - if (n != sizeof(S)) break; - S.Prev = S.Next = NULL; - spr = (scumm_stricmp(S.File+2, "MUCHA") == 0) ? new FLY(NULL) - : new SPRITE(NULL); - if (spr == NULL) - error("No core"); - *spr = S; - VGA::SpareQ.Append(spr); + if (STARTUP::SoundOk == 1 && STARTUP::Mode == 0) { + SNDDrvInfo.VOL2.D = volume[0]; + SNDDrvInfo.VOL2.M = volume[1]; + SNDSetVolume(); } - for (i = 0; i < POCKET_NX; i ++) - { - register int r = pocref[i]; - Pocket[i] = (r < 0) ? NULL : VGA::SpareQ.Locate(r); + if (! tiny) { // load sprites & pocket + while (! file.Error) { + SPRITE S(NULL); + uint16 n = file.Read((uint8 *) &S, sizeof(S)); + + if (n != sizeof(S)) + break; + + S.Prev = S.Next = NULL; + spr = (scumm_stricmp(S.File + 2, "MUCHA") == 0) ? new FLY(NULL) + : new SPRITE(NULL); + if (spr == NULL) + error("No core"); + *spr = S; + VGA::SpareQ.Append(spr); + } + + for (i = 0; i < POCKET_NX; i ++) { + register int r = pocref[i]; + Pocket[i] = (r < 0) ? NULL : VGA::SpareQ.Locate(r); + } } - } } - - -static void SaveSound (void) -{ - CFILE cfg(UsrPath(ProgName(CFG_EXT)), WRI); - if (! cfg.Error) cfg.Write(&SNDDrvInfo,sizeof(SNDDrvInfo)-sizeof(SNDDrvInfo.VOL2)); +static void SaveSound(void) { + CFILE cfg(UsrPath(ProgName(CFG_EXT)), WRI); + if (! cfg.Error) cfg.Write(&SNDDrvInfo, sizeof(SNDDrvInfo) - sizeof(SNDDrvInfo.VOL2)); } +static void SaveGame(XFILE &file) { + SAVTAB *st; + SPRITE *spr; + int i; + for (i = 0; i < POCKET_NX; i ++) { + register SPRITE *s = Pocket[i]; + pocref[i] = (s) ? s->Ref : -1; + } + volume[0] = SNDDrvInfo.VOL2.D; + volume[1] = SNDDrvInfo.VOL2.M; + for (st = SavTab; st->Ptr; st ++) { + if (file.Error) + error("Bad SVG"); + file.Write((uint8 *) st->Ptr, st->Len); + } -static void SaveGame (XFILE& file) -{ - SAVTAB * st; - SPRITE * spr; - int i; - - for (i = 0; i < POCKET_NX; i ++) - { - register SPRITE * s = Pocket[i]; - pocref[i] = (s) ? s->Ref : -1; - } - - volume[0] = SNDDrvInfo.VOL2.D; - volume[1] = SNDDrvInfo.VOL2.M; - - for (st = SavTab; st->Ptr; st ++) - { - if (file.Error) - error("Bad SVG"); - file.Write((uint8 *) st->Ptr, st->Len); - } - - file.Write((uint8 *) &(i = SVGCHKSUM), sizeof(i)); + file.Write((uint8 *) & (i = SVGCHKSUM), sizeof(i)); - for (spr = VGA::SpareQ.First(); spr; spr = spr->Next) - if (spr->Ref >= 1000) - if (!file.Error) file.Write((uint8 *)spr, sizeof(*spr)); + for (spr = VGA::SpareQ.First(); spr; spr = spr->Next) + if (spr->Ref >= 1000) + if (!file.Error) + file.Write((uint8 *)spr, sizeof(*spr)); } - - - - - -static void HeroCover (int cvr) -{ - SNPOST(SNCOVER, 1, cvr, NULL); +static void HeroCover(int cvr) { + SNPOST(SNCOVER, 1, cvr, NULL); } - - -static void Trouble (int seq, int txt) -{ - Hero->Park(); - SNPOST(SNWAIT, -1, -1, Hero); - SNPOST(SNSEQ, -1, seq, Hero); - SNPOST(SNSOUND, -1, 2, Hero); - SNPOST(SNWAIT, -1, -1, Hero); - SNPOST(SNSAY, 1, txt, Hero); +static void Trouble(int seq, int txt) { + Hero->Park(); + SNPOST(SNWAIT, -1, -1, Hero); + SNPOST(SNSEQ, -1, seq, Hero); + SNPOST(SNSOUND, -1, 2, Hero); + SNPOST(SNWAIT, -1, -1, Hero); + SNPOST(SNSAY, 1, txt, Hero); } - -static void OffUse (void) -{ - Trouble(OFF_USE, OFF_USE_TEXT+new_random(OffUseCount)); +static void OffUse(void) { + Trouble(OFF_USE, OFF_USE_TEXT + new_random(OffUseCount)); } +static void TooFar(void) { + Trouble(TOO_FAR, TOO_FAR_TEXT); +} -static void TooFar (void) -{ - Trouble(TOO_FAR, TOO_FAR_TEXT); +static void NoWay(void) { + Trouble(NO_WAY, NO_WAY_TEXT); } +static void LoadHeroXY(void) { + INI_FILE cf(ProgName(".HXY")); + memset(HeroXY, 0, sizeof(HeroXY)); + if (! cf.Error) + cf.CFREAD(&HeroXY); +} -static void NoWay (void) -{ - Trouble(NO_WAY, NO_WAY_TEXT); +static void LoadMapping(void) { + if (Now <= CAVE_MAX) { + INI_FILE cf(ProgName(".TAB")); + if (! cf.Error) { + memset(CLUSTER::Map, 0, sizeof(CLUSTER::Map)); + cf.Seek((Now - 1) * sizeof(CLUSTER::Map)); + cf.Read((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map)); + } + } } +CLUSTER Trace[MAX_FIND_LEVEL]; +int FindLevel; - -static void LoadHeroXY (void) -{ - INI_FILE cf(ProgName(".HXY")); - memset(HeroXY, 0, sizeof(HeroXY)); - if (! cf.Error) cf.CFREAD(&HeroXY); +WALK::WALK(BMP_PTR *shpl) + : SPRITE(shpl), Dir(NO_DIR), TracePtr(-1) { } +void WALK::Tick(void) { + if (Flags.Hide) + return; + Here = XZ(X + W / 2, Y + H); + if (Dir != NO_DIR) { + SPRITE *spr; + SYSTEM::FunTouch(); + for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) { + if (Distance(spr) < 2) { + if (! spr->Flags.Near) { + FeedSnail(spr, NEAR); + spr->Flags.Near = true; + } + } else spr->Flags.Near = false; + } + } -static void LoadMapping (void) -{ - if (Now <= CAVE_MAX) - { - INI_FILE cf(ProgName(".TAB")); - if (! cf.Error) - { - memset(CLUSTER::Map, 0, sizeof(CLUSTER::Map)); - cf.Seek((Now - 1) * sizeof(CLUSTER::Map)); - cf.Read((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map)); + if (Flags.Hold || TracePtr < 0) + Park(); + else { + if (Here == Trace[TracePtr]) { + if (-- TracePtr < 0) + Park(); + } else { + signed char dx, dz; + (Trace[TracePtr] - Here).Split(dx, dz); + DIR d = (dx) ? ((dx > 0) ? EE : WW) : ((dz > 0) ? SS : NN); + Turn(d); + } + } + Step(); + if ((Dir == WW && X <= 0) || + (Dir == EE && X + W >= SCR_WID) || + (Dir == SS && Y + W >= WORLD_HIG - 2)) + Park(); + else { + signed char x; // dummy var + Here.Split(x, Z); // take current Z position + SNPOST_(SNZTRIM, -1, 0, this); // update Hero's pos in show queue } - } } +int WALK::Distance(SPRITE *spr) { + int dx, dz; + dx = spr->X - (X + W - WALKSIDE); + if (dx < 0) + dx = (X + WALKSIDE) - (spr->X + spr->W); + if (dx < 0) + dx = 0; + dx /= MAP_XGRID; + dz = spr->Z - Z; + if (dz < 0) + dz = - dz; + dx = dx * dx + dz * dz; + for (dz = 1; dz * dz < dx; dz ++) + ; -//-------------------------------------------------------------------------- - -CLUSTER Trace[MAX_FIND_LEVEL]; -int FindLevel; - + return dz - 1; +} +void WALK::Turn(DIR d) { + DIR dir = (Dir == NO_DIR) ? SS : Dir; + if (d != Dir) { + Step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d)); + Dir = d; + } +} +void WALK::Park(void) { + if (Time == 0) + ++Time; + if (Dir != NO_DIR) { + Step(9 + 4 * Dir + Dir); + Dir = NO_DIR; + TracePtr = -1; + } +} -WALK::WALK (BMP_PTR * shpl) -: SPRITE(shpl), Dir(NO_DIR), TracePtr(-1) -{ +void WALK::FindWay(CLUSTER c) { + warning("STUB: Find1Way"); + /* + bool Find1Way(void); + extern uint16 Target; + + if (c != Here) { + for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel ++) { + signed char x, z; + Here.Split(x, z); + Target = (z << 8) | x; + c.Split(x, z); + _CX = (z << 8) | x; + if (Find1Way()) + break; + } + TracePtr = (FindLevel > MAX_FIND_LEVEL) ? -1 : (FindLevel - 1); + if (TracePtr < 0) + NoWay(); + Time = 1; + } +*/ } +void WALK::FindWay(SPRITE *spr) { + if (spr && spr != this) { + int x = spr->X, z = spr->Z; + if (spr->Flags.East) + x += spr->W + W / 2 - WALKSIDE; + else + x -= W / 2 - WALKSIDE; + FindWay(CLUSTER((x / MAP_XGRID), + ((z < MAP_ZCNT - MAX_DISTANCE) ? (z + 1) + : (z - 1)))); + } +} +bool WALK::Lower(SPRITE *spr) { + return (spr->Y > Y + (H * 3) / 5); +} -void WALK::Tick (void) -{ - if (Flags.Hide) return; - - Here = XZ(X+W/2, Y+H); - if (Dir != NO_DIR) - { - SPRITE * spr; - SYSTEM::FunTouch(); - for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) - { - if (Distance(spr) < 2) - { - if (! spr->Flags.Near) - { - FeedSnail(spr, NEAR); - spr->Flags.Near = true; +void WALK::Reach(SPRITE *spr, int mode) { + if (spr) { + Hero->FindWay(spr); + if (mode < 0) { + mode = spr->Flags.East; + if (Lower(spr)) + mode += 2; } - } - else spr->Flags.Near = false; - } - } - - if (Flags.Hold || TracePtr < 0) Park(); - else - { - if (Here == Trace[TracePtr]) - { - if (-- TracePtr < 0) Park(); } - else - { - signed char dx, dz; - (Trace[TracePtr] - Here).Split(dx, dz); - DIR d = (dx) ? ((dx > 0) ? EE : WW) : ((dz > 0) ? SS : NN); - Turn(d); + // note: insert SNAIL commands in reverse order + SNINSERT(SNPAUSE, -1, 64, NULL); + SNINSERT(SNSEQ, -1, TSEQ + mode, this); + if (spr) { + SNINSERT(SNWAIT, -1, -1, Hero); /////--------$$$$$$$ + //SNINSERT(SNWALK, -1, -1, spr); } - } - Step(); - if ((Dir == WW && X <= 0) || - (Dir == EE && X + W >= SCR_WID) || - (Dir == SS && Y + W >= WORLD_HIG-2)) Park(); - else - { - signed char x; // dummy var - Here.Split(x, Z); // take current Z position - SNPOST_(SNZTRIM, -1, 0, this); // update Hero's pos in show queue - } + // sequence is not finished, + // now it is just at sprite appear (disappear) point } +#ifdef DEBUG +class SQUARE : public SPRITE { +public: + SQUARE(void); + void Touch(uint16 mask, int x, int y); +}; - -int WALK::Distance (SPRITE * spr) -{ - int dx, dz; - dx = spr->X - (X+W-WALKSIDE); - if (dx < 0) dx = (X+WALKSIDE) - (spr->X+spr->W); - if (dx < 0) dx = 0; - dx /= MAP_XGRID; - dz = spr->Z - Z; - if (dz < 0) dz = - dz; - dx = dx * dx + dz * dz; - for (dz = 1; dz * dz < dx; dz ++) ; - return dz-1; +SQUARE::SQUARE(void) + : SPRITE(MB) { + Flags.Kill = true; + Flags.BDel = false; } +void SQUARE::Touch(uint16 mask, int x, int y) { + SPRITE::Touch(mask, x, y); + if (mask & L_UP) { + XZ(X + x, Y + y).Cell() = 0; + SNPOST_(SNKILL, -1, 0, this); + } +} - - - - - - -void WALK::Turn (DIR d) -{ - DIR dir = (Dir == NO_DIR) ? SS : Dir; - if (d != Dir) - { - Step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d)); - Dir = d; - } +static void SetMapBrick(int x, int z) { + SQUARE *s = new SQUARE; + if (s) { + static char n[] = "00:00"; + s->Goto(x * MAP_XGRID, MAP_TOP + z * MAP_ZGRID); + wtom(x, n + 0, 10, 2); + wtom(z, n + 3, 10, 2); + CLUSTER::Map[z][x] = 1; + s->SetName(n); + VGA::ShowQ.Insert(s, VGA::ShowQ.First()); + } } +#endif +void dummy(void) {} +static void SwitchMapping(void); +static void SwitchColorMode(void); +static void StartCountDown(void); +Debug(static void SwitchDebug(void);) +static void SwitchMusic(void); +static void KillSprite(void); +static void PushSprite(void); +static void PullSprite(void); +static void BackPaint(void); +static void NextStep(void); +static void SaveMapping(void); -void WALK::Park (void) -{ - if (Time == 0) ++ Time; - if (Dir != NO_DIR) - { - Step(9 + 4 * Dir + Dir); - Dir = NO_DIR; - TracePtr = -1; - } -} - +WALK *Hero = NULL; +static INFO_LINE InfoLine = INFO_W; +static HEART Heart; +static SPRITE CavLight = PR; +static void KeyClick(void) { + SNPOST_(SNSOUND, -1, 5, NULL); +} +static void ResetQSwitch(void) { + SNPOST_(SNSEQ, 123, 0, NULL); + KeyClick(); +} -void WALK::FindWay (CLUSTER c) -{ - warning("STUB: Find1Way"); -/* - bool Find1Way(void); - extern uint16 Target; +static void Quit(void) { + static CHOICE QuitMenu[] = { { NULL, StartCountDown }, + { NULL, ResetQSwitch }, + { NULL, dummy } + }; - if (c != Here) - { - for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel ++) - { - signed char x, z; - Here.Split(x, z); - Target = (z << 8) | x; - c.Split(x, z); - _CX = (z << 8) | x; - if (Find1Way()) break; + if (Snail.Idle() && ! Hero->Flags.Hide) { + if (VMENU::Addr) { + SNPOST_(SNKILL, -1, 0, VMENU::Addr); + ResetQSwitch(); + } else { + QuitMenu[0].Text = Text[QUIT_TEXT]; + QuitMenu[1].Text = Text[NOQUIT_TEXT]; + (new VMENU(QuitMenu, -1, -1))->SetName(Text[QUIT_TITLE]); + SNPOST_(SNSEQ, 123, 1, NULL); + KeyClick(); + } } - TracePtr = (FindLevel > MAX_FIND_LEVEL) ? -1 : (FindLevel - 1); - if (TracePtr < 0) NoWay(); - Time = 1; - } -*/ } +static void AltCtrlDel(void) { +#if 0 + //def DEBUG + if (KEYBOARD::Key[LSHIFT] || KEYBOARD::Key[RSHIFT]) { + PostFlag = 0x1234; + POST(); + } else +#endif + SNPOST_(SNSAY, -1, A_C_D_TEXT, Hero); +} +static void MiniStep(int stp) { + if (stp < 0) + MiniCave->Flags.Hide = true; + else { + &*Mini; + *MiniShp[0] = *MiniShpList[stp]; + if (Fx.Current) + &*(Fx.Current->EAddr()); - -void WALK::FindWay (SPRITE * spr) -{ - if (spr && spr != this) - { - int x = spr->X, z = spr->Z; - if (spr->Flags.East) x += spr->W + W/2 - WALKSIDE; - else x -= W/2 - WALKSIDE; - FindWay(CLUSTER((x/MAP_XGRID), - ((z < MAP_ZCNT-MAX_DISTANCE) ? (z+1) - : (z-1)))); - } + MiniCave->Flags.Hide = false; + } } +static void PostMiniStep(int stp) { + static int recent = -2; + //TODO Change the SNPOST message send to a special way to send function pointer + //if (MiniCave && stp != recent) SNPOST_(SNEXEC, -1, recent = stp, (void *)&MiniStep); + warning("STUB: PostMiniStep()"); +} +int SYSTEM::FunDel = HEROFUN0; -bool WALK::Lower (SPRITE * spr) -{ - return (spr->Y > Y + (H * 3) / 5); +void SYSTEM::SetPal(void) { + int i; + DAC *p = SysPal + 256 - ArrayCount(StdPal); + for (i = 0; i < ArrayCount(StdPal); i ++) { + p[i].R = StdPal[i].R >> 2; + p[i].G = StdPal[i].G >> 2; + p[i].B = StdPal[i].B >> 2; + } } +void SYSTEM::FunTouch(void) { + uint16 n = (PAIN) ? HEROFUN1 : HEROFUN0; + if (Talk == NULL || n > FunDel) + FunDel = n; +} - - -void WALK::Reach (SPRITE * spr, int mode) -{ - if (spr) - { - Hero->FindWay(spr); - if (mode < 0) - { - mode = spr->Flags.East; - if (Lower(spr)) mode += 2; +static void ShowBak(int ref) { + SPRITE *spr = VGA::SpareQ.Locate(ref); + if (spr) { + BITMAP::Pal = SysPal; + spr->Expand(); + BITMAP::Pal = NULL; + spr->Show(2); + VGA::CopyPage(1, 2); + SYSTEM::SetPal(); + spr->Contract(); } - } - // note: insert SNAIL commands in reverse order - SNINSERT(SNPAUSE, -1, 64, NULL); - SNINSERT(SNSEQ, -1, TSEQ + mode, this); - if (spr) - { - SNINSERT(SNWAIT, -1, -1, Hero); /////--------$$$$$$$ - //SNINSERT(SNWALK, -1, -1, spr); - } - // sequence is not finished, - // now it is just at sprite appear (disappear) point } +static void CaveUp(void) { + int BakRef = 1000 * Now; + if (Music) + LoadMIDI(Now); + + ShowBak(BakRef); + LoadMapping(); + Text.Preload(BakRef, BakRef + 1000); + SPRITE *spr = VGA::SpareQ.First(); + while (spr) { + SPRITE *n = spr->Next; + if (spr->Cave == Now || spr->Cave == 0) + if (spr->Ref != BakRef) { + if (spr->Flags.Back) + spr->BackShow(); + else + ExpandSprite(spr); + } + spr = n; + } + if (SNDDrvInfo.DDEV) { + Sound.Stop(); + Fx.Clear(); + Fx.Preload(0); + Fx.Preload(BakRef); + } + if (Hero) { + Hero->Goto(HeroXY[Now - 1].X, HeroXY[Now - 1].Y); + // following 2 lines trims Hero's Z position! + Hero->Tick(); + Hero->Time = 1; + Hero->Flags.Hide = false; + } + if (! Dark) + Vga.Sunset(); + VGA::CopyPage(0, 1); + SelectPocket(-1); + if (Hero) + VGA::ShowQ.Insert(VGA::ShowQ.Remove(Hero)); -//-------------------------------------------------------------------------- + if (Shadow) { + VGA::ShowQ.Remove(Shadow); + Shadow->MakeXlat(Glass(SysPal, 204, 204, 204)); + VGA::ShowQ.Insert(Shadow, Hero); + Shadow->Z = Hero->Z; + } + FeedSnail(VGA::ShowQ.Locate(BakRef + 999), TAKE); + Vga.Show(); + Vga.CopyPage(1, 0); + Vga.Show(); + Vga.Sunrise(SysPal); + Dark = false; + if (! Startup) + Mouse.On(); + HEART::Enable = true; +} -#ifdef DEBUG +static void CaveDown(void) { + SPRITE *spr; + Debug(if (! HorzLine.Flags.Hide) SwitchMapping();) + for (spr = VGA::ShowQ.First(); spr;) { + SPRITE *n = spr->Next; + if (spr->Ref >= 1000 /*&& spr->Cave*/) { + if (spr->Ref % 1000 == 999) + FeedSnail(spr, TAKE); -class SQUARE : public SPRITE -{ -public: - SQUARE (void); - void Touch (uint16 mask, int x, int y); -}; + VGA::SpareQ.Append(VGA::ShowQ.Remove(spr)); + } + spr = n; + } + Text.Clear(1000); +} +static void XCave(void) { + CaveDown(); + CaveUp(); +} +static void QGame(void) { + CaveDown(); + OldLev = Lev; + SaveSound(); + CFILE file = CFILE(UsrPath(UsrFnam), WRI, RCrypt); + SaveGame(file); + Vga.Sunset(); + Finis = true; +} -SQUARE::SQUARE (void) -: SPRITE(MB) -{ - Flags.Kill = true; - Flags.BDel = false; +void SwitchCave(int cav) { + if (cav != Now) { + HEART::Enable = false; + if (cav < 0) { + SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint + //TODO Change the SNPOST message send to a special way to send function pointer + //SNPOST(SNEXEC, -1, 0, (void *)&QGame); // switch cave + warning("SwitchCave() - SNPOST"); + } else { + Now = cav; + Mouse.Off(); + if (Hero) { + Hero->Park(); + Hero->Step(0); +#ifndef DEMO + ///// protection: auto-destruction on! ---------------------- + VGA::SpareQ.Show = STARTUP::Summa * (cav <= CAVE_MAX); + /////-------------------------------------------------------- +#endif + } + CavLight.Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX, + CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY); + KillText(); + if (! Startup) KeyClick(); + SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint + //TODO Change the SNPOST message send to a special way to send function pointer + //SNPOST(SNEXEC, 0, 0, (void *)&XCave); // switch cave + warning("SwitchCave() - SNPOST"); + } + } } +void SYSTEM::Touch(uint16 mask, int x, int y) { + static int pp = 0; + void SwitchCave(int cav); + int cav = 0; + FunTouch(); + + if (mask & KEYB) { + int pp0; + KeyClick(); + KillText(); + if (Startup == 1) { + SNPOST(SNCLEAR, -1, 0, NULL); + return; + } + pp0 = pp; + switch (x) { + case Del: + if (KEYBOARD::Key[ALT] && + KEYBOARD::Key[CTRL]) AltCtrlDel(); + Debug(else KillSprite();) + break; + case 'F': + if (KEYBOARD::Key[ALT]) { + SPRITE *m = VGA::ShowQ.Locate(17001); + if (m) { + m->Step(1); + m->Time = 216; // 3s + } + } + break; +#ifdef DEBUG + case PgUp: + PushSprite(); + break; + case PgDn: + PullSprite(); + break; + case '+': + NextStep(); + break; + case '`': + if (KEYBOARD::Key[ALT]) + SaveMapping(); + else + SwitchMapping(); + break; + case F1: + SwitchDebug(); + break; + case F3: + Hero->Step(TSEQ + 4); + break; + case F4: + Hero->Step(TSEQ + 5); + break; + case F5: + Hero->Step(TSEQ + 0); + break; + case F6: + Hero->Step(TSEQ + 1); + break; + case F7: + Hero->Step(TSEQ + 2); + break; + case F8: + Hero->Step(TSEQ + 3); + break; + case F9: + SYSTEM::FunDel = 1; + break; + case 'X': + if (KEYBOARD::Key[ALT]) + Finis = true; + break; + case '0': + case '1': + case '2': + case '3': + case '4': + if (KEYBOARD::Key[ALT]) { + SNPOST(SNLEVEL, -1, x - '0', NULL); + break; + } + case '5': + case '6': + case '7': + case '8': + case '9': + if (Sprite) + Sprite->Step(x - '0'); + break; +#else + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + SelectPocket(x - '1'); + break; +#endif + case F10 : + if (Snail.Idle() && ! Hero->Flags.Hide) + StartCountDown(); + break; + case 'J': + if (pp == 0) + ++pp; + break; + case 'B': + if (pp == 1) + ++pp; + break; + case 'W': + if (pp == 2) + JBW = !JBW; + break; + } + if (pp == pp0) + pp = 0; + } else { + if (Startup) + return; + + InfoLine.Update(NULL); + if (y >= WORLD_HIG) { + if (x < BUTTON_X) { // select cave? + if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY && + x >= CAVE_X && x < CAVE_X + CAVE_NX * CAVE_DX && ! Game) { + cav = ((y - CAVE_Y) / CAVE_DY) * CAVE_NX + (x - CAVE_X) / CAVE_DX + 1; + if (cav > MaxCave) + cav = 0; + } else { + cav = 0; + } + } else if (mask & L_UP) { + if (y >= POCKET_Y && y < POCKET_Y + POCKET_NY * POCKET_DY && + x >= POCKET_X && x < POCKET_X + POCKET_NX * POCKET_DX) { + int n = ((y - POCKET_Y) / POCKET_DY) * POCKET_NX + (x - POCKET_X) / POCKET_DX; + SelectPocket(n); + } + } + } + PostMiniStep(cav - 1); + if (mask & L_UP) { + if (cav && Snail.Idle() && Hero->TracePtr < 0) + SwitchCave(cav); -void SQUARE::Touch (uint16 mask, int x, int y) -{ - SPRITE::Touch(mask, x, y); - if (mask & L_UP) - { - XZ(X+x, Y+y).Cell() = 0; - SNPOST_(SNKILL, -1, 0, this); - } +#ifdef DEBUG + if (!HorzLine.Flags.Hide) { + if (y >= MAP_TOP && y < MAP_TOP + MAP_HIG) { + signed char x1, z1; + XZ(x, y).Split(x1, z1); + CLUSTER::Map[z1][x1] = 1; + SetMapBrick(x1, z1); + } + } else +#endif + { + if (! Talk && Snail.Idle() && Hero + && y >= MAP_TOP && y < MAP_TOP + MAP_HIG && ! Game) { + Hero->FindWay(XZ(x, y)); + } + } + } + } } +void SYSTEM::Tick(void) { + if (! Startup) if (-- FunDel == 0) { + KillText(); + if (Snail.Idle()) { + if (PAIN) + HeroCover(9); + else if (STARTUP::Core >= CORE_MID) { + int n = new_random(100); + if (n > 96) + HeroCover(6 + (Hero->X + Hero->W / 2 < SCR_WID / 2)); + else { + if (n > 90) + HeroCover(5); + else { + if (n > 60) + HeroCover(4); + else + HeroCover(3); + } + } + } + } + FunTouch(); + } + Time = SYSTIMERATE; +} +/* +static void SpkOpen(void) { + asm in al,0x61 + asm or al,0x03 + asm out 0x61,al + asm mov al,0x90 + asm out 0x43,al +} -static void SetMapBrick (int x, int z) -{ - SQUARE * s = new SQUARE; - if (s) - { - static char n[] = "00:00"; - s->Goto(x * MAP_XGRID, MAP_TOP + z * MAP_ZGRID); - wtom(x, n+0, 10, 2); - wtom(z, n+3, 10, 2); - CLUSTER::Map[z][x] = 1; - s->SetName(n); - VGA::ShowQ.Insert(s, VGA::ShowQ.First()); - } +static void SpkClose(void) { + asm in al,0x61 + asm and al,0xFC + asm out 0x61,al } - -#endif +*/ +static void SwitchColorMode(void) { + SNPOST_(SNSEQ, 121, VGA::Mono = ! VGA::Mono, NULL); + KeyClick(); + VGA::SetColors(SysPal, 64); +} -//-------------------------------------------------------------------------- -void dummy (void) { } -static void SwitchMapping (void); -static void SwitchColorMode (void); -static void StartCountDown (void); -Debug(static void SwitchDebug (void); ) -static void SwitchMusic (void); -static void KillSprite (void); -static void PushSprite (void); -static void PullSprite (void); -static void BackPaint (void); -static void NextStep (void); -static void SaveMapping (void); +static void SwitchMusic(void) { + if (KEYBOARD::Key[ALT]) { + if (VMENU::Addr) + SNPOST_(SNKILL, -1, 0, VMENU::Addr); + else { + SNPOST_(SNSEQ, 122, (Music = false), NULL); + //TODO Change the SNPOST message send to a special way to send function pointer + // SNPOST(SNEXEC, -1, 0, (void *)&SelectSound); + warning("SwitchMusic() - SNPOST"); + } + } else { + if (STARTUP::Core < CORE_HIG) + SNPOST(SNINF, -1, NOMUSIC_TEXT, NULL); + else { + SNPOST_(SNSEQ, 122, (Music = ! Music), NULL); + KeyClick(); + } + } + if (Music) + LoadMIDI(Now); + else + KillMIDI(); +} - WALK * Hero = NULL; -static INFO_LINE InfoLine = INFO_W; -static HEART Heart; +static void StartCountDown(void) { + //SNPOST(SNSEQ, 123, 0, NULL); + SwitchCave(-1); +} -static SPRITE CavLight = PR; +#ifndef DEMO +static void TakeName(void) { + if (GET_TEXT::Ptr) + SNPOST_(SNKILL, -1, 0, GET_TEXT::Ptr); + else { + GET_TEXT *tn = new GET_TEXT(Text[GETNAME_PROMPT], UsrFnam, 8, KeyClick); + if (tn) { + tn->SetName(Text[GETNAME_TITLE]); + tn->Center(); + tn->Goto(tn->X, tn->Y - 10); + tn->Z = 126; + VGA::ShowQ.Insert(tn); + } + } +} +#endif +#ifdef DEBUG +static void SwitchMapping(void) { + if (HorzLine.Flags.Hide) { + int i; + for (i = 0; i < MAP_ZCNT; i ++) { + int j; + for (j = 0; j < MAP_XCNT; j ++) { + if (CLUSTER::Map[i][j]) + SetMapBrick(j, i); + } + } + } else { + SPRITE *s; + for (s = VGA::ShowQ.First(); s; s = s->Next) + if (s->W == MAP_XGRID && s->H == MAP_ZGRID) + SNPOST_(SNKILL, -1, 0, s); + } + HorzLine.Flags.Hide = ! HorzLine.Flags.Hide; +} -static void KeyClick (void) -{ - SNPOST_(SNSOUND, -1, 5, NULL); +static void KillSprite(void) { + Sprite->Flags.Kill = true; + Sprite->Flags.BDel = true; + SNPOST_(SNKILL, -1, 0, Sprite); + Sprite = NULL; } - -static void ResetQSwitch (void) -{ - SNPOST_(SNSEQ, 123, 0, NULL); - KeyClick(); +static void PushSprite(void) { + SPRITE *spr = Sprite->Prev; + if (spr) { + VGA::ShowQ.Insert(VGA::ShowQ.Remove(Sprite), spr); + while (Sprite->Z > Sprite->Next->Z) + --Sprite->Z; + } else + SNPOST_(SNSOUND, -1, 2, NULL); } +static void PullSprite(void) { + bool ok = false; + SPRITE *spr = Sprite->Next; + if (spr) { + spr = spr->Next; + if (spr) + ok = (!spr->Flags.Slav); + } + if (ok) { + VGA::ShowQ.Insert(VGA::ShowQ.Remove(Sprite), spr); + if (Sprite->Prev) + while (Sprite->Z < Sprite->Prev->Z) + ++Sprite->Z; + } else + SNPOST_(SNSOUND, -1, 2, NULL); +} + +static void NextStep(void) { + SNPOST_(SNSTEP, 0, 0, Sprite); +} -static void Quit (void) -{ - static CHOICE QuitMenu[]={ { NULL, StartCountDown }, - { NULL, ResetQSwitch }, - { NULL, dummy } }; - if (Snail.Idle() && ! Hero->Flags.Hide) - { - if (VMENU::Addr) +static void SaveMapping(void) { { - SNPOST_(SNKILL, -1, 0, VMENU::Addr); - ResetQSwitch(); + IOHAND cf(ProgName(".TAB"), UPD); + if (!cf.Error) { + cf.Seek((Now - 1) * sizeof(CLUSTER::Map)); + cf.Write((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map)); + } } - else { - QuitMenu[0].Text = Text[QUIT_TEXT]; - QuitMenu[1].Text = Text[NOQUIT_TEXT]; - (new VMENU(QuitMenu, -1, -1))->SetName(Text[QUIT_TITLE]); - SNPOST_(SNSEQ, 123, 1, NULL); - KeyClick(); + IOHAND cf(ProgName(".HXY"), WRI); + if (!cf.Error) { + HeroXY[Now - 1].X = Hero->X; + HeroXY[Now - 1].Y = Hero->Y; + cf.Write((uint8 *) HeroXY, sizeof(HeroXY)); + } } - } } +#endif +#ifdef DEBUG +// 1111111111222222222233333333 334444444444555555555566666666667777777777 +// 01234567890123456789012345678901234567 890123456789012345678901234567890123456789 +static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 000:000:000 000:000 00 "; + +#define NFRE (DebugText + 3) +#define FFRE (DebugText + 11) +#define ABSX (DebugText + 20) +#define ABSY (DebugText + 26) +#define FRPS (DebugText + 34) +#define XSPR (DebugText + 38) +#define SP_N (DebugText + 41) +#define SP_S (DebugText + 44) + +#define SP_X (DebugText + 47) +#define SP_Y (DebugText + 51) +#define SP_Z (DebugText + 55) +#define SP_W (DebugText + 59) +#define SP_H (DebugText + 63) +#define SP_F (DebugText + 67) +#define SP__ (DebugText + 70) -static void AltCtrlDel (void) -{ - #if 0 - //def DEBUG - if (KEYBOARD::Key[LSHIFT] || KEYBOARD::Key[RSHIFT]) - { - PostFlag = 0x1234; - POST(); - } - else - #endif - SNPOST_(SNSAY, -1, A_C_D_TEXT, Hero); -} - +INFO_LINE DebugLine(SCR_WID); +static void SayDebug(void) { + if (!DebugLine.Flags.Hide) { + static long t = -1L; + long t1 = Timer(); + if (t1 - t >= 18) { + static uint32 old = 0L; + uint32 now = Vga.FrmCnt; + dwtom(now - old, FRPS, 10, 4); + old = now; + t = t1; + } -static void MiniStep (int stp) -{ - if (stp < 0) MiniCave->Flags.Hide = true; - else - { - &*Mini; - *MiniShp[0] = *MiniShpList[stp]; - if (Fx.Current) &*(Fx.Current->EAddr()); - MiniCave->Flags.Hide = false; - } + dwtom(Mouse.X, ABSX, 10, 3); + dwtom(Mouse.Y, ABSY, 10, 3); +// dwtom(coreleft(), NFRE, 10, 5); +// dwtom(farcoreleft(), FFRE, 10, 6); + + // sprite queue size + uint16 n = 0; + SPRITE *spr; + for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) { + ++ n; + if (spr == Sprite) { + *XSPR = ' '; + dwtom(n, SP_N, 10, 2); + dwtom(Sprite->X, SP_X, 10, 3); + dwtom(Sprite->Y, SP_Y, 10, 3); + dwtom(Sprite->Z, SP_Z, 10, 3); + dwtom(Sprite->W, SP_W, 10, 3); + dwtom(Sprite->H, SP_H, 10, 3); + dwtom(*(uint16 *)(&Sprite->Flags), SP_F, 16, 2); + } + } + dwtom(n, SP_S, 10, 2); +// *SP__ = (heapcheck() < 0) ? '!' : ' '; + DebugLine.Update(DebugText); + } } - - - -static void PostMiniStep (int stp) -{ - static int recent = -2; - //TODO Change the SNPOST message send to a special way to send function pointer - //if (MiniCave && stp != recent) SNPOST_(SNEXEC, -1, recent = stp, (void *)&MiniStep); - warning("STUB: PostMiniStep()"); -} - - - -//-------------------------------------------------------------------------- - - - -int SYSTEM::FunDel = HEROFUN0; - - - - -void SYSTEM::SetPal (void) -{ - int i; - DAC * p = SysPal + 256-ArrayCount(StdPal); - for (i = 0; i < ArrayCount(StdPal); i ++) - { - p[i].R = StdPal[i].R >> 2; - p[i].G = StdPal[i].G >> 2; - p[i].B = StdPal[i].B >> 2; - } -} - - - - - -void SYSTEM::FunTouch (void) -{ - uint16 n = (PAIN) ? HEROFUN1 : HEROFUN0; - if (Talk == NULL || n > FunDel) FunDel = n; +static void SwitchDebug(void) { + DebugLine.Flags.Hide = ! DebugLine.Flags.Hide; } +#endif - - - -static void ShowBak (int ref) -{ - SPRITE * spr = VGA::SpareQ.Locate(ref); - if (spr) - { - BITMAP::Pal = SysPal; - spr->Expand(); - BITMAP::Pal = NULL; - spr->Show(2); - VGA::CopyPage(1, 2); - SYSTEM::SetPal(); - spr->Contract(); - } -} - - - - - - -static void CaveUp (void) -{ - int BakRef = 1000 * Now; - if (Music) LoadMIDI(Now); - ShowBak(BakRef); - LoadMapping(); - Text.Preload(BakRef, BakRef+1000); - SPRITE * spr = VGA::SpareQ.First(); - while (spr) - { - SPRITE * n = spr->Next; - if (spr->Cave == Now || spr->Cave == 0) - if (spr->Ref != BakRef) - { - if (spr->Flags.Back) spr->BackShow(); - else ExpandSprite(spr); - } - spr = n; - } - if (SNDDrvInfo.DDEV) - { - Sound.Stop(); - Fx.Clear(); - Fx.Preload(0); - Fx.Preload(BakRef); - } - - if (Hero) - { - Hero->Goto(HeroXY[Now-1].X, HeroXY[Now-1].Y); - // following 2 lines trims Hero's Z position! - Hero->Tick(); - Hero->Time = 1; - Hero->Flags.Hide = false; - } - - if (! Dark) Vga.Sunset(); - VGA::CopyPage(0, 1); - SelectPocket(-1); - if (Hero) VGA::ShowQ.Insert(VGA::ShowQ.Remove(Hero)); - if (Shadow) - { - VGA::ShowQ.Remove(Shadow); - Shadow->MakeXlat(Glass(SysPal, 204, 204, 204)); - VGA::ShowQ.Insert(Shadow, Hero); - Shadow->Z = Hero->Z; - } - FeedSnail(VGA::ShowQ.Locate(BakRef+999), TAKE); - Vga.Show(); - Vga.CopyPage(1, 0); - Vga.Show(); - Vga.Sunrise(SysPal); - Dark = false; - if (! Startup) Mouse.On(); - HEART::Enable = true; -} - - - - - -static void CaveDown (void) -{ - SPRITE * spr; - Debug( if (! HorzLine.Flags.Hide) SwitchMapping(); ) - - for (spr = VGA::ShowQ.First(); spr; ) - { - SPRITE * n = spr->Next; - if (spr->Ref >= 1000 /*&& spr->Cave*/) - { - if (spr->Ref % 1000 == 999) FeedSnail(spr, TAKE); - VGA::SpareQ.Append(VGA::ShowQ.Remove(spr)); - } - spr = n; - } - Text.Clear(1000); -} - - - - - -static void XCave (void) -{ - CaveDown(); - CaveUp(); -} - - - - -static void QGame (void) -{ - CaveDown(); - OldLev = Lev; - SaveSound(); - CFILE file = CFILE(UsrPath(UsrFnam), WRI, RCrypt); - SaveGame(file); - Vga.Sunset(); - Finis = true; -} - - - - -void SwitchCave (int cav) -{ - if (cav != Now) - { - HEART::Enable = false; - if (cav < 0) - { - SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint - //TODO Change the SNPOST message send to a special way to send function pointer - //SNPOST(SNEXEC, -1, 0, (void *)&QGame); // switch cave - warning("SwitchCave() - SNPOST"); - } - else - { - Now = cav; - Mouse.Off(); - if (Hero) - { - Hero->Park(); - Hero->Step(0); - #ifndef DEMO - ///// protection: auto-destruction on! ---------------------- - VGA::SpareQ.Show = STARTUP::Summa * (cav <= CAVE_MAX); - /////-------------------------------------------------------- - #endif - } - CavLight.Goto(CAVE_X + ((Now-1) % CAVE_NX) * CAVE_DX + CAVE_SX, - CAVE_Y + ((Now-1) / CAVE_NX) * CAVE_DY + CAVE_SY); - KillText(); - if (! Startup) KeyClick(); - SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint - //TODO Change the SNPOST message send to a special way to send function pointer - //SNPOST(SNEXEC, 0, 0, (void *)&XCave); // switch cave - warning("SwitchCave() - SNPOST"); +static void OptionTouch(int opt, uint16 mask) { + switch (opt) { + case 1 : + if (mask & L_UP) + SwitchColorMode(); + break; + case 2 : + if (mask & L_UP) + SwitchMusic(); + else if (mask & R_UP) + if (! MIXER::Appear) { + MIXER::Appear = true; + new MIXER(BUTTON_X, BUTTON_Y); + } + break; + case 3 : + if (mask & L_UP) + Quit(); + break; } - } } - - - - -void SYSTEM::Touch (uint16 mask, int x, int y) -{ - static int pp = 0; - void SwitchCave (int cav); - int cav = 0; - - FunTouch(); - - if (mask & KEYB) - { - int pp0; - KeyClick(); - KillText(); - if (Startup == 1) - { - SNPOST(SNCLEAR, -1, 0, NULL); - return; - } - pp0 = pp; - switch (x) - { - case Del : if (KEYBOARD::Key[ALT] && - KEYBOARD::Key[CTRL]) AltCtrlDel(); - Debug ( else KillSprite(); ) - break; - case 'F' : if (KEYBOARD::Key[ALT]) - { - SPRITE * m = VGA::ShowQ.Locate(17001); - if (m) - { - m->Step(1); - m->Time = 216; // 3s - } - } - break; - - #ifdef DEBUG - case PgUp : PushSprite(); break; - case PgDn : PullSprite(); break; - case '+' : NextStep(); break; - case '`' : if (KEYBOARD::Key[ALT]) SaveMapping(); else SwitchMapping(); break; - case F1 : SwitchDebug(); break; - case F3 : Hero->Step(TSEQ + 4); break; - case F4 : Hero->Step(TSEQ + 5); break; - case F5 : Hero->Step(TSEQ + 0); break; - case F6 : Hero->Step(TSEQ + 1); break; - case F7 : Hero->Step(TSEQ + 2); break; - case F8 : Hero->Step(TSEQ + 3); break; - case F9 : SYSTEM::FunDel = 1; break; - case 'X' : if (KEYBOARD::Key[ALT]) Finis = true; break; - case '0' : - case '1' : - case '2' : - case '3' : - case '4' : if (KEYBOARD::Key[ALT]) { SNPOST(SNLEVEL, -1, x - '0', NULL); break; } - case '5' : - case '6' : - case '7' : - case '8' : - case '9' : if (Sprite) Sprite->Step(x - '0'); break; - #else - case '1' : - case '2' : - case '3' : - case '4' : - case '5' : - case '6' : - case '7' : - case '8' : SelectPocket(x - '1'); break; - #endif - - case F10 : if (Snail.Idle() && ! Hero->Flags.Hide) - StartCountDown(); - break; - case 'J' : if (pp == 0) ++ pp; break; - case 'B' : if (pp == 1) ++ pp; break; - case 'W' : if (pp == 2) JBW = !JBW; break; - } - if (pp == pp0) pp = 0; - } - else - { - if (Startup) return; - InfoLine.Update(NULL); - if (y >= WORLD_HIG) - { - if (x < BUTTON_X) // select cave? - { - if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY && - x >= CAVE_X && x < CAVE_X + CAVE_NX * CAVE_DX && ! Game) - { - cav = ((y-CAVE_Y) / CAVE_DY) * CAVE_NX + (x-CAVE_X) / CAVE_DX + 1; - if (cav > MaxCave) cav = 0; - } - else - { - cav = 0; - } - } - else if (mask & L_UP) - { - if (y >= POCKET_Y && y < POCKET_Y + POCKET_NY * POCKET_DY && - x >= POCKET_X && x < POCKET_X + POCKET_NX * POCKET_DX) - { - int n = ((y-POCKET_Y) / POCKET_DY) * POCKET_NX + (x-POCKET_X) / POCKET_DX; - SelectPocket(n); +#pragma argsused +void SPRITE::Touch(uint16 mask, int x, int y) { + SYSTEM::FunTouch(); + if ((mask & ATTN) == 0) { + InfoLine.Update(Name()); + if (mask & (R_DN | L_DN)) + Sprite = this; // DEBUG mode only? + if (Ref / 10 == 12) { + OptionTouch(Ref % 10, mask); + return; } - } - } - - PostMiniStep(cav-1); - - if (mask & L_UP) - { - if (cav && Snail.Idle() && Hero->TracePtr < 0) - { - SwitchCave(cav); - } - #ifdef DEBUG - if (! HorzLine.Flags.Hide) - { - if (y >= MAP_TOP && y < MAP_TOP+MAP_HIG) - { - signed char x1, z1; - XZ(x, y).Split(x1, z1); - CLUSTER::Map[z1][x1] = 1; - SetMapBrick(x1, z1); + if (Flags.Syst) + return; // cannot access system sprites + if (Game) if (mask & L_UP) { + mask &= ~L_UP; + mask |= R_UP; + } + if ((mask & R_UP) && Snail.Idle()) { + SPRITE *ps = (PocLight.SeqPtr) ? Pocket[PocPtr] : NULL; + if (ps) { + if (Flags.Kept || Hero->Distance(this) < MAX_DISTANCE) { + if (Works(ps)) { + FeedSnail(ps, TAKE); + } else + OffUse(); + SelectPocket(-1); + } else + TooFar(); + } else { + if (Flags.Kept) + mask |= L_UP; + else { + if (Hero->Distance(this) < MAX_DISTANCE) { + /// + if (Flags.Port) { + if (FindPocket(NULL) < 0) + PocFul(); + else { + SNPOST(SNREACH, -1, -1, this); + SNPOST(SNKEEP, -1, -1, this); + Flags.Port = false; + } + } else { + if (TakePtr != NO_PTR) { + if (SnList(TAKE)[TakePtr].Com == SNNEXT) + OffUse(); + else + FeedSnail(this, TAKE); + } else + OffUse(); + } + }/// + else + TooFar(); + } + } } - } - else - #endif - { - if (! Talk && Snail.Idle() && Hero - && y >= MAP_TOP && y < MAP_TOP+MAP_HIG && ! Game) - { - Hero->FindWay(XZ(x, y)); + if ((mask & L_UP) && Snail.Idle()) { + if (Flags.Kept) { + int n; + for (n = 0; n < POCKET_NX; n ++) { + if (Pocket[n] == this) { + SelectPocket(n); + break; + } + } + } else + SNPOST(SNWALK, -1, -1, this); // Hero->FindWay(this); } - } } - } } - - - - - -void SYSTEM::Tick (void) -{ - if (! Startup) if (-- FunDel == 0) - { - KillText(); - if (Snail.Idle()) - { - if (PAIN) HeroCover(9); - else if (STARTUP::Core >= CORE_MID) - { - int n = new_random(100); - if (n > 96) HeroCover(6+(Hero->X+Hero->W/2 < SCR_WID/2)); - else - { - if (n > 90) HeroCover(5); - else - { - if (n > 60) HeroCover(4); - else HeroCover(3); - } +static void LoadSprite(const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0) { + static const char *Comd[] = { "Name", "Type", "Phase", "East", + "Left", "Right", "Top", "Bottom", + "Seq", "Near", "Take", + "Portable", "Transparent", + NULL + }; + static const char *Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS", + "FLY", NULL + }; + char line[LINE_MAX]; + + int shpcnt = 0; + int type = 0; // DEAD + bool east = false; + bool port = false; + bool tran = false; + int i, lcnt = 0; + uint16 len; + + MergeExt(line, fname, SPR_EXT); + if (INI_FILE::Exist(line)) { // sprite description file exist + INI_FILE sprf(line); + if (sprf.Error) + error("Bad SPR [%s]", line); + + while ((len = sprf.Read((uint8 *)line)) != 0) { + ++ lcnt; + if (len && line[len - 1] == '\n') + line[-- len] = '\0'; + if (len == 0 || *line == '.') + continue; + + if ((i = TakeEnum(Comd, strtok(line, " =\t"))) < 0) + error("%s [%s]", NumStr("Bad line ######", lcnt), fname); + + + switch (i) { + case 0 : // Name - will be taken in Expand routine + break; + case 1 : // Type + if ((type = TakeEnum(Type, strtok(NULL, " \t,;/"))) < 0) + error("%s [%s]", NumStr("Bad line ######", lcnt), fname); + break; + case 2 : // Phase + ++ shpcnt; + break; + case 3 : // East + east = (atoi(strtok(NULL, " \t,;/")) != 0); + break; + case 11 : // Portable + port = (atoi(strtok(NULL, " \t,;/")) != 0); + break; + case 12 : // Transparent + tran = (atoi(strtok(NULL, " \t,;/")) != 0); + break; + } } - } - } - FunTouch(); - } - Time = SYSTIMERATE; -} - - - - - - - - - - -//-------------------------------------------------------------------------- - - - -/* -static void SpkOpen (void) -{ - asm in al,0x61 - asm or al,0x03 - asm out 0x61,al - asm mov al,0x90 - asm out 0x43,al -} - - - - - -static void SpkClose (void) -{ - asm in al,0x61 - asm and al,0xFC - asm out 0x61,al -} - -*/ - - - -static void SwitchColorMode (void) -{ - SNPOST_(SNSEQ, 121, VGA::Mono = ! VGA::Mono, NULL); - KeyClick(); - VGA::SetColors(SysPal, 64); -} - - - -static void SwitchMusic (void) -{ - if (KEYBOARD::Key[ALT]) - { - if (VMENU::Addr) SNPOST_(SNKILL, -1, 0, VMENU::Addr); - else - { - SNPOST_(SNSEQ, 122, (Music = false), NULL); - //TODO Change the SNPOST message send to a special way to send function pointer - // SNPOST(SNEXEC, -1, 0, (void *)&SelectSound); - warning("SwitchMusic() - SNPOST"); - } - } - else - { - if (STARTUP::Core < CORE_HIG) SNPOST(SNINF, -1, NOMUSIC_TEXT, NULL); - else - { - SNPOST_(SNSEQ, 122, (Music = ! Music), NULL); - KeyClick(); - } - } - if (Music) LoadMIDI(Now); - else KillMIDI(); -} - - - - - -static void StartCountDown (void) -{ - //SNPOST(SNSEQ, 123, 0, NULL); - SwitchCave(-1); -} - - - - -#ifndef DEMO -static void TakeName (void) -{ - if (GET_TEXT::Ptr) SNPOST_(SNKILL, -1, 0, GET_TEXT::Ptr); - else - { - GET_TEXT * tn = new GET_TEXT(Text[GETNAME_PROMPT], UsrFnam, 8, KeyClick); - if (tn) - { - tn->SetName(Text[GETNAME_TITLE]); - tn->Center(); - tn->Goto(tn->X, tn->Y - 10); - tn->Z = 126; - VGA::ShowQ.Insert(tn); + if (! shpcnt) + error("No shapes [%s]", fname); + } else { // no sprite description: mono-shaped sprite with only .BMP file + ++shpcnt; } - } -} -#endif - - - - -#ifdef DEBUG - - -static void SwitchMapping (void) -{ - if (HorzLine.Flags.Hide) - { - int i; - for (i = 0; i < MAP_ZCNT; i ++) - { - int j; - for (j = 0; j < MAP_XCNT; j ++) - { - if (CLUSTER::Map[i][j]) - SetMapBrick(j, i); - } + // make sprite of choosen type + switch (type) { + case 1 : { // AUTO + Sprite = new SPRITE(NULL); + if (Sprite) { + Sprite->Goto(col, row); + //Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$ + } + break; } - } - else - { - SPRITE * s; - for (s = VGA::ShowQ.First(); s; s = s->Next) - if (s->W == MAP_XGRID && s->H == MAP_ZGRID) - SNPOST_(SNKILL, -1, 0, s); - } - HorzLine.Flags.Hide = ! HorzLine.Flags.Hide; -} - - - - - -static void KillSprite (void) -{ - Sprite->Flags.Kill = true; - Sprite->Flags.BDel = true; - SNPOST_(SNKILL, -1, 0, Sprite); - Sprite = NULL; -} - - - - - -static void PushSprite (void) -{ - SPRITE * spr = Sprite->Prev; - if (spr) - { - VGA::ShowQ.Insert(VGA::ShowQ.Remove(Sprite), spr); - while (Sprite->Z > Sprite->Next->Z) -- Sprite->Z; - } - else SNPOST_(SNSOUND, -1, 2, NULL); -} - - - - - -static void PullSprite (void) -{ - bool ok = false; - SPRITE * spr = Sprite->Next; - if (spr) - { - spr = spr->Next; - if (spr) - { - ok = (! spr->Flags.Slav); + case 2 : { // WALK + WALK *w = new WALK(NULL); + if (w && ref == 1) { + w->Goto(col, row); + if (Hero) + error("2nd HERO [%s]", fname); + Hero = w; + } + Sprite = w; + break; } - } - if (ok) - { - VGA::ShowQ.Insert(VGA::ShowQ.Remove(Sprite), spr); - if (Sprite->Prev) - while (Sprite->Z < Sprite->Prev->Z) ++ Sprite->Z; - } - else SNPOST_(SNSOUND, -1, 2, NULL); -} - - - - - - -static void NextStep (void) -{ - SNPOST_(SNSTEP, 0, 0, Sprite); -} - - - - - - - - - -static void SaveMapping (void) -{ - { - IOHAND cf(ProgName(".TAB"), UPD); - if (! cf.Error) - { - cf.Seek((Now-1) * sizeof(CLUSTER::Map)); - cf.Write((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map)); - } - } - { - IOHAND cf(ProgName(".HXY"), WRI); - if (! cf.Error) - { - HeroXY[Now-1].X = Hero->X; - HeroXY[Now-1].Y = Hero->Y; - cf.Write((uint8 *) HeroXY, sizeof(HeroXY)); - } - } -} - -#endif - - - -//-------------------------------------------------------------------------- - - - - - - - - - -#ifdef DEBUG - - - - // 1111111111222222222233333333 334444444444555555555566666666667777777777 - // 01234567890123456789012345678901234567 890123456789012345678901234567890123456789 -static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 000:000:000 000:000 00 "; - -#define NFRE (DebugText + 3) -#define FFRE (DebugText + 11) -#define ABSX (DebugText + 20) -#define ABSY (DebugText + 26) -#define FRPS (DebugText + 34) -#define XSPR (DebugText + 38) -#define SP_N (DebugText + 41) -#define SP_S (DebugText + 44) - -#define SP_X (DebugText + 47) -#define SP_Y (DebugText + 51) -#define SP_Z (DebugText + 55) -#define SP_W (DebugText + 59) -#define SP_H (DebugText + 63) -#define SP_F (DebugText + 67) -#define SP__ (DebugText + 70) - -INFO_LINE DebugLine(SCR_WID); - -static void SayDebug (void) -{ - if (! DebugLine.Flags.Hide) - { - static long t = -1L; - long t1 = Timer(); - - if (t1 - t >= 18) + /* + case 3 : // NEWTON + NEWTON * n = new NEWTON(NULL); + if (n) { - static uint32 old = 0L; - uint32 now = Vga.FrmCnt; - dwtom(now - old, FRPS, 10, 4); - old = now; - t = t1; + n->Ay = (bottom-n->H); + n->By = 90; + n->Cy = 3; + n->Bx = 99; + n->Cx = 3; + n->Goto(col, row); + } + Sprite = n; + break; + */ + case 4 : { // LISSAJOUS + error("Bad type [%s]", fname); + /* + LISSAJOUS * l = new LISSAJOUS(NULL); + if (l) + { + l->Ax = SCR_WID/2; + l->Ay = SCR_HIG/2; + l->Bx = 7; + l->By = 13; + l->Cx = 300; + l->Cy = 500; + * (long *) &l->Dx = 0; // movex * cnt + l->Goto(col, row); + } + Sprite = l; + */ + break; } - - dwtom(Mouse.X, ABSX, 10, 3); - dwtom(Mouse.Y, ABSY, 10, 3); - dwtom(coreleft(), NFRE, 10, 5); - dwtom(farcoreleft(), FFRE, 10, 6); - - // sprite queue size - uint16 n = 0; - SPRITE * spr; - for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) - { - ++ n; - if (spr == Sprite) - { - *XSPR = ' '; - dwtom(n, SP_N, 10, 2); - dwtom(Sprite->X, SP_X, 10, 3); - dwtom(Sprite->Y, SP_Y, 10, 3); - dwtom(Sprite->Z, SP_Z, 10, 3); - dwtom(Sprite->W, SP_W, 10, 3); - dwtom(Sprite->H, SP_H, 10, 3); - dwtom(*(uint16 *) (&Sprite->Flags), SP_F, 16, 2); - } + case 5 : { // FLY + FLY *f = new FLY(NULL); + Sprite = f; + //////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$ + break; } - dwtom(n, SP_S, 10, 2); - *SP__ = (heapcheck() < 0) ? '!' : ' '; - DebugLine.Update(DebugText); - } -} - - - - - -static void SwitchDebug (void) -{ - DebugLine.Flags.Hide = ! DebugLine.Flags.Hide; -} - - - -#endif - - - - - - -static void OptionTouch (int opt, uint16 mask) -{ - switch (opt) - { - case 1 : if (mask & L_UP) SwitchColorMode(); break; - case 2 : if (mask & L_UP) SwitchMusic(); - else - if (mask & R_UP) - if (! MIXER::Appear) - { - MIXER::Appear = true; - new MIXER(BUTTON_X, BUTTON_Y); - } - break; - case 3 : if (mask & L_UP) Quit(); break; - } -} - - - - - -#pragma argsused -void SPRITE::Touch (uint16 mask, int x, int y) -{ - SYSTEM::FunTouch(); - if ((mask & ATTN) == 0) - { - InfoLine.Update(Name()); - if (mask & (R_DN | L_DN)) Sprite = this; // DEBUG mode only? - if (Ref/10 == 12) - { - OptionTouch(Ref % 10, mask); - return; + default: { // DEAD + Sprite = new SPRITE(NULL); + if (Sprite) + Sprite->Goto(col, row); + break; } - if (Flags.Syst) return; // cannot access system sprites - if (Game) if (mask & L_UP) { mask &= ~L_UP; mask |= R_UP; } - if ((mask & R_UP) && Snail.Idle()) - { - SPRITE * ps = (PocLight.SeqPtr) ? Pocket[PocPtr] : NULL; - if (ps) - { - if (Flags.Kept || Hero->Distance(this) < MAX_DISTANCE) - { - if (Works(ps)) - { - FeedSnail(ps, TAKE); - } - else OffUse(); - SelectPocket(-1); - } - else TooFar(); - } - else - { - if (Flags.Kept) mask |= L_UP; - else - { - if (Hero->Distance(this) < MAX_DISTANCE) - {/// - if (Flags.Port) - { - if (FindPocket(NULL) < 0) PocFul(); - else - { - SNPOST(SNREACH, -1, -1, this); - SNPOST(SNKEEP, -1, -1, this); - Flags.Port = false; - } - } - else - { - if (TakePtr != NO_PTR) - { - if (SnList(TAKE)[TakePtr].Com == SNNEXT) OffUse(); - else FeedSnail(this, TAKE); - } - else OffUse(); - } - }/// - else TooFar(); - } - } } - if ((mask & L_UP) && Snail.Idle()) - { - if (Flags.Kept) - { - int n; - for (n = 0; n < POCKET_NX; n ++) - { - if (Pocket[n] == this) - { - SelectPocket(n); - break; - } - } - } - else SNPOST(SNWALK, -1, -1, this); // Hero->FindWay(this); + if (Sprite) { + Sprite->Ref = ref; + Sprite->Cave = cav; + Sprite->Z = pos; + Sprite->Flags.East = east; + Sprite->Flags.Port = port; + Sprite->Flags.Tran = tran; + Sprite->Flags.Kill = true; + Sprite->Flags.BDel = true; + //fnsplit(fname, NULL, NULL, Sprite->File, NULL); + warning("LoadSprite: use of fnsplit"); + + Sprite->ShpCnt = shpcnt; + VGA::SpareQ.Append(Sprite); } - } } +static void LoadScript(const char *fname) { + char line[LINE_MAX]; + char *SpN; + int SpI, SpA, SpX, SpY, SpZ; + bool BkG = false; + INI_FILE scrf(fname); + int lcnt = 0; + bool ok = true; + if (scrf.Error) + return; + while (scrf.Read((uint8 *)line) != 0) { + char *p; + ++lcnt; + if (*line == 0 || *line == '\n' || *line == '.') + continue; - -//-------------------------------------------------------------------------- -//-------------------------------------------------------------------------- - - - - - - -static void LoadSprite (const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0) -{ - static const char * Comd[] = { "Name", "Type", "Phase", "East", - "Left", "Right", "Top", "Bottom", - "Seq", "Near", "Take", - "Portable", "Transparent", - NULL }; - static const char * Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS", - "FLY", NULL }; - char line[LINE_MAX]; - - int shpcnt = 0; - int type = 0; // DEAD - bool east = false; - bool port = false; - bool tran = false; - int i, lcnt = 0; - uint16 len; - - MergeExt(line, fname, SPR_EXT); - if (INI_FILE::Exist(line)) // sprite description file exist - { - INI_FILE sprf(line); - if (sprf.Error) { - error("Bad SPR [%s]", line); - } - - while ((len = sprf.Read((uint8*)line)) != 0) - { - ++ lcnt; - if (len && line[len-1] == '\n') line[-- len] = '\0'; - if (len == 0 || *line == '.') continue; - - if ((i = TakeEnum(Comd, strtok(line, " =\t"))) < 0) { - error("%s [%s]", NumStr("Bad line ######", lcnt), fname); - } - - switch (i) - { - case 0 : // Name - will be taken in Expand routine + ok = false; // not OK if break + // sprite ident number + if ((p = strtok(line, " \t\n")) == NULL) break; - case 1 : // Type - if ((type = TakeEnum(Type, strtok(NULL, " \t,;/"))) < 0) - error("%s [%s]", NumStr("Bad line ######", lcnt), fname); + SpI = atoi(p); + // sprite file name + if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL) break; - case 2 : // Phase - ++ shpcnt; + // sprite cave + if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - case 3 : // East - east = (atoi(strtok(NULL, " \t,;/")) != 0); + SpA = atoi(p); + // sprite column + if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - case 11 : // Portable - port = (atoi(strtok(NULL, " \t,;/")) != 0); + SpX = atoi(p); + // sprite row + if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - case 12 : // Transparent - tran = (atoi(strtok(NULL, " \t,;/")) != 0); + SpY = atoi(p); + // sprite Z pos + if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - } - } - if (! shpcnt) - error("No shapes [%s]", fname); - } - else // no sprite description: mono-shaped sprite with only .BMP file - { - ++ shpcnt; - } - - // make sprite of choosen type - switch (type) - { - case 1 : // AUTO - { - Sprite = new SPRITE(NULL); - if (Sprite) - { - Sprite->Goto(col, row); - //Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$ - } - break; - } - case 2 : // WALK - { - WALK * w = new WALK(NULL); - if (w && ref == 1) - { - w->Goto(col, row); - if (Hero) - error("2nd HERO [%s]", fname); - Hero = w; - } - Sprite = w; - break; - } - /* - case 3 : // NEWTON - NEWTON * n = new NEWTON(NULL); - if (n) - { - n->Ay = (bottom-n->H); - n->By = 90; - n->Cy = 3; - n->Bx = 99; - n->Cx = 3; - n->Goto(col, row); - } - Sprite = n; - break; - */ - case 4 : // LISSAJOUS - { - error("Bad type [%s]", fname); - /* - LISSAJOUS * l = new LISSAJOUS(NULL); - if (l) - { - l->Ax = SCR_WID/2; - l->Ay = SCR_HIG/2; - l->Bx = 7; - l->By = 13; - l->Cx = 300; - l->Cy = 500; - * (long *) &l->Dx = 0; // movex * cnt - l->Goto(col, row); - } - Sprite = l; - */ - break; - } - case 5 : // FLY - { - FLY * f = new FLY(NULL); - Sprite = f; - //////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$ - break; - } - default: // DEAD - { - Sprite = new SPRITE(NULL); - if (Sprite) Sprite->Goto(col, row); - break; - } - } - if (Sprite) - { - Sprite->Ref = ref; - Sprite->Cave = cav; - Sprite->Z = pos; - Sprite->Flags.East = east; - Sprite->Flags.Port = port; - Sprite->Flags.Tran = tran; - Sprite->Flags.Kill = true; - Sprite->Flags.BDel = true; - //fnsplit(fname, NULL, NULL, Sprite->File, NULL); - warning("LoadSprite: use of fnsplit"); - - Sprite->ShpCnt = shpcnt; - VGA::SpareQ.Append(Sprite); - } -} - - - - - - -static void LoadScript (const char *fname) -{ - char line[LINE_MAX]; - char * SpN; - int SpI, SpA, SpX, SpY, SpZ; - bool BkG = false; - INI_FILE scrf(fname); - int lcnt = 0; - bool ok = true; - - if (scrf.Error) return; - - while (scrf.Read((uint8*)line) != 0) - { - char *p; - - ++ lcnt; - if (*line == 0 || *line == '\n' || *line == '.') continue; - - ok = false; // not OK if break - // sprite ident number - if ((p = strtok(line, " \t\n")) == NULL) break; - SpI = atoi(p); - // sprite file name - if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL) break; - // sprite cave - if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - SpA = atoi(p); - // sprite column - if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - SpX = atoi(p); - // sprite row - if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - SpY = atoi(p); - // sprite Z pos - if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - SpZ = atoi(p); - // sprite life - if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; - BkG = atoi(p) == 0; - - ok = true; // no break: OK - - Sprite = NULL; - LoadSprite(SpN, SpI, SpA, SpX, SpY, SpZ); - if (Sprite && BkG) Sprite->Flags.Back = true; - } - if (! ok) - error("%s [%s]", NumStr("Bad INI line ######", lcnt), fname); -} - - - - -static void MainLoop (void) -{ -#if 0 -//def DEBUG - static VgaRegBlk Mode[] = { - - { 0x04, VGASEQ, 0x08, 0x04 }, // memory mode - - { 0x03, VGAGRA, 0xFF, 0x00 }, // data rotate = 0 - { 0x05, VGAGRA, 0x03, 0x00 }, // R/W mode = 0 - { 0x06, VGAGRA, 0x02, 0x00 }, // misc + SpZ = atoi(p); + // sprite life + if ((p = strtok(NULL, " ,;/\t\n")) == NULL) + break; + BkG = atoi(p) == 0; - { 0x14, VGACRT, 0x40, 0x00 }, // underline - { 0x13, VGACRT, 0xFF, 0x28 }, // screen width - { 0x17, VGACRT, 0xFF, 0xC3 }, // mode control + ok = true; // no break: OK - { 0x11, VGACRT, 0x80, 0x00 }, // vert retrace end - { 0x09, VGACRT, 0xEF, 0x01 }, // max scan line + Sprite = NULL; + LoadSprite(SpN, SpI, SpA, SpX, SpY, SpZ); + if (Sprite && BkG) + Sprite->Flags.Back = true; + } + if (! ok) + error("%s [%s]", NumStr("Bad INI line ######", lcnt), fname); +} - { 0x30, VGAATR, 0x00, 0x20 }, // 256 color mode -// { 0x12, VGACRT, 0xFF, 0x6E }, // vert display end -// { 0x15, VGACRT, 0xFF, 0x7F }, // start vb -// { 0x10, VGACRT, 0xFF, 0x94 }, // start vr +static void MainLoop(void) { +#if 0 +//def DEBUG + static VgaRegBlk Mode[] = { - { 0x00 } }; + { 0x04, VGASEQ, 0x08, 0x04 }, // memory mode - Vga.Setup(Mode); -#endif + { 0x03, VGAGRA, 0xFF, 0x00 }, // data rotate = 0 + { 0x05, VGAGRA, 0x03, 0x00 }, // R/W mode = 0 + { 0x06, VGAGRA, 0x02, 0x00 }, // misc - Debug( SayDebug(); ) + { 0x14, VGACRT, 0x40, 0x00 }, // underline + { 0x13, VGACRT, 0xFF, 0x28 }, // screen width + { 0x17, VGACRT, 0xFF, 0xC3 }, // mode control - #ifdef DEMO - #define TIM ((182L*6L) * 5L) - static uint32 tc = 0; - if (TimerCount - tc >= TIM && Talk == NULL && Snail.Idle()) - { - if (Text[DemoText]) - { - SNPOST(SNSOUND, -1, 4, NULL); // drumla - SNPOST(SNINF, -1, DemoText, NULL); - SNPOST(SNLABEL, -1, -1, NULL); - if (Text[++ DemoText] == NULL) DemoText = DEMO_TEXT + 1; - } - tc = TimerCount; - } - #undef TIM - #endif + { 0x11, VGACRT, 0x80, 0x00 }, // vert retrace end + { 0x09, VGACRT, 0xEF, 0x01 }, // max scan line - Vga.Show(); - Snail_.RunCom(); - Snail.RunCom(); -} + { 0x30, VGAATR, 0x00, 0x20 }, // 256 color mode +// { 0x12, VGACRT, 0xFF, 0x6E }, // vert display end +// { 0x15, VGACRT, 0xFF, 0x7F }, // start vb +// { 0x10, VGACRT, 0xFF, 0x94 }, // start vr + { 0x00 } + }; + Vga.Setup(Mode); +#endif + Debug(SayDebug();) + +#ifdef DEMO +#define TIM ((182L*6L) * 5L) + static uint32 tc = 0; + if (TimerCount - tc >= TIM && Talk == NULL && Snail.Idle()) { + if (Text[DemoText]) { + SNPOST(SNSOUND, -1, 4, NULL); // drumla + SNPOST(SNINF, -1, DemoText, NULL); + SNPOST(SNLABEL, -1, -1, NULL); + if (Text[++ DemoText] == NULL) DemoText = DEMO_TEXT + 1; + } + tc = TimerCount; + } +#undef TIM +#endif -void LoadUser (void) -{ - // set scene - if (STARTUP::Mode == 0) // user .SVG file found - { - CFILE cfile = CFILE(UsrPath(UsrFnam), REA, RCrypt); - LoadGame(cfile); - } - else - { - if (STARTUP::Mode == 1) - { - SVG0FILE file = SVG0FILE(SVG0NAME); - LoadGame(file); - } - else - { - LoadScript(ProgName(INI_EXT)); - Music = true; - CFILE file = CFILE(SVG0NAME, WRI); - SaveGame(file); - error("Ok [%s]", SVG0NAME); + Vga.Show(); + Snail_.RunCom(); + Snail.RunCom(); +} + + +void LoadUser(void) { + // set scene + if (STARTUP::Mode == 0) { // user .SVG file found + CFILE cfile = CFILE(UsrPath(UsrFnam), REA, RCrypt); + LoadGame(cfile); + } else { + if (STARTUP::Mode == 1) { + SVG0FILE file = SVG0FILE(SVG0NAME); + LoadGame(file); + } else { + LoadScript(ProgName(INI_EXT)); + Music = true; + CFILE file = CFILE(SVG0NAME, WRI); + SaveGame(file); + error("Ok [%s]", SVG0NAME); + } } - } - LoadScript(ProgName(IN0_EXT)); + LoadScript(ProgName(IN0_EXT)); } +static void RunGame(void) { + Text.Clear(); + Text.Preload(100, 1000); + LoadHeroXY(); + CavLight.Flags.Tran = true; + VGA::ShowQ.Append(&CavLight); + CavLight.Flags.Hide = true; + static SEQ PocSeq[] = { { 0, 0, 0, 0, 20 }, + { 1, 2, 0, 0, 4 }, + { 2, 3, 0, 0, 4 }, + { 3, 4, 0, 0, 16 }, + { 2, 5, 0, 0, 4 }, + { 1, 6, 0, 0, 4 }, + { 0, 1, 0, 0, 16 }, + }; + PocLight.SetSeq(PocSeq); + PocLight.Flags.Tran = true; + PocLight.Time = 1; + PocLight.Z = 120; + VGA::ShowQ.Append(&PocLight); + SelectPocket(-1); -static void RunGame (void) -{ - Text.Clear(); - Text.Preload(100, 1000); - LoadHeroXY(); - - CavLight.Flags.Tran = true; - VGA::ShowQ.Append(&CavLight); - CavLight.Flags.Hide = true; - - static SEQ PocSeq[] = { { 0, 0, 0, 0, 20 }, - { 1, 2, 0, 0, 4 }, - { 2, 3, 0, 0, 4 }, - { 3, 4, 0, 0, 16 }, - { 2, 5, 0, 0, 4 }, - { 1, 6, 0, 0, 4 }, - { 0, 1, 0, 0, 16 }, - }; - PocLight.SetSeq(PocSeq); - PocLight.Flags.Tran = true; - PocLight.Time = 1; - PocLight.Z = 120; - VGA::ShowQ.Append(&PocLight); - SelectPocket(-1); - - VGA::ShowQ.Append(&Mouse); + VGA::ShowQ.Append(&Mouse); // ___________ - LoadUser(); + LoadUser(); // ~~~~~~~~~~~ - if ((Sprite = VGA::SpareQ.Locate(121)) != NULL) - SNPOST_(SNSEQ, -1, VGA::Mono, Sprite); - if ((Sprite = VGA::SpareQ.Locate(122)) != NULL) Sprite->Step(Music); - SNPOST_(SNSEQ, -1, Music, Sprite); - if (! Music) KillMIDI(); - - if (Mini && INI_FILE::Exist("MINI.SPR")) - { - uint8 * ptr = (uint8 *) &*Mini; - if (ptr != NULL) - { - LoadSprite("MINI", -1, 0, MINI_X, MINI_Y); - ExpandSprite(MiniCave = Sprite); // NULL is ok - if (MiniCave) - { - MiniCave->Flags.Hide = true; - MiniCave->MoveShapes(ptr); - MiniShp[0] = new BITMAP(*MiniCave->Shp()); - MiniShpList = MiniCave->SetShapeList(MiniShp); - PostMiniStep(-1); - } + if ((Sprite = VGA::SpareQ.Locate(121)) != NULL) + SNPOST_(SNSEQ, -1, VGA::Mono, Sprite); + if ((Sprite = VGA::SpareQ.Locate(122)) != NULL) + Sprite->Step(Music); + SNPOST_(SNSEQ, -1, Music, Sprite); + if (! Music) + KillMIDI(); + + if (Mini && INI_FILE::Exist("MINI.SPR")) { + uint8 *ptr = (uint8 *) &*Mini; + if (ptr != NULL) { + LoadSprite("MINI", -1, 0, MINI_X, MINI_Y); + ExpandSprite(MiniCave = Sprite); // NULL is ok + if (MiniCave) { + MiniCave->Flags.Hide = true; + MiniCave->MoveShapes(ptr); + MiniShp[0] = new BITMAP(*MiniCave->Shp()); + MiniShpList = MiniCave->SetShapeList(MiniShp); + PostMiniStep(-1); + } + } } - } - if (Hero) - { - ExpandSprite(Hero); - Hero->Goto(HeroXY[Now-1].X, HeroXY[Now-1].Y); - if (INI_FILE::Exist("00SHADOW.SPR")) - { - LoadSprite("00SHADOW", -1, 0, Hero->X + 14, Hero->Y + 51); - if ((Shadow = Sprite) != NULL) - { - Shadow->Ref = 2; - Shadow->Flags.Tran = true; - Hero->Flags.Shad = true; - VGA::ShowQ.Insert(VGA::SpareQ.Remove(Shadow), Hero); - } + if (Hero) { + ExpandSprite(Hero); + Hero->Goto(HeroXY[Now - 1].X, HeroXY[Now - 1].Y); + if (INI_FILE::Exist("00SHADOW.SPR")) { + LoadSprite("00SHADOW", -1, 0, Hero->X + 14, Hero->Y + 51); + if ((Shadow = Sprite) != NULL) { + Shadow->Ref = 2; + Shadow->Flags.Tran = true; + Hero->Flags.Shad = true; + VGA::ShowQ.Insert(VGA::SpareQ.Remove(Shadow), Hero); + } + } } - } - - InfoLine.Goto(INFO_X, INFO_Y); - InfoLine.Flags.Tran = true; - InfoLine.Update(NULL); - VGA::ShowQ.Insert(&InfoLine); - - #ifdef DEBUG - DebugLine.Z = 126; - VGA::ShowQ.Insert(&DebugLine); - - HorzLine.Y = MAP_TOP - (MAP_TOP > 0); - HorzLine.Z = 126; - VGA::ShowQ.Insert(&HorzLine); - #endif - Mouse.Busy = VGA::SpareQ.Locate(BUSY_REF); - if (Mouse.Busy) ExpandSprite(Mouse.Busy); + InfoLine.Goto(INFO_X, INFO_Y); + InfoLine.Flags.Tran = true; + InfoLine.Update(NULL); + VGA::ShowQ.Insert(&InfoLine); - Startup = 0; - - SNPOST(SNLEVEL, -1, OldLev, &CavLight); - CavLight.Goto(CAVE_X + ((Now-1) % CAVE_NX) * CAVE_DX + CAVE_SX, - CAVE_Y + ((Now-1) / CAVE_NX) * CAVE_DY + CAVE_SY); - CaveUp(); +#ifdef DEBUG + DebugLine.Z = 126; + VGA::ShowQ.Insert(&DebugLine); - KEYBOARD::SetClient(Sys); - // main loop - while (! Finis) - { - //TODO Change the SNPOST message send to a special way to send function pointer - // if (FINIS) SNPOST(SNEXEC, -1, 0, (void *)&QGame); - warning("RunGame: problematic use of SNPOST"); - MainLoop(); - } + HorzLine.Y = MAP_TOP - (MAP_TOP > 0); + HorzLine.Z = 126; + VGA::ShowQ.Insert(&HorzLine); +#endif - KEYBOARD::SetClient(NULL); - HEART::Enable = false; - SNPOST(SNCLEAR, -1, 0, NULL); - SNPOST_(SNCLEAR, -1, 0, NULL); - Mouse.Off(); - VGA::ShowQ.Clear(); - VGA::SpareQ.Clear(); - Hero = NULL; - Shadow = NULL; -} + Mouse.Busy = VGA::SpareQ.Locate(BUSY_REF); + if (Mouse.Busy) + ExpandSprite(Mouse.Busy); + Startup = 0; + SNPOST(SNLEVEL, -1, OldLev, &CavLight); + CavLight.Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX, + CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY); + CaveUp(); + KEYBOARD::SetClient(Sys); + // main loop + while (! Finis) { + //TODO Change the SNPOST message send to a special way to send function pointer + // if (FINIS) SNPOST(SNEXEC, -1, 0, (void *)&QGame); + warning("RunGame: problematic use of SNPOST"); + MainLoop(); + } -void Movie (const char * ext) -{ - const char * fn = ProgName(ext); - if (INI_FILE::Exist(fn)) - { - LoadScript(fn); - ExpandSprite(VGA::SpareQ.Locate(999)); - FeedSnail(VGA::ShowQ.Locate(999), TAKE); - VGA::ShowQ.Append(&Mouse); - HEART::Enable = true; - KEYBOARD::SetClient(Sys); - while (! Snail.Idle()) - { - MainLoop(); + KEYBOARD::SetClient(NULL); + HEART::Enable = false; + SNPOST(SNCLEAR, -1, 0, NULL); + SNPOST_(SNCLEAR, -1, 0, NULL); + Mouse.Off(); + VGA::ShowQ.Clear(); + VGA::SpareQ.Clear(); + Hero = NULL; + Shadow = NULL; +} + + +void Movie(const char *ext) { + const char *fn = ProgName(ext); + if (INI_FILE::Exist(fn)) { + LoadScript(fn); + ExpandSprite(VGA::SpareQ.Locate(999)); + FeedSnail(VGA::ShowQ.Locate(999), TAKE); + VGA::ShowQ.Append(&Mouse); + HEART::Enable = true; + KEYBOARD::SetClient(Sys); + while (! Snail.Idle()) { + MainLoop(); + } + KEYBOARD::SetClient(NULL); + HEART::Enable = false; + SNPOST(SNCLEAR, -1, 0, NULL); + SNPOST_(SNCLEAR, -1, 0, NULL); + VGA::ShowQ.Clear(); + VGA::SpareQ.Clear(); } - KEYBOARD::SetClient(NULL); - HEART::Enable = false; - SNPOST(SNCLEAR, -1, 0, NULL); - SNPOST_(SNCLEAR, -1, 0, NULL); - VGA::ShowQ.Clear(); - VGA::SpareQ.Clear(); - } } +bool ShowTitle(const char *name) { + BITMAP::Pal = SysPal; + BMP_PTR LB[] = { new BITMAP(name), NULL }; + BITMAP::Pal = NULL; + bool usr_ok = false; + SPRITE D(LB); + D.Flags.Kill = true; + D.Flags.BDel = true; + D.Center(); + D.Show(2); + if (STARTUP::Mode == 2) { + Inf(SVG0NAME); + Talk->Show(2); + } + Vga.Sunset(); + VGA::CopyPage(1, 2); + VGA::CopyPage(0, 1); + SelectPocket(-1); + Vga.Sunrise(SysPal); + + if (STARTUP::Mode < 2 && ! STARTUP::SoundOk) { + VGA::CopyPage(1, 2); + VGA::CopyPage(0, 1); + VGA::ShowQ.Append(&Mouse); + HEART::Enable = true; + Mouse.On(); + for (SelectSound(); ! Snail.Idle() || VMENU::Addr;) + MainLoop(); + Mouse.Off(); + HEART::Enable = false; + VGA::ShowQ.Clear(); + VGA::CopyPage(0, 2); + STARTUP::SoundOk = 2; + if (Music) + LoadMIDI(0); + } -bool ShowTitle (const char * name) -{ - BITMAP::Pal = SysPal; - BMP_PTR LB[] = { new BITMAP(name), NULL }; - BITMAP::Pal = NULL; - bool usr_ok = false; - - SPRITE D(LB); - D.Flags.Kill = true; - D.Flags.BDel = true; - D.Center(); - D.Show(2); - - if (STARTUP::Mode == 2) - { - Inf(SVG0NAME); - Talk->Show(2); - } - - Vga.Sunset(); - VGA::CopyPage(1, 2); - VGA::CopyPage(0, 1); - SelectPocket(-1); - Vga.Sunrise(SysPal); - - if (STARTUP::Mode < 2 && ! STARTUP::SoundOk) - { - VGA::CopyPage(1, 2); - VGA::CopyPage(0, 1); - VGA::ShowQ.Append(&Mouse); - HEART::Enable = true; - Mouse.On(); - for (SelectSound(); ! Snail.Idle() || VMENU::Addr; ) MainLoop(); - Mouse.Off(); - HEART::Enable = false; - VGA::ShowQ.Clear(); - VGA::CopyPage(0, 2); - STARTUP::SoundOk = 2; - if (Music) LoadMIDI(0); - } - - if (STARTUP::Mode < 2) - { - #ifdef DEMO - strcpy(UsrFnam, ProgName(SVG_EXT)); - usr_ok = true; - #else - //----------------------------------------- - #ifndef EVA - #ifdef CD - STARTUP::Summa |= (0xC0 + (DriveCD(0) << 6)) & 0xFF; - #else + if (STARTUP::Mode < 2) { +#ifdef DEMO + strcpy(UsrFnam, ProgName(SVG_EXT)); + usr_ok = true; +#else + //----------------------------------------- +#ifndef EVA +#ifdef CD + STARTUP::Summa |= (0xC0 + (DriveCD(0) << 6)) & 0xFF; +#else // Boot * b = ReadBoot(getdisk()); warning("ShowTitle: FIXME ReadBoot"); - Boot * b = ReadBoot(0); - uint32 sn = (b->XSign == 0x29) ? b->Serial : b->lTotSecs; - free(b); - sn -= ((IDENT *)Copr)->disk; - STARTUP::Summa |= Lo(sn) | Hi(sn); - #endif - #endif - //----------------------------------------- - Movie("X00"); // paylist - VGA::CopyPage(1, 2); - VGA::CopyPage(0, 1); - VGA::ShowQ.Append(&Mouse); - //Mouse.On(); - HEART::Enable = true; - for (TakeName(); GET_TEXT::Ptr; ) MainLoop(); - HEART::Enable = false; - if (KEYBOARD::Last() == Enter && *UsrFnam) usr_ok = true; - if (usr_ok) strcat(UsrFnam, SVG_EXT); - //Mouse.Off(); - VGA::ShowQ.Clear(); - VGA::CopyPage(0, 2); - #endif - if (usr_ok && STARTUP::Mode == 0) - { - const char *n = UsrPath(UsrFnam); - if (CFILE::Exist(n)) - { - CFILE file = CFILE(n, REA, RCrypt); - LoadGame(file, true); // only system vars - VGA::SetColors(SysPal, 64); - Vga.Update(); - if (FINIS) - { - ++ STARTUP::Mode; - FINIS = false; + Boot *b = ReadBoot(0); + uint32 sn = (b->XSign == 0x29) ? b->Serial : b->lTotSecs; + free(b); + sn -= ((IDENT *)Copr)->disk; + STARTUP::Summa |= Lo(sn) | Hi(sn); +#endif +#endif + //----------------------------------------- + Movie("X00"); // paylist + VGA::CopyPage(1, 2); + VGA::CopyPage(0, 1); + VGA::ShowQ.Append(&Mouse); + //Mouse.On(); + HEART::Enable = true; + for (TakeName(); GET_TEXT::Ptr;) + MainLoop(); + HEART::Enable = false; + if (KEYBOARD::Last() == Enter && *UsrFnam) + usr_ok = true; + if (usr_ok) + strcat(UsrFnam, SVG_EXT); + //Mouse.Off(); + VGA::ShowQ.Clear(); + VGA::CopyPage(0, 2); +#endif + if (usr_ok && STARTUP::Mode == 0) { + const char *n = UsrPath(UsrFnam); + if (CFILE::Exist(n)) { + CFILE file = CFILE(n, REA, RCrypt); + LoadGame(file, true); // only system vars + VGA::SetColors(SysPal, 64); + Vga.Update(); + if (FINIS) { + ++ STARTUP::Mode; + FINIS = false; + } + } else + ++STARTUP::Mode; } - } - else ++ STARTUP::Mode; } - } - if (STARTUP::Mode < 2) Movie("X01"); // wink + if (STARTUP::Mode < 2) + Movie("X01"); // wink - VGA::CopyPage(0, 2); + VGA::CopyPage(0, 2); - #ifdef DEMO - return true; - #else - return (STARTUP::Mode == 2 || usr_ok); - #endif +#ifdef DEMO + return true; +#else + return (STARTUP::Mode == 2 || usr_ok); +#endif } - - /* #ifdef DEBUG void StkDump (void) @@ -2257,40 +1908,40 @@ void StkDump (void) */ +void cge_main(void) { + uint16 intStack[STACK_SIZ / 2]; + intStackPtr = intStack; + //Debug( memset((void *) (-K(2)), 0, K(1)); ) + //Debug( memset((void *) (-K(4)), 0, K(1)); ) + memset(Barriers, 0xFF, sizeof(Barriers)); -void cge_main (void) -{ - uint16 intStack[STACK_SIZ/2]; - intStackPtr = intStack; - - //Debug( memset((void *) (-K(2)), 0, K(1)); ) - //Debug( memset((void *) (-K(4)), 0, K(1)); ) - memset(Barriers, 0xFF, sizeof(Barriers)); - - if (! Mouse.Exist) - error("%s", Text[NO_MOUSE_TEXT]); - if (! SVG0FILE::Exist(SVG0NAME)) STARTUP::Mode = 2; - - Debug( DebugLine.Flags.Hide = true; ) - Debug( HorzLine.Flags.Hide = true; ) - - //srand((uint16) Timer()); - Sys = new SYSTEM; - - if (Music && STARTUP::SoundOk) LoadMIDI(0); - if (STARTUP::Mode < 2) Movie(LGO_EXT); - if (ShowTitle("WELCOME")) - { - #ifndef DEMO - if (STARTUP::Mode == 1) Movie("X02"); // intro - #endif - RunGame(); - Startup = 2; - if (FINIS) Movie("X03"); - } - else Vga.Sunset(); - error("%s", Text[EXIT_OK_TEXT+FINIS]); + if (! Mouse.Exist) + error("%s", Text[NO_MOUSE_TEXT]); + if (! SVG0FILE::Exist(SVG0NAME)) + STARTUP::Mode = 2; + + Debug(DebugLine.Flags.Hide = true;) + Debug(HorzLine.Flags.Hide = true;) + + //srand((uint16) Timer()); + Sys = new SYSTEM; + + if (Music && STARTUP::SoundOk) + LoadMIDI(0); + if (STARTUP::Mode < 2) + Movie(LGO_EXT); + if (ShowTitle("WELCOME")) { +#ifndef DEMO + if (STARTUP::Mode == 1) Movie("X02"); // intro +#endif + RunGame(); + Startup = 2; + if (FINIS) + Movie("X03"); + } else + Vga.Sunset(); + error("%s", Text[EXIT_OK_TEXT + FINIS]); } } // End of namespace CGE diff --git a/engines/cge/cge_main.h b/engines/cge/cge_main.h index 30a07dd67e..a67cd29000 100644 --- a/engines/cge/cge_main.h +++ b/engines/cge/cge_main.h @@ -25,185 +25,163 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __CGE__ -#define __CGE__ +#ifndef __CGE__ +#define __CGE__ -#include "cge\wav.h" -#include "cge\vga13h.h" +#include "cge\wav.h" +#include "cge\vga13h.h" namespace CGE { -#define TSEQ 96 -#define HTALK (TSEQ+4) -#define TOO_FAR (TSEQ+5) -#define NO_WAY (TSEQ+5) -#define POC_FUL (TSEQ+5) -#define OFF_USE (TSEQ+6) - -#define EXIT_OK_TEXT 40 -#define NOMUSIC_TEXT 98 -#define BADSVG_TEXT 99 -#define OFF_USE_COUNT 600 -#define OFF_USE_TEXT 601 -#define NO_WAY_TEXT 671 -#define TOO_FAR_TEXT 681 -#define POC_FUL_TEXT 691 -#define A_C_D_TEXT 777 - -#define GETNAME_PROMPT 50 -#define GETNAME_TITLE 51 - -#define QUIT_TITLE 200 -#define QUIT_TEXT 201 -#define NOQUIT_TEXT 202 -#define DEMO_TEXT 300 -#define NOSOUND_TEXT 310 - -#define PAN_HIG 40 -#define WORLD_HIG (SCR_HIG-PAN_HIG) - -#define INFO_X 177 -#define INFO_Y 164 -#define INFO_W 140 +#define TSEQ 96 +#define HTALK (TSEQ+4) +#define TOO_FAR (TSEQ+5) +#define NO_WAY (TSEQ+5) +#define POC_FUL (TSEQ+5) +#define OFF_USE (TSEQ+6) + +#define EXIT_OK_TEXT 40 +#define NOMUSIC_TEXT 98 +#define BADSVG_TEXT 99 +#define OFF_USE_COUNT 600 +#define OFF_USE_TEXT 601 +#define NO_WAY_TEXT 671 +#define TOO_FAR_TEXT 681 +#define POC_FUL_TEXT 691 +#define A_C_D_TEXT 777 + +#define GETNAME_PROMPT 50 +#define GETNAME_TITLE 51 + +#define QUIT_TITLE 200 +#define QUIT_TEXT 201 +#define NOQUIT_TEXT 202 +#define DEMO_TEXT 300 +#define NOSOUND_TEXT 310 + +#define PAN_HIG 40 +#define WORLD_HIG (SCR_HIG-PAN_HIG) + +#define INFO_X 177 +#define INFO_Y 164 +#define INFO_W 140 #if defined(DEMO) - #define CAVE_X 4 - #define CAVE_Y 166 - #define CAVE_SX 0 - #define CAVE_SY 0 - #define CAVE_DX 23 - #define CAVE_DY 29 - #define CAVE_NX 3 - #define CAVE_NY 1 -#else - #define CAVE_X 4 - #define CAVE_Y 166 - #define CAVE_SX 0 - #define CAVE_SY 0 - #define CAVE_DX 9 - #define CAVE_DY 10 - #define CAVE_NX 8 - #define CAVE_NY 3 +#define CAVE_X 4 +#define CAVE_Y 166 +#define CAVE_SX 0 +#define CAVE_SY 0 +#define CAVE_DX 23 +#define CAVE_DY 29 +#define CAVE_NX 3 +#define CAVE_NY 1 +#else +#define CAVE_X 4 +#define CAVE_Y 166 +#define CAVE_SX 0 +#define CAVE_SY 0 +#define CAVE_DX 9 +#define CAVE_DY 10 +#define CAVE_NX 8 +#define CAVE_NY 3 #endif -#define BUTTON_X 151 -#define BUTTON_Y 164 -#define BUTTON_DX 19 -#define BUTTON_DY 11 -#define BUTTON_NX 1 -#define BUTTON_NY 3 - -#define MINI_X 86 -#define MINI_Y 162 - -//#define MAP_XCNT 16 -//#define MAP_ZCNT 4 -#define MAP_XCNT 40 -#define MAP_ZCNT 20 -#define MAP_TOP 80 -#define MAP_HIG 80 -#define MAP_XGRID (SCR_WID / MAP_XCNT) -#define MAP_ZGRID (MAP_HIG / MAP_ZCNT) - -//#if SCR_WID % MAP_XGRID -// #error Illegal horizontal grid size or count -//#endif - -//#if MAP_HIG % MAP_ZGRID -// #error Illegal vertical grid size or count -//#endif - -#define LINE_MAX 512 -#define USER_MAX 100 -#define SHP_MAX 1024 -#define STD_DELAY 3 -#define LEV_MAX 5 -#define CAVE_MAX (CAVE_NX*CAVE_NY) -#define MAX_FIND_LEVEL 3 -#define MAX_DISTANCE 3 - -#define INI_EXT ".INI" -#define IN0_EXT ".IN0" -#define LGO_EXT ".LGO" -#define SVG_EXT ".SVG" - -#define WALKSIDE 10 - -#define BUSY_REF 500 - -#define SYSTIMERATE 6 // 12 Hz -#define HEROFUN0 (40*12) -#define HEROFUN1 ( 2*12) -#define PAIN (Flag[0]) -#define FINIS (Flag[3]) - - -//-------------------------------------------------------------------------- - - -class SYSTEM : public SPRITE -{ - int lum; +#define BUTTON_X 151 +#define BUTTON_Y 164 +#define BUTTON_DX 19 +#define BUTTON_DY 11 +#define BUTTON_NX 1 +#define BUTTON_NY 3 + +#define MINI_X 86 +#define MINI_Y 162 + +//#define MAP_XCNT 16 +//#define MAP_ZCNT 4 +#define MAP_XCNT 40 +#define MAP_ZCNT 20 +#define MAP_TOP 80 +#define MAP_HIG 80 +#define MAP_XGRID (SCR_WID / MAP_XCNT) +#define MAP_ZGRID (MAP_HIG / MAP_ZCNT) + +#define LINE_MAX 512 +#define USER_MAX 100 +#define SHP_MAX 1024 +#define STD_DELAY 3 +#define LEV_MAX 5 +#define CAVE_MAX (CAVE_NX*CAVE_NY) +#define MAX_FIND_LEVEL 3 +#define MAX_DISTANCE 3 + +#define INI_EXT ".INI" +#define IN0_EXT ".IN0" +#define LGO_EXT ".LGO" +#define SVG_EXT ".SVG" + +#define WALKSIDE 10 + +#define BUSY_REF 500 + +#define SYSTIMERATE 6 // 12 Hz +#define HEROFUN0 (40*12) +#define HEROFUN1 ( 2*12) +#define PAIN (Flag[0]) +#define FINIS (Flag[3]) + + +class SYSTEM : public SPRITE { + int lum; public: - static int FunDel; - static void SetPal (void); - static void FunTouch (void); - SYSTEM (void) : SPRITE(NULL) { SetPal(); Tick(); } - void Touch (uint16 mask, int x, int y); - void Tick (void); + static int FunDel; + static void SetPal(void); + static void FunTouch(void); + SYSTEM(void) : SPRITE(NULL) { + SetPal(); + Tick(); + } + void Touch(uint16 mask, int x, int y); + void Tick(void); }; - - -//-------------------------------------------------------------------------- - - - - -class CLUSTER : public COUPLE -{ +class CLUSTER : public COUPLE { public: - static uint8 Map[MAP_ZCNT][MAP_XCNT]; - uint8 &Cell (void); - CLUSTER (void) : COUPLE () { } - CLUSTER (int a, int b) : COUPLE (a, b) { } - bool Protected (void); + static uint8 Map[MAP_ZCNT][MAP_XCNT]; + uint8 &Cell(void); + CLUSTER(void) : COUPLE() { } + CLUSTER(int a, int b) : COUPLE(a, b) { } + bool Protected(void); }; - - -class WALK : public SPRITE -{ +class WALK : public SPRITE { public: - CLUSTER Here; - enum DIR { NO_DIR = -1, NN, EE, SS, WW } Dir; - int TracePtr; - WALK (BMP_PTR * shpl); - void Tick (void); - void FindWay(CLUSTER c); - void FindWay(SPRITE * spr); - int Distance (SPRITE * spr); - void Turn (DIR d); - void Park (void); - bool Lower (SPRITE * spr); - void Reach (SPRITE * spr, int mode = -1); + CLUSTER Here; + enum DIR { NO_DIR = -1, NN, EE, SS, WW } Dir; + int TracePtr; + WALK(BMP_PTR *shpl); + void Tick(void); + void FindWay(CLUSTER c); + void FindWay(SPRITE *spr); + int Distance(SPRITE *spr); + void Turn(DIR d); + void Park(void); + bool Lower(SPRITE *spr); + void Reach(SPRITE *spr, int mode = -1); }; +CLUSTER XZ(int x, int y); +CLUSTER XZ(COUPLE xy); - CLUSTER XZ (int x, int y); - CLUSTER XZ (COUPLE xy); - - -extern WALK * Hero; +extern WALK *Hero; - void ExpandSprite (SPRITE * spr); - void ContractSprite (SPRITE * spr); - void cge_main(void); +void ExpandSprite(SPRITE *spr); +void ContractSprite(SPRITE *spr); +void cge_main(void); } // End of namespace CGE diff --git a/engines/cge/config.cpp b/engines/cge/config.cpp index ee4d1771f9..c1e9ae4762 100644 --- a/engines/cge/config.cpp +++ b/engines/cge/config.cpp @@ -25,11 +25,11 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/config.h" -#include "cge/sound.h" -#include "cge/vmenu.h" -#include "cge/text.h" -#include "cge/cge_main.h" +#include "cge/config.h" +#include "cge/sound.h" +#include "cge/vmenu.h" +#include "cge/text.h" +#include "cge/cge_main.h" namespace CGE { @@ -41,284 +41,255 @@ namespace CGE { 55=wybierz numer portu dla General MIDI 55=konfiguracja karty d¦wi‘kowej */ -#define STYPE_TEXT 51 -#define SPORT_TEXT 52 -#define SIRQ_TEXT 53 -#define SDMA_TEXT 54 -#define MPORT_TEXT 55 -#define MENU_TEXT 56 - -#define NONE_TEXT 60 -#define SB_TEXT 61 -#define SBM_TEXT 62 -#define GUS_TEXT 63 -#define GUSM_TEXT 64 -#define MIDI_TEXT 65 -#define AUTO_TEXT 66 - -#define DETECT 0xFFFF - - -static void NONE (void); -static void SB (void); -static void SBM (void); -static void GUS (void); -static void GUSM (void); -static void MIDI (void); -static void AUTO (void); -static void SetPortD (void); -static void SetPortM (void); -static void SetIRQ (void); -static void SetDMA (void); - - -static int DevName[] = { NONE_TEXT, SB_TEXT, SBM_TEXT, - GUS_TEXT, GUSM_TEXT, - MIDI_TEXT, AUTO_TEXT }; - -static CHOICE DevMenu[]={ { NULL, NONE }, - { NULL, SB }, - { NULL, SBM }, - { NULL, GUS }, - { NULL, GUSM }, - { NULL, MIDI }, - { NULL, AUTO }, - { NULL, NULL } }; - - -static CHOICE DigiPorts[]={ { " 210h", SetPortD }, - { " 220h", SetPortD }, - { " 230h", SetPortD }, - { " 240h", SetPortD }, - { " 250h", SetPortD }, - { " 260h", SetPortD }, - { "AUTO ", SetPortD }, - { NULL, NULL } }; - -static CHOICE MIDIPorts[]={ { " 220h", SetPortM }, - { " 230h", SetPortM }, - { " 240h", SetPortM }, - { " 250h", SetPortM }, - { " 300h", SetPortM }, - { " 320h", SetPortM }, - { " 330h", SetPortM }, - { " 340h", SetPortM }, - { " 350h", SetPortM }, - { " 360h", SetPortM }, - { "AUTO ", SetPortM }, - { NULL, NULL } }; - -static CHOICE BlsterIRQ[]={ { "IRQ 2", SetIRQ }, - { "IRQ 5", SetIRQ }, - { "IRQ 7", SetIRQ }, - { "IRQ 10", SetIRQ }, - { "AUTO ", SetIRQ }, - { NULL, NULL } }; - -static CHOICE GravisIRQ[]={ { "IRQ 2", SetIRQ }, - { "IRQ 5", SetIRQ }, - { "IRQ 7", SetIRQ }, - { "IRQ 11", SetIRQ }, - { "IRQ 12", SetIRQ }, - { "IRQ 15", SetIRQ }, - { "AUTO ", SetIRQ }, - { NULL, NULL } }; - -static CHOICE GravisDMA[]={ { "DMA 1", SetDMA }, - { "DMA 3", SetDMA }, - { "DMA 5", SetDMA }, - { "DMA 6", SetDMA }, - { "DMA 7", SetDMA }, - { "AUTO ", SetDMA }, - { NULL, NULL } }; - -static CHOICE BlsterDMA[]={ { "DMA 0", SetDMA }, - { "DMA 1", SetDMA }, - { "DMA 3", SetDMA }, - { "AUTO ", SetDMA }, - { NULL, NULL } }; - - - - -void SelectSound (void) -{ - int i; - Sound.Close(); - if (VMENU::Addr) SNPOST_(SNKILL, -1, 0, VMENU::Addr); - Inf(Text[STYPE_TEXT]); - Talk->Goto(Talk->X, FONT_HIG/2); - for (i = 0; i < ArrayCount(DevName); i ++) - DevMenu[i].Text = Text[DevName[i]]; - (new VMENU(DevMenu, SCR_WID/2, Talk->Y+Talk->H+TEXT_VM+FONT_HIG))->SetName(Text[MENU_TEXT]); +#define STYPE_TEXT 51 +#define SPORT_TEXT 52 +#define SIRQ_TEXT 53 +#define SDMA_TEXT 54 +#define MPORT_TEXT 55 +#define MENU_TEXT 56 + +#define NONE_TEXT 60 +#define SB_TEXT 61 +#define SBM_TEXT 62 +#define GUS_TEXT 63 +#define GUSM_TEXT 64 +#define MIDI_TEXT 65 +#define AUTO_TEXT 66 + +#define DETECT 0xFFFF + + +static void NONE(void); +static void SB(void); +static void SBM(void); +static void GUS(void); +static void GUSM(void); +static void MIDI(void); +static void AUTO(void); +static void SetPortD(void); +static void SetPortM(void); +static void SetIRQ(void); +static void SetDMA(void); + + +static int DevName[] = { + NONE_TEXT, SB_TEXT, SBM_TEXT, GUS_TEXT, GUSM_TEXT, + MIDI_TEXT, AUTO_TEXT +}; + +static CHOICE DevMenu[] = { + { NULL, NONE }, + { NULL, SB }, + { NULL, SBM }, + { NULL, GUS }, + { NULL, GUSM }, + { NULL, MIDI }, + { NULL, AUTO }, + { NULL, NULL } +}; + + +static CHOICE DigiPorts[] = { + { " 210h", SetPortD }, + { " 220h", SetPortD }, + { " 230h", SetPortD }, + { " 240h", SetPortD }, + { " 250h", SetPortD }, + { " 260h", SetPortD }, + { "AUTO ", SetPortD }, + { NULL, NULL } +}; + +static CHOICE MIDIPorts[] = { + { " 220h", SetPortM }, + { " 230h", SetPortM }, + { " 240h", SetPortM }, + { " 250h", SetPortM }, + { " 300h", SetPortM }, + { " 320h", SetPortM }, + { " 330h", SetPortM }, + { " 340h", SetPortM }, + { " 350h", SetPortM }, + { " 360h", SetPortM }, + { "AUTO ", SetPortM }, + { NULL, NULL } +}; + +static CHOICE BlsterIRQ[] = { + { "IRQ 2", SetIRQ }, + { "IRQ 5", SetIRQ }, + { "IRQ 7", SetIRQ }, + { "IRQ 10", SetIRQ }, + { "AUTO ", SetIRQ }, + { NULL, NULL } +}; + +static CHOICE GravisIRQ[] = { + { "IRQ 2", SetIRQ }, + { "IRQ 5", SetIRQ }, + { "IRQ 7", SetIRQ }, + { "IRQ 11", SetIRQ }, + { "IRQ 12", SetIRQ }, + { "IRQ 15", SetIRQ }, + { "AUTO ", SetIRQ }, + { NULL, NULL } +}; + +static CHOICE GravisDMA[] = { + { "DMA 1", SetDMA }, + { "DMA 3", SetDMA }, + { "DMA 5", SetDMA }, + { "DMA 6", SetDMA }, + { "DMA 7", SetDMA }, + { "AUTO ", SetDMA }, + { NULL, NULL } +}; + +static CHOICE BlsterDMA[] = { + { "DMA 0", SetDMA }, + { "DMA 1", SetDMA }, + { "DMA 3", SetDMA }, + { "AUTO ", SetDMA }, + { NULL, NULL } +}; + + +void SelectSound(void) { + int i; + Sound.Close(); + if (VMENU::Addr) + SNPOST_(SNKILL, -1, 0, VMENU::Addr); + Inf(Text[STYPE_TEXT]); + Talk->Goto(Talk->X, FONT_HIG / 2); + for (i = 0; i < ArrayCount(DevName); i ++) + DevMenu[i].Text = Text[DevName[i]]; + (new VMENU(DevMenu, SCR_WID / 2, Talk->Y + Talk->H + TEXT_VM + FONT_HIG))->SetName(Text[MENU_TEXT]); } - - -static void Reset (void) -{ - SNDDrvInfo.DBASE = SNDDrvInfo.DIRQ = SNDDrvInfo.DDMA = SNDDrvInfo.MBASE = DETECT; +static void Reset(void) { + SNDDrvInfo.DBASE = SNDDrvInfo.DIRQ = SNDDrvInfo.DDMA = SNDDrvInfo.MBASE = DETECT; } - - - -static uint16 deco (const char * str, uint16 (*dco)(const char *)) -{ - while (*str && ! IsDigit(*str)) ++ str; - if (*str) return dco(str); - else return DETECT; +static uint16 deco(const char *str, uint16(*dco)(const char *)) { + while (*str && ! IsDigit(*str)) + ++str; + if (*str) + return dco(str); + else + return DETECT; } - - -static uint16 ddeco (const char * str) -{ - return deco(str, atow); +static uint16 ddeco(const char *str) { + return deco(str, atow); } - - -static uint16 xdeco (const char * str) -{ - return deco(str, xtow); +static uint16 xdeco(const char *str) { + return deco(str, xtow); } +static CHOICE *Cho; +static int Hlp; - -static CHOICE * Cho; -static int Hlp; - -static void SNSelect (void) -{ - Inf(Text[Hlp]); - Talk->Goto(Talk->X, FONT_HIG / 2); - (new VMENU(Cho, SCR_WID/2, Talk->Y+Talk->H+TEXT_VM+FONT_HIG))->SetName(Text[MENU_TEXT]); +static void SNSelect(void) { + Inf(Text[Hlp]); + Talk->Goto(Talk->X, FONT_HIG / 2); + (new VMENU(Cho, SCR_WID / 2, Talk->Y + Talk->H + TEXT_VM + FONT_HIG))->SetName(Text[MENU_TEXT]); } - - -static void Select (CHOICE * cho, int hlp) -{ - Cho = cho; - Hlp = hlp; - //TODO Change the SNPOST message send to a special way to send function pointer - //SNPOST(SNEXEC, -1, 0, (void *)&SNSelect); - warning("STUB: Select"); +static void Select(CHOICE *cho, int hlp) { + Cho = cho; + Hlp = hlp; + //TODO Change the SNPOST message send to a special way to send function pointer + //SNPOST(SNEXEC, -1, 0, (void *)&SNSelect); + warning("STUB: Select"); } - - - - -static void NONE (void) -{ - SNDDrvInfo.DDEV = DEV_QUIET; - SNDDrvInfo.MDEV = DEV_QUIET; - Sound.Open(); +static void NONE(void) { + SNDDrvInfo.DDEV = DEV_QUIET; + SNDDrvInfo.MDEV = DEV_QUIET; + Sound.Open(); } - -static void SB (void) -{ - SNDDrvInfo.DDEV = DEV_SB; - SNDDrvInfo.MDEV = DEV_SB; - Reset(); - Select(DigiPorts, SPORT_TEXT); +static void SB(void) { + SNDDrvInfo.DDEV = DEV_SB; + SNDDrvInfo.MDEV = DEV_SB; + Reset(); + Select(DigiPorts, SPORT_TEXT); } - -static void SBM (void) -{ - SNDDrvInfo.DDEV = DEV_SB; - SNDDrvInfo.MDEV = DEV_GM; - Reset(); - Select(DigiPorts, SPORT_TEXT); +static void SBM(void) { + SNDDrvInfo.DDEV = DEV_SB; + SNDDrvInfo.MDEV = DEV_GM; + Reset(); + Select(DigiPorts, SPORT_TEXT); } -static void GUS (void) -{ - SNDDrvInfo.DDEV = DEV_GUS; - SNDDrvInfo.MDEV = DEV_GUS; - Reset(); - Select(DigiPorts, SPORT_TEXT); +static void GUS(void) { + SNDDrvInfo.DDEV = DEV_GUS; + SNDDrvInfo.MDEV = DEV_GUS; + Reset(); + Select(DigiPorts, SPORT_TEXT); } - -static void GUSM (void) -{ - SNDDrvInfo.DDEV = DEV_GUS; - SNDDrvInfo.MDEV = DEV_GM; - Reset(); - Select(DigiPorts, SPORT_TEXT); +static void GUSM(void) { + SNDDrvInfo.DDEV = DEV_GUS; + SNDDrvInfo.MDEV = DEV_GM; + Reset(); + Select(DigiPorts, SPORT_TEXT); } -static void MIDI (void) -{ - SNDDrvInfo.DDEV = DEV_QUIET; - SNDDrvInfo.MDEV = DEV_GM; - SNDDrvInfo.MBASE = DETECT; - Select(MIDIPorts, MPORT_TEXT); +static void MIDI(void) { + SNDDrvInfo.DDEV = DEV_QUIET; + SNDDrvInfo.MDEV = DEV_GM; + SNDDrvInfo.MBASE = DETECT; + Select(MIDIPorts, MPORT_TEXT); } - -static void AUTO (void) -{ - SNDDrvInfo.DDEV = DEV_AUTO; - SNDDrvInfo.MDEV = DEV_AUTO; - Reset(); - Sound.Open(); +static void AUTO(void) { + SNDDrvInfo.DDEV = DEV_AUTO; + SNDDrvInfo.MDEV = DEV_AUTO; + Reset(); + Sound.Open(); } - - - - -static void SetPortD (void) -{ - SNDDrvInfo.DBASE = xdeco(DigiPorts[VMENU::Recent].Text); - Select((SNDDrvInfo.DDEV == DEV_SB) ? BlsterIRQ : GravisIRQ, SIRQ_TEXT); +static void SetPortD(void) { + SNDDrvInfo.DBASE = xdeco(DigiPorts[VMENU::Recent].Text); + Select((SNDDrvInfo.DDEV == DEV_SB) ? BlsterIRQ : GravisIRQ, SIRQ_TEXT); } - -static void SetPortM (void) -{ - SNDDrvInfo.MBASE = xdeco(MIDIPorts[VMENU::Recent].Text); - Sound.Open(); +static void SetPortM(void) { + SNDDrvInfo.MBASE = xdeco(MIDIPorts[VMENU::Recent].Text); + Sound.Open(); } - - -static void SetIRQ (void) -{ - SNDDrvInfo.DIRQ = ddeco(((SNDDrvInfo.DDEV == DEV_SB) ? BlsterIRQ : GravisIRQ)[VMENU::Recent].Text); - Select((SNDDrvInfo.DDEV == DEV_SB) ? BlsterDMA : GravisDMA, SDMA_TEXT); +static void SetIRQ(void) { + SNDDrvInfo.DIRQ = ddeco(((SNDDrvInfo.DDEV == DEV_SB) ? BlsterIRQ : GravisIRQ)[VMENU::Recent].Text); + Select((SNDDrvInfo.DDEV == DEV_SB) ? BlsterDMA : GravisDMA, SDMA_TEXT); } - - -static void SetDMA (void) -{ - SNDDrvInfo.DDMA = ddeco(((SNDDrvInfo.DDEV == DEV_SB) ? BlsterDMA : GravisDMA)[VMENU::Recent].Text); - if (SNDDrvInfo.MDEV != SNDDrvInfo.DDEV) Select(MIDIPorts, MPORT_TEXT); - else Sound.Open(); +static void SetDMA(void) { + SNDDrvInfo.DDMA = ddeco(((SNDDrvInfo.DDEV == DEV_SB) ? BlsterDMA : GravisDMA)[VMENU::Recent].Text); + if (SNDDrvInfo.MDEV != SNDDrvInfo.DDEV) + Select(MIDIPorts, MPORT_TEXT); + else + Sound.Open(); } } // End of namespace CGE diff --git a/engines/cge/config.h b/engines/cge/config.h index 1e692afc4d..e3fe094681 100644 --- a/engines/cge/config.h +++ b/engines/cge/config.h @@ -25,12 +25,12 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __CONFIG__ -#define __CONFIG__ +#ifndef __CONFIG__ +#define __CONFIG__ namespace CGE { -void SelectSound (void); +void SelectSound(void); } // End of namespace CGE diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp index 7d7a82a82b..f522f872c9 100644 --- a/engines/cge/detection.cpp +++ b/engines/cge/detection.cpp @@ -52,7 +52,7 @@ static const ADGameDescription gameDescriptions[] = { "soltys", "Soltys Freeware", { {"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176}, - {"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437676}, + {"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437676}, AD_LISTEND }, Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE @@ -145,7 +145,9 @@ void CGEMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(fileName); } -int CGEMetaEngine::getMaximumSaveSlot() const { return 99; } +int CGEMetaEngine::getMaximumSaveSlot() const { + return 99; +} SaveStateList CGEMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); @@ -249,7 +251,7 @@ bool CGEMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD } #if PLUGIN_ENABLED_DYNAMIC(CGE) - REGISTER_PLUGIN_DYNAMIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine); +REGISTER_PLUGIN_DYNAMIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine); #else - REGISTER_PLUGIN_STATIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine); +REGISTER_PLUGIN_STATIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine); #endif diff --git a/engines/cge/ems.cpp b/engines/cge/ems.cpp index abf118bda2..b654000553 100644 --- a/engines/cge/ems.cpp +++ b/engines/cge/ems.cpp @@ -24,217 +24,203 @@ * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ - + #include "cge/general.h" namespace CGE { -#define EMS_INT 0x67 -#define PAGE_MASK 0x3FFF -#define SIZ(n) ((n) ? ((long)n) : (0x10000L)) +#define EMS_INT 0x67 +#define PAGE_MASK 0x3FFF +#define SIZ(n) ((n) ? ((long)n) : (0x10000L)) -enum EMM_FUN { GET_STATUS = 0x40, - GET_FRAME, - GET_SIZE, - OPEN_HANDLE, - MAP_PAGE, - CLOSE_HANDLE, - GET_VER, - SAVE_CONTEXT, - REST_CONTEXT, - GET_PAGES = 0x4B, - GET_HANDLES, - GET_INFO, - CONTROL }; +enum EMM_FUN { + GET_STATUS = 0x40, GET_FRAME, GET_SIZE, OPEN_HANDLE, MAP_PAGE, + CLOSE_HANDLE, GET_VER, SAVE_CONTEXT, REST_CONTEXT, GET_PAGES = 0x4B, + GET_HANDLES, GET_INFO, CONTROL +}; void *EMM::Frame = NULL; -EMM::EMM (long size): Han(-1), Top(0), Lim(0), List(NULL) { -/* - if (Test()) - { - asm mov ah,GET_FRAME // get EMS frame segment - asm int EMS_INT // do it! - asm or ah,ah // see status - asm jnz xit // abort on error - Frame = (void _seg *) _BX; // save frame segment - - if (size == 0) - { - asm mov ah,GET_SIZE // get EMS memory size - asm int EMS_INT // do it! - asm or ah,ah // see status - asm jnz xit // abort on error - asm or bx,bx // test page count - asm jz xit // abort if no free pages - // number of available pages in BX is ready to use by OPEN - } - else _BX = (uint16) ((size + PAGE_MASK) >> 14); - asm mov ah,OPEN_HANDLE // open EMM handle - asm int EMS_INT // do it! - asm or ah,ah // see status - asm jnz xit // abort on error - Han = _DX; - Lim = _BX; - Lim <<= 14; - _DX = Han; - asm mov ah,SAVE_CONTEXT // save mapping context - asm int EMS_INT // do it! - } - xit: -*/ +EMM::EMM(long size): Han(-1), Top(0), Lim(0), List(NULL) { + /* + if (Test()) + { + asm mov ah,GET_FRAME // get EMS frame segment + asm int EMS_INT // do it! + asm or ah,ah // see status + asm jnz xit // abort on error + Frame = (void _seg *) _BX; // save frame segment + + if (size == 0) + { + asm mov ah,GET_SIZE // get EMS memory size + asm int EMS_INT // do it! + asm or ah,ah // see status + asm jnz xit // abort on error + asm or bx,bx // test page count + asm jz xit // abort if no free pages + // number of available pages in BX is ready to use by OPEN + } + else _BX = (uint16) ((size + PAGE_MASK) >> 14); + asm mov ah,OPEN_HANDLE // open EMM handle + asm int EMS_INT // do it! + asm or ah,ah // see status + asm jnz xit // abort on error + Han = _DX; + Lim = _BX; + Lim <<= 14; + _DX = Han; + asm mov ah,SAVE_CONTEXT // save mapping context + asm int EMS_INT // do it! + } + xit: + */ warning("STUB: EMM:EMM"); } EMM::~EMM(void) { -/* - Release(); - if (Han >= 0) - { - _DX = Han; - asm mov ah,REST_CONTEXT - asm int EMS_INT - asm mov ah,CLOSE_HANDLE - asm int EMS_INT - } -*/ + /* + Release(); + if (Han >= 0) + { + _DX = Han; + asm mov ah,REST_CONTEXT + asm int EMS_INT + asm mov ah,CLOSE_HANDLE + asm int EMS_INT + } + */ warning("STUB: EMM::~EMM"); } - bool EMM::Test(void) { -/* - static char e[] = "EMMXXXX0"; - - asm mov ax,0x3D40 - asm mov dx,offset e - asm int 0x21 - asm jc fail - - asm push ax - asm mov bx,ax - asm mov ax,0x4407 - asm int 0x21 - - asm pop bx - asm push ax - asm mov ax,0x3E00 - asm int 0x21 - asm pop ax - - asm cmp al,0x00 - asm je fail - - success: - return TRUE; - fail: - return FALSE; -*/ + /* + static char e[] = "EMMXXXX0"; + + asm mov ax,0x3D40 + asm mov dx,offset e + asm int 0x21 + asm jc fail + + asm push ax + asm mov bx,ax + asm mov ax,0x4407 + asm int 0x21 + + asm pop bx + asm push ax + asm mov ax,0x3E00 + asm int 0x21 + asm pop ax + + asm cmp al,0x00 + asm je fail + + success: + return TRUE; + fail: + return FALSE; + */ warning("EMM::Test"); return FALSE; } -EMS * EMM::Alloc (uint16 siz) { -/* - long size = SIZ(siz), - top = Top; - - uint16 pgn = (uint16) (top >> 14), - cnt = (uint16) ((top + size + PAGE_MASK) >> 14) - pgn; +EMS *EMM::Alloc(uint16 siz) { + /* + long size = SIZ(siz), + top = Top; - if (cnt > 4) - { - top = (top + PAGE_MASK) & 0xFFFFC000L; - ++ pgn; - -- cnt; - } + uint16 pgn = (uint16) (top >> 14), + cnt = (uint16) ((top + size + PAGE_MASK) >> 14) - pgn; - if (size <= Lim - top) - { - EMS * e = new EMS, * f; + if (cnt > 4) + { + top = (top + PAGE_MASK) & 0xFFFFC000L; + ++ pgn; + -- cnt; + } - if (e) - { - Top = (e->Ptr = top) + (e->Siz = siz); - e->Emm = this; + if (size <= Lim - top) + { + EMS * e = new EMS, * f; - if (List) + if (e) { - for (f = List; f->Nxt; f = f->Nxt); - return (f->Nxt = e); // existing list: link to the end + Top = (e->Ptr = top) + (e->Siz = siz); + e->Emm = this; + + if (List) + { + for (f = List; f->Nxt; f = f->Nxt); + return (f->Nxt = e); // existing list: link to the end + } + else + { + return (List = e); // empty list: link to the head + } } - else - { - return (List = e); // empty list: link to the head } - } - } - fail: return NULL; -*/ + fail: return NULL; + */ warning("STUB: EMM::Alloc"); return NULL; } -void EMM::Release (void) { - while (List) - { - EMS * e = List; - List = e->Nxt; - delete e; - } - Top = 0; +void EMM::Release(void) { + while (List) { + EMS *e = List; + List = e->Nxt; + delete e; + } + Top = 0; } -EMS::EMS (void) -: Ptr(0), Siz(0), Nxt(NULL) -{ +EMS::EMS(void) : Ptr(0), Siz(0), Nxt(NULL) { } -void * EMS::operator & () const -{ -/* - uint16 pgn = (uint16) (Ptr >> 14), - off = (uint16) Ptr & PAGE_MASK, - cnt = (uint16) ((Ptr + SIZ(Siz) + PAGE_MASK) >> 14) - pgn, - cmd = MAP_PAGE << 8; - - _DX = Emm->Han; // take EMM handle - asm dec cnt // prapare for deferred checking - asm or dx,dx // see if valid - asm jns more // negative handle = unavailable - - fail: return NULL; - - more: - asm mov ax,cmd // command + page frame index - asm mov bx,pgn // logical page number - asm int EMS_INT // do it! - asm or ah,ah // check error code - asm jnz fail // exit on error - asm inc cmd // advance page frame index - asm inc pgn // advance logical page number - asm cmp al,byte ptr cnt // all pages? - asm jb more - - return (void *) (EMM::Frame + (void *) off); -*/ +void *EMS::operator & () const { + /* + uint16 pgn = (uint16) (Ptr >> 14), + off = (uint16) Ptr & PAGE_MASK, + cnt = (uint16) ((Ptr + SIZ(Siz) + PAGE_MASK) >> 14) - pgn, + cmd = MAP_PAGE << 8; + + _DX = Emm->Han; // take EMM handle + asm dec cnt // prapare for deferred checking + asm or dx,dx // see if valid + asm jns more // negative handle = unavailable + + fail: return NULL; + + more: + asm mov ax,cmd // command + page frame index + asm mov bx,pgn // logical page number + asm int EMS_INT // do it! + asm or ah,ah // check error code + asm jnz fail // exit on error + asm inc cmd // advance page frame index + asm inc pgn // advance logical page number + asm cmp al,byte ptr cnt // all pages? + asm jb more + + return (void *) (EMM::Frame + (void *) off); + */ warning("STUB: EMS::operator &"); return NULL; } -uint16 EMS::Size (void) -{ - return Siz; +uint16 EMS::Size(void) { + return Siz; } } // End of namespace CGE diff --git a/engines/cge/game.cpp b/engines/cge/game.cpp index 86e1324e0b..25af315d98 100644 --- a/engines/cge/game.cpp +++ b/engines/cge/game.cpp @@ -25,96 +25,70 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/game.h" -#include "cge/mouse.h" -#include -#include +#include "cge/game.h" +#include "cge/mouse.h" +#include +#include namespace CGE { - - -uint8 * Glass (DAC * pal, uint8 r, uint8 g, uint8 b) -{ - uint8 * x = new uint8[256]; - if (x) - { - uint16 i; - for (i = 0; i < 256; i ++) - { - x[i] = Closest(pal, MkDAC(((uint16)(pal[i].R) * r) / 255, - ((uint16)(pal[i].G) * g) / 255, - ((uint16)(pal[i].B) * b) / 255)); +uint8 *Glass(DAC *pal, uint8 r, uint8 g, uint8 b) { + uint8 *x = new uint8[256]; + if (x) { + uint16 i; + for (i = 0; i < 256; i ++) { + x[i] = Closest(pal, MkDAC(((uint16)(pal[i].R) * r) / 255, + ((uint16)(pal[i].G) * g) / 255, + ((uint16)(pal[i].B) * b) / 255)); + } } - } - return x; + return x; } - - - -uint8 * Mark (DAC * pal) -{ - #define f(c) (c ^ 63) - uint8 * x = new uint8[256]; - if (x) - { - uint16 i; - for (i = 0; i < 256; i ++) - { - x[i] = Closest(pal, MkDAC(f(pal[i].R), - f(pal[i].G), - f(pal[i].B)) ); +uint8 *Mark(DAC *pal) { +#define f(c) (c ^ 63) + uint8 *x = new uint8[256]; + if (x) { + uint16 i; + for (i = 0; i < 256; i ++) { + x[i] = Closest(pal, MkDAC(f(pal[i].R), + f(pal[i].G), + f(pal[i].B))); + } } - } - return x; - #undef f + return x; +#undef f } +int FLY::L = 20, + FLY::T = 40, + FLY::R = 110, + FLY::B = 100; - -//-------------------------------------------------------------------------- - - - -int FLY::L = 20, - FLY::T = 40, - FLY::R = 110, - FLY::B = 100; - - - -FLY::FLY (BITMAP ** shpl) -: SPRITE(shpl), Tx(0), Ty(0) -{ - Step(new_random(2)); - Goto(L + new_random(R - L - W), T + new_random(B - T - H)); +FLY::FLY(BITMAP **shpl) + : SPRITE(shpl), Tx(0), Ty(0) { + Step(new_random(2)); + Goto(L + new_random(R - L - W), T + new_random(B - T - H)); } - - -void FLY::Tick (void) -{ - Step(); - if (! Flags.Kept) - { - if (new_random(10) < 1) - { - Tx = new_random(3) - 1; - Ty = new_random(3) - 1; +void FLY::Tick(void) { + Step(); + if (! Flags.Kept) { + if (new_random(10) < 1) { + Tx = new_random(3) - 1; + Ty = new_random(3) - 1; + } + if (X + Tx < L || X + Tx + W > R) + Tx = -Tx; + if (Y + Ty < T || Y + Ty + H > B) + Ty = -Ty; + Goto(X + Tx, Y + Ty); } - if (X + Tx < L || X + Tx + W > R) Tx = -Tx; - if (Y + Ty < T || Y + Ty + H > B) Ty = -Ty; - Goto(X + Tx, Y + Ty); - } } - -//-------------------------------------------------------------------------- - } // End of namespace CGE diff --git a/engines/cge/game.h b/engines/cge/game.h index 1f45667b6b..1bc24e1fd9 100644 --- a/engines/cge/game.h +++ b/engines/cge/game.h @@ -25,44 +25,37 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __GAME__ -#define __GAME__ +#ifndef __GAME__ +#define __GAME__ -#include "cge/vga13h.h" -#include "cge/bitmaps.h" +#include "cge/vga13h.h" +#include "cge/bitmaps.h" namespace CGE { -#define PAN_HIG 40 -#define LBound(s) (s->X <= 0) -#define RBound(s) (s->X+s->W >= SCR_WID) -#define TBound(s) (s->Y <= 0) -#define BBound(s) (s->Y+s->H >= SCR_HIG - PAN_HIG) +#define PAN_HIG 40 +#define LBound(s) (s->X <= 0) +#define RBound(s) (s->X+s->W >= SCR_WID) +#define TBound(s) (s->Y <= 0) +#define BBound(s) (s->Y+s->H >= SCR_HIG - PAN_HIG) +extern SPRITE *Sys; -extern SPRITE * Sys; +int Sinus(long x); +uint8 *Glass(DAC *pal, uint8 r, uint8 g, uint8 b); +uint8 *Mark(DAC *pal); -int Sinus (long x); -uint8 * Glass (DAC * pal, uint8 r, uint8 g, uint8 b); -uint8 * Mark (DAC * pal); - - - - -class FLY : public SPRITE -{ - static int L, T, R, B; +class FLY : public SPRITE { + static int L, T, R, B; public: - int Tx, Ty; - FLY (BITMAP ** shpl); - void Tick (void); + int Tx, Ty; + FLY(BITMAP **shpl); + void Tick(void); }; - - } // End of namespace CGE #endif diff --git a/engines/cge/general.cpp b/engines/cge/general.cpp index f023bb1e0f..3a0114c672 100644 --- a/engines/cge/general.cpp +++ b/engines/cge/general.cpp @@ -32,77 +32,77 @@ namespace CGE { - DAC StdPal[] = {// R G B - { 0, 60, 0}, // 198 - { 0, 104, 0}, // 199 - { 20, 172, 0}, // 200 - { 82, 82, 0}, // 201 - { 0, 132, 82}, // 202 - { 132, 173, 82}, // 203 - { 82, 0, 0}, // 204 - { 206, 0, 24}, // 205 - { 255, 33, 33}, // 206 - { 123, 41, 0}, // 207 - { 0, 41, 0}, // 208 - { 0, 0, 82}, // 209 - { 132, 0, 0}, // 210 - { 255, 0, 0}, // 211 - { 255, 66, 66}, // 212 - { 148, 66, 16}, // 213 - { 0, 82, 0}, // 214 - { 0, 0,132}, // 215 - { 173, 0, 0}, // 216 - { 255, 49, 0}, // 217 - { 255, 99, 99}, // 218 - { 181, 107, 49}, // 219 - { 0, 132, 0}, // 220 - { 0, 0,255}, // 221 - { 173, 41, 0}, // 222 - { 255, 82, 0}, // 223 - { 255, 132,132}, // 224 - { 214, 148, 74}, // 225 - { 41, 214, 0}, // 226 - { 0, 82,173}, // 227 - { 255, 214, 0}, // 228 - { 247, 132, 49}, // 229 - { 255, 165,165}, // 230 - { 239, 198,123}, // 231 - { 173, 214, 0}, // 232 - { 0, 132,214}, // 233 - { 57, 57, 57}, // 234 - { 247, 189, 74}, // 235 - { 255, 198,198}, // 236 - { 255, 239,173}, // 237 - { 214, 255,173}, // 238 - { 82, 173,255}, // 239 - { 107, 107,107}, // 240 - { 247, 222, 99}, // 241 - { 255, 0,255}, // 242 - { 255, 132,255}, // 243 - { 132, 132,173}, // 244 - { 148, 247,255}, // 245 - { 148, 148,148}, // 246 - { 82, 0, 82}, // 247 - { 112, 68,112}, // 248 - { 176, 88,144}, // 249 - { 214, 132,173}, // 250 - { 206, 247,255}, // 251 - { 198, 198,198}, // 252 - { 0, 214,255}, // 253 - { 96, 224,96 }, // 254 - { 255, 255,255}, // 255 - }; - -EC void _fqsort (void *base, uint16 nelem, uint16 width, int (*fcmp)(const void*, const void*)) { +DAC StdPal[] = {// R G B + { 0, 60, 0}, // 198 + { 0, 104, 0}, // 199 + { 20, 172, 0}, // 200 + { 82, 82, 0}, // 201 + { 0, 132, 82}, // 202 + { 132, 173, 82}, // 203 + { 82, 0, 0}, // 204 + { 206, 0, 24}, // 205 + { 255, 33, 33}, // 206 + { 123, 41, 0}, // 207 + { 0, 41, 0}, // 208 + { 0, 0, 82}, // 209 + { 132, 0, 0}, // 210 + { 255, 0, 0}, // 211 + { 255, 66, 66}, // 212 + { 148, 66, 16}, // 213 + { 0, 82, 0}, // 214 + { 0, 0, 132}, // 215 + { 173, 0, 0}, // 216 + { 255, 49, 0}, // 217 + { 255, 99, 99}, // 218 + { 181, 107, 49}, // 219 + { 0, 132, 0}, // 220 + { 0, 0, 255}, // 221 + { 173, 41, 0}, // 222 + { 255, 82, 0}, // 223 + { 255, 132, 132}, // 224 + { 214, 148, 74}, // 225 + { 41, 214, 0}, // 226 + { 0, 82, 173}, // 227 + { 255, 214, 0}, // 228 + { 247, 132, 49}, // 229 + { 255, 165, 165}, // 230 + { 239, 198, 123}, // 231 + { 173, 214, 0}, // 232 + { 0, 132, 214}, // 233 + { 57, 57, 57}, // 234 + { 247, 189, 74}, // 235 + { 255, 198, 198}, // 236 + { 255, 239, 173}, // 237 + { 214, 255, 173}, // 238 + { 82, 173, 255}, // 239 + { 107, 107, 107}, // 240 + { 247, 222, 99}, // 241 + { 255, 0, 255}, // 242 + { 255, 132, 255}, // 243 + { 132, 132, 173}, // 244 + { 148, 247, 255}, // 245 + { 148, 148, 148}, // 246 + { 82, 0, 82}, // 247 + { 112, 68, 112}, // 248 + { 176, 88, 144}, // 249 + { 214, 132, 173}, // 250 + { 206, 247, 255}, // 251 + { 198, 198, 198}, // 252 + { 0, 214, 255}, // 253 + { 96, 224, 96 }, // 254 + { 255, 255, 255}, // 255 +}; + +EC void _fqsort(void *base, uint16 nelem, uint16 width, int (*fcmp)(const void *, const void *)) { warning("STUB: _fqsort"); } -const char * ProgName (const char * ext) { +const char *ProgName(const char *ext) { warning("STUB: ProgName"); return NULL; } -char *MergeExt (char *buf, const char *nam, const char *ext) { +char *MergeExt(char *buf, const char *nam, const char *ext) { // char dr[MAXDRIVE], di[MAXDIR], na[MAXFILE], ex[MAXEXT]; // fnmerge(buf, dr, di, na, (fnsplit(nam, dr, di, na, ex) & EXTENSION) ? ex : ext); // return buf; @@ -110,7 +110,7 @@ char *MergeExt (char *buf, const char *nam, const char *ext) { return buf; } -char *ForceExt (char *buf, const char *nam, const char* ext) { +char *ForceExt(char *buf, const char *nam, const char *ext) { // char dr[MAXDRIVE], di[MAXDIR], na[MAXFILE], ex[MAXEXT]; // fnsplit(nam, dr, di, na, ex); // fnmerge(buf, dr, di, na, ext); @@ -120,157 +120,168 @@ char *ForceExt (char *buf, const char *nam, const char* ext) { } -#define BUF ((uint8 *) buf) -static unsigned Seed = 1; +#define BUF ((uint8 *) buf) +static unsigned Seed = 1; -unsigned FastRand (void) { return Seed = 257 * Seed + 817; } -unsigned FastRand (unsigned s) { return Seed = 257 * s + 817; } +unsigned FastRand(void) { + return Seed = 257 * Seed + 817; +} +unsigned FastRand(unsigned s) { + return Seed = 257 * s + 817; +} -uint16 RCrypt (void * buf, uint16 siz, uint16 seed) { -/* - if (buf && siz) { - uint8 * q = BUF + (siz-1); - seed = FastRand(seed); - * (BUF ++) ^= seed; - while (buf < q) * (BUF ++) ^= FastRand(); - if (buf == q) * BUF ^= (seed = FastRand()); - } - return seed; -*/ +uint16 RCrypt(void *buf, uint16 siz, uint16 seed) { + /* + if (buf && siz) { + uint8 * q = BUF + (siz-1); + seed = FastRand(seed); + * (BUF ++) ^= seed; + while (buf < q) * (BUF ++) ^= FastRand(); + if (buf == q) * BUF ^= (seed = FastRand()); + } + return seed; + */ warning("STUB: RCrypt"); return 0; } -uint16 XCrypt (void *buf, uint16 siz, uint16 seed) { -// for (uint16 i = 0; i < siz; i ++) +uint16 XCrypt(void *buf, uint16 siz, uint16 seed) { +// for (uint16 i = 0; i < siz; i ++) // *(BUF ++) ^= seed; warning("STUB: XCrypt"); return seed; } -uint16 atow (const char *a) { - uint16 w = 0; +uint16 atow(const char *a) { + uint16 w = 0; if (a) while (IsDigit(*a)) w = (10 * w) + (*(a ++) & 0xF); - return w; -} - -uint16 xtow (const char *x) { - uint16 w = 0; - if (x) { - while (IsHxDig(*x)) { - register uint16 d = * (x ++); - if (d > '9') - d -= 'A' - ('9' + 1); - w = (w << 4) | (d & 0xF); - } - } - return w; -} - -char *wtom (uint16 val, char *str, int radix, int len) { - while (-- len >= 0) { - uint16 w = val % radix; - if (w > 9) w += ('A' - ('9'+1)); - str[len] = '0' + w; - val /= radix; - } - return str; -} - -IOHAND::IOHAND (IOMODE mode, CRYPT * crpt) -: XFILE(mode), Handle(-1), Crypt(crpt), Seed(SEED) -{ -} - -IOHAND::IOHAND (const char *name, IOMODE mode, CRYPT *crpt) -: XFILE(mode), Crypt(crpt), Seed(SEED) -{ -/* switch (mode) - { - case REA : Error = _dos_open(name, O_RDONLY | O_DENYNONE, &Handle); break; - case WRI : Error = _dos_creat(name, FA_ARCH, &Handle); break; - case UPD : Error = _dos_open(name, O_RDWR | O_DENYALL, &Handle); break; - } - if (Error) Handle = -1; -*/ + return w; +} + +uint16 xtow(const char *x) { + uint16 w = 0; + if (x) { + while (IsHxDig(*x)) { + register uint16 d = * (x ++); + if (d > '9') + d -= 'A' - ('9' + 1); + w = (w << 4) | (d & 0xF); + } + } + return w; +} + +char *wtom(uint16 val, char *str, int radix, int len) { + while (--len >= 0) { + uint16 w = val % radix; + if (w > 9) + w += ('A' - ('9' + 1)); + str[len] = '0' + w; + val /= radix; + } + return str; +} + +char *dwtom(uint32 val, char *str, int radix, int len) { + while (--len >= 0) { + uint16 w = (uint16) (val % radix); + if (w > 9) + w += ('A' - ('9' + 1)); + str[len] = '0' + w; + val /= radix; + } + return str; +} + +IOHAND::IOHAND(IOMODE mode, CRYPT *crpt) + : XFILE(mode), Handle(-1), Crypt(crpt), Seed(SEED) { +} + +IOHAND::IOHAND(const char *name, IOMODE mode, CRYPT *crpt) + : XFILE(mode), Crypt(crpt), Seed(SEED) { + /* switch (mode) + { + case REA : Error = _dos_open(name, O_RDONLY | O_DENYNONE, &Handle); break; + case WRI : Error = _dos_creat(name, FA_ARCH, &Handle); break; + case UPD : Error = _dos_open(name, O_RDWR | O_DENYALL, &Handle); break; + } + if (Error) Handle = -1; + */ warning("STUB: IOHAND::IOHAND"); } IOHAND::~IOHAND(void) { -/* - if (Handle != -1) - { - Error = _dos_close(Handle); - Handle = -1; - } -*/ + /* + if (Handle != -1) + { + Error = _dos_close(Handle); + Handle = -1; + } + */ warning("STUB: IOHAND::~IOHAND"); } uint16 IOHAND::Read(void *buf, uint16 len) { -/* - if (Mode == WRI || Handle < 0) return 0; - if (len) Error = _dos_read(Handle, buf, len, &len); - if (Crypt) Seed = Crypt(buf, len, Seed); - return len; -*/ + /* + if (Mode == WRI || Handle < 0) return 0; + if (len) Error = _dos_read(Handle, buf, len, &len); + if (Crypt) Seed = Crypt(buf, len, Seed); + return len; + */ warning("STUB: IOHAND::Read"); return 0; } uint16 IOHAND::Write(void *buf, uint16 len) { -/* - if (len) { - if (Mode == REA || Handle < 0) return 0; - if (Crypt) Seed = Crypt(buf, len, Seed); - Error = _dos_write(Handle, buf, len, &len); - if (Crypt) Seed = Crypt(buf, len, Seed); //------$$$$$$$ - } - return len; -*/ + /* + if (len) { + if (Mode == REA || Handle < 0) return 0; + if (Crypt) Seed = Crypt(buf, len, Seed); + Error = _dos_write(Handle, buf, len, &len); + if (Crypt) Seed = Crypt(buf, len, Seed); //------$$$$$$$ + } + return len; + */ warning("STUB: IOHAND::Write"); return 0; } -long IOHAND::Mark (void) -{ - return (Handle < 0) ? 0 : tell(Handle); +long IOHAND::Mark(void) { + return (Handle < 0) ? 0 : tell(Handle); } -long IOHAND::Seek (long pos) -{ - if (Handle < 0) return 0; - lseek(Handle, pos, SEEK_SET); - return tell(Handle); +long IOHAND::Seek(long pos) { + if (Handle < 0) return 0; + lseek(Handle, pos, SEEK_SET); + return tell(Handle); } -long IOHAND::Size (void) -{ - if (Handle < 0) return 0; - return filelength(Handle); +long IOHAND::Size(void) { + if (Handle < 0) return 0; + return filelength(Handle); } -bool IOHAND::Exist (const char * name) { - return access(name, 0) == 0; +bool IOHAND::Exist(const char *name) { + return access(name, 0) == 0; } -//#define EMS_ADR(a) (FP_SEG(a) > 0xA000) -//#define HNODE_OK(p) (heapchecknode(p)==4) - -MEM_TYPE MemType (void *mem) { -/* if (FP_SEG(mem) == _DS) { - if (heapchecknode((void *)mem)==4) - return NEAR_MEM; - } else { - if (FP_SEG(mem) > 0xA000) - return EMS_MEM; - else if (farheapchecknode(mem)==4) - return FAR_MEM; - } - return BAD_MEM; -*/ +//#define EMS_ADR(a) (FP_SEG(a) > 0xA000) +//#define HNODE_OK(p) (heapchecknode(p)==4) + +MEM_TYPE MemType(void *mem) { + /* if (FP_SEG(mem) == _DS) { + if (heapchecknode((void *)mem)==4) + return NEAR_MEM; + } else { + if (FP_SEG(mem) > 0xA000) + return EMS_MEM; + else if (farheapchecknode(mem)==4) + return FAR_MEM; + } + return BAD_MEM; + */ warning("STUB: MemType"); return FAR_MEM; } @@ -307,40 +318,48 @@ EC void SNDMIDIStop() { warning("STUB: SNDMIDIStop"); } -DATACK *LoadWave(XFILE * file, EMM * emm) { +DATACK *LoadWave(XFILE *file, EMM *emm) { warning("STUB: LoadWave"); return NULL; } int TakeEnum(const char **tab, const char *txt) { - const char **e; - if (txt) - { - for (e = tab; *e; e ++) - { - if (scumm_stricmp(txt, *e) == 0) - { - return e - tab; - } + const char **e; + if (txt) { + for (e = tab; *e; e ++) { + if (scumm_stricmp(txt, *e) == 0) { + return e - tab; + } + } } - } - return -1; + return -1; } Boot *ReadBoot(int drive) { -/* - struct fatinfo fi; Boot *b; - getfat(drive+1, &fi); - if (fi.fi_sclus & 0x80) return NULL; - if ((b = malloc(fi.fi_bysec)) == NULL) return NULL; - // read boot sector - if (absread(drive, 1, 0L, b) == 0) return b; - free(b); - return NULL; -*/ + /* + struct fatinfo fi; Boot *b; + getfat(drive+1, &fi); + if (fi.fi_sclus & 0x80) return NULL; + if ((b = malloc(fi.fi_bysec)) == NULL) return NULL; + // read boot sector + if (absread(drive, 1, 0L, b) == 0) return b; + free(b); + return NULL; + */ warning("STUB: ReadBoot"); return NULL; } +long Timer(void) { +/* + asm mov ax,0x40 + asm mov es,ax + asm mov cx,es:[0x6C] + asm mov dx,es:[0x6E] + return ((long) _DX << 16) | _CX; +*/ + warning("STUB: Timer"); + return 0; +} } // End of namespace CGE diff --git a/engines/cge/general.h b/engines/cge/general.h index 62919328ed..7c0bd7f762 100644 --- a/engines/cge/general.h +++ b/engines/cge/general.h @@ -25,243 +25,218 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __GENERAL__ -#define __GENERAL__ +#ifndef __GENERAL__ +#define __GENERAL__ #include "common/system.h" #include "common/random.h" #include "common/textconsole.h" #include "common/str.h" - -#include "cge\jbw.h" -#include +#include "cge/jbw.h" +#include +#include "cge/boot.h" namespace CGE { -#define SEED 0xA5 +#define SEED 0xA5 -#define SCR_WID_ 320 -#define SCR_HIG_ 200 -#define SCR_WID ((uint16)SCR_WID_) -#define SCR_HIG ((uint16)SCR_HIG_) -#define SCR_SEG 0xA000 -#define SCR_ADR ((uint8 *) MK_FP(SCR_SEG, 0)) +#define SCR_WID_ 320 +#define SCR_HIG_ 200 +#define SCR_WID ((uint16)SCR_WID_) +#define SCR_HIG ((uint16)SCR_HIG_) +#define SCR_SEG 0xA000 +#define SCR_ADR ((uint8 *) MK_FP(SCR_SEG, 0)) -//enum CPU { _8086, _80186, _80286, _80386, _80486 }; -enum MEM_TYPE { BAD_MEM, EMS_MEM, NEAR_MEM, FAR_MEM }; -enum ALLOC_MODE { FIRST_FIT, BEST_FIT, LAST_FIT }; -enum IOMODE { REA, WRI, UPD }; +//enum CPU { _8086, _80186, _80286, _80386, _80486 }; +enum MEM_TYPE { BAD_MEM, EMS_MEM, NEAR_MEM, FAR_MEM }; +enum ALLOC_MODE { FIRST_FIT, BEST_FIT, LAST_FIT }; +enum IOMODE { REA, WRI, UPD }; -typedef struct { - uint8 R, G, B; - } DAC; +typedef struct { + uint8 R, G, B; +} DAC; -typedef uint16 CRYPT (void *buf, uint16 siz, uint16 seed); +typedef uint16 CRYPT(void *buf, uint16 siz, uint16 seed); extern Common::RandomSource randSrc; #define new_random(a) (randSrc.getRandomNumber(a)) -class COUPLE -{ +class COUPLE { protected: - signed char A; - signed char B; + signed char A; + signed char B; public: - COUPLE (void) { } - COUPLE (const signed char a, const signed char b) : A(a), B(b) { } - COUPLE operator + (COUPLE c) { return COUPLE(A+c.A, B+c.B); } - void operator += (COUPLE c) { A += c.A; B += c.B; } - COUPLE operator - (COUPLE c) { return COUPLE(A-c.A, B-c.B); } - void operator -= (COUPLE c) { A -= c.A; B -= c.B; } - bool operator == (COUPLE c) { return ((A - c.A) | (B - c.B)) == 0; } - bool operator != (COUPLE c) { return ! (operator == (c)); } - void Split (signed char& a, signed char& b) { a = A; b = B; } + COUPLE(void) { } + COUPLE(const signed char a, const signed char b) : A(a), B(b) { } + COUPLE operator + (COUPLE c) { + return COUPLE(A + c.A, B + c.B); + } + + void operator += (COUPLE c) { + A += c.A; + B += c.B; + } + + COUPLE operator - (COUPLE c) { + return COUPLE(A - c.A, B - c.B); + } + + void operator -= (COUPLE c) { + A -= c.A; + B -= c.B; + } + + bool operator == (COUPLE c) { + return ((A - c.A) | (B - c.B)) == 0; + } + + bool operator != (COUPLE c) { + return !(operator == (c)); + } + + void Split(signed char &a, signed char &b) { + a = A; + b = B; + } }; -//------------------------------------------------------------------------- - - - -class ENGINE -{ +class ENGINE { protected: - static void (* OldTimer) (...); - static void NewTimer (...); + static void (* OldTimer)(...); + static void NewTimer(...); public: - ENGINE (uint16 tdiv); - ~ENGINE (void); + ENGINE(uint16 tdiv); + ~ENGINE(void); }; - - -//------------------------------------------------------------------------- - - class EMS; - -class EMM -{ - friend EMS; - bool Test (void); - long Top, Lim; - EMS * List; - int Han; - static void * Frame; +class EMM { + friend EMS; + bool Test(void); + long Top, Lim; + EMS *List; + int Han; + static void *Frame; public: - EMM::EMM (long size = 0); - EMM::~EMM (void); - EMS * Alloc (uint16 siz); - void Release (void); + EMM::EMM(long size = 0); + EMM::~EMM(void); + EMS *Alloc(uint16 siz); + void Release(void); }; - - - -class EMS -{ - friend EMM; - EMM * Emm; - long Ptr; - uint16 Siz; - EMS * Nxt; +class EMS { + friend EMM; + EMM *Emm; + long Ptr; + uint16 Siz; + EMS *Nxt; public: - EMS (void); - void * operator & () const; - uint16 Size (void); + EMS(void); + void *operator & () const; + uint16 Size(void); }; - -//------------------------------------------------------------------------- - - - - template -void Swap (T& A, T& B) -{ - T a = A; - A = B; - B = a; +void Swap(T &A, T &B) { + T a = A; + A = B; + B = a; }; - - - #ifdef __cplusplus - - template -T max (T A, T B) -{ - return (A > B) ? A : B; +T max(T A, T B) { + return (A > B) ? A : B; }; - - template -T min (T A, T B) -{ - return (A < B) ? A : B; +T min(T A, T B) { + return (A < B) ? A : B; }; - - #endif - - - - - -class XFILE -{ +class XFILE { public: - IOMODE Mode; - uint16 Error; - XFILE (void) : Mode(REA), Error(0) { } - XFILE (IOMODE mode) : Mode(mode), Error(0) { } - virtual uint16 Read (void * buf, uint16 len) = 0; - virtual uint16 Write (void * buf, uint16 len) = 0; - virtual long Mark (void) = 0; - virtual long Size (void) = 0; - virtual long Seek (long pos) = 0; + IOMODE Mode; + uint16 Error; + XFILE(void) : Mode(REA), Error(0) { } + XFILE(IOMODE mode) : Mode(mode), Error(0) { } + virtual uint16 Read(void *buf, uint16 len) = 0; + virtual uint16 Write(void *buf, uint16 len) = 0; + virtual long Mark(void) = 0; + virtual long Size(void) = 0; + virtual long Seek(long pos) = 0; }; - - - template -inline uint16 XRead (XFILE * xf, T * t) -{ - return xf->Read((uint8 *) t, sizeof(*t)); +inline uint16 XRead(XFILE *xf, T *t) { + return xf->Read((uint8 *) t, sizeof(*t)); }; - - - -class IOHAND : public XFILE -{ +class IOHAND : public XFILE { protected: - int Handle; - uint16 Seed; - CRYPT * Crypt; + int Handle; + uint16 Seed; + CRYPT *Crypt; public: - IOHAND (const char * name, IOMODE mode = REA, CRYPT crypt = NULL); - IOHAND (IOMODE mode = REA, CRYPT * crpt = NULL); - virtual ~IOHAND (void); - static bool Exist (const char * name); - uint16 Read (void * buf, uint16 len); - uint16 Write (void * buf, uint16 len); - long Mark (void); - long Size (void); - long Seek (long pos); - //timeb Time (void); - // void SetTime (timeb t); + IOHAND(const char *name, IOMODE mode = REA, CRYPT crypt = NULL); + IOHAND(IOMODE mode = REA, CRYPT *crpt = NULL); + virtual ~IOHAND(void); + static bool Exist(const char *name); + uint16 Read(void *buf, uint16 len); + uint16 Write(void *buf, uint16 len); + long Mark(void); + long Size(void); + long Seek(long pos); + //timeb Time (void); +// void SetTime (timeb t); }; - - - -CRYPT XCrypt; -CRYPT RCrypt; - -MEM_TYPE MemType (void *mem); -uint16 atow (const char * a); -uint16 xtow (const char * x); -char * wtom (uint16 val, char * str, int radix, int len); -char * dwtom (uint32 val, char * str, int radix, int len); -int TakeEnum (const char ** tab, const char * txt); -uint16 ChkSum (void *m, uint16 n); -long Timer (void); -char * MergeExt (char * buf, const char * nam, const char * ext); -char * ForceExt (char * buf, const char * nam, const char * ext); -int DriveCD (unsigned drv); -bool IsVga (void); +CRYPT XCrypt; +CRYPT RCrypt; +MEM_TYPE MemType(void *mem); +uint16 atow(const char *a); +uint16 xtow(const char *x); +char *wtom(uint16 val, char *str, int radix, int len); +char *dwtom(uint32 val, char *str, int radix, int len); +int TakeEnum(const char **tab, const char *txt); +uint16 ChkSum(void *m, uint16 n); +long Timer(void); +char *MergeExt(char *buf, const char *nam, const char *ext); +char *ForceExt(char *buf, const char *nam, const char *ext); +int DriveCD(unsigned drv); +bool IsVga(void); // MISSING FUNCTIONS -EC void _fqsort (void *base, uint16 nelem, uint16 width, int (*fcmp)(const void*, const void*)); -const char *ProgName (const char *ext = NULL); -char *MergeExt (char *buf, const char *nam, const char *ext); -char *ForceExt (char *buf, const char *nam, const char *ext); -unsigned FastRand (void); -unsigned FastRand (unsigned s); -uint16 RCrypt (void * buf, uint16 siz, uint16 seed); -uint16 atow (const char *a); -uint16 xtow (const char *x); +EC void _fqsort(void *base, uint16 nelem, uint16 width, int (*fcmp)(const void *, const void *)); +const char *ProgName(const char *ext = NULL); +char *MergeExt(char *buf, const char *nam, const char *ext); +char *ForceExt(char *buf, const char *nam, const char *ext); +unsigned FastRand(void); +unsigned FastRand(unsigned s); +uint16 RCrypt(void *buf, uint16 siz, uint16 seed); +uint16 atow(const char *a); +uint16 xtow(const char *x); +char *wtom(uint16 val, char *str, int radix, int len); +char *dwtom(uint32 val, char * str, int radix, int len); +int TakeEnum(const char **tab, const char *txt); +Boot *ReadBoot(int drive); +long Timer(void); } // End of namespace CGE diff --git a/engines/cge/gettext.cpp b/engines/cge/gettext.cpp index 892ef5ee73..78cc0356a1 100644 --- a/engines/cge/gettext.cpp +++ b/engines/cge/gettext.cpp @@ -25,113 +25,97 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/gettext.h" -#include "cge/keybd.h" -#include "cge/mouse.h" -#include +#include "cge/gettext.h" +#include "cge/keybd.h" +#include "cge/mouse.h" +#include namespace CGE { -GET_TEXT * GET_TEXT::Ptr = NULL; - - - -GET_TEXT::GET_TEXT (const char * info, char * text, int size, void (*click)(void)) -: Text(text), Size(min(size, GTMAX)), Len(min(Size, strlen(text))), - Cntr(GTBLINK), Click(click), OldKeybClient(KEYBOARD::SetClient(this)) -{ - int i = 2 * TEXT_HM + Font.Width(info); - Ptr = this; - Mode = RECT; - TS[0] = Box((i + 3) & ~3, 2 * TEXT_VM + 2 * FONT_HIG + TEXT_LS); - SetShapeList(TS); - Flags.BDel = true; - Flags.Kill = true; - memcpy(Buff, text, Len); - Buff[Len] = ' '; - Buff[Len+1] = '\0'; - PutLine(0, info); - Tick(); +GET_TEXT *GET_TEXT::Ptr = NULL; + + +GET_TEXT::GET_TEXT(const char *info, char *text, int size, void (*click)(void)) + : Text(text), Size(min(size, GTMAX)), Len(min(Size, strlen(text))), + Cntr(GTBLINK), Click(click), OldKeybClient(KEYBOARD::SetClient(this)) { + int i = 2 * TEXT_HM + Font.Width(info); + Ptr = this; + Mode = RECT; + TS[0] = Box((i + 3) & ~3, 2 * TEXT_VM + 2 * FONT_HIG + TEXT_LS); + SetShapeList(TS); + Flags.BDel = true; + Flags.Kill = true; + memcpy(Buff, text, Len); + Buff[Len] = ' '; + Buff[Len + 1] = '\0'; + PutLine(0, info); + Tick(); } - - - - -GET_TEXT::~GET_TEXT (void) -{ - KEYBOARD::SetClient(OldKeybClient); - Ptr = NULL; +GET_TEXT::~GET_TEXT(void) { + KEYBOARD::SetClient(OldKeybClient); + Ptr = NULL; } - - - - -void GET_TEXT::Tick (void) -{ - if (++ Cntr >= GTBLINK) - { - Buff[Len] ^= (' ' ^ '_'); - Cntr = 0; - } - PutLine(1, Buff); - Time = GTTIME; +void GET_TEXT::Tick(void) { + if (++ Cntr >= GTBLINK) { + Buff[Len] ^= (' ' ^ '_'); + Cntr = 0; + } + PutLine(1, Buff); + Time = GTTIME; } - - -void GET_TEXT::Touch (uint16 mask, int x, int y) -{ - static char ogon[] = "•œ¥£˜ ¡"; - static char bezo[] = "ACELNOSXZ"; - char * p; - - if (mask & KEYB) - { - if (Click) Click(); - switch (x) - { - case Enter : Buff[Len] = '\0'; strcpy(Text, Buff); - for (p = Text; *p; p ++) - { - char * q = strchr(ogon, *p); - if (q) *p = bezo[q-ogon]; - } - case Esc : SNPOST_(SNKILL, -1, 0, this); break; - case BSp : if (Len) - { - -- Len; - Buff[Len] = Buff[Len+1]; - Buff[Len+1] = Buff[Len+2]; - } - break; - default : if (x < 'A' || x > 'Z') - { - if (OldKeybClient) - OldKeybClient->Touch(mask, x, y); - } - else - { - if (KEYBOARD::Key[ALT]) - { - p = strchr(bezo, x); - if (p) x = ogon[p-bezo]; - } - if (Len < Size && 2 * TEXT_HM + Font.Width(Buff) + Font.Wid[x] <= W) - { - Buff[Len+2] = Buff[Len+1]; - Buff[Len+1] = Buff[Len]; - Buff[Len ++] = x; - } - } - break; - } - } - else SPRITE::Touch(mask, x, y); +void GET_TEXT::Touch(uint16 mask, int x, int y) { + static char ogon[] = "•œ¥£˜ ¡"; + static char bezo[] = "ACELNOSXZ"; + char *p; + + if (mask & KEYB) { + if (Click) + Click(); + switch (x) { + case Enter : + Buff[Len] = '\0'; + strcpy(Text, Buff); + for (p = Text; *p; p ++) { + char *q = strchr(ogon, *p); + if (q) + *p = bezo[q - ogon]; + } + case Esc : + SNPOST_(SNKILL, -1, 0, this); + break; + case BSp : + if (Len) { + --Len; + Buff[Len] = Buff[Len + 1]; + Buff[Len + 1] = Buff[Len + 2]; + } + break; + default : + if (x < 'A' || x > 'Z') { + if (OldKeybClient) + OldKeybClient->Touch(mask, x, y); + } else { + if (KEYBOARD::Key[ALT]) { + p = strchr(bezo, x); + if (p) + x = ogon[p - bezo]; + } + if (Len < Size && 2 * TEXT_HM + Font.Width(Buff) + Font.Wid[x] <= W) { + Buff[Len + 2] = Buff[Len + 1]; + Buff[Len + 1] = Buff[Len]; + Buff[Len ++] = x; + } + } + break; + } + } else + SPRITE::Touch(mask, x, y); } } // End of namespace CGE diff --git a/engines/cge/gettext.h b/engines/cge/gettext.h index 02dbabe9c6..3fc7e4ff34 100644 --- a/engines/cge/gettext.h +++ b/engines/cge/gettext.h @@ -25,32 +25,30 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __GETTEXT__ -#define __GETTEXT__ +#ifndef __GETTEXT__ +#define __GETTEXT__ -#include "cge/general.h" -#include "cge/talk.h" +#include "cge/general.h" +#include "cge/talk.h" namespace CGE { -#define GTMAX 24 -#define GTBLINK 6 -#define GTTIME 6 +#define GTMAX 24 +#define GTBLINK 6 +#define GTTIME 6 - -class GET_TEXT : public TALK -{ - char Buff[GTMAX+2], * Text; - uint16 Size, Len; - uint16 Cntr; - SPRITE * OldKeybClient; - void (*Click)(void); +class GET_TEXT : public TALK { + char Buff[GTMAX + 2], * Text; + uint16 Size, Len; + uint16 Cntr; + SPRITE *OldKeybClient; + void (*Click)(void); public: - static GET_TEXT * Ptr; - GET_TEXT (const char * info, char * text, int size, void (*click)(void) = NULL); - ~GET_TEXT (void); - void Touch (uint16 mask, int x, int y); - void Tick (void); + static GET_TEXT *Ptr; + GET_TEXT(const char *info, char *text, int size, void (*click)(void) = NULL); + ~GET_TEXT(void); + void Touch(uint16 mask, int x, int y); + void Tick(void); }; } // End of namespace CGE diff --git a/engines/cge/ident.h b/engines/cge/ident.h index 96e04f4e20..da36bfa682 100644 --- a/engines/cge/ident.h +++ b/engines/cge/ident.h @@ -25,18 +25,17 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __IDENT__ -#define __IDENT__ +#ifndef __IDENT__ +#define __IDENT__ namespace CGE { -struct IDENT - { - char copr[83]; - char fill[8]; - unsigned long disk; - unsigned char cork; - }; +struct IDENT { + char copr[83]; + char fill[8]; + unsigned long disk; + unsigned char cork; +}; } // End of namespace CGE diff --git a/engines/cge/jbw.h b/engines/cge/jbw.h index bb01017d00..73131d71e3 100644 --- a/engines/cge/jbw.h +++ b/engines/cge/jbw.h @@ -32,149 +32,150 @@ namespace CGE { +// Defines found in cge.mak +#define DEBUG #define VOL -#define INI_FILE VFILE +#define INI_FILE VFILE // Or is it CFILE? #define PIC_FILE VFILE #define BMP_MODE 0 - -#define BEL 7 -#define BS 8 -#define HT 9 -#define LF 10 -#define FF 12 -#define CR 13 - -#define TRUE 1 -#define FALSE 0 - -#define MAXFILE 128 - -#define NULL 0 -#define OFF false -#define ON true - -#define IsWhite(c) ((c) == ' ' || (c) == '\t' || (c) == '\n') -#define IsUpper(c) ((c) >= 'A' && (c) <= 'Z') -#define IsLower(c) ((c) >= 'a' && (c) <= 'z') -#define IsDigit(c) ((c) >= '0' && (c) <= '9') -#define IsAlpha(c) (IsLower(c) || IsUpper(c) || (c) == '_') -#define IsAlNum(c) (IsAlpha(c) || IsDigit(c)) -#define IsHxDig(c) (IsDigit(c) || ((c) >= 'A' && (c) <= 'F') || ((c) >= 'a' && (c) <= 'f')) - -#define farnew(t,n) ((t *) malloc(sizeof(t) * (n))) -#define ArrayCount(a) (sizeof(a)/sizeof((a)[0])) -#define MAX_TIMER 0x1800B0L - -typedef void (MouseFunType)(void); - -#define Lo(d) (((int *) &d)[0]) -#define Hi(d) (((int *) &d)[1]) -#define LoWord(d) ((uint16) Lo(d)) -#define HiWord(d) ((uint16) Hi(d)) -#define K(n) (1024*(n)) -#define MASK(n) ((1<= 'A' && (c) <= 'Z') +#define IsLower(c) ((c) >= 'a' && (c) <= 'z') +#define IsDigit(c) ((c) >= '0' && (c) <= '9') +#define IsAlpha(c) (IsLower(c) || IsUpper(c) || (c) == '_') +#define IsAlNum(c) (IsAlpha(c) || IsDigit(c)) +#define IsHxDig(c) (IsDigit(c) || ((c) >= 'A' && (c) <= 'F') || ((c) >= 'a' && (c) <= 'f')) + +#define farnew(t,n) ((t *) malloc(sizeof(t) * (n))) +#define ArrayCount(a) (sizeof(a)/sizeof((a)[0])) +#define MAX_TIMER 0x1800B0L + +typedef void (MouseFunType)(void); + +#define Lo(d) (((int *) &d)[0]) +#define Hi(d) (((int *) &d)[1]) +#define LoWord(d) ((uint16) Lo(d)) +#define HiWord(d) ((uint16) Hi(d)) +#define K(n) (1024*(n)) +#define MASK(n) ((1< +#include "cge/keybd.h" +#include "cge/mouse.h" +#include namespace CGE { -SPRITE * KEYBOARD::Client = NULL; +SPRITE *KEYBOARD::Client = NULL; uint8 KEYBOARD::Key[0x60] = { 0 }; uint16 KEYBOARD::Current = 0; -uint16 KEYBOARD::Code[0x60] = { 0,Esc,'1','2','3','4','5','6','7','8','9','0', - '-','+',BSp,Tab,'Q','W','E','R','T','Y','U', - 'I','O','P','[',']',Enter,0/*Ctrl*/,'A','S', - 'D','F','G','H','J','K','L',';','\'','`', - 0/*LShift*/,'\\','Z','X','C','V','B','N','M', - ',','.','/',0/*RShift*/,'*',0/*Alt*/,' ', - 0/*Caps*/,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10, - 0/*NumLock*/,0/*ScrollLock*/,Home,Up,PgUp, - '-',Left,Ctr,Right,'+',End,Down,PgDn,Ins,Del, - 0*0x54,0*0x55,0*0x56,F11,F12,0*0x59,0*0x5A, - 0*0x5B,0*0x5C,0*0x5D,0*0x5E,0*0x5F - }; -void (* KEYBOARD::OldKeyboard) (...); - - - -KEYBOARD::KEYBOARD (void) -{ - // steal keyboard interrupt - /* TODO replace totally by scummvm handling - OldKeyboard = getvect(KEYBD_INT); - setvect(KEYBD_INT, NewKeyboard); - */ - warning("STUB: KEYBOARD::KEYBOARD"); +uint16 KEYBOARD::Code[0x60] = { + 0, Esc, '1', '2', '3', + '4', '5', '6', '7', '8', + '9', '0', '-', '+', BSp, + Tab, 'Q', 'W', 'E', 'R', + 'T', 'Y', 'U', 'I', 'O', + 'P', '[', ']', Enter, 0/*Ctrl*/, + 'A', 'S', 'D', 'F', 'G', + 'H', 'J', 'K', 'L', ';', + '\'', '`', 0/*LShift*/, '\\', 'Z', + 'X', 'C', 'V', 'B', 'N', + 'M', ',', '.', '/', 0/*RShift*/, + '*', 0/*Alt*/, ' ', 0/*Caps*/, F1, + F2, F3, F4, F5, F6, + F7, F8, F9, F10, 0/*NumLock*/, + 0/*ScrollLock*/, Home, Up, PgUp, '-', + Left, Ctr, Right, '+', End, + Down, PgDn, Ins, Del, 0 * 0x54, + 0 * 0x55, 0 * 0x56, F11, F12, 0 * 0x59, + 0 * 0x5A, 0 * 0x5B, 0 * 0x5C, 0 * 0x5D, 0 * 0x5E, + 0 * 0x5F +}; + +void (* KEYBOARD::OldKeyboard)(...); + + +KEYBOARD::KEYBOARD(void) { + // steal keyboard interrupt + /* TODO replace totally by scummvm handling + OldKeyboard = getvect(KEYBD_INT); + setvect(KEYBD_INT, NewKeyboard); + */ + warning("STUB: KEYBOARD::KEYBOARD"); } - - -KEYBOARD::~KEYBOARD (void) -{ - // bring back keyboard interrupt - /* TODO replace totally by scummvm handling +KEYBOARD::~KEYBOARD(void) { + // bring back keyboard interrupt + /* TODO replace totally by scummvm handling setvect(KEYBD_INT, OldKeyboard); - */ - warning("STUB: KEYBOARD::~KEYBOARD"); + */ + warning("STUB: KEYBOARD::~KEYBOARD"); } - - -SPRITE * KEYBOARD::SetClient (SPRITE * spr) -{ - Swap(Client, spr); - return spr; +SPRITE *KEYBOARD::SetClient(SPRITE *spr) { + Swap(Client, spr); + return spr; } - - - -void KEYBOARD::NewKeyboard (...) -{ - // table address +void KEYBOARD::NewKeyboard(...) { + // table address /* - _SI = (uint16) Key; - - // take keyboard code - asm in al,60h - asm mov bl,al - asm and bx,007Fh - asm cmp bl,60h - asm jae xit - asm cmp al,bl - asm je ok // key pressed - - // key released... - asm cmp [si+bx],bh // BH == 0 - asm jne ok - // ...but not pressed: call the original service - OldKeyboard(); - return; - - ok: - asm shl ax,1 - asm and ah,1 - asm xor ah,1 - asm mov [si+bx],ah - asm jz xit // released: exit - - // pressed: lock ASCII code - _SI = (uint16) Code; - asm add bx,bx // uint16 size - asm mov ax,[si+bx] - asm or ax,ax - asm jz xit // zero means NO KEY - Current = _AX; - - _SI = (uint16) Client; - asm or si,si - asm jz xit // if (Client) ... -//--- fill current event entry with mask, key code and sprite - asm mov bx,EvtHead // take queue head pointer - asm inc byte ptr EvtHead // update queue head pointer - asm shl bx,3 // * 8 - _AX = Current; - asm mov Evt[bx].(struct EVENT)X,ax // key code - asm mov ax,KEYB // event mask - asm mov Evt[bx].(struct EVENT)Msk,ax // event mask - //asm mov Evt[bx].(struct EVENT)Y,dx // row - asm mov Evt[bx].(struct EVENT)Ptr,si // SPRITE pointer - - xit: - - asm in al,61h // kbd control lines - asm push ax // save it - asm or al,80h // set the "enable kbd" bit - asm out 61h,al // and write it out - asm pop ax // original control port value - asm out 61h,al // write it back - asm mov al,20h // send End-Of-Interrupt - asm out 20h,al // to the 8259 IC - */ - warning("STUB: KEYBOARD::NewKeyboard"); + _SI = (uint16) Key; + + // take keyboard code + asm in al,60h + asm mov bl,al + asm and bx,007Fh + asm cmp bl,60h + asm jae xit + asm cmp al,bl + asm je ok // key pressed + + // key released... + asm cmp [si+bx],bh // BH == 0 + asm jne ok + // ...but not pressed: call the original service + OldKeyboard(); + return; + + ok: + asm shl ax,1 + asm and ah,1 + asm xor ah,1 + asm mov [si+bx],ah + asm jz xit // released: exit + + // pressed: lock ASCII code + _SI = (uint16) Code; + asm add bx,bx // uint16 size + asm mov ax,[si+bx] + asm or ax,ax + asm jz xit // zero means NO KEY + Current = _AX; + + _SI = (uint16) Client; + asm or si,si + asm jz xit // if (Client) ... + //--- fill current event entry with mask, key code and sprite + asm mov bx,EvtHead // take queue head pointer + asm inc byte ptr EvtHead // update queue head pointer + asm shl bx,3 // * 8 + _AX = Current; + asm mov Evt[bx].(struct EVENT)X,ax // key code + asm mov ax,KEYB // event mask + asm mov Evt[bx].(struct EVENT)Msk,ax // event mask + //asm mov Evt[bx].(struct EVENT)Y,dx // row + asm mov Evt[bx].(struct EVENT)Ptr,si // SPRITE pointer + + xit: + + asm in al,61h // kbd control lines + asm push ax // save it + asm or al,80h // set the "enable kbd" bit + asm out 61h,al // and write it out + asm pop ax // original control port value + asm out 61h,al // write it back + asm mov al,20h // send End-Of-Interrupt + asm out 20h,al // to the 8259 IC + */ + warning("STUB: KEYBOARD::NewKeyboard"); } } // End of namespace CGE diff --git a/engines/cge/keybd.h b/engines/cge/keybd.h index 5e6c9ac534..f2fa595be2 100644 --- a/engines/cge/keybd.h +++ b/engines/cge/keybd.h @@ -25,34 +25,37 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __KEYBD__ -#define __KEYBD__ +#ifndef __KEYBD__ +#define __KEYBD__ -#include "cge/jbw.h" -#include "cge/vga13h.h" +#include "cge/jbw.h" +#include "cge/vga13h.h" namespace CGE { -#define KEYBD_INT 9 -#define LSHIFT 42 -#define RSHIFT 54 -#define CTRL 29 -#define ALT 56 +#define KEYBD_INT 9 +#define LSHIFT 42 +#define RSHIFT 54 +#define CTRL 29 +#define ALT 56 -class KEYBOARD -{ +class KEYBOARD { public: - static void (* OldKeyboard) (...); - static void NewKeyboard (...); - static uint16 Code[0x60]; - static uint16 Current; - static SPRITE * Client; - static uint8 Key[0x60]; - static uint16 Last (void) { uint16 cur = Current; Current = 0; return cur; } - static SPRITE * SetClient (SPRITE * spr); - KEYBOARD (void); - ~KEYBOARD (void); + static void (* OldKeyboard)(...); + static void NewKeyboard(...); + static uint16 Code[0x60]; + static uint16 Current; + static SPRITE *Client; + static uint8 Key[0x60]; + static uint16 Last(void) { + uint16 cur = Current; + Current = 0; + return cur; + } + static SPRITE *SetClient(SPRITE *spr); + KEYBOARD(void); + ~KEYBOARD(void); }; } // End of namespace CGE diff --git a/engines/cge/mixer.cpp b/engines/cge/mixer.cpp index 385634d4b8..47a6e17fc9 100644 --- a/engines/cge/mixer.cpp +++ b/engines/cge/mixer.cpp @@ -25,136 +25,119 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/mixer.h" -#include "cge/text.h" -#include "cge/snail.h" -#include "cge/mouse.h" -#include "cge/snddrv.h" -#include -//#include +#include "cge/mixer.h" +#include "cge/text.h" +#include "cge/snail.h" +#include "cge/mouse.h" +#include "cge/snddrv.h" +#include namespace CGE { -extern MOUSE Mouse; - - bool MIXER::Appear = false; - - - -MIXER::MIXER (int x, int y) -: SPRITE(NULL), Fall(MIX_FALL) -{ - int i; - Appear = true; - mb[0] = new BITMAP("VOLUME"); - mb[1] = NULL; - SetShapeList(mb); - SetName(Text[MIX_NAME]); - Flags.Syst = true; - Flags.Kill = true; - Flags.BDel = true; - Goto(x, y); - Z = MIX_Z; - - // slaves - - for (i = 0; i < MIX_MAX; i ++) - { - static char fn[] = "V00"; - wtom(i, fn+1, 10, 2); - lb[i] = new BITMAP(fn); - ls[i].Now = ls[i].Next = i; - ls[i].Dx = ls[i].Dy = ls[i].Dly = 0; - } - lb[i] = NULL; - - for (i = 0; i < ArrayCount(Led); i ++) - { - register SPRITE * spr = new SPRITE(lb); - spr->SetSeq(ls); - spr->Goto(x+2+12*i, y+8); - spr->Flags.Tran = true; - spr->Flags.Kill = true; - spr->Flags.BDel = false; - spr->Z = MIX_Z; - Led[i] = spr; - } - Led[ArrayCount(Led)-1]->Flags.BDel = true; - - VGA::ShowQ.Insert(this); - for (i = 0; i < ArrayCount(Led); i ++) VGA::ShowQ.Insert(Led[i]); - - //--- reset balance - i = (SNDDrvInfo.VOL4.ML + SNDDrvInfo.VOL4.MR) / 2; - SNDDrvInfo.VOL4.ML = i; - SNDDrvInfo.VOL4.MR = i; - i = (SNDDrvInfo.VOL4.DL + SNDDrvInfo.VOL4.DR) / 2; - SNDDrvInfo.VOL4.DL = i; - SNDDrvInfo.VOL4.DR = i; - Update(); - Time = MIX_DELAY; -} +extern MOUSE Mouse; + +bool MIXER::Appear = false; +MIXER::MIXER(int x, int y) : SPRITE(NULL), Fall(MIX_FALL) { + Appear = true; + mb[0] = new BITMAP("VOLUME"); + mb[1] = NULL; + SetShapeList(mb); + SetName(Text[MIX_NAME]); + Flags.Syst = true; + Flags.Kill = true; + Flags.BDel = true; + Goto(x, y); + Z = MIX_Z; + // slaves -MIXER::~MIXER (void) -{ - Appear = false; + int i; + for (i = 0; i < MIX_MAX; i ++) { + static char fn[] = "V00"; + wtom(i, fn + 1, 10, 2); + lb[i] = new BITMAP(fn); + ls[i].Now = ls[i].Next = i; + ls[i].Dx = ls[i].Dy = ls[i].Dly = 0; + } + lb[i] = NULL; + + for (i = 0; i < ArrayCount(Led); i ++) { + register SPRITE *spr = new SPRITE(lb); + spr->SetSeq(ls); + spr->Goto(x + 2 + 12 * i, y + 8); + spr->Flags.Tran = true; + spr->Flags.Kill = true; + spr->Flags.BDel = false; + spr->Z = MIX_Z; + Led[i] = spr; + } + Led[ArrayCount(Led) - 1]->Flags.BDel = true; + + VGA::ShowQ.Insert(this); + for (i = 0; i < ArrayCount(Led); i ++) + VGA::ShowQ.Insert(Led[i]); + + //--- reset balance + i = (SNDDrvInfo.VOL4.ML + SNDDrvInfo.VOL4.MR) / 2; + SNDDrvInfo.VOL4.ML = i; + SNDDrvInfo.VOL4.MR = i; + i = (SNDDrvInfo.VOL4.DL + SNDDrvInfo.VOL4.DR) / 2; + SNDDrvInfo.VOL4.DL = i; + SNDDrvInfo.VOL4.DR = i; + Update(); + Time = MIX_DELAY; } +MIXER::~MIXER(void) { + Appear = false; +} #pragma argsused -void MIXER::Touch (uint16 mask, int x, int y) -{ - SPRITE::Touch(mask, x, y); - if (mask & L_UP) - { - uint8 * vol = (&SNDDrvInfo.VOL2.D) + (x < W/2); - if (y < MIX_BHIG) { if (*vol < 0xFF) *vol += 0x11; } - else if (y >= H-MIX_BHIG) { if (*vol > 0x00) *vol -= 0x11; } - Update(); - } +void MIXER::Touch(uint16 mask, int x, int y) { + SPRITE::Touch(mask, x, y); + if (mask & L_UP) { + uint8 *vol = (&SNDDrvInfo.VOL2.D) + (x < W / 2); + if (y < MIX_BHIG) { + if (*vol < 0xFF) + *vol += 0x11; + } else if (y >= H - MIX_BHIG) { + if (*vol > 0x00) + *vol -= 0x11; + } + Update(); + } } - -void MIXER::Tick (void) -{ - int x = Mouse.X, y = Mouse.Y; - if (SpriteAt(x, y) == this) - { - Fall = MIX_FALL; - if (Flags.Hold) Touch(L_UP, x-X, y-Y); - } - else - { - if (Fall) -- Fall; - else - { - int i; - for (i = 0; i < ArrayCount(Led); i ++) - { - SNPOST_(SNKILL, -1, 0, Led[i]); - } - SNPOST_(SNKILL, -1, 0, this); +void MIXER::Tick(void) { + int x = Mouse.X, y = Mouse.Y; + if (SpriteAt(x, y) == this) { + Fall = MIX_FALL; + if (Flags.Hold) + Touch(L_UP, x - X, y - Y); + } else { + if (Fall) + --Fall; + else { + for (int i = 0; i < ArrayCount(Led); i ++) + SNPOST_(SNKILL, -1, 0, Led[i]); + SNPOST_(SNKILL, -1, 0, this); + } } - } - Time = MIX_DELAY; + Time = MIX_DELAY; } +void MIXER::Update(void) { + Led[0]->Step(SNDDrvInfo.VOL4.ML); + Led[1]->Step(SNDDrvInfo.VOL4.DL); - -void MIXER::Update (void) -{ - Led[0]->Step(SNDDrvInfo.VOL4.ML); - Led[1]->Step(SNDDrvInfo.VOL4.DL); - - //TODO Change the SNPOST message send to a special way to send function pointer - //SNPOST_(SNEXEC, -1, 0, (void*)&SNDSetVolume); - warning("FIXME: MIXER::Update"); + //TODO Change the SNPOST message send to a special way to send function pointer + //SNPOST_(SNEXEC, -1, 0, (void*)&SNDSetVolume); + warning("STUB: MIXER::Update"); } } // End of namespace CGE diff --git a/engines/cge/mixer.h b/engines/cge/mixer.h index 30beaf2f5d..81bc7c7cdf 100644 --- a/engines/cge/mixer.h +++ b/engines/cge/mixer.h @@ -25,34 +25,33 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __MIXER__ -#define __MIXER__ +#ifndef __MIXER__ +#define __MIXER__ -#include "cge/vga13h.h" +#include "cge/vga13h.h" namespace CGE { -#define MIX_MAX 16 // count of Leds -#define MIX_Z 64 // mixer Z position -#define MIX_DELAY 12 // 6/s -#define MIX_FALL 6 // in MIX_DELAY units -#define MIX_BHIG 6 // mixer button high -#define MIX_NAME 105 // sprite name - -class MIXER : public SPRITE -{ - BMP_PTR mb[2]; - BMP_PTR lb[MIX_MAX+1]; - SEQ ls[MIX_MAX]; - SPRITE * Led[2]; - int Fall; - void Update (void); +#define MIX_MAX 16 // count of Leds +#define MIX_Z 64 // mixer Z position +#define MIX_DELAY 12 // 6/s +#define MIX_FALL 6 // in MIX_DELAY units +#define MIX_BHIG 6 // mixer button high +#define MIX_NAME 105 // sprite name + +class MIXER : public SPRITE { + BMP_PTR mb[2]; + BMP_PTR lb[MIX_MAX + 1]; + SEQ ls[MIX_MAX]; + SPRITE *Led[2]; + int Fall; + void Update(void); public: - static bool Appear; - MIXER (int x, int y); - ~MIXER (void); - void Touch (uint16 mask, int x, int y); - void Tick (void); + static bool Appear; + MIXER(int x, int y); + ~MIXER(void); + void Touch(uint16 mask, int x, int y); + void Tick(void); }; } // End of namespace CGE diff --git a/engines/cge/module.mk b/engines/cge/module.mk index 552cddb500..70967667a5 100644 --- a/engines/cge/module.mk +++ b/engines/cge/module.mk @@ -1,5 +1,5 @@ MODULE := engines/cge - + MODULE_OBJS := \ bitmap.o \ bitmaps.o \ @@ -28,11 +28,12 @@ MODULE_OBJS := \ MODULE_DIRS += \ engines/cge - + # This module can be built as a plugin ifeq ($(ENABLE_CGE), DYNAMIC_PLUGIN) PLUGIN := 1 endif - + # Include common rules include $(srcdir)/rules.mk + diff --git a/engines/cge/mouse.cpp b/engines/cge/mouse.cpp index dff2a0ff8b..d97a7eca7f 100644 --- a/engines/cge/mouse.cpp +++ b/engines/cge/mouse.cpp @@ -25,215 +25,177 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/mouse.h" -#include "cge/text.h" -#include +#include "cge/mouse.h" +#include "cge/text.h" +#include namespace CGE { - EVENT Evt[EVT_MAX]; +EVENT Evt[EVT_MAX]; - uint16 EvtHead = 0, EvtTail = 0; -//-------------------------------------------------------------------------- +uint16 EvtHead = 0, EvtTail = 0; -MOUSE_FUN * MOUSE::OldMouseFun = NULL; -uint16 MOUSE::OldMouseMask = 0; +MOUSE_FUN *MOUSE::OldMouseFun = NULL; +uint16 MOUSE::OldMouseMask = 0; +MOUSE::MOUSE(BITMAP **shpl) : SPRITE(shpl), Busy(NULL), Hold(NULL), hx(0) { + static SEQ ms[] = { + { 0, 0, 0, 0, 1 }, + { 1, 1, 0, 0, 1 } + }; -//-------------------------------------------------------------------------- + SetSeq(ms); + /* TODO Mouse handling + // Mouse reset + _AX = 0x0000; // soft & hard reset (0x0021 soft reset does not work) + __int__(0x33); + Exist = (_AX != 0); + Buttons = _BX; - - - -MOUSE::MOUSE (BITMAP ** shpl) - : SPRITE(shpl), Busy(NULL), Hold(NULL), hx(0) -{ - static SEQ ms[] = { { 0,0,0,0,1 }, { 1,1,0,0,1 } }; - SetSeq(ms); - - /* TODO Mouse handling - // Mouse reset - _AX = 0x0000; // soft & hard reset (0x0021 soft reset does not work) - __int__(0x33); - Exist = (_AX != 0); - Buttons = _BX; - - Goto(SCR_WID/2, SCR_HIG/2); - Z = 127; - Step(1); - */ + Goto(SCR_WID/2, SCR_HIG/2); + Z = 127; + Step(1); + */ + warning("STUB: MOUSE::MOUSE"); } - - -MOUSE::~MOUSE (void) -{ - Off(); +MOUSE::~MOUSE(void) { + Off(); } - - - //void MOUSE::SetFun (void) //{ //} - - - -void MOUSE::On (void) -{ - // TODO Mouse -/* - if (SeqPtr && Exist) - { - _CX = X + X; // horizontal position - _DX = Y; // vertical position - _AX = 0x0004; // Set Mouse Position - __int__(0x33); - // set new mouse fun - _ES = FP_SEG(NewMouseFun); - _DX = FP_OFF(NewMouseFun); - _CX = 0x001F; // 11111b = all events - _AX = 0x0014; // Swap User-Interrupt Vector - __int__(0x33); - // save old mouse fun - OldMouseMask = _CX; - OldMouseFun = (MOUSE_FUN *) MK_FP(_ES, _DX); - - // set X bounds - _DX = (SCR_WID - W) * 2; // right limit - _CX = 0; // left limit - _AX = 0x0007; // note: each pixel = 2 - __int__(0x33); - - // set Y bounds - _DX = SCR_HIG - H; // bottom limit - _CX = 0; // top limit - _AX = 0x0008; - __int__(0x33); - - Step(0); - if (Busy) Busy->Step(0); - } -*/ +void MOUSE::On(void) { + /* + if (SeqPtr && Exist) + { + _CX = X + X; // horizontal position + _DX = Y; // vertical position + _AX = 0x0004; // Set Mouse Position + __int__(0x33); + // set new mouse fun + _ES = FP_SEG(NewMouseFun); + _DX = FP_OFF(NewMouseFun); + _CX = 0x001F; // 11111b = all events + _AX = 0x0014; // Swap User-Interrupt Vector + __int__(0x33); + // save old mouse fun + OldMouseMask = _CX; + OldMouseFun = (MOUSE_FUN *) MK_FP(_ES, _DX); + + // set X bounds + _DX = (SCR_WID - W) * 2; // right limit + _CX = 0; // left limit + _AX = 0x0007; // note: each pixel = 2 + __int__(0x33); + + // set Y bounds + _DX = SCR_HIG - H; // bottom limit + _CX = 0; // top limit + _AX = 0x0008; + __int__(0x33); + + Step(0); + if (Busy) Busy->Step(0); + } + */ + warning("STUB: MOUSE::On"); } - - - - -void MOUSE::Off (void) -{ -//TODO MOuse ASM - /* - if (SeqPtr == 0) - { - if (Exist) +void MOUSE::Off(void) { +/* + if (SeqPtr == 0) + { + if (Exist) { // bring back old mouse fun _ES = FP_SEG(OldMouseFun); _DX = FP_OFF(OldMouseFun); _CX = OldMouseMask; - _AX = 0x0014; // Swap User-Interrupt Vector + _AX = 0x0014; // Swap User-Interrupt Vector __int__(0x33); } - Step(1); - if (Busy) Busy->Step(1); - } + Step(1); + if (Busy) Busy->Step(1); + } */ + warning("STUB: MOUSE::Off"); } - - - - -void MOUSE::ClrEvt (SPRITE * spr) -{ - if (spr) - { - uint16 e; - for (e = EvtTail; e != EvtHead; e = (e + 1) % EVT_MAX) - if (Evt[e].Ptr == spr) Evt[e].Msk = 0; - } - else EvtTail = EvtHead; +void MOUSE::ClrEvt(SPRITE *spr) { + if (spr) { + uint16 e; + for (e = EvtTail; e != EvtHead; e = (e + 1) % EVT_MAX) + if (Evt[e].Ptr == spr) + Evt[e].Msk = 0; + } else + EvtTail = EvtHead; } - - - - -void MOUSE::Tick (void) -{ - Step(); - while (EvtTail != EvtHead) - { - EVENT e = Evt[EvtTail]; - if (e.Msk) - { - if (Hold && e.Ptr != Hold) - { - Hold->Touch(e.Msk | ATTN, e.X - Hold->X, e.Y - Hold->Y); - } - - // update mouse cursor position - if (e.Msk & ROLL) - { - Goto(e.X, e.Y); - } - - // activate current touched SPRITE - if (e.Ptr) - { - if (e.Msk & KEYB) e.Ptr->Touch(e.Msk, e.X, e.Y); - else e.Ptr->Touch(e.Msk, e.X - e.Ptr->X, e.Y - e.Ptr->Y); - } - else if (Sys) Sys->Touch(e.Msk, e.X, e.Y); - - if (e.Msk & L_DN) - { - Hold = e.Ptr; - if (Hold) - { - Hold->Flags.Hold = true; - #ifndef DEBUG - if (Hold->Flags.Drag) - #endif - { - hx = e.X - Hold->X; - hy = e.Y - Hold->Y; - } +void MOUSE::Tick(void) { + Step(); + while (EvtTail != EvtHead) { + EVENT e = Evt[EvtTail]; + if (e.Msk) { + if (Hold && e.Ptr != Hold) + Hold->Touch(e.Msk | ATTN, e.X - Hold->X, e.Y - Hold->Y); + + // update mouse cursor position + if (e.Msk & ROLL) + Goto(e.X, e.Y); + + // activate current touched SPRITE + if (e.Ptr) { + if (e.Msk & KEYB) + e.Ptr->Touch(e.Msk, e.X, e.Y); + else + e.Ptr->Touch(e.Msk, e.X - e.Ptr->X, e.Y - e.Ptr->Y); + } else if (Sys) + Sys->Touch(e.Msk, e.X, e.Y); + + if (e.Msk & L_DN) { + Hold = e.Ptr; + if (Hold) { + Hold->Flags.Hold = true; +#ifndef DEBUG + if (Hold->Flags.Drag) +#endif + { + hx = e.X - Hold->X; + hy = e.Y - Hold->Y; + } + } + } + + if (e.Msk & L_UP) { + if (Hold) { + Hold->Flags.Hold = false; + Hold = NULL; + } + } + ///Touched = e.Ptr; + + // discard Text if button released + if (e.Msk & (L_UP | R_UP)) + KillText(); } - } - - if (e.Msk & L_UP) - { - if (Hold) - { - Hold->Flags.Hold = false; - Hold = NULL; - } - } - ///Touched = e.Ptr; - - // discard Text if button released - if (e.Msk & (L_UP | R_UP)) KillText(); + EvtTail = (EvtTail + 1) % EVT_MAX; } - EvtTail = (EvtTail + 1) % EVT_MAX; - } - if (Hold) - #ifndef DEBUG - if (Hold->Flags.Drag) - #endif - Hold->Goto(X-hx, Y-hy); + if (Hold) +#ifndef DEBUG + if (Hold->Flags.Drag) +#endif + Hold->Goto(X - hx, Y - hy); } } // End of namespace CGE diff --git a/engines/cge/mouse.h b/engines/cge/mouse.h index 20015b058f..78f43665cd 100644 --- a/engines/cge/mouse.h +++ b/engines/cge/mouse.h @@ -25,62 +25,58 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __MOUSE__ -#define __MOUSE__ +#ifndef __MOUSE__ +#define __MOUSE__ -#include "cge/game.h" -#include "cge/talk.h" +#include "cge/game.h" +#include "cge/talk.h" namespace CGE { -#define EVT_MAX 256 -#define ROLL 0x01 -#define L_DN 0x02 -#define L_UP 0x04 -#define R_DN 0x08 -#define R_UP 0x10 -#define ATTN 0x20 -// 0x40 -#define KEYB 0x80 +#define EVT_MAX 256 +#define ROLL 0x01 +#define L_DN 0x02 +#define L_UP 0x04 +#define R_DN 0x08 +#define R_UP 0x10 +#define ATTN 0x20 // 0x40 +#define KEYB 0x80 -extern TALK * Talk; - -struct EVENT { uint16 Msk; - uint16 X, Y; - SPRITE * Ptr; - }; -extern EVENT Evt[EVT_MAX]; -extern uint16 EvtHead, EvtTail; -typedef void (MOUSE_FUN) (void); - +extern TALK *Talk; +struct EVENT { + uint16 Msk; + uint16 X, Y; + SPRITE *Ptr; +}; +extern EVENT Evt[EVT_MAX]; +extern uint16 EvtHead, EvtTail; +typedef void (MOUSE_FUN)(void); -class MOUSE : public SPRITE -{ - static MOUSE_FUN * OldMouseFun; - static MOUSE_FUN NewMouseFun; - static uint16 OldMouseMask; - SPRITE * Hold; - int hx, hy; - //void SetFun (void); - //void ResetFun (void); +class MOUSE : public SPRITE { + static MOUSE_FUN *OldMouseFun; + static MOUSE_FUN NewMouseFun; + static uint16 OldMouseMask; + SPRITE *Hold; + int hx, hy; + //void SetFun (void); + //void ResetFun (void); public: - bool Exist; - int Buttons; - SPRITE * Busy; - //SPRITE * Touched; - MOUSE (BITMAP ** shpl = MC); - ~MOUSE (void); - void On (void); - void Off (void); - static void ClrEvt (SPRITE * spr = NULL); - void Tick (void); + bool Exist; + int Buttons; + SPRITE *Busy; + //SPRITE * Touched; + MOUSE(BITMAP **shpl = MC); + ~MOUSE(void); + void On(void); + void Off(void); + static void ClrEvt(SPRITE *spr = NULL); + void Tick(void); }; - } // End of namespace CGE #endif diff --git a/engines/cge/snail.cpp b/engines/cge/snail.cpp index 82ec4c596d..952e032222 100644 --- a/engines/cge/snail.cpp +++ b/engines/cge/snail.cpp @@ -25,1290 +25,1108 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/general.h" -#include "cge/sound.h" -#include "cge/snail.h" -#include "cge/vga13h.h" -#include "cge/bitmaps.h" -#include "cge/text.h" -#include "cge/mouse.h" -#include "cge/cge_main.h" -#include -//#include -//#include -#include -#include -#include "cge/keybd.h" +#include "cge/general.h" +#include "cge/sound.h" +#include "cge/snail.h" +#include "cge/vga13h.h" +#include "cge/bitmaps.h" +#include "cge/text.h" +#include "cge/mouse.h" +#include "cge/cge_main.h" +#include +#include +#include +#include "cge/keybd.h" namespace CGE { - int MaxCave = 0; +int MaxCave = 0; - SCB Scb = { NULL, 0, NULL }; - bool Flag[4]; - bool Dark = false; - bool Game = false; - int Now = 1; - int Lev = -1; - SNAIL Snail = false; - SNAIL Snail_ = true; +SCB Scb = { NULL, 0, NULL }; +bool Flag[4]; +bool Dark = false; +bool Game = false; +int Now = 1; +int Lev = -1; +SNAIL Snail = false; +SNAIL Snail_ = true; -extern SPRITE PocLight; +extern SPRITE PocLight; //------------------------------------------------------------------------- -// SPRITE * Pocket[POCKET_NX]={ NULL, NULL, NULL, NULL, +// SPRITE * Pocket[POCKET_NX]={ NULL, NULL, NULL, NULL, // NULL, NULL, NULL, NULL, }; -// int PocPtr = 0; +// int PocPtr = 0; //------------------------------------------------------------------------- -extern SPRITE * Pocket[]; -extern int PocPtr; -//------------------------------------------------------------------------- - -extern DAC * SysPal; -extern MOUSE Mouse; - - - -//------------------------------------------------------------------------- - - -static void SNGame (SPRITE * spr, int num) -{ - switch (num) - { - //-------------------------------------------------------------------- - case 1 : - { - #define STAGES 8 - #define DRESSED 3 - static SPRITE * dup[3] = { NULL, NULL, NULL }; - int buref = 0; - int Stage = 0; - - for (dup[0] = VGA::ShowQ.First(); dup[0]; dup[0] = dup[0]->Next) - { - buref = dup[0]->Ref; - if (buref / 1000 == 16 && buref % 100 == 6) - { - Stage = (buref / 100) % 10; - break; - } - } - if (dup[1] == NULL) - { - dup[1] = VGA::ShowQ.Locate(16003); // pan - dup[2] = VGA::ShowQ.Locate(16004); // pani - } - - if (Game) // continue game - { - int i = new_random(3), hand = (dup[0]->ShpCnt == 6); - ++ Stage; - if (hand && Stage > DRESSED) ++ hand; - if ( - Debug( i >= 0 || ) - dup[i] == spr && new_random(3) == 0) - { - SNPOST(SNSEQ, -1, 3, dup[0]); // yes - SNPOST(SNSEQ, -1, 3, dup[1]); // yes - SNPOST(SNSEQ, -1, 3, dup[2]); // yes - SNPOST(SNTNEXT, -1, 0, dup[0]); // reset Take - SNPOST(SNTNEXT, -1, 0, dup[1]); // reset Take - SNPOST(SNTNEXT, -1, 0, dup[2]); // reset Take - SNPOST(SNNNEXT, -1, 0, dup[0]); // reset Near - SNPOST(SNPAUSE, -1, 72, NULL); // little rest - SNPOST(SNSAY, 1, 16009, NULL); // hura - SNPOST(SNSAY, buref, 16010, NULL); // siadaj - SNPOST(SNSAY, 1, 16011, NULL); // postoj‘ - - if (hand) - { - SNPOST(SNSEND, 16060+hand, 16, NULL); // dawaj r‘k‘ - SNPOST(SNSEQ, buref, 4, NULL); // zdejmowanie - SNPOST(SNSEQ, 16060+hand, 1, NULL); // ruch - SNPOST(SNSOUND, 16060+hand, 16002, NULL); // szelest - SNPOST(SNWAIT, 16060+hand, 3, NULL); // podniesie - SNPOST(SNSWAP, buref, buref+100, NULL); // rozdziana - SNPOST(SNSEQ, 16016, Stage, NULL); // rožnie kupa - SNPOST(SNSEND, 16060+hand, -1, NULL); // chowaj r‘k‘ - SNPOST(SNWAIT, 16060+hand, -1, NULL); // r‘ka zamar’a - } - else - { - SNPOST(SNSEQ, buref, 4, NULL); // zdejmowanie - SNPOST(SNSOUND, 16060+hand, 16002, NULL); // szelest - SNPOST(SNWAIT, buref, -1, NULL); // zdejmie - SNPOST(SNSWAP, buref, buref+100, NULL); // rozdziana - SNPOST(SNSEQ, 16016, Stage, NULL); // rožnie kupa - } - //SNPOST(SNSEQ, buref+100, 0, NULL); // reset - SNPOST(SNPAUSE, -1, 72, NULL); // chwilk‘... - - SNPOST(SNSEQ, -1, 0, dup[1]); // odstaw Go - SNPOST(SNSETXY, -1, 203 + SCR_WID * 49, dup[1]); - SNPOST(SNSETZ, -1, 7, dup[1]); - - SNPOST(SNSEQ, -1, 0, dup[2]); // odstaw J† - SNPOST(SNSETXY, -1, 182 + SCR_WID * 62, dup[2]); - SNPOST(SNSETZ, -1, 9, dup[2]); - Game = 0; - return; - } - else - { - SNPOST(SNSEQ, -1, 2, dup[0]); // no - SNPOST(SNSEQ, -1, 2, dup[1]); // no - SNPOST(SNSEQ, -1, 2, dup[2]); // no - SNPOST(SNPAUSE, -1, 72, NULL); // 1 sec +extern SPRITE *Pocket[]; +extern int PocPtr; +extern DAC *SysPal; +extern MOUSE Mouse; + + +static void SNGame(SPRITE *spr, int num) { + switch (num) { + case 1 : { +#define STAGES 8 +#define DRESSED 3 + static SPRITE *dup[3] = { NULL, NULL, NULL }; + int buref = 0; + int Stage = 0; + + for (dup[0] = VGA::ShowQ.First(); dup[0]; dup[0] = dup[0]->Next) { + buref = dup[0]->Ref; + if (buref / 1000 == 16 && buref % 100 == 6) { + Stage = (buref / 100) % 10; + break; + } } - } - SNPOST(SNWALK, 198, 134, NULL); // na miejsce - SNPOST(SNWAIT, 1, -1, NULL); // stoi - SNPOST(SNCOVER, 1, 16101, NULL); // ch’op do bicia - SNPOST(SNSEQ, 16101, 1, NULL); // wystaw - SNPOST(SNWAIT, 16101, 5, NULL); // czekaj - SNPOST(SNPAUSE, 16101, 24, NULL); // czekaj chwil‘ - SNPOST(SNSEQ, 16040, 1, NULL); // plask - SNPOST(SNSOUND, 16101, 16001, NULL); // plask! - SNPOST(SNPAUSE, 16101, 24, NULL); // czekaj chwil‘ - SNPOST(SNSEQ, 16040, 0, NULL); // schowaj plask - SNPOST(SNWAIT, 16101, -1, NULL); // stoi - SNPOST(SNUNCOVER, 1, 16101, NULL); // SDS - if (! Game) - { - SNPOST(SNSAY, buref, 16008, NULL); // zgadnij! - Game = true; - } - #undef STEPS - #undef DRESSED - } break; - //-------------------------------------------------------------------- - case 2 : - { - static SPRITE * k = NULL, * k1, * k2, * k3; - static int count = 0; - bool hit; - - if (k == NULL) - { - k = VGA::ShowQ.Locate(20700); - k1 = VGA::ShowQ.Locate(20701); - k2 = VGA::ShowQ.Locate(20702); - k3 = VGA::ShowQ.Locate(20703); - } - - if (! Game) // init - { - SNPOST(SNGAME, 20002, 2, NULL); - Game = true; - } - else // cont - { - k1->Step(new_random(6)); - k2->Step(new_random(6)); - k3->Step(new_random(6)); - ///-------------------- - if (spr->Ref == 1 && KEYBOARD::Key[ALT]) - { - k1->Step(5); - k2->Step(5); - k3->Step(5); + if (dup[1] == NULL) { + dup[1] = VGA::ShowQ.Locate(16003); // pan + dup[2] = VGA::ShowQ.Locate(16004); // pani } - ///-------------------- - SNPOST(SNSETZ, 20700, 0, NULL); - hit = (k1->SeqPtr + k2->SeqPtr + k3->SeqPtr == 15); - if (hit) - { - if (spr->Ref == 1) - { - SNPOST(SNSAY, 1, 20003, NULL); // hura! - SNPOST(SNSEQ, 20011, 2, NULL); // kamera won - SNPOST(SNSEND, 20701, -1, NULL); // k1 won - SNPOST(SNSEND, 20702, -1, NULL); // k2 won - SNPOST(SNSEND, 20703, -1, NULL); // k3 won - SNPOST(SNSEND, 20700, -1, NULL); // tv won - SNPOST(SNKEEP, 20007, 0, NULL); // do kieszeni - SNPOST(SNSEND, 20006, 20, NULL); // bilon - SNPOST(SNSOUND,20006, 20002, NULL); // bilon! - SNPOST(SNSAY, 20002, 20004, NULL); - SNPOST(SNSEND, 20010, 20, NULL); // papier - SNPOST(SNSOUND,20010, 20003, NULL); // papier! - SNPOST(SNSAY, 20001, 20005, NULL); - Game = false; - return; - } - else k3->Step(new_random(5)); + + if (Game) { // continue game + int i = new_random(3), hand = (dup[0]->ShpCnt == 6); + ++ Stage; + if (hand && Stage > DRESSED) + ++hand; + if (Debug(i >= 0 ||) + dup[i] == spr && new_random(3) == 0) { + SNPOST(SNSEQ, -1, 3, dup[0]); // yes + SNPOST(SNSEQ, -1, 3, dup[1]); // yes + SNPOST(SNSEQ, -1, 3, dup[2]); // yes + SNPOST(SNTNEXT, -1, 0, dup[0]); // reset Take + SNPOST(SNTNEXT, -1, 0, dup[1]); // reset Take + SNPOST(SNTNEXT, -1, 0, dup[2]); // reset Take + SNPOST(SNNNEXT, -1, 0, dup[0]); // reset Near + SNPOST(SNPAUSE, -1, 72, NULL); // little rest + SNPOST(SNSAY, 1, 16009, NULL); // hura + SNPOST(SNSAY, buref, 16010, NULL); // siadaj + SNPOST(SNSAY, 1, 16011, NULL); // postoj‘ + + if (hand) { + SNPOST(SNSEND, 16060 + hand, 16, NULL); // dawaj r‘k‘ + SNPOST(SNSEQ, buref, 4, NULL); // zdejmowanie + SNPOST(SNSEQ, 16060 + hand, 1, NULL); // ruch + SNPOST(SNSOUND, 16060 + hand, 16002, NULL); // szelest + SNPOST(SNWAIT, 16060 + hand, 3, NULL); // podniesie + SNPOST(SNSWAP, buref, buref + 100, NULL); // rozdziana + SNPOST(SNSEQ, 16016, Stage, NULL); // rožnie kupa + SNPOST(SNSEND, 16060 + hand, -1, NULL); // chowaj r‘k‘ + SNPOST(SNWAIT, 16060 + hand, -1, NULL); // r‘ka zamar’a + } else { + SNPOST(SNSEQ, buref, 4, NULL); // zdejmowanie + SNPOST(SNSOUND, 16060 + hand, 16002, NULL); // szelest + SNPOST(SNWAIT, buref, -1, NULL); // zdejmie + SNPOST(SNSWAP, buref, buref + 100, NULL); // rozdziana + SNPOST(SNSEQ, 16016, Stage, NULL); // rožnie kupa + } + //SNPOST(SNSEQ, buref+100, 0, NULL); // reset + SNPOST(SNPAUSE, -1, 72, NULL); // chwilk‘... + + SNPOST(SNSEQ, -1, 0, dup[1]); // odstaw Go + SNPOST(SNSETXY, -1, 203 + SCR_WID * 49, dup[1]); + SNPOST(SNSETZ, -1, 7, dup[1]); + + SNPOST(SNSEQ, -1, 0, dup[2]); // odstaw J† + SNPOST(SNSETXY, -1, 182 + SCR_WID * 62, dup[2]); + SNPOST(SNSETZ, -1, 9, dup[2]); + Game = 0; + return; + } else { + SNPOST(SNSEQ, -1, 2, dup[0]); // no + SNPOST(SNSEQ, -1, 2, dup[1]); // no + SNPOST(SNSEQ, -1, 2, dup[2]); // no + SNPOST(SNPAUSE, -1, 72, NULL); // 1 sec + } + } + SNPOST(SNWALK, 198, 134, NULL); // na miejsce + SNPOST(SNWAIT, 1, -1, NULL); // stoi + SNPOST(SNCOVER, 1, 16101, NULL); // ch’op do bicia + SNPOST(SNSEQ, 16101, 1, NULL); // wystaw + SNPOST(SNWAIT, 16101, 5, NULL); // czekaj + SNPOST(SNPAUSE, 16101, 24, NULL); // czekaj chwil‘ + SNPOST(SNSEQ, 16040, 1, NULL); // plask + SNPOST(SNSOUND, 16101, 16001, NULL); // plask! + SNPOST(SNPAUSE, 16101, 24, NULL); // czekaj chwil‘ + SNPOST(SNSEQ, 16040, 0, NULL); // schowaj plask + SNPOST(SNWAIT, 16101, -1, NULL); // stoi + SNPOST(SNUNCOVER, 1, 16101, NULL); // SDS + if (! Game) { + SNPOST(SNSAY, buref, 16008, NULL); // zgadnij! + Game = true; } - if (count < 100) - { - switch (count) - { - case 15 : SNPOST(SNSAY, 20003, 20021, NULL); break; - case 30 : - case 45 : - case 60 : - case 75 : SNPOST(SNSAY, 20003, 20022, NULL); break; - } - ++ count; +#undef STEPS +#undef DRESSED + } + break; + //-------------------------------------------------------------------- + case 2 : { + static SPRITE *k = NULL, * k1, * k2, * k3; + static int count = 0; + bool hit; + + if (k == NULL) { + k = VGA::ShowQ.Locate(20700); + k1 = VGA::ShowQ.Locate(20701); + k2 = VGA::ShowQ.Locate(20702); + k3 = VGA::ShowQ.Locate(20703); } - switch (spr->Ref) - { - case 1 : SNPOST(SNSAY, 20001, 20011, NULL); // zapro - SNPOST(SNSEQ, 20001, 1, NULL); // rzu - SNPOST(SNWAIT, 20001, 1, NULL); // czekaj - SNPOST(SNSETZ, 20700, 2, NULL); // skryj k - SNPOST(SNHIDE, 20007, 1, NULL); // skryj k - SNPOST(SNWAIT, 20001, 16, NULL); // czekaj - SNPOST(SNSEQ, 20007, 1, NULL); // lec† - SNPOST(SNHIDE, 20007, 0, NULL); // poka§ - SNPOST(SNSOUND,20007, 20001, NULL); // grzech - SNPOST(SNWAIT, 20007, -1, NULL); // koniec - SNPOST(SNGAME, 20001, 2, NULL); // again! - break; - case 20001 : SNPOST(SNSAY, 20002, 20012, NULL); // zapro - SNPOST(SNSEQ, 20002, 1, NULL); // rzu - SNPOST(SNWAIT, 20002, 3, NULL); // czekaj - SNPOST(SNSETZ, 20700, 2, NULL); // skryj k - SNPOST(SNHIDE, 20007, 1, NULL); // skryj k - SNPOST(SNWAIT, 20002, 10, NULL); // czekaj - SNPOST(SNSEQ, 20007, 2, NULL); // lec† - SNPOST(SNHIDE, 20007, 0, NULL); // poka§ - SNPOST(SNSOUND,20007, 20001, NULL); // grzech - SNPOST(SNWAIT, 20007, -1, NULL); // koniec - SNPOST(SNGAME, 20002, 2, NULL); // again! - break; - case 20002 : SNPOST(SNSAY, 20002, 20010, NULL); // zapro - SNPOST(SNWALK, 20005, -1, NULL); // do stol - SNPOST(SNWAIT, 1, -1, NULL); // stoi - SNPOST(SNCOVER, 1, 20101, NULL); // grasol - SNPOST(SNSEQ, 20101, 1, NULL); // rzu - SNPOST(SNWAIT, 20101, 5, NULL); // czekaj - SNPOST(SNSETZ, 20700, 2, NULL); // skryj k - SNPOST(SNHIDE, 20007, 1, NULL); // skryj k - SNPOST(SNWAIT, 20101, 15, NULL); // czekaj - SNPOST(SNSEQ, 20007, 1, NULL); // lec† - SNPOST(SNHIDE, 20007, 0, NULL); // poka§ - SNPOST(SNSOUND,20007, 20001, NULL); // grzech - SNPOST(SNWAIT, 20101, -1, NULL); // koniec - SNPOST(SNUNCOVER, 1, 20101, NULL); // SDS - SNPOST(SNGAME, 1, 2, NULL); // again! - break; + + if (! Game) { // init + SNPOST(SNGAME, 20002, 2, NULL); + Game = true; + } else { // cont + k1->Step(new_random(6)); + k2->Step(new_random(6)); + k3->Step(new_random(6)); + ///-------------------- + if (spr->Ref == 1 && KEYBOARD::Key[ALT]) { + k1->Step(5); + k2->Step(5); + k3->Step(5); + } + ///-------------------- + SNPOST(SNSETZ, 20700, 0, NULL); + hit = (k1->SeqPtr + k2->SeqPtr + k3->SeqPtr == 15); + if (hit) { + if (spr->Ref == 1) { + SNPOST(SNSAY, 1, 20003, NULL); // hura! + SNPOST(SNSEQ, 20011, 2, NULL); // kamera won + SNPOST(SNSEND, 20701, -1, NULL); // k1 won + SNPOST(SNSEND, 20702, -1, NULL); // k2 won + SNPOST(SNSEND, 20703, -1, NULL); // k3 won + SNPOST(SNSEND, 20700, -1, NULL); // tv won + SNPOST(SNKEEP, 20007, 0, NULL); // do kieszeni + SNPOST(SNSEND, 20006, 20, NULL); // bilon + SNPOST(SNSOUND, 20006, 20002, NULL); // bilon! + SNPOST(SNSAY, 20002, 20004, NULL); + SNPOST(SNSEND, 20010, 20, NULL); // papier + SNPOST(SNSOUND, 20010, 20003, NULL); // papier! + SNPOST(SNSAY, 20001, 20005, NULL); + Game = false; + return; + } else + k3->Step(new_random(5)); + } + if (count < 100) { + switch (count) { + case 15 : + SNPOST(SNSAY, 20003, 20021, NULL); + break; + case 30 : + case 45 : + case 60 : + case 75 : + SNPOST(SNSAY, 20003, 20022, NULL); + break; + } + ++ count; + } + switch (spr->Ref) { + case 1 : + SNPOST(SNSAY, 20001, 20011, NULL); // zapro + SNPOST(SNSEQ, 20001, 1, NULL); // rzu + SNPOST(SNWAIT, 20001, 1, NULL); // czekaj + SNPOST(SNSETZ, 20700, 2, NULL); // skryj k + SNPOST(SNHIDE, 20007, 1, NULL); // skryj k + SNPOST(SNWAIT, 20001, 16, NULL); // czekaj + SNPOST(SNSEQ, 20007, 1, NULL); // lec† + SNPOST(SNHIDE, 20007, 0, NULL); // poka§ + SNPOST(SNSOUND, 20007, 20001, NULL); // grzech + SNPOST(SNWAIT, 20007, -1, NULL); // koniec + SNPOST(SNGAME, 20001, 2, NULL); // again! + break; + case 20001 : + SNPOST(SNSAY, 20002, 20012, NULL); // zapro + SNPOST(SNSEQ, 20002, 1, NULL); // rzu + SNPOST(SNWAIT, 20002, 3, NULL); // czekaj + SNPOST(SNSETZ, 20700, 2, NULL); // skryj k + SNPOST(SNHIDE, 20007, 1, NULL); // skryj k + SNPOST(SNWAIT, 20002, 10, NULL); // czekaj + SNPOST(SNSEQ, 20007, 2, NULL); // lec† + SNPOST(SNHIDE, 20007, 0, NULL); // poka§ + SNPOST(SNSOUND, 20007, 20001, NULL); // grzech + SNPOST(SNWAIT, 20007, -1, NULL); // koniec + SNPOST(SNGAME, 20002, 2, NULL); // again! + break; + case 20002 : + SNPOST(SNSAY, 20002, 20010, NULL); // zapro + SNPOST(SNWALK, 20005, -1, NULL); // do stol + SNPOST(SNWAIT, 1, -1, NULL); // stoi + SNPOST(SNCOVER, 1, 20101, NULL); // grasol + SNPOST(SNSEQ, 20101, 1, NULL); // rzu + SNPOST(SNWAIT, 20101, 5, NULL); // czekaj + SNPOST(SNSETZ, 20700, 2, NULL); // skryj k + SNPOST(SNHIDE, 20007, 1, NULL); // skryj k + SNPOST(SNWAIT, 20101, 15, NULL); // czekaj + SNPOST(SNSEQ, 20007, 1, NULL); // lec† + SNPOST(SNHIDE, 20007, 0, NULL); // poka§ + SNPOST(SNSOUND, 20007, 20001, NULL); // grzech + SNPOST(SNWAIT, 20101, -1, NULL); // koniec + SNPOST(SNUNCOVER, 1, 20101, NULL); // SDS + SNPOST(SNGAME, 1, 2, NULL); // again! + break; + } } - } - } break; - //-------------------------------------------------------------------- - } + } + break; + } } -//------------------------------------------------------------------------- - - - - -void ExpandSprite (SPRITE * spr) -{ - if (spr) VGA::ShowQ.Insert(VGA::SpareQ.Remove(spr)); +void ExpandSprite(SPRITE *spr) { + if (spr) + VGA::ShowQ.Insert(VGA::SpareQ.Remove(spr)); } - - - -void ContractSprite (SPRITE * spr) -{ - if (spr) VGA::SpareQ.Append(VGA::ShowQ.Remove(spr)); +void ContractSprite(SPRITE *spr) { + if (spr) + VGA::SpareQ.Append(VGA::ShowQ.Remove(spr)); } - - - - - - -int FindPocket (SPRITE * spr) -{ - int i; - for (i = 0; i < POCKET_NX; i ++) if (Pocket[i] == spr) return i; - return -1; +int FindPocket(SPRITE *spr) { + for (int i = 0; i < POCKET_NX; i ++) + if (Pocket[i] == spr) + return i; + return -1; } - - - -void SelectPocket (int n) -{ - if (n < 0 || (PocLight.SeqPtr && PocPtr == n)) - { - PocLight.Step(0); - n = FindPocket(NULL); - if (n >= 0) PocPtr = n; - } - else - { - if (Pocket[n] != NULL) - { - PocPtr = n; - PocLight.Step(1); +void SelectPocket(int n) { + if (n < 0 || (PocLight.SeqPtr && PocPtr == n)) { + PocLight.Step(0); + n = FindPocket(NULL); + if (n >= 0) + PocPtr = n; + } else { + if (Pocket[n] != NULL) { + PocPtr = n; + PocLight.Step(1); + } } - } - PocLight.Goto(POCKET_X+PocPtr*POCKET_DX+POCKET_SX, POCKET_Y+POCKET_SY); + PocLight.Goto(POCKET_X + PocPtr * POCKET_DX + POCKET_SX, POCKET_Y + POCKET_SY); } - - - -void PocFul (void) -{ - Hero->Park(); - SNPOST(SNWAIT, -1, -1, Hero); - SNPOST(SNSEQ, -1, POC_FUL, Hero); - SNPOST(SNSOUND, -1, 2, Hero); - SNPOST(SNWAIT, -1, -1, Hero); - SNPOST(SNSAY, 1, POC_FUL_TEXT, Hero); +void PocFul(void) { + Hero->Park(); + SNPOST(SNWAIT, -1, -1, Hero); + SNPOST(SNSEQ, -1, POC_FUL, Hero); + SNPOST(SNSOUND, -1, 2, Hero); + SNPOST(SNWAIT, -1, -1, Hero); + SNPOST(SNSAY, 1, POC_FUL_TEXT, Hero); } - - -void Hide1 (SPRITE * spr) -{ - SNPOST_(SNGHOST, -1, 0, spr->Ghost()); +void Hide1(SPRITE *spr) { + SNPOST_(SNGHOST, -1, 0, spr->Ghost()); } - - -void SNGhost (BITMAP * bmp) -{ - // TODO : Get x and y from M but not using segment / offset - //bmp->Hide(FP_OFF(bmp->M), FP_SEG(bmp->M)); - bmp->M = NULL; - delete bmp; - warning("STUB: SNGhost"); +void SNGhost(BITMAP *bmp) { + // TODO : Get x and y from M but not using segment / offset + //bmp->Hide(FP_OFF(bmp->M), FP_SEG(bmp->M)); + bmp->M = NULL; + delete bmp; + warning("STUB: SNGhost"); } - - -void FeedSnail (SPRITE * spr, SNLIST snq) -{ - if (spr) if (spr->Active()) - { - uint8 ptr = (snq == TAKE) ? spr->TakePtr : spr->NearPtr; - - if (ptr != NO_PTR) - { - SNAIL::COM * comtab = spr->SnList(snq); - SNAIL::COM * c = comtab + ptr; - - if (FindPocket(NULL) < 0) // no empty pockets? - { - SNAIL::COM * p; - for (p = c; p->Com != SNNEXT; p ++) // find KEEP command - { - if (p->Com == SNKEEP) - { - PocFul(); - return; - } - if (p->Ptr) break; - } - } - while (true) - { - if (c->Com == SNTALK) - { - if ((Snail.TalkEnable = (c->Val != 0)) == false) KillText(); - } - if (c->Com == SNNEXT) - { - SPRITE * s = (c->Ref < 0) ? spr : Locate(c->Ref); - if (s) - { - uint8 * idx = (snq == TAKE) ? &s->TakePtr : &s->NearPtr; - if (*idx != NO_PTR) - { - int v; - switch (c->Val) - { - case -1 : v = c - comtab + 1; break; - case -2 : v = c - comtab; break; - case -3 : v = -1; break; - default : v = c->Val; break; - } - if (v >= 0) *idx = v; +void FeedSnail(SPRITE *spr, SNLIST snq) { + if (spr) + if (spr->Active()) { + uint8 ptr = (snq == TAKE) ? spr->TakePtr : spr->NearPtr; + + if (ptr != NO_PTR) { + SNAIL::COM *comtab = spr->SnList(snq); + SNAIL::COM *c = comtab + ptr; + + if (FindPocket(NULL) < 0) { // no empty pockets? + SNAIL::COM *p; + for (p = c; p->Com != SNNEXT; p ++) { // find KEEP command + if (p->Com == SNKEEP) { + PocFul(); + return; + } + if (p->Ptr) + break; + } + } + while (true) { + if (c->Com == SNTALK) { + if ((Snail.TalkEnable = (c->Val != 0)) == false) + KillText(); + } + if (c->Com == SNNEXT) { + SPRITE *s = (c->Ref < 0) ? spr : Locate(c->Ref); + if (s) { + uint8 *idx = (snq == TAKE) ? &s->TakePtr : &s->NearPtr; + if (*idx != NO_PTR) { + int v; + switch (c->Val) { + case -1 : + v = c - comtab + 1; + break; + case -2 : + v = c - comtab; + break; + case -3 : + v = -1; + break; + default : + v = c->Val; + break; + } + if (v >= 0) + *idx = v; + } + } + if (s == spr) + break; + } + if (c->Com == SNIF) { + SPRITE *s = (c->Ref < 0) ? spr : Locate(c->Ref); + if (s) { // sprite extsts + if (! s->SeqTest(-1)) + c = comtab + c->Val; // not parked + else + ++c; + } else + ++c; + } else { + SNPOST(c->Com, c->Ref, c->Val, spr); + if (c->Ptr) + break; + else + ++c; + } + } } - } - if (s == spr) break; - } - if (c->Com == SNIF) - { - SPRITE * s = (c->Ref < 0) ? spr : Locate(c->Ref); - if (s) // sprite extsts - { - if (! s->SeqTest(-1)) c = comtab + c->Val; // not parked - else ++ c; - } - else ++ c; - } - else - { - SNPOST(c->Com, c->Ref, c->Val, spr); - if (c->Ptr) break; - else ++ c; } - } - } - } } - - - - -//-------------------------------------------------------------------------- - -const char * SNAIL::ComTxt[] = { "LABEL", "PAUSE", "WAIT", "LEVEL", - "HIDE", "SAY", "INF", "TIME", - "CAVE", "KILL", "RSEQ", - "SEQ", "SEND", "SWAP", "KEEP", "GIVE", - "IF", "GAME", "SETX0", "SETY0", "SLAVE", - "SETXY", "RELX", "RELY", "RELZ", - "SETX", "SETY", "SETZ", "TRANS", "PORT", - "NEXT","NNEXT", "TNEXT", "RNNEXT", "RTNEXT", - "RMNEAR", "RMTAKE", "FLAG", "SETREF", - "BACKPT", "FLASH", "LIGHT", - "SETHB", "SETVB", - "WALK", "REACH", "COVER", "UNCOVER", - "CLEAR", "TALK", "MOUSE", - "SOUND", "COUNT", - NULL }; - - - -SNAIL::SNAIL (bool turbo) -: Turbo(turbo), Busy(false), TextDelay(false), - Pause(0), TalkEnable(true), - Head(0), Tail(0), SNList(farnew(COM, 256)) -{ +const char *SNAIL::ComTxt[] = { + "LABEL", "PAUSE", "WAIT", "LEVEL", "HIDE", + "SAY", "INF", "TIME", "CAVE", "KILL", + "RSEQ", "SEQ", "SEND", "SWAP", "KEEP", + "GIVE", "IF", "GAME", "SETX0", "SETY0", + "SLAVE", "SETXY", "RELX", "RELY", "RELZ", + "SETX", "SETY", "SETZ", "TRANS", "PORT", + "NEXT", "NNEXT", "TNEXT", "RNNEXT", "RTNEXT", + "RMNEAR", "RMTAKE", "FLAG", "SETREF", "BACKPT", + "FLASH", "LIGHT", "SETHB", "SETVB", "WALK", + "REACH", "COVER", "UNCOVER", "CLEAR", "TALK", + "MOUSE", "SOUND", "COUNT", NULL +}; + + +SNAIL::SNAIL(bool turbo) + : Turbo(turbo), Busy(false), TextDelay(false), + Pause(0), TalkEnable(true), + Head(0), Tail(0), SNList(farnew(COM, 256)) { } - - - - -SNAIL::~SNAIL (void) -{ - if (SNList) free(SNList); +SNAIL::~SNAIL(void) { + if (SNList) + free(SNList); } - - - - -void SNAIL::AddCom (SNCOM com, int ref, int val, void * ptr) -{ - _disable(); - COM * snc = &SNList[Head ++]; - snc->Com = com; - snc->Ref = ref; - snc->Val = val; - snc->Ptr = ptr; - if (com == SNCLEAR) - { - Tail = Head; - KillText(); - Pause = 0; - } - _enable(); +void SNAIL::AddCom(SNCOM com, int ref, int val, void *ptr) { + _disable(); + COM *snc = &SNList[Head ++]; + snc->Com = com; + snc->Ref = ref; + snc->Val = val; + snc->Ptr = ptr; + if (com == SNCLEAR) { + Tail = Head; + KillText(); + Pause = 0; + } + _enable(); } - - -void SNAIL::InsCom (SNCOM com, int ref, int val, void * ptr) -{ - COM * snc; - - _disable(); - if (Busy) - { - SNList[(Tail-1)&0xFF] = SNList[Tail]; - snc = &SNList[Tail]; - } - else snc = &SNList[(Tail-1)&0xFF]; - -- Tail; - snc->Com = com; - snc->Ref = ref; - snc->Val = val; - snc->Ptr = ptr; - if (com == SNCLEAR) - { - Tail = Head; - KillText(); - Pause = 0; - } - _enable(); +void SNAIL::InsCom(SNCOM com, int ref, int val, void *ptr) { + COM *snc; + + _disable(); + if (Busy) { + SNList[(Tail - 1) & 0xFF] = SNList[Tail]; + snc = &SNList[Tail]; + } else + snc = &SNList[(Tail - 1) & 0xFF]; + --Tail; + snc->Com = com; + snc->Ref = ref; + snc->Val = val; + snc->Ptr = ptr; + if (com == SNCLEAR) { + Tail = Head; + KillText(); + Pause = 0; + } + _enable(); } - - - - - -static void SNNNext(SPRITE * sprel, int p) -{ - if (sprel) if (sprel->NearPtr != NO_PTR) sprel->NearPtr = p; +static void SNNNext(SPRITE *sprel, int p) { + if (sprel) + if (sprel->NearPtr != NO_PTR) + sprel->NearPtr = p; } - - - - -static void SNTNext(SPRITE * sprel, int p) -{ - if (sprel) if (sprel->TakePtr != NO_PTR) sprel->TakePtr = p; +static void SNTNext(SPRITE *sprel, int p) { + if (sprel) + if (sprel->TakePtr != NO_PTR) + sprel->TakePtr = p; } - - - - -static void SNRNNext(SPRITE * sprel, int p) -{ - if (sprel) if (sprel->NearPtr != NO_PTR) sprel->NearPtr += p; +static void SNRNNext(SPRITE *sprel, int p) { + if (sprel) + if (sprel->NearPtr != NO_PTR) + sprel->NearPtr += p; } - - - - -static void SNRTNext(SPRITE * sprel, int p) -{ - if (sprel) if (sprel->TakePtr != NO_PTR) sprel->TakePtr += p; +static void SNRTNext(SPRITE *sprel, int p) { + if (sprel) + if (sprel->TakePtr != NO_PTR) + sprel->TakePtr += p; } - - - - -static void SNZTrim (SPRITE * spr) -{ - if (spr) if (spr->Active()) - { - bool en = HEART::Enable; - SPRITE * s; - HEART::Enable = false; - s = (spr->Flags.Shad) ? spr->Prev : NULL; - VGA::ShowQ.Insert(VGA::ShowQ.Remove(spr)); - if (s) - { - s->Z = spr->Z; - VGA::ShowQ.Insert(VGA::ShowQ.Remove(s), spr); - } - HEART::Enable = en; - } +static void SNZTrim(SPRITE *spr) { + if (spr) + if (spr->Active()) { + bool en = HEART::Enable; + SPRITE *s; + HEART::Enable = false; + s = (spr->Flags.Shad) ? spr->Prev : NULL; + VGA::ShowQ.Insert(VGA::ShowQ.Remove(spr)); + if (s) { + s->Z = spr->Z; + VGA::ShowQ.Insert(VGA::ShowQ.Remove(s), spr); + } + HEART::Enable = en; + } } - - - - -static void SNHide (SPRITE * spr, int val) -{ - if (spr) - { - spr->Flags.Hide = (val >= 0) ? (val != 0) : (! spr->Flags.Hide); - if (spr->Flags.Shad) spr->Prev->Flags.Hide = spr->Flags.Hide; - } +static void SNHide(SPRITE *spr, int val) { + if (spr) { + spr->Flags.Hide = (val >= 0) ? (val != 0) : (! spr->Flags.Hide); + if (spr->Flags.Shad) + spr->Prev->Flags.Hide = spr->Flags.Hide; + } } - - - -static void SNRmNear (SPRITE * spr) -{ - if (spr) spr->NearPtr = NO_PTR; +static void SNRmNear(SPRITE *spr) { + if (spr) + spr->NearPtr = NO_PTR; } - - - -static void SNRmTake (SPRITE * spr) -{ - if (spr) spr->TakePtr = NO_PTR; +static void SNRmTake(SPRITE *spr) { + if (spr) + spr->TakePtr = NO_PTR; } - - - -void SNSeq (SPRITE * spr, int val) -{ - if (spr) - { - if (spr == Hero && val == 0) Hero->Park(); - else spr->Step(val); - } +void SNSeq(SPRITE *spr, int val) { + if (spr) { + if (spr == Hero && val == 0) + Hero->Park(); + else + spr->Step(val); + } } - - - -void SNRSeq (SPRITE * spr, int val) -{ - if (spr) SNSeq(spr, spr->SeqPtr + val); +void SNRSeq(SPRITE *spr, int val) { + if (spr) + SNSeq(spr, spr->SeqPtr + val); } - - - -void SNSend (SPRITE * spr, int val) -{ - if (spr) - { - int was = spr->Cave; - bool was1 = (was == 0 || was == Now); - bool val1 = (val == 0 || val == Now); - spr->Cave = val; - if (val1 != was1) - { - if (was1) - { - if (spr->Flags.Kept) - { - int n = FindPocket(spr); - if (n >= 0) Pocket[n] = NULL; +void SNSend(SPRITE *spr, int val) { + if (spr) { + int was = spr->Cave; + bool was1 = (was == 0 || was == Now); + bool val1 = (val == 0 || val == Now); + spr->Cave = val; + if (val1 != was1) { + if (was1) { + if (spr->Flags.Kept) { + int n = FindPocket(spr); + if (n >= 0) + Pocket[n] = NULL; + } + Hide1(spr); + ContractSprite(spr); + spr->Flags.Slav = false; + } else { + if (spr->Ref % 1000 == 0) + BITMAP::Pal = SysPal; + if (spr->Flags.Back) + spr->BackShow(true); + else + ExpandSprite(spr); + BITMAP::Pal = NULL; + } } - Hide1(spr); - ContractSprite(spr); - spr->Flags.Slav = false; - } - else - { - if (spr->Ref % 1000 == 0) BITMAP::Pal = SysPal; - if (spr->Flags.Back) spr->BackShow(true); - else ExpandSprite(spr); - BITMAP::Pal = NULL; - } } - } } - - - -void SNSwap (SPRITE * spr, int xref) -{ - SPRITE * xspr = Locate(xref); - if (spr && xspr) - { - int was = spr->Cave; - int xwas = xspr->Cave; - bool was1 = (was == 0 || was == Now); - bool xwas1 = (xwas == 0 || xwas == Now); - - Swap(spr->Cave, xspr->Cave); - Swap(spr->X, xspr->X); - Swap(spr->Y, xspr->Y); - Swap(spr->Z, xspr->Z); - if (spr->Flags.Kept) - { - int n = FindPocket(spr); - if (n >= 0) Pocket[n] = xspr; - xspr->Flags.Kept = true; - xspr->Flags.Port = false; - } - if (xwas1 != was1) - { - if (was1) - { - Hide1(spr); - ContractSprite(spr); - } - else ExpandSprite(spr); - if (xwas1) - { - Hide1(xspr); - ContractSprite(xspr); - } - else ExpandSprite(xspr); +void SNSwap(SPRITE *spr, int xref) { + SPRITE *xspr = Locate(xref); + if (spr && xspr) { + int was = spr->Cave; + int xwas = xspr->Cave; + bool was1 = (was == 0 || was == Now); + bool xwas1 = (xwas == 0 || xwas == Now); + + Swap(spr->Cave, xspr->Cave); + Swap(spr->X, xspr->X); + Swap(spr->Y, xspr->Y); + Swap(spr->Z, xspr->Z); + if (spr->Flags.Kept) { + int n = FindPocket(spr); + if (n >= 0) + Pocket[n] = xspr; + xspr->Flags.Kept = true; + xspr->Flags.Port = false; + } + if (xwas1 != was1) { + if (was1) { + Hide1(spr); + ContractSprite(spr); + } else + ExpandSprite(spr); + if (xwas1) { + Hide1(xspr); + ContractSprite(xspr); + } else + ExpandSprite(xspr); + } } - } } - - - -void SNCover (SPRITE * spr, int xref) -{ - SPRITE * xspr = Locate(xref); - if (spr && xspr) - { - spr->Flags.Hide = true; - xspr->Z = spr->Z; - xspr->Cave = spr->Cave; - xspr->Goto(spr->X, spr->Y); - ExpandSprite(xspr); - if ((xspr->Flags.Shad = spr->Flags.Shad) == TRUE) - { - VGA::ShowQ.Insert(VGA::ShowQ.Remove(spr->Prev), xspr); - spr->Flags.Shad = false; +void SNCover(SPRITE *spr, int xref) { + SPRITE *xspr = Locate(xref); + if (spr && xspr) { + spr->Flags.Hide = true; + xspr->Z = spr->Z; + xspr->Cave = spr->Cave; + xspr->Goto(spr->X, spr->Y); + ExpandSprite(xspr); + if ((xspr->Flags.Shad = spr->Flags.Shad) == TRUE) { + VGA::ShowQ.Insert(VGA::ShowQ.Remove(spr->Prev), xspr); + spr->Flags.Shad = false; + } + FeedSnail(xspr, NEAR); } - FeedSnail(xspr, NEAR); - } } - - - -void SNUncover (SPRITE * spr, SPRITE * xspr) -{ - if (spr && xspr) - { - spr->Flags.Hide = false; - spr->Cave = xspr->Cave; - spr->Goto(xspr->X, xspr->Y); - if ((spr->Flags.Shad = xspr->Flags.Shad) == TRUE) - { - VGA::ShowQ.Insert(VGA::ShowQ.Remove(xspr->Prev), spr); - xspr->Flags.Shad = false; +void SNUncover(SPRITE *spr, SPRITE *xspr) { + if (spr && xspr) { + spr->Flags.Hide = false; + spr->Cave = xspr->Cave; + spr->Goto(xspr->X, xspr->Y); + if ((spr->Flags.Shad = xspr->Flags.Shad) == TRUE) { + VGA::ShowQ.Insert(VGA::ShowQ.Remove(xspr->Prev), spr); + xspr->Flags.Shad = false; + } + spr->Z = xspr->Z; + SNSend(xspr, -1); + if (spr->Time == 0) + ++spr->Time; } - spr->Z = xspr->Z; - SNSend(xspr, -1); - if (spr->Time == 0) ++ spr->Time; - } } - - - -void SNSetX0 (int cav, int x0) -{ - HeroXY[cav-1].X = x0; +void SNSetX0(int cav, int x0) { + HeroXY[cav - 1].X = x0; } - - - -void SNSetY0 (int cav, int y0) -{ - HeroXY[cav-1].Y = y0; +void SNSetY0(int cav, int y0) { + HeroXY[cav - 1].Y = y0; } - - - -void SNSetXY (SPRITE * spr, uint16 xy) -{ - if (spr) - { - spr->Goto(xy % SCR_WID, xy / SCR_WID); - } +void SNSetXY(SPRITE *spr, uint16 xy) { + if (spr) + spr->Goto(xy % SCR_WID, xy / SCR_WID); } - - - -void SNRelX (SPRITE * spr, int x) -{ - if (spr && Hero) - { - spr->Goto(Hero->X + x, spr->Y); - } +void SNRelX(SPRITE *spr, int x) { + if (spr && Hero) + spr->Goto(Hero->X + x, spr->Y); } - - - -void SNRelY (SPRITE * spr, int y) -{ - if (spr && Hero) - { - spr->Goto(spr->X, Hero->Y + y); - } +void SNRelY(SPRITE *spr, int y) { + if (spr && Hero) + spr->Goto(spr->X, Hero->Y + y); } - - - -void SNRelZ (SPRITE * spr, int z) -{ - if (spr && Hero) - { - spr->Z = Hero->Z + z; - SNZTrim(spr); - } +void SNRelZ(SPRITE *spr, int z) { + if (spr && Hero) { + spr->Z = Hero->Z + z; + SNZTrim(spr); + } } - - - -void SNSetX (SPRITE * spr, int x) -{ - if (spr) - { - spr->Goto(x, spr->Y); - } +void SNSetX(SPRITE *spr, int x) { + if (spr) + spr->Goto(x, spr->Y); } - - - -void SNSetY (SPRITE * spr, int y) -{ - if (spr) - { - spr->Goto(spr->X, y); - } +void SNSetY(SPRITE *spr, int y) { + if (spr) + spr->Goto(spr->X, y); } - - - -void SNSetZ (SPRITE * spr, int z) -{ - if (spr) - { - spr->Z = z; - //SNPOST_(SNZTRIM, -1, 0, spr); - SNZTrim(spr); - } +void SNSetZ(SPRITE *spr, int z) { + if (spr) { + spr->Z = z; + //SNPOST_(SNZTRIM, -1, 0, spr); + SNZTrim(spr); + } } - - - -void SNSlave (SPRITE * spr, int ref) -{ - SPRITE * slv = Locate(ref); - if (spr && slv) - { - if (spr->Active()) - { - SNSend(slv, spr->Cave); - slv->Flags.Slav = true; - slv->Z = spr->Z; - VGA::ShowQ.Insert(VGA::ShowQ.Remove(slv), spr->Next); +void SNSlave(SPRITE *spr, int ref) { + SPRITE *slv = Locate(ref); + if (spr && slv) { + if (spr->Active()) { + SNSend(slv, spr->Cave); + slv->Flags.Slav = true; + slv->Z = spr->Z; + VGA::ShowQ.Insert(VGA::ShowQ.Remove(slv), spr->Next); + } } - } } - - - -void SNTrans (SPRITE * spr, int trans) -{ - if (spr) - { - spr->Flags.Tran = (trans < 0) ? !spr->Flags.Tran : (trans != 0); - } +void SNTrans(SPRITE *spr, int trans) { + if (spr) + spr->Flags.Tran = (trans < 0) ? !spr->Flags.Tran : (trans != 0); } - - - -void SNPort (SPRITE * spr, int port) -{ - if (spr) - { - spr->Flags.Port = (port < 0) ? !spr->Flags.Port : (port != 0); - } +void SNPort(SPRITE *spr, int port) { + if (spr) + spr->Flags.Port = (port < 0) ? !spr->Flags.Port : (port != 0); } - - - -void SNKill (SPRITE * spr) -{ - if (spr) - { - if (spr->Flags.Kept) - { - int n = FindPocket(spr); - if (n >= 0) Pocket[n] = NULL; - } - SPRITE * nx = spr->Next; - Hide1(spr); - VGA::ShowQ.Remove(spr); - MOUSE::ClrEvt(spr); - if (spr->Flags.Kill) delete spr; - else - { - spr->Cave = -1; - VGA::SpareQ.Append(spr); +void SNKill(SPRITE *spr) { + if (spr) { + if (spr->Flags.Kept) { + int n = FindPocket(spr); + if (n >= 0) + Pocket[n] = NULL; + } + SPRITE *nx = spr->Next; + Hide1(spr); + VGA::ShowQ.Remove(spr); + MOUSE::ClrEvt(spr); + if (spr->Flags.Kill) + delete spr; + else { + spr->Cave = -1; + VGA::SpareQ.Append(spr); + } + if (nx) + if (nx->Flags.Slav) + SNKill(nx); } - if (nx) if (nx->Flags.Slav) SNKill(nx); - } } - - - -static void SNSound (SPRITE * spr, int wav, int cnt) -{ - if (SNDDrvInfo.DDEV) - { - if (wav == -1) Sound.Stop(); - else - Sound.Play(Fx[wav], (spr) ? ((spr->X+spr->W/2)/(SCR_WID/16)) : 8, cnt); - } +static void SNSound(SPRITE *spr, int wav, int cnt) { + if (SNDDrvInfo.DDEV) { + if (wav == -1) + Sound.Stop(); + else + Sound.Play(Fx[wav], (spr) ? ((spr->X + spr->W / 2) / (SCR_WID / 16)) : 8, cnt); + } } - - - -void SNKeep (SPRITE * spr, int stp) -{ - SelectPocket(-1); - if (spr && ! spr->Flags.Kept && Pocket[PocPtr] == NULL) - { - SNSound(spr, 3, 1); - Pocket[PocPtr] = spr; - spr->Cave = 0; - spr->Flags.Kept = true; - spr->Goto(POCKET_X + POCKET_DX*PocPtr + POCKET_DX/2 - spr->W/2, - POCKET_Y + POCKET_DY/2 - spr->H/2); - if (stp >= 0) spr->Step(stp); - } - SelectPocket(-1); +void SNKeep(SPRITE *spr, int stp) { + SelectPocket(-1); + if (spr && ! spr->Flags.Kept && Pocket[PocPtr] == NULL) { + SNSound(spr, 3, 1); + Pocket[PocPtr] = spr; + spr->Cave = 0; + spr->Flags.Kept = true; + spr->Goto(POCKET_X + POCKET_DX * PocPtr + POCKET_DX / 2 - spr->W / 2, + POCKET_Y + POCKET_DY / 2 - spr->H / 2); + if (stp >= 0) + spr->Step(stp); + } + SelectPocket(-1); } - - - - -void SNGive (SPRITE * spr, int stp) -{ - if (spr) - { - int p = FindPocket(spr); - if (p >= 0) - { - Pocket[p] = NULL; - spr->Cave = Now; - spr->Flags.Kept = false; - if (stp >= 0) spr->Step(stp); +void SNGive(SPRITE *spr, int stp) { + if (spr) { + int p = FindPocket(spr); + if (p >= 0) { + Pocket[p] = NULL; + spr->Cave = Now; + spr->Flags.Kept = false; + if (stp >= 0) + spr->Step(stp); + } } - } - SelectPocket(-1); + SelectPocket(-1); } - - -static void SNBackPt (SPRITE * spr, int stp) -{ - if (spr) - { - if (stp >= 0) spr->Step(stp); - spr->BackShow(true); - } +static void SNBackPt(SPRITE *spr, int stp) { + if (spr) { + if (stp >= 0) + spr->Step(stp); + spr->BackShow(true); + } } - - - -static void SNLevel (SPRITE * spr, int lev) -{ - #ifdef DEMO - static int maxcav[] = { CAVE_MAX }; - #else - static int maxcav[] = { 1, 8, 16, 23, 24 }; - #endif - while (Lev < lev) - { - SPRITE * spr; - ++ Lev; - spr = VGA::SpareQ.Locate(100+Lev); - if (spr) - { - spr->BackShow(true); - spr->Cave = 0; +static void SNLevel(SPRITE *spr, int lev) { +#ifdef DEMO + static int maxcav[] = { CAVE_MAX }; +#else + static int maxcav[] = { 1, 8, 16, 23, 24 }; +#endif + while (Lev < lev) { + SPRITE *spr; + ++Lev; + spr = VGA::SpareQ.Locate(100 + Lev); + if (spr) { + spr->BackShow(true); + spr->Cave = 0; + } } - } - MaxCave = maxcav[Lev]; - if (spr) spr->Flags.Hide = false; + MaxCave = maxcav[Lev]; + if (spr) + spr->Flags.Hide = false; } - - - - -static void SNFlag (int fn, bool v) -{ - Flag[fn] = v; +static void SNFlag(int fn, bool v) { + Flag[fn] = v; } - - - - -static void SNSetRef (SPRITE * spr, int nr) -{ - if (spr) - { - spr->Ref = nr; - } +static void SNSetRef(SPRITE *spr, int nr) { + if (spr) + spr->Ref = nr; } - - -void SNFlash (bool on) -{ - if (on) - { - DAC * pal = farnew(DAC, PAL_CNT); - if (pal) - { - int i; - memcpy(pal, SysPal, PAL_SIZ); - for (i = 0; i < PAL_CNT; i ++) - { - register int c; - c = pal[i].R << 1; pal[i].R = (c < 64) ? c : 63; - c = pal[i].G << 1; pal[i].G = (c < 64) ? c : 63; - c = pal[i].B << 1; pal[i].B = (c < 64) ? c : 63; - } - VGA::SetColors(pal, 64); - } - } - else VGA::SetColors(SysPal, 64); - Dark = false; +void SNFlash(bool on) { + if (on) { + DAC *pal = farnew(DAC, PAL_CNT); + if (pal) { + memcpy(pal, SysPal, PAL_SIZ); + for (int i = 0; i < PAL_CNT; i ++) { + register int c; + c = pal[i].R << 1; + pal[i].R = (c < 64) ? c : 63; + c = pal[i].G << 1; + pal[i].G = (c < 64) ? c : 63; + c = pal[i].B << 1; + pal[i].B = (c < 64) ? c : 63; + } + VGA::SetColors(pal, 64); + } + } else + VGA::SetColors(SysPal, 64); + Dark = false; } - - - -static void SNLight (bool in) -{ - if (in) VGA::Sunrise(SysPal); - else VGA::Sunset(); - Dark = ! in; +static void SNLight(bool in) { + if (in) + VGA::Sunrise(SysPal); + else + VGA::Sunset(); + Dark = ! in; } - - - -static void SNBarrier (int cav, int bar, bool horz) -{ - ((uint8 *) (Barriers + ((cav > 0) ? cav : Now)))[horz] = bar; +static void SNBarrier(int cav, int bar, bool horz) { + ((uint8 *)(Barriers + ((cav > 0) ? cav : Now)))[horz] = bar; } - - - -static void SNWalk (SPRITE * spr, int x, int y) -{ - if (Hero) - { - if (spr && y < 0) Hero->FindWay(spr); - else Hero->FindWay(XZ(x, y)); - } +static void SNWalk(SPRITE *spr, int x, int y) { + if (Hero) { + if (spr && y < 0) + Hero->FindWay(spr); + else + Hero->FindWay(XZ(x, y)); + } } - - - -static void SNReach (SPRITE * spr, int mode) -{ - if (Hero) Hero->Reach(spr, mode); +static void SNReach(SPRITE *spr, int mode) { + if (Hero) + Hero->Reach(spr, mode); } - - - - -static void SNMouse (bool on) -{ - if (on) Mouse.On(); - else Mouse.Off(); +static void SNMouse(bool on) { + if (on) + Mouse.On(); + else + Mouse.Off(); } +void SNAIL::RunCom(void) { + static int count = 1; + extern void SwitchCave(int); + if (! Busy) { + Busy = true; + uint8 tmphea = Head; + while (Tail != tmphea) { + COM *snc = &SNList[Tail]; + + if (! Turbo) { // only for the slower one + if (Pause) + break; + else { + if (TextDelay) { + KillText(); + TextDelay = false; + } + } + if (Talk && snc->Com != SNPAUSE) + break; + } - - - -void SNAIL::RunCom (void) -{ - static int count = 1; - extern void SwitchCave(int); - if (! Busy) - { - Busy = true; - uint8 tmphea = Head; - while (Tail != tmphea) - { - COM * snc = &SNList[Tail]; - - if (! Turbo) // only for the slower one - { - if (Pause) break; - else - { - if (TextDelay) - { - KillText(); - TextDelay = false; - } - } - if (Talk && snc->Com != SNPAUSE) break; - } - - SPRITE * sprel = ((snc->Ref >= 0) ? Locate(snc->Ref) - : ((SPRITE *) snc->Ptr)); - switch (snc->Com) - { - case SNLABEL : break; - case SNPAUSE : HEART::SetXTimer(&Pause, snc->Val); - if (Talk) TextDelay = true; break; - case SNWAIT : if (sprel) - { - if (sprel->SeqTest(snc->Val) && - (snc->Val >= 0 || sprel != Hero || Hero->TracePtr < 0)) - { - HEART::SetXTimer(&Pause, sprel->Time); - } - else goto xit; - } + SPRITE *sprel = ((snc->Ref >= 0) ? Locate(snc->Ref) : ((SPRITE *) snc->Ptr)); + switch (snc->Com) { + case SNLABEL : + break; + case SNPAUSE : + HEART::SetXTimer(&Pause, snc->Val); + if (Talk) + TextDelay = true; + break; + case SNWAIT : + if (sprel) { + if (sprel->SeqTest(snc->Val) && + (snc->Val >= 0 || sprel != Hero || Hero->TracePtr < 0)) { + HEART::SetXTimer(&Pause, sprel->Time); + } else + goto xit; + } + break; + case SNLEVEL : + SNLevel(sprel, snc->Val); + break; + case SNHIDE : + SNHide(sprel, snc->Val); + break; + case SNSAY : + if (sprel && TalkEnable) { + if (sprel == Hero && sprel->SeqTest(-1)) + sprel->Step(HTALK); + Say(Text[snc->Val], sprel); + SYSTEM::FunDel = HEROFUN0; + } + break; + case SNINF : + if (TalkEnable) { + Inf(Text[snc->Val]); + SYSTEM::FunDel = HEROFUN0; + } + break; + case SNTIME : + if (sprel && TalkEnable) { + if (sprel == Hero && sprel->SeqTest(-1)) + sprel->Step(HTALK); + SayTime(sprel); + } + break; + case SNCAVE : + SwitchCave(snc->Val); + break; + case SNKILL : + SNKill(sprel); + break; + case SNSEQ : + SNSeq(sprel, snc->Val); + break; + case SNRSEQ : + SNRSeq(sprel, snc->Val); + break; + case SNSEND : + SNSend(sprel, snc->Val); + break; + case SNSWAP : + SNSwap(sprel, snc->Val); + break; + case SNCOVER : + SNCover(sprel, snc->Val); + break; + case SNUNCOVER : + SNUncover(sprel, (snc->Val >= 0) ? Locate(snc->Val) : ((SPRITE *) snc->Ptr)); + break; + case SNKEEP : + SNKeep(sprel, snc->Val); + break; + case SNGIVE : + SNGive(sprel, snc->Val); + break; + case SNGAME : + SNGame(sprel, snc->Val); + break; + case SNSETX0 : + SNSetX0(snc->Ref, snc->Val); + break; + case SNSETY0 : + SNSetY0(snc->Ref, snc->Val); break; - case SNLEVEL : SNLevel(sprel, snc->Val); break; - case SNHIDE : SNHide(sprel, snc->Val); break; - case SNSAY : if (sprel && TalkEnable) - { - if (sprel == Hero && sprel->SeqTest(-1)) - sprel->Step(HTALK); - Say(Text[snc->Val], sprel); - SYSTEM::FunDel = HEROFUN0; - } + case SNSETXY : + SNSetXY(sprel, snc->Val); break; - case SNINF : if (TalkEnable) - { - Inf(Text[snc->Val]); - SYSTEM::FunDel = HEROFUN0; - } + case SNRELX : + SNRelX(sprel, snc->Val); break; - case SNTIME : if (sprel && TalkEnable) - { - if (sprel == Hero && sprel->SeqTest(-1)) - sprel->Step(HTALK); - SayTime(sprel); - } + case SNRELY : + SNRelY(sprel, snc->Val); break; - case SNCAVE : SwitchCave(snc->Val); break; - case SNKILL : SNKill(sprel); break; - case SNSEQ : SNSeq(sprel, snc->Val); break; - case SNRSEQ : SNRSeq(sprel, snc->Val); break; - case SNSEND : SNSend(sprel, snc->Val); break; - case SNSWAP : SNSwap(sprel, snc->Val); break; - case SNCOVER : SNCover(sprel, snc->Val); break; - case SNUNCOVER : SNUncover(sprel, (snc->Val >= 0) ? Locate(snc->Val) - : ((SPRITE *) snc->Ptr)); + case SNRELZ : + SNRelZ(sprel, snc->Val); break; - case SNKEEP : SNKeep(sprel, snc->Val); break; - case SNGIVE : SNGive(sprel, snc->Val); break; - case SNGAME : SNGame(sprel, snc->Val); break; - case SNSETX0 : SNSetX0(snc->Ref, snc->Val); break; - case SNSETY0 : SNSetY0(snc->Ref, snc->Val); break; - case SNSETXY : SNSetXY(sprel, snc->Val); break; - case SNRELX : SNRelX(sprel, snc->Val); break; - case SNRELY : SNRelY(sprel, snc->Val); break; - case SNRELZ : SNRelZ(sprel, snc->Val); break; - case SNSETX : SNSetX(sprel, snc->Val); break; - case SNSETY : SNSetY(sprel, snc->Val); break; - case SNSETZ : SNSetZ(sprel, snc->Val); break; - case SNSLAVE : SNSlave(sprel, snc->Val); break; - case SNTRANS : SNTrans(sprel, snc->Val); break; - case SNPORT : SNPort(sprel, snc->Val); break; - case SNNEXT : break; - case SNIF : break; - case SNTALK : break; - case SNMOUSE : SNMouse(snc->Val != 0); break; - case SNNNEXT : SNNNext(sprel, snc->Val); break; - case SNTNEXT : SNTNext(sprel, snc->Val); break; - case SNRNNEXT : SNRNNext(sprel, snc->Val); break; - case SNRTNEXT : SNRTNext(sprel, snc->Val); break; - case SNRMNEAR : SNRmNear(sprel); break; - case SNRMTAKE : SNRmTake(sprel); break; - case SNFLAG : SNFlag(snc->Ref & 3, snc->Val != 0); break; - case SNSETREF : SNSetRef(sprel, snc->Val); break; - case SNBACKPT : SNBackPt(sprel, snc->Val); break; - case SNFLASH : SNFlash(snc->Val != 0); break; - case SNLIGHT : SNLight(snc->Val != 0); break; - case SNSETHB : SNBarrier(snc->Ref, snc->Val, true); break; - case SNSETVB : SNBarrier(snc->Ref, snc->Val, false); break; - case SNWALK : SNWalk(sprel, snc->Ref, snc->Val); break; - case SNREACH : SNReach(sprel, snc->Val); break; - case SNSOUND : SNSound(sprel, snc->Val, count); count = 1; break; - case SNCOUNT : count = snc->Val; break; - - // TODO: Handle correctly the execution of function pointer coming from Message send SNPOST - //case SNEXEC : ((void(*)(int)) (snc->Ptr))(snc->Val); break; - case SNEXEC : warning("STUB: SNEXEC code"); - case SNSTEP : sprel->Step(); break; - case SNZTRIM : SNZTrim(sprel); break; - case SNGHOST : SNGhost((BITMAP *) snc->Ptr); break; - } - ++ Tail; - if (! Turbo) break; + case SNSETX : + SNSetX(sprel, snc->Val); + break; + case SNSETY : + SNSetY(sprel, snc->Val); + break; + case SNSETZ : + SNSetZ(sprel, snc->Val); + break; + case SNSLAVE : + SNSlave(sprel, snc->Val); + break; + case SNTRANS : + SNTrans(sprel, snc->Val); + break; + case SNPORT : + SNPort(sprel, snc->Val); + break; + case SNNEXT : + break; + case SNIF : + break; + case SNTALK : + break; + case SNMOUSE : + SNMouse(snc->Val != 0); + break; + case SNNNEXT : + SNNNext(sprel, snc->Val); + break; + case SNTNEXT : + SNTNext(sprel, snc->Val); + break; + case SNRNNEXT : + SNRNNext(sprel, snc->Val); + break; + case SNRTNEXT : + SNRTNext(sprel, snc->Val); + break; + case SNRMNEAR : + SNRmNear(sprel); + break; + case SNRMTAKE : + SNRmTake(sprel); + break; + case SNFLAG : + SNFlag(snc->Ref & 3, snc->Val != 0); + break; + case SNSETREF : + SNSetRef(sprel, snc->Val); + break; + case SNBACKPT : + SNBackPt(sprel, snc->Val); + break; + case SNFLASH : + SNFlash(snc->Val != 0); + break; + case SNLIGHT : + SNLight(snc->Val != 0); + break; + case SNSETHB : + SNBarrier(snc->Ref, snc->Val, true); + break; + case SNSETVB : + SNBarrier(snc->Ref, snc->Val, false); + break; + case SNWALK : + SNWalk(sprel, snc->Ref, snc->Val); + break; + case SNREACH : + SNReach(sprel, snc->Val); + break; + case SNSOUND : + SNSound(sprel, snc->Val, count); + count = 1; + break; + case SNCOUNT : + count = snc->Val; + break; + case SNEXEC : + // TODO: Handle correctly the execution of function pointer coming from Message send SNPOST + // ((void(*)(int)) (snc->Ptr))(snc->Val); break; + warning("STUB: SNEXEC code"); + case SNSTEP : + sprel->Step(); + break; + case SNZTRIM : + SNZTrim(sprel); + break; + case SNGHOST : + SNGhost((BITMAP *) snc->Ptr); + break; + } + ++Tail; + if (!Turbo) + break; + } +xit: + Busy = false; } - xit: - Busy = false; - } } - - - -bool SNAIL::Idle (void) -{ - return (Head == Tail); +bool SNAIL::Idle(void) { + return (Head == Tail); } } // End of namespace CGE diff --git a/engines/cge/snail.h b/engines/cge/snail.h index 88bb5f09dd..f9b969a554 100644 --- a/engines/cge/snail.h +++ b/engines/cge/snail.h @@ -25,96 +25,98 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __SNAIL__ -#define __SNAIL__ +#ifndef __SNAIL__ +#define __SNAIL__ -#include "cge/jbw.h" +#include "cge/jbw.h" namespace CGE { -#define POCKET_X 174 -#define POCKET_Y 176 -#define POCKET_DX 18 -#define POCKET_DY 22 -#define POCKET_NX 8 -#define POCKET_NY 1 +#define POCKET_X 174 +#define POCKET_Y 176 +#define POCKET_DX 18 +#define POCKET_DY 22 +#define POCKET_NX 8 +#define POCKET_NY 1 -#define POCKET_SX 8 -#define POCKET_SY 3 +#define POCKET_SX 8 +#define POCKET_SY 3 -#define SNINSERT(c,r,v,p) Snail.InsCom(c,r,v,p) -#define SNPOST(c,r,v,p) Snail.AddCom(c,r,v,p) -#define SNPOST_(c,r,v,p) Snail_.AddCom(c,r,v,p) +#define SNINSERT(c,r,v,p) Snail.InsCom(c,r,v,p) +#define SNPOST(c,r,v,p) Snail.AddCom(c,r,v,p) +#define SNPOST_(c,r,v,p) Snail_.AddCom(c,r,v,p) +typedef struct { + uint8 Horz, Vert; +} BAR; -typedef struct { uint8 Horz, Vert; } BAR; +struct SCB { + uint8 *Ptr; + uint16 Siz; + SCB *Nxt; +}; -struct SCB -{ - uint8 * Ptr; - uint16 Siz; - SCB * Nxt; +enum SNCOM { + SNLABEL, SNPAUSE, SNWAIT, SNLEVEL, SNHIDE, + SNSAY, SNINF, SNTIME, SNCAVE, SNKILL, + SNRSEQ, SNSEQ, SNSEND, SNSWAP, SNKEEP, + SNGIVE, SNIF, SNGAME, SNSETX0, SNSETY0, + SNSLAVE, SNSETXY, SNRELX, SNRELY, SNRELZ, + SNSETX, SNSETY, SNSETZ, SNTRANS, SNPORT, + SNNEXT, SNNNEXT, SNTNEXT, SNRNNEXT, SNRTNEXT, + SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF, SNBACKPT, + SNFLASH, SNLIGHT, SNSETHB, SNSETVB, SNWALK, + SNREACH, SNCOVER, SNUNCOVER, SNCLEAR, SNTALK, + SNMOUSE, SNSOUND, SNCOUNT, SNEXEC, SNSTEP, + SNZTRIM, SNGHOST }; +enum SNLIST { NEAR, TAKE }; - -enum SNCOM { SNLABEL, SNPAUSE, SNWAIT, SNLEVEL, - SNHIDE, SNSAY, SNINF, SNTIME, - SNCAVE, SNKILL, SNRSEQ, - SNSEQ, SNSEND, SNSWAP, SNKEEP, SNGIVE, - SNIF, SNGAME, SNSETX0, SNSETY0, SNSLAVE, - SNSETXY, SNRELX, SNRELY, SNRELZ, - SNSETX, SNSETY, SNSETZ, SNTRANS, SNPORT, - SNNEXT, SNNNEXT, SNTNEXT, SNRNNEXT, SNRTNEXT, - SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF, - SNBACKPT, SNFLASH, SNLIGHT, - SNSETHB, SNSETVB, - SNWALK, SNREACH, SNCOVER, SNUNCOVER, - SNCLEAR, SNTALK, SNMOUSE, - SNSOUND, SNCOUNT, - SNEXEC, SNSTEP, SNZTRIM, - SNGHOST - }; - -enum SNLIST { NEAR, TAKE }; - -class SNAIL -{ +class SNAIL { public: - struct COM { SNCOM Com; int Ref; int Val; void * Ptr; } * SNList; - uint8 Head, Tail; - bool Turbo, Busy, TextDelay; - uint16 Pause; - static const char * ComTxt[]; - bool TalkEnable; - SNAIL (bool turbo = false); - ~SNAIL (void); - void RunCom (void); - void AddCom (SNCOM com, int ref = 0, int val = 0, void * ptr = NULL); - void InsCom (SNCOM com, int ref = 0, int val = 0, void * ptr = NULL); - bool Idle (void); + struct COM { + SNCOM Com; + int Ref; + int Val; + void *Ptr; + } *SNList; + uint8 Head, Tail; + bool Turbo, Busy, TextDelay; + uint16 Pause; + static const char *ComTxt[]; + bool TalkEnable; + SNAIL(bool turbo = false); + ~SNAIL(void); + void RunCom(void); + void AddCom(SNCOM com, int ref = 0, int val = 0, void *ptr = NULL); + void InsCom(SNCOM com, int ref = 0, int val = 0, void *ptr = NULL); + bool Idle(void); }; -void SelectPocket (int n); -void PocFul (void); - - -extern SCB Scb; -extern bool Flag[4]; -extern bool Game; -extern bool Dark; -extern SNAIL Snail; -extern SNAIL Snail_; -extern int Now; -extern int Lev; -extern int MaxCave; -extern int PocPtr; -extern BAR Barriers[]; -extern struct HXY { int X; int Y; } HeroXY[]; +void SelectPocket(int n); +void PocFul(void); + + +extern SCB Scb; +extern bool Flag[4]; +extern bool Game; +extern bool Dark; +extern SNAIL Snail; +extern SNAIL Snail_; +extern int Now; +extern int Lev; +extern int MaxCave; +extern int PocPtr; +extern BAR Barriers[]; +extern struct HXY { + int X; + int Y; +} HeroXY[]; } // End of namespace CGE diff --git a/engines/cge/snddrv.h b/engines/cge/snddrv.h index fc6c1aa143..3d1658e1e0 100644 --- a/engines/cge/snddrv.h +++ b/engines/cge/snddrv.h @@ -44,50 +44,45 @@ namespace CGE { // ****************************************************** // available devices -enum DEV_TYPE { DEV_AUTO = -1, // auto-detect mode - DEV_QUIET, // disable sound - DEV_SB, // sb/pro/16/awe32 - DEV_GUS, // gus/max - DEV_GM // general midi +enum DEV_TYPE { DEV_AUTO = -1, // auto-detect mode + DEV_QUIET, // disable sound + DEV_SB, // sb/pro/16/awe32 + DEV_GUS, // gus/max + DEV_GM // general midi }; -#define SERR_OK 0 // no error -#define SERR_INITFAIL 1 // couldn't initialize -#define SERR_BADDDEV 128 // bad device +#define SERR_OK 0 // no error +#define SERR_INITFAIL 1 // couldn't initialize +#define SERR_BADDDEV 128 // bad device // driver info -struct DRVINFO -{ - DEV_TYPE DDEV; // digi device - DEV_TYPE MDEV; // midi device - uint16 DBASE; // digi base port - uint16 DDMA; // digi dma no - uint16 DIRQ; // digi irq no - uint16 MBASE; // midi base port - union - { - struct - { - uint16 DR : 4; - uint16 DL : 4; - uint16 MR : 4; - uint16 ML : 4; - } VOL4; - struct - { - uint8 D; // digi volume - uint8 M; // midi volume - } VOL2; - }; +struct DRVINFO { + DEV_TYPE DDEV; // digi device + DEV_TYPE MDEV; // midi device + uint16 DBASE; // digi base port + uint16 DDMA; // digi dma no + uint16 DIRQ; // digi irq no + uint16 MBASE; // midi base port + union { + struct { + uint16 DR : 4; + uint16 DL : 4; + uint16 MR : 4; + uint16 ML : 4; + } VOL4; + struct { + uint8 D; // digi volume + uint8 M; // midi volume + } VOL2; + }; }; // sample info -struct SMPINFO -{ - uint8 * saddr; // address - uint16 slen; // length - uint16 span; // left/right pan (0-15) - int sflag; // flag +struct SMPINFO { + uint8 *saddr; // address + uint16 slen; // length + uint16 span; // left/right pan (0-15) + int sflag; // flag }; // ****************************************************** @@ -106,31 +101,30 @@ extern uint16 MIDIEndFlag; // * Driver Code * // ****************************************************** // Init Digi Device -EC void SNDInit (void); +EC void SNDInit(void); // Close Digi Device -EC void SNDDone (void); +EC void SNDDone(void); // Set Volume -EC void SNDSetVolume (void); +EC void SNDSetVolume(void); // Start Digi -EC void SNDDigiStart (SMPINFO *PSmpInfo); +EC void SNDDigiStart(SMPINFO *PSmpInfo); // Stop Digi -EC void SNDDigiStop (SMPINFO *PSmpInfo); +EC void SNDDigiStop(SMPINFO *PSmpInfo); // Start MIDI File -EC void SNDMIDIStart (uint8 *MIDFile); +EC void SNDMIDIStart(uint8 *MIDFile); // Stop MIDI File -EC void SNDMIDIStop (void); +EC void SNDMIDIStop(void); // Play MIDI File (to be called while interrupting) // WARNING: Uses ALL registers! -EC void SNDMIDIPlay (void); +EC void SNDMIDIPlay(void); } // End of namespace CGE - #endif diff --git a/engines/cge/sound.cpp b/engines/cge/sound.cpp index d40789beee..397684849a 100644 --- a/engines/cge/sound.cpp +++ b/engines/cge/sound.cpp @@ -25,292 +25,204 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/general.h" -#include "cge/startup.h" -#include "cge/sound.h" - -#include "cge/text.h" -#include "cge/cfile.h" -#include "cge/vol.h" +#include "cge/general.h" +#include "cge/startup.h" +#include "cge/sound.h" +#include "cge/text.h" +#include "cge/cfile.h" +#include "cge/vol.h" namespace CGE { - bool Music = true; - FX Fx = 16; // must precede SOUND!! - SOUND Sound; - +bool Music = true; +FX Fx = 16; // must precede SOUND!! +SOUND Sound; -SOUND::SOUND (void) -{ - if (STARTUP::SoundOk) Open(); +SOUND::SOUND(void) { + if (STARTUP::SoundOk) + Open(); } - - -SOUND::~SOUND (void) -{ - Close(); +SOUND::~SOUND(void) { + Close(); } - - - -void SOUND::Close (void) -{ - KillMIDI(); - SNDDone(); +void SOUND::Close(void) { + KillMIDI(); + SNDDone(); } - - - -void SOUND::Open (void) -{ - SNDInit(); - Play(Fx[30000], 8); +void SOUND::Open(void) { + SNDInit(); + Play(Fx[30000], 8); } - - -void SOUND::Play (DATACK * wav, int pan, int cnt) -{ - if (wav) - { - Stop(); - smpinf.saddr = (uint8 *) &*(wav->EAddr()); - smpinf.slen = (uint16)wav->Size(); - smpinf.span = pan; - smpinf.sflag = cnt; - SNDDigiStart(&smpinf); - } +void SOUND::Play(DATACK *wav, int pan, int cnt) { + if (wav) { + Stop(); + smpinf.saddr = (uint8 *) &*(wav->EAddr()); + smpinf.slen = (uint16)wav->Size(); + smpinf.span = pan; + smpinf.sflag = cnt; + SNDDigiStart(&smpinf); + } } - - -void SOUND::Stop (void) -{ - SNDDigiStop(&smpinf); +void SOUND::Stop(void) { + SNDDigiStop(&smpinf); } -//------------------------------------------------------------------------ - - - - - - - - -FX::FX (int size) -: Emm(0L), Current(NULL) -{ - Cache = new HAN[size]; - for (Size = 0; Size < size; Size ++) - { - Cache[Size].Ref = 0; - Cache[Size].Wav = NULL; - } +FX::FX(int size) : Emm(0L), Current(NULL) { + Cache = new HAN[size]; + for (Size = 0; Size < size; Size ++) { + Cache[Size].Ref = 0; + Cache[Size].Wav = NULL; + } } - - -FX::~FX (void) -{ - Clear(); - delete[] Cache; +FX::~FX(void) { + Clear(); + delete[] Cache; } - - - -void FX::Clear (void) -{ - HAN * p, * q; - for (p = Cache, q = p+Size; p < q; p ++) - { - if (p->Ref) - { - p->Ref = 0; - delete p->Wav; - p->Wav = NULL; +void FX::Clear(void) { + HAN *p, * q; + for (p = Cache, q = p + Size; p < q; p ++) { + if (p->Ref) { + p->Ref = 0; + delete p->Wav; + p->Wav = NULL; + } } - } - Emm.Release(); - Current = NULL; + Emm.Release(); + Current = NULL; } - - - -int FX::Find (int ref) -{ - HAN * p, * q; - int i = 0; - for (p = Cache, q = p+Size; p < q; p ++) - { - if (p->Ref == ref) break; - else ++ i; - } - return i; +int FX::Find(int ref) { + HAN *p, * q; + int i = 0; + for (p = Cache, q = p + Size; p < q; p ++) { + if (p->Ref == ref) + break; + else + ++i; + } + return i; } +void FX::Preload(int ref0) { + HAN *CacheLim = Cache + Size; + int ref; - - - - - - - - -void FX::Preload (int ref0) -{ - HAN * CacheLim = Cache + Size; - int ref; - - for (ref = ref0; ref < ref0+10; ref ++) - { - static char fname[] = "FX00000.WAV"; - wtom(ref, fname+2, 10, 5); - INI_FILE file = INI_FILE(fname); - DATACK * wav = LoadWave(&file, &Emm); - if (wav) - { - HAN * p = &Cache[Find(0)]; - if (p >= CacheLim) break; - p->Wav = wav; - p->Ref = ref; + for (ref = ref0; ref < ref0 + 10; ref ++) { + static char fname[] = "FX00000.WAV"; + wtom(ref, fname + 2, 10, 5); + INI_FILE file = INI_FILE(fname); + DATACK *wav = LoadWave(&file, &Emm); + if (wav) { + HAN *p = &Cache[Find(0)]; + if (p >= CacheLim) + break; + p->Wav = wav; + p->Ref = ref; + } } - } } +DATACK *FX::Load(int idx, int ref) { + static char fname[] = "FX00000.WAV"; + wtom(ref, fname + 2, 10, 5); - - -DATACK * FX::Load (int idx, int ref) -{ - static char fname[] = "FX00000.WAV"; - wtom(ref, fname+2, 10, 5); - - INI_FILE file = INI_FILE(fname); - DATACK * wav = LoadWave(&file, &Emm); - if (wav) - { - HAN * p = &Cache[idx]; - p->Wav = wav; - p->Ref = ref; - } - return wav; + INI_FILE file = INI_FILE(fname); + DATACK *wav = LoadWave(&file, &Emm); + if (wav) { + HAN *p = &Cache[idx]; + p->Wav = wav; + p->Ref = ref; + } + return wav; } - - -DATACK * FX::operator [] (int ref) -{ - int i; - if ((i = Find(ref)) < Size) Current = Cache[i].Wav; - else - { - if ((i = Find(0)) >= Size) - { - Clear(); - i = 0; +DATACK *FX::operator [](int ref) { + int i; + if ((i = Find(ref)) < Size) + Current = Cache[i].Wav; + else { + if ((i = Find(0)) >= Size) { + Clear(); + i = 0; + } + Current = Load(i, ref); } - Current = Load(i, ref); - } - return Current; + return Current; } +static uint8 *midi = NULL; -//------------------------------------------------------------------------- - - -static uint8 * midi = NULL; - - - -void KillMIDI (void) -{ - SNDMIDIStop(); - if (midi) - { - delete[] midi; - midi = NULL; - } +void KillMIDI(void) { + SNDMIDIStop(); + if (midi) { + delete[] midi; + midi = NULL; + } } - - - -void LoadMIDI (int ref) -{ - static char fn[] = "00.MID"; - wtom(ref, fn, 10, 2); - if (INI_FILE::Exist(fn)) - { - KillMIDI(); - INI_FILE mid = fn; - if (mid.Error == 0) - { - uint16 siz = (uint16) mid.Size(); - midi = new uint8[siz]; - if (midi) - { - mid.Read(midi, siz); - if (mid.Error) KillMIDI(); - else - { - SNDMIDIStart(midi); +void LoadMIDI(int ref) { + static char fn[] = "00.MID"; + wtom(ref, fn, 10, 2); + if (INI_FILE::Exist(fn)) { + KillMIDI(); + INI_FILE mid = fn; + if (mid.Error == 0) { + uint16 siz = (uint16) mid.Size(); + midi = new uint8[siz]; + if (midi) { + mid.Read(midi, siz); + if (mid.Error) + KillMIDI(); + else + SNDMIDIStart(midi); + } } - } } - } } +EC void *Patch(int pat) { + void *p = NULL; + static char fn[] = "PATCH000.SND"; - - - -EC void * Patch (int pat) -{ - void * p = NULL; - static char fn[] = "PATCH000.SND"; - - wtom(pat, fn+5, 10, 3); - INI_FILE snd = fn; - if (! snd.Error) - { - uint16 siz = (uint16) snd.Size(); - p = (uint8 *) malloc(siz); - if (p) - { - snd.Read(p, siz); - if (snd.Error) - { - free(p); - p = NULL; - } + wtom(pat, fn + 5, 10, 3); + INI_FILE snd = fn; + if (! snd.Error) { + uint16 siz = (uint16) snd.Size(); + p = (uint8 *) malloc(siz); + if (p) { + snd.Read(p, siz); + if (snd.Error) { + free(p); + p = NULL; + } + } } - } - return p; + return p; } } // End of namespace CGE diff --git a/engines/cge/sound.h b/engines/cge/sound.h index 79c9bf563d..b617891268 100644 --- a/engines/cge/sound.h +++ b/engines/cge/sound.h @@ -25,64 +25,56 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __SOUND__ -#define __SOUND__ +#ifndef __SOUND__ +#define __SOUND__ -#include "cge/wav.h" -#include "cge/snddrv.h" +#include "cge/wav.h" +#include "cge/snddrv.h" namespace CGE { -#define BAD_SND_TEXT 97 -#define BAD_MIDI_TEXT 98 +#define BAD_SND_TEXT 97 +#define BAD_MIDI_TEXT 98 - - -class SOUND -{ +class SOUND { public: - SMPINFO smpinf; - SOUND (void); - ~SOUND (void); - void Open (void); - void Close (void); - void Play (DATACK * wav, int pan, int cnt = 1); - void Stop (void); + SMPINFO smpinf; + SOUND(void); + ~SOUND(void); + void Open(void); + void Close(void); + void Play(DATACK *wav, int pan, int cnt = 1); + void Stop(void); }; - - - -class FX -{ - EMM Emm; - struct HAN { int Ref; DATACK * Wav; } * Cache; - int Size; - DATACK * Load (int idx, int ref); - int Find (int ref); +class FX { + EMM Emm; + struct HAN { + int Ref; + DATACK *Wav; + } *Cache; + int Size; + DATACK *Load(int idx, int ref); + int Find(int ref); public: - DATACK * Current; - FX (int size = 16); - ~FX (void); - void Clear (void); - void Preload (int ref0); - DATACK * operator[] (int ref); + DATACK *Current; + FX(int size = 16); + ~FX(void); + void Clear(void); + void Preload(int ref0); + DATACK *operator[](int ref); }; +extern bool Music; +extern SOUND Sound; +extern FX Fx; - - -extern bool Music; -extern SOUND Sound; -extern FX Fx; - - -void LoadMIDI (int ref); -void KillMIDI (void); +void LoadMIDI(int ref); +void KillMIDI(void); } // End of namespace CGE diff --git a/engines/cge/startup.cpp b/engines/cge/startup.cpp index c2badee266..2bed51af97 100644 --- a/engines/cge/startup.cpp +++ b/engines/cge/startup.cpp @@ -25,173 +25,165 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/startup.h" -#include "cge/text.h" -#include "cge/sound.h" -#include "cge/ident.h" -#include "cge/cfile.h" -#include "cge/snddrv.h" -#include -#include -#include -//#include -#include - -#ifdef DEBUG - #include +#include "cge/startup.h" +#include "cge/text.h" +#include "cge/sound.h" +#include "cge/ident.h" +#include "cge/cfile.h" +#include "cge/snddrv.h" +#include +#include +#include +#include + +#ifdef DEBUG +#include #endif namespace CGE { -extern char Copr[]; +extern char Copr[]; -#define id (*(IDENT*)Copr) +#define id (*(IDENT*)Copr) - EMM MiniEmm = MINI_EMM_SIZE; +EMM MiniEmm = MINI_EMM_SIZE; -static STARTUP StartUp; +static STARTUP StartUp; - int STARTUP::Mode = 0; - int STARTUP::Core; - int STARTUP::SoundOk = 0; - uint16 STARTUP::Summa; +int STARTUP::Mode = 0; +int STARTUP::Core; +int STARTUP::SoundOk = 0; +uint16 STARTUP::Summa; - -void quit_now(int ref){ - error("%d\n", Text[ref]); -} - - - -bool STARTUP::get_parms(void) -{ -/* - int i = _argc; - while (i > 1) - { - static char *PrmTab[] = { "NEW", "MK0SVG", "QUIET", "SB", "GUS", "MIDI", - "P", "D", "I", "M" }; - int n = TakeEnum(PrmTab, strtok(_argv[--i], " =:(")); - uint16 p = xtow(strtok(NULL, " h,)")); - switch (n) - { - case 0 : if (Mode != 2) Mode = 1; break; - case 1 : Mode = 2; break; - case 2 : SNDDrvInfo.DDEV = DEV_QUIET; break; - case 3 : SNDDrvInfo.DDEV = DEV_SB; break; - case 4 : SNDDrvInfo.DDEV = DEV_GUS; break; - case 5 : SNDDrvInfo.MDEV = DEV_GM; break; - case 6 : SNDDrvInfo.DBASE = p; break; - case 7 : SNDDrvInfo.DDMA = p; break; - case 8 : SNDDrvInfo.DIRQ = p; break; - case 9 : SNDDrvInfo.MBASE = p; - SNDDrvInfo.MDEV = DEV_GM; break; - default: return false; - } - if (n >= 2) SoundOk = 2; - } - #ifdef DEMO - // protection disabled - Summa = 0; - #else - #ifdef EVA - { - union { dosdate_t d; uint32 n; } today; - _dos_getdate(&today.d); - id.disk += (id.disk < today.n); - } - #endif - #ifdef CD - Summa = 0; - #else - // disk signature checksum - Summa = ChkSum(Copr, sizeof(IDENT)); - #endif - #endif - if (SNDDrvInfo.MDEV != DEV_GM) SNDDrvInfo.MDEV = SNDDrvInfo.DDEV; - */ - warning("STUB: STARTUP::get_parms"); - return true; +void quit_now(int ref) { + error("%d\n", Text[ref]); } - - -STARTUP::STARTUP(void) -{ -/* - uint32 m = farcoreleft() >> 10; - if (m < 0x7FFF) Core = (int) m; else Core = 0x7FFF; - - if (! IsVga()) quit_now(NOT_VGA_TEXT); - if (Cpu() < _80286) quit_now(BAD_CHIP_TEXT); - if (100 * _osmajor + _osminor < 330) quit_now(BAD_DOS_TEXT); - - #ifndef DEBUG - if (Core < CORE_LOW) quit_now(NO_CORE_TEXT); - if (Core < CORE_HIG) - { - SNDDrvInfo.MDEV = DEV_QUIET; - Music = false; - } - #endif - if (! get_parms()) quit_now(BAD_ARG_TEXT); - //--- load sound configuration - const char * fn = UsrPath(ProgName(CFG_EXT)); - if (! STARTUP::SoundOk && CFILE::Exist(fn)) - { - CFILE cfg(fn, REA); - if (! cfg.Error) - { - cfg.Read(&SNDDrvInfo, sizeof(SNDDrvInfo)-sizeof(SNDDrvInfo.VOL2)); - if (! cfg.Error) STARTUP::SoundOk = 1; - } - } - */ - warning("STUB: STARTUP::STARTUP"); +bool STARTUP::get_parms(void) { + /* + int i = _argc; + while (i > 1) + { + static char *PrmTab[] = { "NEW", "MK0SVG", "QUIET", "SB", "GUS", "MIDI", + "P", "D", "I", "M" }; + int n = TakeEnum(PrmTab, strtok(_argv[--i], " =:(")); + uint16 p = xtow(strtok(NULL, " h,)")); + switch (n) + { + case 0 : if (Mode != 2) Mode = 1; break; + case 1 : Mode = 2; break; + case 2 : SNDDrvInfo.DDEV = DEV_QUIET; break; + case 3 : SNDDrvInfo.DDEV = DEV_SB; break; + case 4 : SNDDrvInfo.DDEV = DEV_GUS; break; + case 5 : SNDDrvInfo.MDEV = DEV_GM; break; + case 6 : SNDDrvInfo.DBASE = p; break; + case 7 : SNDDrvInfo.DDMA = p; break; + case 8 : SNDDrvInfo.DIRQ = p; break; + case 9 : SNDDrvInfo.MBASE = p; + SNDDrvInfo.MDEV = DEV_GM; break; + default: return false; + } + if (n >= 2) SoundOk = 2; + } + #ifdef DEMO + // protection disabled + Summa = 0; + #else + #ifdef EVA + { + union { dosdate_t d; uint32 n; } today; + _dos_getdate(&today.d); + id.disk += (id.disk < today.n); + } + #endif + #ifdef CD + Summa = 0; + #else + // disk signature checksum + Summa = ChkSum(Copr, sizeof(IDENT)); + #endif + #endif + if (SNDDrvInfo.MDEV != DEV_GM) SNDDrvInfo.MDEV = SNDDrvInfo.DDEV; + return true; + */ + warning("STUB: STARTUP::get_parms"); + return true; } +STARTUP::STARTUP(void) { + /* + uint32 m = farcoreleft() >> 10; + if (m < 0x7FFF) Core = (int) m; else Core = 0x7FFF; + if (! IsVga()) quit_now(NOT_VGA_TEXT); + if (Cpu() < _80286) quit_now(BAD_CHIP_TEXT); + if (100 * _osmajor + _osminor < 330) quit_now(BAD_DOS_TEXT); - - -const char *UsrPath (const char *nam) -{ - static char buf[MAXPATH] = ".\\", *p = buf+2; - #if defined(CD) - if (DriveCD(0)) - { - bool ok = false; - CFILE ini = Text[CDINI_FNAME]; - if (!ini.Error) - { - char *key = Text[GAME_ID]; - int i = strlen(key); - while (ini.Read(buf) && !ok) + #ifndef DEBUG + if (Core < CORE_LOW) quit_now(NO_CORE_TEXT); + if (Core < CORE_HIG) { - int j = strlen(buf); - if (j) if (buf[--j] == '\n') buf[j] = '\0'; - if (memicmp(buf, key, i) == 0) ok = true; + SNDDrvInfo.MDEV = DEV_QUIET; + Music = false; } - if (ok) + #endif + if (! get_parms()) quit_now(BAD_ARG_TEXT); + //--- load sound configuration + const char * fn = UsrPath(ProgName(CFG_EXT)); + if (! STARTUP::SoundOk && CFILE::Exist(fn)) + { + CFILE cfg(fn, REA); + if (! cfg.Error) { - strcpy(buf, buf+i); - p = buf + strlen(buf); - if (*(p-1) != '\\') *(p++) = '\\'; - strcpy(p, "NUL"); - if (_dos_open(buf, 0, &i) == 0) _dos_close(i); - else ok = false; + cfg.Read(&SNDDrvInfo, sizeof(SNDDrvInfo)-sizeof(SNDDrvInfo.VOL2)); + if (! cfg.Error) STARTUP::SoundOk = 1; } + } + */ + warning("STUB: STARTUP::STARTUP"); +} + + +const char *UsrPath(const char *nam) { + static char buf[MAXPATH] = ".\\", *p = buf + 2; +#if defined(CD) + if (DriveCD(0)) { + bool ok = false; + CFILE ini = Text[CDINI_FNAME]; + if (!ini.Error) { + char *key = Text[GAME_ID]; + int i = strlen(key); + while (ini.Read(buf) && !ok) { + int j = strlen(buf); + if (j) + if (buf[--j] == '\n') + buf[j] = '\0'; + if (memicmp(buf, key, i) == 0) + ok = true; + } + if (ok) { + strcpy(buf, buf + i); + p = buf + strlen(buf); + if (*(p - 1) != '\\') + *(p++) = '\\'; + strcpy(p, "NUL"); + if (_dos_open(buf, 0, &i) == 0) + _dos_close(i); + else + ok = false; + } + } + if (!ok) + quit_now(BADCD_TEXT); } - if (!ok) quit_now(BADCD_TEXT); - } - #endif - strcpy(p, nam); - return buf; +#endif + strcpy(p, nam); + return buf; } } // End of namespace CGE diff --git a/engines/cge/startup.h b/engines/cge/startup.h index 2f1b5faa0b..5bfa9876d6 100644 --- a/engines/cge/startup.h +++ b/engines/cge/startup.h @@ -25,57 +25,54 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __STARTUP__ -#define __STARTUP__ +#ifndef __STARTUP__ +#define __STARTUP__ -#include "cge/general.h" +#include "cge/general.h" namespace CGE { -#define GAME_ID 45 -#define CDINI_FNAME 46 +#define GAME_ID 45 +#define CDINI_FNAME 46 -#define NOT_VGA_TEXT 90 -#define BAD_CHIP_TEXT 91 -#define BAD_DOS_TEXT 92 -#define NO_CORE_TEXT 93 -#define BAD_MIPS_TEXT 94 -#define NO_MOUSE_TEXT 95 -#define BAD_ARG_TEXT 96 -#define BADCD_TEXT 97 +#define NOT_VGA_TEXT 90 +#define BAD_CHIP_TEXT 91 +#define BAD_DOS_TEXT 92 +#define NO_CORE_TEXT 93 +#define BAD_MIPS_TEXT 94 +#define NO_MOUSE_TEXT 95 +#define BAD_ARG_TEXT 96 +#define BADCD_TEXT 97 -#define CFG_EXT ".CFG" +#define CFG_EXT ".CFG" #if defined(DEMO) - #define MINI_EMM_SIZE 0x00004000L - #define CORE_HIG 400 +#define MINI_EMM_SIZE 0x00004000L +#define CORE_HIG 400 #else - #define MINI_EMM_SIZE 0x00010000L - #define CORE_HIG 450 +#define MINI_EMM_SIZE 0x00010000L +#define CORE_HIG 450 #endif -#define CORE_MID (CORE_HIG-20) -#define CORE_LOW (CORE_MID-20) +#define CORE_MID (CORE_HIG - 20) +#define CORE_LOW (CORE_MID - 20) -class STARTUP -{ - static bool get_parms (void); +class STARTUP { + static bool get_parms(void); public: - static int Mode; - static int Core; - static int SoundOk; - static uint16 Summa; - STARTUP (void); + static int Mode; + static int Core; + static int SoundOk; + static uint16 Summa; + STARTUP(void); }; +extern EMM MiniEmm; - -extern EMM MiniEmm; - -const char *UsrPath (const char *nam); +const char *UsrPath(const char *nam); } // End of namespace CGE diff --git a/engines/cge/talk.cpp b/engines/cge/talk.cpp index 9fd32ab7d2..1dbcbad98d 100644 --- a/engines/cge/talk.cpp +++ b/engines/cge/talk.cpp @@ -25,384 +25,304 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/general.h" -#include "cge/talk.h" -#include "cge/vol.h" -#include "cge/game.h" -#include "cge/mouse.h" -#include -//#include -//#include +#include "cge/general.h" +#include "cge/talk.h" +#include "cge/vol.h" +#include "cge/game.h" +#include "cge/mouse.h" +#include namespace CGE { -#define WID_SIZ 256 -#define POS_SIZ 256 -#define MAP_SIZ (256*8) +#define WID_SIZ 256 +#define POS_SIZ 256 +#define MAP_SIZ (256*8) +//uint8 FONT::Wid[WID_SIZ]; +//uint16 FONT::Pos[POS_SIZ]; +//uint8 FONT::Map[MAP_SIZ]; -//-------------------------------------------------------------------------- - - -//uint8 FONT::Wid[WID_SIZ]; -//uint16 FONT::Pos[POS_SIZ]; -//uint8 FONT::Map[MAP_SIZ]; - - - - - - - -FONT::FONT (const char * name) -{ - Map = farnew(uint8, MAP_SIZ); - Pos = farnew(uint16, POS_SIZ); - Wid = farnew(uint8, WID_SIZ); - if (Map == NULL || Pos == NULL || Wid == NULL) - error("No core"); - MergeExt(Path, name, FONT_EXT); - Load(); +FONT::FONT(const char *name) { + Map = farnew(uint8, MAP_SIZ); + Pos = farnew(uint16, POS_SIZ); + Wid = farnew(uint8, WID_SIZ); + if ((Map == NULL) || (Pos == NULL) || (Wid == NULL)) + error("No core"); + MergeExt(Path, name, FONT_EXT); + Load(); } - - -FONT::~FONT (void) -{ - free(Map); - free(Pos); - free(Wid); +FONT::~FONT(void) { + free(Map); + free(Pos); + free(Wid); } - - -void FONT::Load (void) -{ - INI_FILE f(Path); - if (! f.Error) - { - f.Read(Wid, WID_SIZ); - if (! f.Error) - { - uint16 i, p = 0; - for (i = 0; i < POS_SIZ; i ++) - { - Pos[i] = p; - p += Wid[i]; - } - f.Read(Map, p); +void FONT::Load(void) { + INI_FILE f(Path); + if (! f.Error) { + f.Read(Wid, WID_SIZ); + if (! f.Error) { + uint16 i, p = 0; + for (i = 0; i < POS_SIZ; i ++) { + Pos[i] = p; + p += Wid[i]; + } + f.Read(Map, p); + } } - } } - - - -uint16 FONT::Width (const char * text) -{ - uint16 w = 0; - if (text) while (* text) w += Wid[*(text ++)]; - return w; +uint16 FONT::Width(const char *text) { + uint16 w = 0; + if (text) + while (* text) + w += Wid[*(text ++)]; + return w; } - /* -void FONT::Save (void) -{ - CFILE f((const char *) Path, WRI); - if (! f.Error) - { - f.Write(Wid, WID_SIZ); - if (! f.Error) - { - f.Write(Map, Pos[POS_SIZ-1] + Wid[WID_SIZ-1]); +void FONT::Save(void) { + CFILE f((const char *) Path, WRI); + if (! f.Error) { + f.Write(Wid, WID_SIZ); + if (! f.Error) + f.Write(Map, Pos[POS_SIZ-1] + Wid[WID_SIZ-1]); } - } } */ +FONT TALK::Font(ProgName()); -//-------------------------------------------------------------------------- - - - -FONT TALK::Font(ProgName()); - - - -TALK::TALK (const char * tx, TBOX_STYLE mode) -: SPRITE(NULL), Mode(mode) -{ - TS[0] = TS[1] = NULL; - Flags.Syst = true; - Update(tx); +TALK::TALK(const char *tx, TBOX_STYLE mode) + : SPRITE(NULL), Mode(mode) { + TS[0] = TS[1] = NULL; + Flags.Syst = true; + Update(tx); } - - - -TALK::TALK (void) -: SPRITE(NULL), Mode(PURE) -{ - TS[0] = TS[1] = NULL; - Flags.Syst = true; +TALK::TALK(void) + : SPRITE(NULL), Mode(PURE) { + TS[0] = TS[1] = NULL; + Flags.Syst = true; } - - - /* -TALK::~TALK (void) -{ - uint16 i; - for (i = 0; i < ShpCnt; i ++) - { - if (FP_SEG(ShpList[i]) != _DS) // small model: always false - { - delete ShpList[i]; - ShpList[i] = NULL; +TALK::~TALK (void) { + for (uint16 i = 0; i < ShpCnt; i ++) { + if (FP_SEG(ShpList[i]) != _DS) { // small model: always false + delete ShpList[i]; + ShpList[i] = NULL; + } } - } } */ - -void TALK::Update (const char * tx) -{ - uint16 vmarg = (Mode) ? TEXT_VM : 0; - uint16 hmarg = (Mode) ? TEXT_HM : 0; - uint16 mw = 0, mh, ln = vmarg; - const char * p; - uint8 * m; - - if (! TS[0]) - { - uint16 k = 2 * hmarg; - mh = 2 * vmarg + FONT_HIG; - for (p = tx; *p; p ++) - { - if (*p == '|' || *p == '\n') - { - mh += FONT_HIG + TEXT_LS; - if (k > mw) mw = k; - k = 2 * hmarg; - } - else k += Font.Wid[*p]; +void TALK::Update(const char *tx) { + uint16 vmarg = (Mode) ? TEXT_VM : 0; + uint16 hmarg = (Mode) ? TEXT_HM : 0; + uint16 mw = 0, mh, ln = vmarg; + const char *p; + uint8 *m; + + if (!TS[0]) { + uint16 k = 2 * hmarg; + mh = 2 * vmarg + FONT_HIG; + for (p = tx; *p; p ++) { + if (*p == '|' || *p == '\n') { + mh += FONT_HIG + TEXT_LS; + if (k > mw) + mw = k; + k = 2 * hmarg; + } else + k += Font.Wid[*p]; + } + if (k > mw) + mw = k; + TS[0] = Box(mw, mh); } - if (k > mw) mw = k; - TS[0] = Box(mw, mh); - } - - m = TS[0]->M + ln * mw + hmarg; - - while (* tx) - { - if (*tx == '|' || *tx == '\n') - m = TS[0]->M + (ln += FONT_HIG + TEXT_LS) * mw + hmarg; - else - { - int cw = Font.Wid[*tx], i; - uint8 * f = Font.Map + Font.Pos[*tx]; - for (i = 0; i < cw; i ++) - { - uint8 * p = m; - uint16 n; - register uint16 b = * (f ++); - for (n = 0; n < FONT_HIG; n ++) - { - if (b & 1) * p = TEXT_FG; - b >>= 1; - p += mw; + + m = TS[0]->M + ln * mw + hmarg; + + while (* tx) { + if (*tx == '|' || *tx == '\n') + m = TS[0]->M + (ln += FONT_HIG + TEXT_LS) * mw + hmarg; + else { + int cw = Font.Wid[*tx], i; + uint8 *f = Font.Map + Font.Pos[*tx]; + for (i = 0; i < cw; i++) { + uint8 *p = m; + uint16 n; + register uint16 b = *(f++); + for (n = 0; n < FONT_HIG; n++) { + if (b & 1) + *p = TEXT_FG; + b >>= 1; + p += mw; + } + ++m; + } } - ++ m; - } + ++tx; } - ++ tx; - } - TS[0]->Code(); - SetShapeList(TS); + TS[0]->Code(); + SetShapeList(TS); } -BITMAP * TALK::Box (uint16 w, uint16 h) -{ - uint8 * b, * p, * q; - uint16 n, r = (Mode == ROUND) ? TEXT_RD : 0; - int i; +BITMAP *TALK::Box(uint16 w, uint16 h) { + uint8 *b, * p, * q; + uint16 n, r = (Mode == ROUND) ? TEXT_RD : 0; - if (w < 8) w = 8; - if (h < 8) h = 8; - b = farnew(uint8, n = w * h); - if (! b) - error("No core"); - memset(b, TEXT_BG, n); + if (w < 8) + w = 8; + if (h < 8) + h = 8; + b = farnew(uint8, n = w * h); + if (! b) + error("No core"); + memset(b, TEXT_BG, n); - if (Mode) - { - p = b; q = b + n - w; - memset(p, LGRAY, w); - memset(q, DGRAY, w); - while (p < q) - { - p += w; - * (p-1) = DGRAY; - * p = LGRAY; - } - p = b; - for (i = 0; i < r; i ++) - { - int j; - for (j = 0; j < r-i; j ++) - { - p[ j ] = TRANS; - p[w-j-1] = TRANS; - q[ j ] = TRANS; - q[w-j-1] = TRANS; - } - p[ j ] = LGRAY; - p[w-j-1] = DGRAY; - q[ j ] = LGRAY; - q[w-j-1] = DGRAY; - p += w; - q -= w; + if (Mode) { + p = b; + q = b + n - w; + memset(p, LGRAY, w); + memset(q, DGRAY, w); + while (p < q) { + p += w; + *(p - 1) = DGRAY; + *p = LGRAY; + } + p = b; + for (int i = 0; i < r; i ++) { + int j; + for (j = 0; j < r - i; j ++) { + p[j] = TRANS; + p[w - j - 1] = TRANS; + q[j] = TRANS; + q[w - j - 1] = TRANS; + } + p[j] = LGRAY; + p[w - j - 1] = DGRAY; + q[j] = LGRAY; + q[w - j - 1] = DGRAY; + p += w; + q -= w; + } } - } - return new BITMAP(w, h, b); + return new BITMAP(w, h, b); } - - - -void TALK::PutLine (int line, const char * text) +void TALK::PutLine(int line, const char *text) { // Note: (TS[0].W % 4) have to be 0 -{ - uint16 w = TS[0]->W, h = TS[0]->H; - uint8 * v = TS[0]->V, * p; - uint16 dsiz = w >> 2; // data size (1 plane line size) - uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap - uint16 psiz = h * lsiz; // - last gap, but + plane trailer - uint16 size = 4 * psiz; // whole map size - uint16 rsiz = FONT_HIG * lsiz; // length of whole text row map - - // set desired line pointer - v += (TEXT_VM + (FONT_HIG + TEXT_LS) * line) * lsiz; - - // clear whole rectangle - p = v; // assume blanked line above text - memcpy(p, p-lsiz, rsiz); p += psiz; // tricky replicate lines for plane 0 - memcpy(p, p-lsiz, rsiz); p += psiz; // same for plane 1 - memcpy(p, p-lsiz, rsiz); p += psiz; // same for plane 2 - memcpy(p, p-lsiz, rsiz); // same for plane 3 - - // paint text line - if (text) - { - uint8 * q; - p = v + 2 + TEXT_HM/4 + (TEXT_HM%4)*psiz; - q = v + size; - - while (* text) - { - uint16 cw = Font.Wid[*text], i; - uint8 * fp = Font.Map + Font.Pos[*text]; - - for (i = 0; i < cw; i ++) - { - register uint16 b = fp[i]; - uint16 n; - for (n = 0; n < FONT_HIG; n ++) - { - if (b & 1) *p = TEXT_FG; - b >>= 1; - p += lsiz; + uint16 w = TS[0]->W, h = TS[0]->H; + uint8 *v = TS[0]->V, * p; + uint16 dsiz = w >> 2; // data size (1 plane line size) + uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap + uint16 psiz = h * lsiz; // - last gap, but + plane trailer + uint16 size = 4 * psiz; // whole map size + uint16 rsiz = FONT_HIG * lsiz; // length of whole text row map + + // set desired line pointer + v += (TEXT_VM + (FONT_HIG + TEXT_LS) * line) * lsiz; + + // clear whole rectangle + p = v; // assume blanked line above text + memcpy(p, p - lsiz, rsiz); + p += psiz; // tricky replicate lines for plane 0 + memcpy(p, p - lsiz, rsiz); + p += psiz; // same for plane 1 + memcpy(p, p - lsiz, rsiz); + p += psiz; // same for plane 2 + memcpy(p, p - lsiz, rsiz); // same for plane 3 + + // paint text line + if (text) { + uint8 *q; + p = v + 2 + TEXT_HM / 4 + (TEXT_HM % 4) * psiz; + q = v + size; + + while (* text) { + uint16 cw = Font.Wid[*text], i; + uint8 *fp = Font.Map + Font.Pos[*text]; + + for (i = 0; i < cw; i ++) { + register uint16 b = fp[i]; + uint16 n; + for (n = 0; n < FONT_HIG; n ++) { + if (b & 1) + *p = TEXT_FG; + b >>= 1; + p += lsiz; + } + p = p - rsiz + psiz; + if (p >= q) + p = p - size + 1; + } + ++text; } - p = p - rsiz + psiz; - if (p >= q) p = p - size + 1; - } - ++ text; } - } } - - - - -//-------------------------------------------------------------------------- - - - - -INFO_LINE::INFO_LINE (uint16 w) -: OldTxt(NULL) -{ - TS[0] = new BITMAP(w, FONT_HIG, TEXT_BG); - SetShapeList(TS); +INFO_LINE::INFO_LINE(uint16 w) : OldTxt(NULL) { + TS[0] = new BITMAP(w, FONT_HIG, TEXT_BG); + SetShapeList(TS); } - - - - -void INFO_LINE::Update (const char * tx) -{ - if (tx != OldTxt) - { - uint16 w = TS[0]->W, h = TS[0]->H; - uint8 * v = (uint8 *) TS[0]->V; - uint16 dsiz = w >> 2; // data size (1 plane line size) - uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap - uint16 psiz = h * lsiz; // - last gape, but + plane trailer - uint16 size = 4 * psiz; // whole map size - - // claer whole rectangle - memset(v+2, TEXT_BG, dsiz); // data bytes - memcpy(v + lsiz, v, psiz - lsiz); // tricky replicate lines - * (uint16 *) (v + psiz - 2) = EOI; // plane trailer uint16 - memcpy(v + psiz, v, 3 * psiz); // tricky replicate planes - - // paint text line - if (tx) - { - uint8 * p = v + 2, * q = p + size; - - while (* tx) - { - uint16 cw = Font.Wid[*tx], i; - uint8 * fp = Font.Map + Font.Pos[*tx]; - - for (i = 0; i < cw; i ++) - { - register uint16 b = fp[i]; - uint16 n; - for (n = 0; n < FONT_HIG; n ++) - { - if (b & 1) *p = TEXT_FG; - b >>= 1; - p += lsiz; - } - if (p >= q) p = p - size + 1; +void INFO_LINE::Update(const char *tx) { + if (tx != OldTxt) { + uint16 w = TS[0]->W, h = TS[0]->H; + uint8 *v = (uint8 *) TS[0]->V; + uint16 dsiz = w >> 2; // data size (1 plane line size) + uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap + uint16 psiz = h * lsiz; // - last gape, but + plane trailer + uint16 size = 4 * psiz; // whole map size + + // claer whole rectangle + memset(v + 2, TEXT_BG, dsiz); // data bytes + memcpy(v + lsiz, v, psiz - lsiz); // tricky replicate lines + * (uint16 *)(v + psiz - 2) = EOI; // plane trailer uint16 + memcpy(v + psiz, v, 3 * psiz); // tricky replicate planes + + // paint text line + if (tx) { + uint8 *p = v + 2, * q = p + size; + + while (*tx) { + uint16 cw = Font.Wid[*tx]; + uint8 *fp = Font.Map + Font.Pos[*tx]; + + for (uint16 i = 0; i < cw; i++) { + register uint16 b = fp[i]; + for (uint16 n = 0; n < FONT_HIG; n ++) { + if (b & 1) + *p = TEXT_FG; + b >>= 1; + p += lsiz; + } + if (p >= q) + p = p - size + 1; + } + ++tx; + } } - ++ tx; - } + OldTxt = tx; } - OldTxt = tx; - } } } // End of namespace CGE diff --git a/engines/cge/talk.h b/engines/cge/talk.h index aab6834c28..568fd82964 100644 --- a/engines/cge/talk.h +++ b/engines/cge/talk.h @@ -25,86 +25,72 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __TALK__ -#define __TALK__ +#ifndef __TALK__ +#define __TALK__ -#include "cge/vga13h.h" -#include "cge/general.h" -#include "cge/jbw.h" -//#include +#include "cge/vga13h.h" +#include "cge/general.h" +#include "cge/jbw.h" namespace CGE { -#define TEXT_FG DARK // foreground color -#define TEXT_BG GRAY // background color -#define TEXT_HM (6&~1) // EVEN horizontal margins! -#define TEXT_VM 5 // vertical margins -#define TEXT_LS 2 // line spacing -#define TEXT_RD 3 // rounded corners +#define TEXT_FG DARK // foreground color +#define TEXT_BG GRAY // background color +#define TEXT_HM (6&~1) // EVEN horizontal margins! +#define TEXT_VM 5 // vertical margins +#define TEXT_LS 2 // line spacing +#define TEXT_RD 3 // rounded corners -#define FONT_HIG 8 -#define FONT_EXT ".CFT" +#define FONT_HIG 8 +#define FONT_EXT ".CFT" #define MAXPATH 128 -class FONT -{ - char Path[MAXPATH]; - void Load (void); +class FONT { + char Path[MAXPATH]; + void Load(void); public: // static uint8 Wid[256]; // static uint16 Pos[256]; // static uint8 Map[256*8]; - uint8 * Wid; - uint16 * Pos; - uint8 * Map; - FONT (const char * name); - ~FONT (void); - uint16 Width (const char * text); - void Save (void); + uint8 *Wid; + uint16 *Pos; + uint8 *Map; + FONT(const char *name); + ~FONT(void); + uint16 Width(const char *text); + void Save(void); }; +enum TBOX_STYLE { PURE, RECT, ROUND }; - -enum TBOX_STYLE { PURE, RECT, ROUND }; - - - -class TALK : public SPRITE -{ +class TALK : public SPRITE { protected: - TBOX_STYLE Mode; - BITMAP * TS[2]; - BITMAP * Box(uint16 w, uint16 h); + TBOX_STYLE Mode; + BITMAP *TS[2]; + BITMAP *Box(uint16 w, uint16 h); public: - static FONT Font; - TALK (const char * tx, TBOX_STYLE mode = PURE); - TALK (void); - //~TALK (void); - virtual void Update (const char * tx); - virtual void Update (void) {} - void PutLine (int line, const char * text); + static FONT Font; + TALK(const char *tx, TBOX_STYLE mode = PURE); + TALK(void); + //~TALK (void); + virtual void Update(const char *tx); + virtual void Update(void) {} + void PutLine(int line, const char *text); }; - - - - - -class INFO_LINE : public TALK -{ - const char * OldTxt; +class INFO_LINE : public TALK { + const char *OldTxt; public: - INFO_LINE (uint16 wid); - void Update (const char * tx); + INFO_LINE(uint16 wid); + void Update(const char *tx); }; - } // End of namespace CGE #endif diff --git a/engines/cge/text.cpp b/engines/cge/text.cpp index 5b79131a26..71f4f156d5 100644 --- a/engines/cge/text.cpp +++ b/engines/cge/text.cpp @@ -25,292 +25,235 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/general.h" -#include "cge/text.h" -#include "cge/talk.h" -#include "cge/vol.h" -#include "cge/bitmaps.h" -#include "cge/game.h" -#include "cge/snail.h" -#include -#include -#include -#include +#include "cge/general.h" +#include "cge/text.h" +#include "cge/talk.h" +#include "cge/vol.h" +#include "cge/bitmaps.h" +#include "cge/game.h" +#include "cge/snail.h" +#include +#include +#include +#include namespace CGE { - TEXT Text = ProgName(); - TALK * Talk = NULL; +TEXT Text = ProgName(); +TALK *Talk = NULL; +TEXT::TEXT(const char *fname, int size) { + Cache = new HAN[size]; + MergeExt(FileName, fname, SAY_EXT); + if (!INI_FILE::Exist(FileName)) + error("No talk\n"); - - - -TEXT::TEXT (const char * fname, int size) -{ - Cache = new HAN[size]; - MergeExt(FileName, fname, SAY_EXT); - if (! INI_FILE::Exist(FileName)) { - error("No talk\n"); - } - - for (Size = 0; Size < size; Size ++) - { - Cache[Size].Ref = 0; - Cache[Size].Txt = NULL; - } + for (Size = 0; Size < size; Size ++) { + Cache[Size].Ref = 0; + Cache[Size].Txt = NULL; + } } - - -TEXT::~TEXT (void) -{ - Clear(); - delete[] Cache; +TEXT::~TEXT(void) { + Clear(); + delete[] Cache; } - - - -void TEXT::Clear (int from, int upto) -{ - HAN * p, * q; - for (p = Cache, q = p+Size; p < q; p ++) - { - if (p->Ref && p->Ref >= from && p->Ref < upto) - { - p->Ref = 0; - delete p->Txt; - p->Txt = NULL; +void TEXT::Clear(int from, int upto) { + HAN *p, * q; + for (p = Cache, q = p + Size; p < q; p ++) { + if (p->Ref && p->Ref >= from && p->Ref < upto) { + p->Ref = 0; + delete p->Txt; + p->Txt = NULL; + } } - } } - - - -int TEXT::Find (int ref) -{ - HAN * p, * q; - int i = 0; - for (p = Cache, q = p+Size; p < q; p ++) - { - if (p->Ref == ref) break; - else ++ i; - } - return i; +int TEXT::Find(int ref) { + HAN *p, * q; + int i = 0; + for (p = Cache, q = p + Size; p < q; p ++) { + if (p->Ref == ref) + break; + else + ++i; + } + return i; } - - - - - - - - - -void TEXT::Preload (int from, int upto) -{ - INI_FILE tf = FileName; - if (! tf.Error) - { - HAN * CacheLim = Cache + Size; - char line[LINE_MAX+1]; - int n; - - while ((n = tf.Read((uint8*)line)) != 0) - { - char * s; - int ref; - - if (line[n-1] == '\n') line[-- n] = '\0'; - if ((s = strtok(line, " =,;/\t\n")) == NULL) continue; - if (! IsDigit(*s)) continue; - ref = atoi(s); - if (ref && ref >= from && ref < upto) - { - HAN * p; - - p = &Cache[Find(ref)]; - if (p < CacheLim) - { - delete[] p->Txt; - p->Txt = NULL; +void TEXT::Preload(int from, int upto) { + INI_FILE tf = FileName; + if (! tf.Error) { + HAN *CacheLim = Cache + Size; + char line[LINE_MAX + 1]; + int n; + + while ((n = tf.Read((uint8 *)line)) != 0) { + char *s; + int ref; + + if (line[n - 1] == '\n') + line[-- n] = '\0'; + if ((s = strtok(line, " =,;/\t\n")) == NULL) + continue; + if (! IsDigit(*s)) + continue; + ref = atoi(s); + if (ref && ref >= from && ref < upto) { + HAN *p; + + p = &Cache[Find(ref)]; + if (p < CacheLim) { + delete[] p->Txt; + p->Txt = NULL; + } else + p = &Cache[Find(0)]; + if (p >= CacheLim) + break; + s += strlen(s); + if (s < line + n) + ++s; + if ((p->Txt = new char[strlen(s) + 1]) == NULL) + break; + p->Ref = ref; + strcpy(p->Txt, s); + } } - else p = &Cache[Find(0)]; - if (p >= CacheLim) break; - s += strlen(s); - if (s < line + n) ++ s; - if ((p->Txt = new char[strlen(s) + 1]) == NULL) break; - p->Ref = ref; - strcpy(p->Txt, s); - } } - } } - - - -char * TEXT::Load (int idx, int ref) -{ - INI_FILE tf = FileName; - if (! tf.Error) - { - HAN * p = &Cache[idx]; - char line[LINE_MAX+1]; - int n; - - while ((n = tf.Read((uint8*)line)) != 0) - { - char * s; - - if (line[n-1] == '\n') line[-- n] = '\0'; - if ((s = strtok(line, " =,;/\t\n")) == NULL) continue; - if (! IsDigit(*s)) continue; - - int r = atoi(s); - if (r < ref) continue; - if (r > ref) break; - // (r == ref) - s += strlen(s); - if (s < line + n) ++ s; - p->Ref = ref; - if ((p->Txt = new char[strlen(s) + 1]) == NULL) return NULL; - return strcpy(p->Txt, s); +char *TEXT::Load(int idx, int ref) { + INI_FILE tf = FileName; + if (! tf.Error) { + HAN *p = &Cache[idx]; + char line[LINE_MAX + 1]; + int n; + + while ((n = tf.Read((uint8 *)line)) != 0) { + char *s; + + if (line[n - 1] == '\n') + line[-- n] = '\0'; + if ((s = strtok(line, " =,;/\t\n")) == NULL) + continue; + if (! IsDigit(*s)) + continue; + + int r = atoi(s); + if (r < ref) + continue; + if (r > ref) + break; + // (r == ref) + s += strlen(s); + if (s < line + n) + ++s; + p->Ref = ref; + if ((p->Txt = new char[strlen(s) + 1]) == NULL) + return NULL; + return strcpy(p->Txt, s); + } } - } - return NULL; + return NULL; } +char *TEXT::operator [](int ref) { + int i; + if ((i = Find(ref)) < Size) + return Cache[i].Txt; - -char * TEXT::operator [] (int ref) -{ - int i; - if ((i = Find(ref)) < Size) return Cache[i].Txt; - - if ((i = Find(0)) >= Size) - { - Clear(SYSTXT_MAX); // clear non-system - if ((i = Find(0)) >= Size) - { - Clear(); // clear all - i = 0; + if ((i = Find(0)) >= Size) { + Clear(SYSTXT_MAX); // clear non-system + if ((i = Find(0)) >= Size) { + Clear(); // clear all + i = 0; + } } - } - return Load(i, ref); + return Load(i, ref); } - - - - -void Say (const char * txt, SPRITE * spr) -{ - KillText(); - Talk = new TALK(txt, ROUND); - if (Talk) - { - bool east = spr->Flags.East; - int x = (east) ? (spr->X+spr->W-2) : (spr->X+2); - int y = spr->Y+2; - SPRITE * spike = new SPRITE(SP); - uint16 sw = spike->W; - - if (east) - { - if (x + sw + TEXT_RD + 5 >= SCR_WID) east = false; - } - else - { - if (x <= 5 + TEXT_RD + sw) east = true; +void Say(const char *txt, SPRITE *spr) { + KillText(); + Talk = new TALK(txt, ROUND); + if (Talk) { + bool east = spr->Flags.East; + int x = (east) ? (spr->X + spr->W - 2) : (spr->X + 2); + int y = spr->Y + 2; + SPRITE *spike = new SPRITE(SP); + uint16 sw = spike->W; + + if (east) { + if (x + sw + TEXT_RD + 5 >= SCR_WID) + east = false; + } else { + if (x <= 5 + TEXT_RD + sw) + east = true; + } + x = (east) ? (spr->X + spr->W - 2) : (spr->X + 2 - sw); + if (spr->Ref == 1) + x += (east) ? -10 : 10; // Hero + + Talk->Flags.Kill = true; + Talk->Flags.BDel = true; + Talk->SetName(Text[SAY_NAME]); + Talk->Goto(x - (Talk->W - sw) / 2 - 3 + 6 * east, y - spike->H - Talk->H + 1); + Talk->Z = 125; + Talk->Ref = SAY_REF; + + spike->Goto(x, Talk->Y + Talk->H - 1); + spike->Z = 126; + spike->Flags.Slav = true; + spike->Flags.Kill = true; + spike->SetName(Text[SAY_NAME]); + spike->Step(east); + spike->Ref = SAY_REF; + + VGA::ShowQ.Insert(Talk, VGA::ShowQ.Last()); + VGA::ShowQ.Insert(spike, VGA::ShowQ.Last()); } - x = (east) ? (spr->X+spr->W-2) : (spr->X+2-sw); - if (spr->Ref == 1) x += (east) ? -10 : 10; // Hero - - Talk->Flags.Kill = true; - Talk->Flags.BDel = true; - Talk->SetName(Text[SAY_NAME]); - Talk->Goto(x - (Talk->W - sw) / 2 - 3 + 6 * east, y - spike->H - Talk->H+1); - Talk->Z = 125; - Talk->Ref = SAY_REF; - - spike->Goto(x, Talk->Y + Talk->H - 1); - spike->Z = 126; - spike->Flags.Slav = true; - spike->Flags.Kill = true; - spike->SetName(Text[SAY_NAME]); - spike->Step(east); - spike->Ref = SAY_REF; - - VGA::ShowQ.Insert(Talk, VGA::ShowQ.Last()); - VGA::ShowQ.Insert(spike, VGA::ShowQ.Last()); - } } - - - - - - -void Inf (const char * txt) -{ - KillText(); - Talk = new TALK(txt, RECT); - if (Talk) - { - Talk->Flags.Kill = true; - Talk->Flags.BDel = true; - Talk->SetName(Text[INF_NAME]); - Talk->Center(); - Talk->Goto(Talk->X, Talk->Y - 20); - Talk->Z = 126; - Talk->Ref = INF_REF; - VGA::ShowQ.Insert(Talk, VGA::ShowQ.Last()); - } +void Inf(const char *txt) { + KillText(); + Talk = new TALK(txt, RECT); + if (Talk) { + Talk->Flags.Kill = true; + Talk->Flags.BDel = true; + Talk->SetName(Text[INF_NAME]); + Talk->Center(); + Talk->Goto(Talk->X, Talk->Y - 20); + Talk->Z = 126; + Talk->Ref = INF_REF; + VGA::ShowQ.Insert(Talk, VGA::ShowQ.Last()); + } } - - - - - -void SayTime (SPRITE * spr) -{ -/* - static char t[] = "00:00"; - struct time ti; - gettime(&ti); - wtom(ti.ti_hour, t+0, 10, 2); - wtom(ti.ti_min, t+3, 10, 2); - Say((*t == '0') ? (t+1) : t, spr); - */ - warning("STUB: SayTime"); +void SayTime(SPRITE *spr) { + /* + static char t[] = "00:00"; + struct time ti; + gettime(&ti); + wtom(ti.ti_hour, t+0, 10, 2); + wtom(ti.ti_min, t+3, 10, 2); + Say((*t == '0') ? (t+1) : t, spr); + */ + warning("STUB: SayTime"); } - - - - - -void KillText (void) -{ - if (Talk) - { - SNPOST_(SNKILL, -1, 0, Talk); - Talk = NULL; - } +void KillText(void) { + if (Talk) { + SNPOST_(SNKILL, -1, 0, Talk); + Talk = NULL; + } } } // End of namespace CGE diff --git a/engines/cge/text.h b/engines/cge/text.h index 222a3abf7d..fe740ffacd 100644 --- a/engines/cge/text.h +++ b/engines/cge/text.h @@ -25,61 +25,61 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __TEXT__ -#define __TEXT__ +#ifndef __TEXT__ +#define __TEXT__ -#include "cge/talk.h" -#include "cge/jbw.h" -//#include +#include "cge/talk.h" +#include "cge/jbw.h" namespace CGE { -#ifndef SYSTXT_MAX - #define SYSTXT_MAX 1000 +#ifndef SYSTXT_MAX +#define SYSTXT_MAX 1000 #endif -#define SAY_EXT ".SAY" +#define SAY_EXT ".SAY" -#define NOT_VGA_TEXT 90 -#define BAD_CHIP_TEXT 91 -#define BAD_DOS_TEXT 92 -#define NO_CORE_TEXT 93 -#define BAD_MIPS_TEXT 94 -#define NO_MOUSE_TEXT 95 +#define NOT_VGA_TEXT 90 +#define BAD_CHIP_TEXT 91 +#define BAD_DOS_TEXT 92 +#define NO_CORE_TEXT 93 +#define BAD_MIPS_TEXT 94 +#define NO_MOUSE_TEXT 95 -#define INF_NAME 101 -#define SAY_NAME 102 +#define INF_NAME 101 +#define SAY_NAME 102 + +#define INF_REF 301 +#define SAY_REF 302 -#define INF_REF 301 -#define SAY_REF 302 - -class TEXT -{ - struct HAN { int Ref; char * Txt; } * Cache; - int Size; - char FileName[MAXPATH]; - char * Load (int idx, int ref); - int Find (int ref); +class TEXT { + struct HAN { + int Ref; + char *Txt; + } *Cache; + int Size; + char FileName[MAXPATH]; + char *Load(int idx, int ref); + int Find(int ref); public: - TEXT (const char * fname, int size = 128); - ~TEXT (void); - void Clear (int from = 1, int upto = 0x7FFF); - void Preload (int from = 1, int upto = 0x7FFF); - char * operator[] (int ref); + TEXT(const char *fname, int size = 128); + ~TEXT(void); + void Clear(int from = 1, int upto = 0x7FFF); + void Preload(int from = 1, int upto = 0x7FFF); + char *operator[](int ref); }; - -extern TALK * Talk; -extern TEXT Text; +extern TALK *Talk; +extern TEXT Text; -void Say (const char * txt, SPRITE * spr); -void SayTime (SPRITE * spr); -void Inf (const char * txt); -void KillText (void); +void Say(const char *txt, SPRITE *spr); +void SayTime(SPRITE *spr); +void Inf(const char *txt); +void KillText(void); } // End of namespace CGE diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp index 01441c85a3..e7ed6d0402 100644 --- a/engines/cge/vga13h.cpp +++ b/engines/cge/vga13h.cpp @@ -25,245 +25,219 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/general.h" -#include "cge/vga13h.h" -#include "cge/bitmap.h" -#include "cge/vol.h" -#include "cge/text.h" -#include -#include -#include -#include -#include -#include -#include +#include "cge/general.h" +#include "cge/vga13h.h" +#include "cge/bitmap.h" +#include "cge/vol.h" +#include "cge/text.h" +#include +#include +#include +#include +#include +#include +#include namespace CGE { #ifdef DEBUG -#define REPORT +#define REPORT #endif -#define OK(f) ((f).Error==0) -#define FADE_STEP 2 +#define OK(f) ((f).Error==0) +#define FADE_STEP 2 -#define TMR_DIV ((0x8000/TMR_RATE)*2) +#define TMR_DIV ((0x8000/TMR_RATE)*2) //-------------------------------------------------------------------------- -#ifdef REPORT +#ifdef REPORT static char Report[] = "NearHeap=..... FarHeap=......\n"; -#define NREP 9 -#define FREP 24 +#define NREP 9 +#define FREP 24 #endif -static VgaRegBlk VideoMode[] = { +static VgaRegBlk VideoMode[] = { - { 0x04, VGASEQ, 0x08, 0x04 }, // memory mode + { 0x04, VGASEQ, 0x08, 0x04 }, // memory mode + { 0x03, VGAGRA, 0xFF, 0x00 }, // data rotate = 0 + { 0x05, VGAGRA, 0x03, 0x00 }, // R/W mode = 0 + { 0x06, VGAGRA, 0x02, 0x00 }, // misc + { 0x14, VGACRT, 0x40, 0x00 }, // underline + { 0x13, VGACRT, 0xFF, 0x28 }, // screen width + { 0x17, VGACRT, 0xFF, 0xC3 }, // mode control + { 0x11, VGACRT, 0x80, 0x00 }, // vert retrace end + { 0x09, VGACRT, 0xEF, 0x01 }, // max scan line + { 0x30, VGAATR, 0x00, 0x20 }, // 256 color mode +// { 0x12, VGACRT, 0xFF, 0x6E }, // vert display end +// { 0x15, VGACRT, 0xFF, 0x7F }, // start vb +// { 0x10, VGACRT, 0xFF, 0x94 }, // start vr + { 0x00 } +}; - { 0x03, VGAGRA, 0xFF, 0x00 }, // data rotate = 0 - { 0x05, VGAGRA, 0x03, 0x00 }, // R/W mode = 0 - { 0x06, VGAGRA, 0x02, 0x00 }, // misc - { 0x14, VGACRT, 0x40, 0x00 }, // underline - { 0x13, VGACRT, 0xFF, 0x28 }, // screen width - { 0x17, VGACRT, 0xFF, 0xC3 }, // mode control +bool SpeedTest = false; +SEQ Seq1[] = { { 0, 0, 0, 0, 0 } }; +SEQ Seq2[] = { { 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0 } }; +SPRITE *Sys = NULL; - { 0x11, VGACRT, 0x80, 0x00 }, // vert retrace end - { 0x09, VGACRT, 0xEF, 0x01 }, // max scan line +extern "C" void SNDMIDIPlay(void); - { 0x30, VGAATR, 0x00, 0x20 }, // 256 color mode - -// { 0x12, VGACRT, 0xFF, 0x6E }, // vert display end -// { 0x15, VGACRT, 0xFF, 0x7F }, // start vb -// { 0x10, VGACRT, 0xFF, 0x94 }, // start vr - - { 0x00 } }; - - - bool SpeedTest = false; - SEQ Seq1[] = { { 0, 0, 0, 0, 0 } }; - SEQ Seq2[] = { { 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0 } }; - SPRITE * Sys = NULL; - -extern "C" void SNDMIDIPlay (void); - - - - - - -char * NumStr (char * str, int num) -{ - char * p = strchr(str, '#'); - if (p) wtom(num, p, 10, 5); - return str; +char *NumStr(char *str, int num) { + char *p = strchr(str, '#'); + if (p) + wtom(num, p, 10, 5); + return str; } - - - - - -// TODO Video ASM -/* -static void Video (void) +static void Video(void) { +/* static uint16 SP_S; - - asm push bx - asm push bp - asm push si - asm push di - asm push es - asm xor bx,bx // video page #0 + asm push bx + asm push bp + asm push si + asm push di + asm push es + asm xor bx,bx // video page #0 SP_S = _SP; - asm int VIDEO + asm int VIDEO _SP = SP_S; - asm pop es - asm pop di - asm pop si - asm pop bp - asm pop bx - + asm pop es + asm pop di + asm pop si + asm pop bp + asm pop bx +*/ + warning("STUB: Video"); } - */ - - - -uint16 * SaveScreen (void) -{ -/* - uint16 cxy, cur, siz, * scr = NULL, * sav; - - // horizontal size of text mode screen - asm mov ah,0x0F // get current video mode - Video(); // BIOS video service - asm xchg ah,al // answer in ah - asm push ax // preserve width - - // vertical size of text mode screen - asm mov dl,24 // last row on std screen - asm xor bx,bx // valid request in BH - asm mov ax,0x1130 // get EGA's last row # - Video(); // BIOS video service - asm inc dl // # of rows = last+1 - - // compute screen size in words - asm pop ax // restore width - asm mul dl // width * height - - siz = _AX; - - asm mov ax,0x40 // system data segment - asm mov es,ax - asm mov ax,0B000H // Mono - asm cmp byte ptr es:[0x49],0x07 - asm je sto - asm mov ax,0B800H // Color - sto: // store screen address - asm mov word ptr scr+2,ax - - _AH = 0x0F; Video(); // active page - - // take cursor shape - _AH = 0x03; Video(); // get cursor size - cur = _CX; - - // take cursor position - _DH = 0; - _AH = 0x03; Video(); // get cursor - cxy = _DX; - - sav = farnew(uint16, siz+3); // +3 extra uint16s for size and cursor - if (sav) - { - sav[0] = siz; - sav[1] = cur; - sav[2] = cxy; - memcpy(sav+3, scr, siz * 2); - } - return sav; - */ +uint16 *SaveScreen(void) { + /* + uint16 cxy, cur, siz, * scr = NULL, * sav; + + // horizontal size of text mode screen + asm mov ah,0x0F // get current video mode + Video(); // BIOS video service + asm xchg ah,al // answer in ah + asm push ax // preserve width + + // vertical size of text mode screen + asm mov dl,24 // last row on std screen + asm xor bx,bx // valid request in BH + asm mov ax,0x1130 // get EGA's last row # + Video(); // BIOS video service + asm inc dl // # of rows = last+1 + + // compute screen size in words + asm pop ax // restore width + asm mul dl // width * height + + siz = _AX; + + asm mov ax,0x40 // system data segment + asm mov es,ax + asm mov ax,0B000H // Mono + asm cmp byte ptr es:[0x49],0x07 + asm je sto + asm mov ax,0B800H // Color + sto: // store screen address + asm mov word ptr scr+2,ax + + _AH = 0x0F; Video(); // active page + + // take cursor shape + _AH = 0x03; Video(); // get cursor size + cur = _CX; + + // take cursor position + _DH = 0; + _AH = 0x03; Video(); // get cursor + cxy = _DX; + + sav = farnew(uint16, siz+3); // +3 extra uint16s for size and cursor + if (sav) + { + sav[0] = siz; + sav[1] = cur; + sav[2] = cxy; + memcpy(sav+3, scr, siz * 2); + } + return sav; + */ warning("STUB: SaveScreen"); return 0; } -void RestoreScreen (uint16 * &sav) -{ -/* - uint16 * scr = NULL; +void RestoreScreen(uint16 * &sav) { + /* + uint16 * scr = NULL; - asm mov ax,0x40 // system data segment - asm mov es,ax - asm mov ax,0B000H // Mono - asm cmp byte ptr es:[0x49],0x07 - asm je sto - asm mov ax,0B800H // Color - sto: // store screen address - asm mov word ptr scr+2,ax + asm mov ax,0x40 // system data segment + asm mov es,ax + asm mov ax,0B000H // Mono + asm cmp byte ptr es:[0x49],0x07 + asm je sto + asm mov ax,0B800H // Color + sto: // store screen address + asm mov word ptr scr+2,ax - memcpy(scr, sav+3, sav[0] * 2); + memcpy(scr, sav+3, sav[0] * 2); - _AH = 0x0F; Video(); // active page + _AH = 0x0F; Video(); // active page - // set cursor shape - _CX = sav[1]; - _AH = 0x01; Video(); // set cursor size + // set cursor shape + _CX = sav[1]; + _AH = 0x01; Video(); // set cursor size - // set cursor position - _DX = sav[2]; - _AH = 0x02; Video(); // set cursor + // set cursor position + _DX = sav[2]; + _AH = 0x02; Video(); // set cursor - free(sav); - sav = NULL; - */ + free(sav); + sav = NULL; + */ warning("STUB: RestoreScreen"); } -DAC MkDAC (uint8 r, uint8 g, uint8 b) -{ - static DAC x; - x.R = r; - x.G = g; - x.B = b; - return x; +DAC MkDAC(uint8 r, uint8 g, uint8 b) { + static DAC x; + x.R = r; + x.G = g; + x.B = b; + return x; } -RGB MkRGB (uint8 r, uint8 g, uint8 b) -{ - static TRGB x; - x.dac.R = r; - x.dac.G = g; - x.dac.B = b; - return x.rgb; +RGB MkRGB(uint8 r, uint8 g, uint8 b) { + static TRGB x; + x.dac.R = r; + x.dac.G = g; + x.dac.B = b; + return x.rgb; } -SPRITE * Locate (int ref) -{ - SPRITE * spr = VGA::ShowQ.Locate(ref); - return (spr) ? spr : VGA::SpareQ.Locate(ref); +SPRITE *Locate(int ref) { + SPRITE *spr = VGA::ShowQ.Locate(ref); + return (spr) ? spr : VGA::SpareQ.Locate(ref); } -bool HEART::Enable = false; -uint16 * HEART::XTimer = NULL; +bool HEART::Enable = false; +uint16 *HEART::XTimer = NULL; -HEART::HEART (void) -: ENGINE(TMR_DIV) -{ +HEART::HEART(void) + : ENGINE(TMR_DIV) { } @@ -278,1323 +252,1284 @@ extern "C" void TimerProc (void) if (*HEART::XTimer) -- *HEART::XTimer; else HEART::XTimer = NULL; - if (! run && HEART::Enable) // check overrun flag + if (! run && HEART::Enable) // check overrun flag { static uint16 oldSP, oldSS; - ++ run; // disable 2nd call until current lasts - asm mov ax,ds - asm mov oldSS,ss - asm mov oldSP,sp - asm mov ss,ax - asm mov sp,0xFF80 + ++ run; // disable 2nd call until current lasts + asm mov ax,ds + asm mov oldSS,ss + asm mov oldSP,sp + asm mov ss,ax + asm mov sp,0xFF80 // system pseudo-sprite if (Sys) if (Sys->Time) if (-- Sys->Time == 0) Sys->Tick(); for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) - { - if (spr->Time) if (!spr->Flags.Hide) if (-- spr->Time == 0) spr->Tick(); - } - asm mov ss,oldSS - asm mov sp,oldSP + { + if (spr->Time) if (!spr->Flags.Hide) if (-- spr->Time == 0) spr->Tick(); + } + asm mov ss,oldSS + asm mov sp,oldSP -- run; } } */ -void ENGINE::NewTimer(...) -{ - static SPRITE * spr; - static uint8 run = 0, cntr1 = TMR_RATE1, cntr2 = TMR_RATE2; - /* - ___1152_Hz___: +void ENGINE::NewTimer(...) { + static SPRITE *spr; + static uint8 run = 0, cntr1 = TMR_RATE1, cntr2 = TMR_RATE2; + /* + ___1152_Hz___: - SNDMIDIPlay(); - asm dec cntr1 - asm jz ___72_Hz___ - asm mov al,0x20 // send... - asm out 0x020,al // ...e-o-i - return; + SNDMIDIPlay(); + asm dec cntr1 + asm jz ___72_Hz___ + asm mov al,0x20 // send... + asm out 0x020,al // ...e-o-i + return; - ___72_Hz___: + ___72_Hz___: - asm mov cntr1,TMR_RATE1 - asm dec cntr2 - asm jnz my_eoi + asm mov cntr1,TMR_RATE1 + asm dec cntr2 + asm jnz my_eoi - ___18_Hz___: + ___18_Hz___: - OldTimer(); - asm mov cntr2,TMR_RATE2 - asm jmp short my_int + OldTimer(); + asm mov cntr2,TMR_RATE2 + asm jmp short my_int - // send E-O-I - my_eoi: - asm mov al,0x20 - asm out 0x020,al - asm sti // enable interrupts + // send E-O-I + my_eoi: + asm mov al,0x20 + asm out 0x020,al + asm sti // enable interrupts - my_int: //------72Hz-------// + my_int: //------72Hz-------// - // decrement external timer uint16 - if (HEART::XTimer) - if (*HEART::XTimer) -- *HEART::XTimer; - else HEART::XTimer = NULL; + // decrement external timer uint16 + if (HEART::XTimer) + if (*HEART::XTimer) -- *HEART::XTimer; + else HEART::XTimer = NULL; - if (! run && HEART::Enable) // check overrun flag - { - static uint16 oldSP, oldSS; + if (! run && HEART::Enable) // check overrun flag + { + static uint16 oldSP, oldSS; - ++ run; // disable 2nd call until current lasts - asm mov ax,ds - asm mov oldSS,ss - asm mov oldSP,sp - asm mov ss,ax - asm mov sp,0xFF80 + ++ run; // disable 2nd call until current lasts + asm mov ax,ds + asm mov oldSS,ss + asm mov oldSP,sp + asm mov ss,ax + asm mov sp,0xFF80 - // system pseudo-sprite - if (Sys) if (Sys->Time) if (-- Sys->Time == 0) Sys->Tick(); + // system pseudo-sprite + if (Sys) if (Sys->Time) if (-- Sys->Time == 0) Sys->Tick(); - for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) + for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) { if (spr->Time) if (!spr->Flags.Hide) if (-- spr->Time == 0) spr->Tick(); } - asm mov ss,oldSS - asm mov sp,oldSP - -- run; - } + asm mov ss,oldSS + asm mov sp,oldSP + -- run; + } */ warning("STUB: ENGINE::NewTimer"); } -void HEART::SetXTimer (uint16 * ptr) -{ - if (XTimer && ptr != XTimer) *XTimer = 0; - XTimer = ptr; +void HEART::SetXTimer(uint16 *ptr) { + if (XTimer && ptr != XTimer) + *XTimer = 0; + XTimer = ptr; } -void HEART::SetXTimer (uint16 * ptr, uint16 time) -{ - SetXTimer(ptr); - *ptr = time; +void HEART::SetXTimer(uint16 *ptr, uint16 time) { + SetXTimer(ptr); + *ptr = time; } -SPRITE::SPRITE (BMP_PTR * shp) -: X(0), Y(0), Z(0), NearPtr(0), TakePtr(0), - Next(NULL), Prev(NULL), SeqPtr(NO_SEQ), Time(0), //Delay(0), - Ext(NULL), Ref(-1), Cave(0) -{ - memset(File, 0, sizeof(File)); - *((uint16 *)&Flags) = 0; - SetShapeList(shp); +SPRITE::SPRITE(BMP_PTR *shp) + : X(0), Y(0), Z(0), NearPtr(0), TakePtr(0), + Next(NULL), Prev(NULL), SeqPtr(NO_SEQ), Time(0), //Delay(0), + Ext(NULL), Ref(-1), Cave(0) { + memset(File, 0, sizeof(File)); + *((uint16 *)&Flags) = 0; + SetShapeList(shp); } -SPRITE::~SPRITE (void) -{ - Contract(); +SPRITE::~SPRITE(void) { + Contract(); } -BMP_PTR SPRITE::Shp (void) -{ - register SPREXT * e = Ext; - if (e) if (e->Seq) - { - int i = e->Seq[SeqPtr].Now; - #ifdef DEBUG - if (i >= ShpCnt) - { - //char s[256]; - //sprintf(s, "Seq=%p ShpCnt=%d SeqPtr=%d Now=%d Next=%d", - // Seq, ShpCnt, SeqPtr, Seq[SeqPtr].Now, Seq[SeqPtr].Next); - //VGA::Exit(s, File); - error("Invalid PHASE in SPRITE::Shp() %s", File); - } - #endif - return e->ShpList[i]; - } - return NULL; +BMP_PTR SPRITE::Shp(void) { + register SPREXT *e = Ext; + if (e) + if (e->Seq) { + int i = e->Seq[SeqPtr].Now; +#ifdef DEBUG + if (i >= ShpCnt) { + //char s[256]; + //sprintf(s, "Seq=%p ShpCnt=%d SeqPtr=%d Now=%d Next=%d", + // Seq, ShpCnt, SeqPtr, Seq[SeqPtr].Now, Seq[SeqPtr].Next); + //VGA::Exit(s, File); + error("Invalid PHASE in SPRITE::Shp() %s", File); + } +#endif + return e->ShpList[i]; + } + return NULL; } -BMP_PTR * SPRITE::SetShapeList (BMP_PTR * shp) -{ - BMP_PTR * r = (Ext) ? Ext->ShpList : NULL; +BMP_PTR *SPRITE::SetShapeList(BMP_PTR *shp) { + BMP_PTR *r = (Ext) ? Ext->ShpList : NULL; - ShpCnt = 0; - W = 0; - H = 0; + ShpCnt = 0; + W = 0; + H = 0; - if (shp) - { - BMP_PTR * p; - for (p = shp; *p; p ++) - { - BMP_PTR b = (*p); // ->Code(); - if (b->W > W) W = b->W; - if (b->H > H) H = b->H; - ++ ShpCnt; + if (shp) { + BMP_PTR *p; + for (p = shp; *p; p++) { + BMP_PTR b = (*p); // ->Code(); + if (b->W > W) + W = b->W; + if (b->H > H) + H = b->H; + ++ShpCnt; + } + Expand(); + Ext->ShpList = shp; + if (! Ext->Seq) + SetSeq((ShpCnt < 2) ? Seq1 : Seq2); } - Expand(); - Ext->ShpList = shp; - if (! Ext->Seq) SetSeq((ShpCnt < 2) ? Seq1 : Seq2); - } - return r; -} - - -void SPRITE::MoveShapes (uint8 * buf) -{ - BMP_PTR * p; - for (p = Ext->ShpList; *p; p ++) - { - buf += (*p)->MoveVmap(buf); - } + return r; } -bool SPRITE::Works (SPRITE * spr) -{ - if (spr) if (spr->Ext) - { - SNAIL::COM * c = spr->Ext->Take; - if (c != NULL) - { - c += spr->TakePtr; - if (c->Ref == Ref) - if (c->Com != SNLABEL || (c->Val == 0 || c->Val == Now)) - return true; +void SPRITE::MoveShapes(uint8 *buf) { + BMP_PTR *p; + for (p = Ext->ShpList; *p; p ++) { + buf += (*p)->MoveVmap(buf); } - } - return false; } -SEQ * SPRITE::SetSeq (SEQ * seq) -{ - Expand(); - register SEQ * s = Ext->Seq; - Ext->Seq = seq; - if (SeqPtr == NO_SEQ) Step(0); - else - if (Time == 0) Step(SeqPtr); - return s; +bool SPRITE::Works(SPRITE *spr) { + if (spr) + if (spr->Ext) { + SNAIL::COM *c = spr->Ext->Take; + if (c != NULL) { + c += spr->TakePtr; + if (c->Ref == Ref) + if (c->Com != SNLABEL || (c->Val == 0 || c->Val == Now)) + return true; + } + } + return false; } -bool SPRITE::SeqTest (int n) -{ - if (n >= 0) return (SeqPtr == n); - if (Ext) return (Ext->Seq[SeqPtr].Next == SeqPtr); - return true; +SEQ *SPRITE::SetSeq(SEQ *seq) { + Expand(); + register SEQ *s = Ext->Seq; + Ext->Seq = seq; + if (SeqPtr == NO_SEQ) + Step(0); + else if (Time == 0) + Step(SeqPtr); + return s; } -SNAIL::COM * SPRITE::SnList (SNLIST type) -{ - register SPREXT * e = Ext; - if (e) return (type == NEAR) ? e->Near : e->Take; - return NULL; +bool SPRITE::SeqTest(int n) { + if (n >= 0) + return (SeqPtr == n); + if (Ext) + return (Ext->Seq[SeqPtr].Next == SeqPtr); + return true; } -void SPRITE::SetName (char * n) -{ - if (Ext) - { - if (Ext->Name) - { - delete[] Ext->Name; - Ext->Name = NULL; - } - if (n) - { - if ((Ext->Name = new char[strlen(n)+1]) != NULL) strcpy(Ext->Name, n); - else - error("No core [%s]", n); - } - } +SNAIL::COM *SPRITE::SnList(SNLIST type) { + register SPREXT *e = Ext; + if (e) + return (type == NEAR) ? e->Near : e->Take; + return NULL; } -SPRITE * SPRITE::Expand (void) -{ - if (! Ext) - { - bool enbl = HEART::Enable; - HEART::Enable = false; - if ((Ext = new SPREXT) == NULL) - error("No core"); - if (*File) - { - static const char * Comd[] = { "Name", "Phase", "Seq", "Near", "Take", NULL }; - char line[LINE_MAX], fname[MAXPATH]; - BMP_PTR * shplist = new BMP_PTR [ShpCnt+1]; - SEQ * seq = NULL; - int shpcnt = 0, - seqcnt = 0, - neacnt = 0, - takcnt = 0, - maxnow = 0, - maxnxt = 0, - lcnt = 0, - len; - - SNAIL::COM * nea = NULL; - SNAIL::COM * tak = NULL; - MergeExt(fname, File, SPR_EXT); - if (INI_FILE::Exist(fname)) // sprite description file exist - { - INI_FILE sprf(fname); - if (! OK(sprf)) - error("Bad SPR [%s]", fname); - - while ((len = sprf.Read((uint8*)line)) != 0) - { - ++ lcnt; - if (len && line[len-1] == '\n') line[-- len] = '\0'; - if (len == 0 || *line == '.') continue; - - switch (TakeEnum(Comd, strtok(line, " =\t"))) - { - case 0 : // Name - { - SetName(strtok(NULL, "")); break; - } - case 1 : // Phase - { - shplist[shpcnt ++] = new BITMAP(strtok(NULL, " \t,;/")); - break; - } - case 2 : // Seq - { - seq = (SEQ *) realloc(seq, (seqcnt + 1) * sizeof(*seq)); - if (seq == NULL) - error("No core [%s]", fname); - SEQ * s = &seq[seqcnt ++]; - s->Now = atoi(strtok(NULL, " \t,;/")); - if (s->Now > maxnow) maxnow = s->Now; - s->Next = atoi(strtok(NULL, " \t,;/")); - switch (s->Next) - { - case 0xFF : s->Next = seqcnt; break; - case 0xFE : s->Next = seqcnt-1; break; - } - if (s->Next > maxnxt) maxnxt = s->Next; - s->Dx = atoi(strtok(NULL, " \t,;/")); - s->Dy = atoi(strtok(NULL, " \t,;/")); - s->Dly = atoi(strtok(NULL, " \t,;/")); - break; - } - case 3 : // Near - { - if (NearPtr != NO_PTR) - { - nea = (SNAIL::COM *) realloc(nea, (neacnt + 1) * sizeof(*nea)); - if (nea == NULL) - error("No core [%s]", fname); - else - { - SNAIL::COM * c = &nea[neacnt ++]; - if ((c->Com = (SNCOM) TakeEnum(SNAIL::ComTxt, strtok(NULL, " \t,;/"))) < 0) - error("%s [%s]", NumStr("Bad NEAR in ######", lcnt), fname); - c->Ref = atoi(strtok(NULL, " \t,;/")); - c->Val = atoi(strtok(NULL, " \t,;/")); - c->Ptr = NULL; - } - } - } - break; - case 4 : // Take - { - if (TakePtr != NO_PTR) - { - tak = (SNAIL::COM *) realloc(tak, (takcnt + 1) * sizeof(*tak)); - if (tak == NULL) - error("No core [%s]", fname); - else - { - SNAIL::COM * c = &tak[takcnt ++]; - if ((c->Com = (SNCOM) TakeEnum(SNAIL::ComTxt, strtok(NULL, " \t,;/"))) < 0) - error("%s [%s]", NumStr("Bad NEAR in ######", lcnt), fname); - c->Ref = atoi(strtok(NULL, " \t,;/")); - c->Val = atoi(strtok(NULL, " \t,;/")); - c->Ptr = NULL; - } - } - break; - } - } +void SPRITE::SetName(char *n) { + if (Ext) { + if (Ext->Name) { + delete[] Ext->Name; + Ext->Name = NULL; + } + if (n) { + if ((Ext->Name = new char[strlen(n) + 1]) != NULL) + strcpy(Ext->Name, n); + else + error("No core [%s]", n); } - } - else // no sprite description: try to read immediately from .BMP - { - shplist[shpcnt ++] = new BITMAP(File); - } - shplist[shpcnt] = NULL; - if (seq) - { - if (maxnow >= shpcnt) - error("Bad PHASE in SEQ [%s]", fname); - if (maxnxt >= seqcnt) - error("Bad JUMP in SEQ [%s]", fname); - SetSeq(seq); - } - else SetSeq((ShpCnt == 1) ? Seq1 : Seq2); - //disable(); // disable interupt - - SetShapeList(shplist); - //enable(); // enable interupt - if (nea) nea[neacnt-1].Ptr = Ext->Near = nea; else NearPtr = NO_PTR; - if (tak) tak[takcnt-1].Ptr = Ext->Take = tak; else TakePtr = NO_PTR; } - HEART::Enable = enbl; - } - return this; } -SPRITE * SPRITE::Contract (void) -{ - register SPREXT * e = Ext; - if (e) - { - if (e->Name) delete[] e->Name; - if (Flags.BDel && e->ShpList) - { - int i; - for (i = 0; e->ShpList[i]; i ++) delete e->ShpList[i]; - if (MemType(e->ShpList) == NEAR_MEM) delete[] e->ShpList; +SPRITE *SPRITE::Expand(void) { + if (! Ext) { + bool enbl = HEART::Enable; + HEART::Enable = false; + if ((Ext = new SPREXT) == NULL) + error("No core"); + if (*File) { + static const char *Comd[] = { "Name", "Phase", "Seq", "Near", "Take", NULL }; + char line[LINE_MAX], fname[MAXPATH]; + BMP_PTR *shplist = new BMP_PTR [ShpCnt + 1]; + SEQ *seq = NULL; + int shpcnt = 0, + seqcnt = 0, + neacnt = 0, + takcnt = 0, + maxnow = 0, + maxnxt = 0, + lcnt = 0, + len; + + SNAIL::COM *nea = NULL; + SNAIL::COM *tak = NULL; + MergeExt(fname, File, SPR_EXT); + if (INI_FILE::Exist(fname)) { // sprite description file exist + INI_FILE sprf(fname); + if (! OK(sprf)) + error("Bad SPR [%s]", fname); + + while ((len = sprf.Read((uint8 *)line)) != 0) { + ++ lcnt; + if (len && line[len - 1] == '\n') + line[-- len] = '\0'; + if (len == 0 || *line == '.') + continue; + + switch (TakeEnum(Comd, strtok(line, " =\t"))) { + case 0 : { // Name + SetName(strtok(NULL, "")); + break; + } + case 1 : { // Phase + shplist[shpcnt ++] = new BITMAP(strtok(NULL, " \t,;/")); + break; + } + case 2 : { // Seq + seq = (SEQ *) realloc(seq, (seqcnt + 1) * sizeof(*seq)); + if (seq == NULL) + error("No core [%s]", fname); + SEQ *s = &seq[seqcnt ++]; + s->Now = atoi(strtok(NULL, " \t,;/")); + if (s->Now > maxnow) + maxnow = s->Now; + s->Next = atoi(strtok(NULL, " \t,;/")); + switch (s->Next) { + case 0xFF : + s->Next = seqcnt; + break; + case 0xFE : + s->Next = seqcnt - 1; + break; + } + if (s->Next > maxnxt) + maxnxt = s->Next; + s->Dx = atoi(strtok(NULL, " \t,;/")); + s->Dy = atoi(strtok(NULL, " \t,;/")); + s->Dly = atoi(strtok(NULL, " \t,;/")); + break; + } + case 3 : { // Near + if (NearPtr != NO_PTR) { + nea = (SNAIL::COM *) realloc(nea, (neacnt + 1) * sizeof(*nea)); + if (nea == NULL) + error("No core [%s]", fname); + else { + SNAIL::COM *c = &nea[neacnt ++]; + if ((c->Com = (SNCOM) TakeEnum(SNAIL::ComTxt, strtok(NULL, " \t,;/"))) < 0) + error("%s [%s]", NumStr("Bad NEAR in ######", lcnt), fname); + c->Ref = atoi(strtok(NULL, " \t,;/")); + c->Val = atoi(strtok(NULL, " \t,;/")); + c->Ptr = NULL; + } + } + } + break; + case 4 : { // Take + if (TakePtr != NO_PTR) { + tak = (SNAIL::COM *) realloc(tak, (takcnt + 1) * sizeof(*tak)); + if (tak == NULL) + error("No core [%s]", fname); + else { + SNAIL::COM *c = &tak[takcnt ++]; + if ((c->Com = (SNCOM) TakeEnum(SNAIL::ComTxt, strtok(NULL, " \t,;/"))) < 0) + error("%s [%s]", NumStr("Bad NEAR in ######", lcnt), fname); + c->Ref = atoi(strtok(NULL, " \t,;/")); + c->Val = atoi(strtok(NULL, " \t,;/")); + c->Ptr = NULL; + } + } + break; + } + } + } + } else { // no sprite description: try to read immediately from .BMP + shplist[shpcnt ++] = new BITMAP(File); + } + shplist[shpcnt] = NULL; + if (seq) { + if (maxnow >= shpcnt) + error("Bad PHASE in SEQ [%s]", fname); + if (maxnxt >= seqcnt) + error("Bad JUMP in SEQ [%s]", fname); + SetSeq(seq); + } else + SetSeq((ShpCnt == 1) ? Seq1 : Seq2); + //disable(); // disable interupt + + SetShapeList(shplist); + //enable(); // enable interupt + if (nea) + nea[neacnt - 1].Ptr = Ext->Near = nea; + else + NearPtr = NO_PTR; + if (tak) + tak[takcnt - 1].Ptr = Ext->Take = tak; + else + TakePtr = NO_PTR; + } + HEART::Enable = enbl; } - if (MemType(e->Seq) == NEAR_MEM) free(e->Seq); - if (e->Near) free(e->Near); - if (e->Take) free(e->Take); - delete e; - Ext = NULL; - } - return this; + return this; } -SPRITE * SPRITE::BackShow (bool fast) -{ - Expand(); - Show(2); - Show(1); - if (fast) Show(0); - Contract(); - return this; -} - - -void SPRITE::Step (int nr) -{ - if (nr >= 0) SeqPtr = nr; - if (Ext) - { - SEQ * seq; - if (nr < 0) SeqPtr = Ext->Seq[SeqPtr].Next; - seq = Ext->Seq + SeqPtr; - if (seq->Dly >= 0) - { - Goto(X + (seq->Dx), Y + (seq->Dy)); - Time = seq->Dly; +SPRITE *SPRITE::Contract(void) { + register SPREXT *e = Ext; + if (e) { + if (e->Name) + delete[] e->Name; + if (Flags.BDel && e->ShpList) { + int i; + for (i = 0; e->ShpList[i]; i ++) + delete e->ShpList[i]; + if (MemType(e->ShpList) == NEAR_MEM) + delete[] e->ShpList; + } + if (MemType(e->Seq) == NEAR_MEM) + free(e->Seq); + if (e->Near) + free(e->Near); + if (e->Take) + free(e->Take); + delete e; + Ext = NULL; } - } + return this; } -void SPRITE::Tick (void) -{ - Step(); -} - - -void SPRITE::MakeXlat (uint8 * x) -{ - if (Ext) - { - BMP_PTR * b; - - if (Flags.Xlat) KillXlat(); - for (b = Ext->ShpList; *b; b ++) (*b)->M = x; - Flags.Xlat = true; - } +SPRITE *SPRITE::BackShow(bool fast) { + Expand(); + Show(2); + Show(1); + if (fast) + Show(0); + Contract(); + return this; } -void SPRITE::KillXlat (void) -{ - if (Flags.Xlat && Ext) - { - BMP_PTR * b; - uint8 * m = (*Ext->ShpList)->M; - - switch (MemType(m)) - { - case NEAR_MEM : delete[] (uint8 *) m; break; - case FAR_MEM : free(m); break; +void SPRITE::Step(int nr) { + if (nr >= 0) + SeqPtr = nr; + if (Ext) { + SEQ *seq; + if (nr < 0) + SeqPtr = Ext->Seq[SeqPtr].Next; + seq = Ext->Seq + SeqPtr; + if (seq->Dly >= 0) { + Goto(X + (seq->Dx), Y + (seq->Dy)); + Time = seq->Dly; + } } - for (b = Ext->ShpList; *b; b ++) (*b)->M = NULL; - Flags.Xlat = false; - } } -void SPRITE::Goto (int x, int y) -{ - int xo = X, yo = Y; - if (W < SCR_WID) - { - if (x < 0) x = 0; - if (x + W > SCR_WID) x = (SCR_WID - W); - X = x; - } - if (H < SCR_HIG) - { - if (y < 0) y = 0; - if (y + H > SCR_HIG) y = (SCR_HIG - H); - Y = y; - } - if (Next) if (Next->Flags.Slav) Next->Goto(Next->X-xo+X, Next->Y-yo+Y); - if (Flags.Shad) Prev->Goto(Prev->X-xo+X, Prev->Y-yo+Y); +void SPRITE::Tick(void) { + Step(); } -void SPRITE::Center (void) -{ - Goto((SCR_WID - W) / 2, (SCR_HIG - H) / 2); -} - +void SPRITE::MakeXlat(uint8 *x) { + if (Ext) { + BMP_PTR *b; -void SPRITE::Show (void) -{ - register SPREXT * e; - // asm cli // critic section... - e = Ext; - e->x0 = e->x1; - e->y0 = e->y1; - e->b0 = e->b1; - e->x1 = X; - e->y1 = Y; - e->b1 = Shp(); -// asm sti // ...done! - if (! Flags.Hide) - { - if (Flags.Xlat) e->b1->XShow(e->x1, e->y1); - else e->b1->Show(e->x1, e->y1); - } + if (Flags.Xlat) + KillXlat(); + for (b = Ext->ShpList; *b; b ++) + (*b)->M = x; + Flags.Xlat = true; + } } -void SPRITE::Show (uint16 pg) -{ - uint8 * a = VGA::Page[1]; - VGA::Page[1] = VGA::Page[pg & 3]; - Shp()->Show(X, Y); - VGA::Page[1] = a; -} - +void SPRITE::KillXlat(void) { + if (Flags.Xlat && Ext) { + BMP_PTR *b; + uint8 *m = (*Ext->ShpList)->M; -void SPRITE::Hide (void) -{ - register SPREXT * e = Ext; - if (e->b0) e->b0->Hide(e->x0, e->y0); + switch (MemType(m)) { + case NEAR_MEM : + delete[](uint8 *) m; + break; + case FAR_MEM : + free(m); + break; + } + for (b = Ext->ShpList; *b; b ++) + (*b)->M = NULL; + Flags.Xlat = false; + } } -BMP_PTR SPRITE::Ghost (void) -{ - register SPREXT * e = Ext; - if (e->b1) - { - BMP_PTR bmp = new BITMAP(0, 0, (uint8 *)NULL); - if (bmp == NULL) - error("No core"); - bmp->W = e->b1->W; - bmp->H = e->b1->H; - if ((bmp->B = farnew(HideDesc, bmp->H)) == NULL) - error("No Core"); - bmp->V = (uint8 *) memcpy(bmp->B, e->b1->B, sizeof(HideDesc) * bmp->H); - // TODO offset correctly in the surface using y1 pitch and x1 and not via offset segment - //bmp->M = (uint8 *) MK_FP(e->y1, e->x1); - return bmp; - } - return NULL; +void SPRITE::Goto(int x, int y) { + int xo = X, yo = Y; + if (W < SCR_WID) { + if (x < 0) + x = 0; + if (x + W > SCR_WID) + x = (SCR_WID - W); + X = x; + } + if (H < SCR_HIG) { + if (y < 0) + y = 0; + if (y + H > SCR_HIG) + y = (SCR_HIG - H); + Y = y; + } + if (Next) + if (Next->Flags.Slav) + Next->Goto(Next->X - xo + X, Next->Y - yo + Y); + if (Flags.Shad) + Prev->Goto(Prev->X - xo + X, Prev->Y - yo + Y); } -SPRITE * SpriteAt (int x, int y) -{ - SPRITE * spr = NULL, * tail = VGA::ShowQ.Last(); - if (tail) - { - for (spr = tail->Prev; spr; spr = spr->Prev) - if (! spr->Flags.Hide && ! spr->Flags.Tran) - if (spr->Shp()->SolidAt(x-spr->X, y-spr->Y)) - break; - } - return spr; +void SPRITE::Center(void) { + Goto((SCR_WID - W) / 2, (SCR_HIG - H) / 2); } -QUEUE::QUEUE (bool show) -: Head(NULL), Tail(NULL), Show(show) -{ +void SPRITE::Show(void) { + register SPREXT *e; +// asm cli // critic section... + e = Ext; + e->x0 = e->x1; + e->y0 = e->y1; + e->b0 = e->b1; + e->x1 = X; + e->y1 = Y; + e->b1 = Shp(); +// asm sti // ...done! + if (! Flags.Hide) { + if (Flags.Xlat) e->b1->XShow(e->x1, e->y1); + else e->b1->Show(e->x1, e->y1); + } } -QUEUE::~QUEUE (void) -{ - Clear(); +void SPRITE::Show(uint16 pg) { + uint8 *a = VGA::Page[1]; + VGA::Page[1] = VGA::Page[pg & 3]; + Shp()->Show(X, Y); + VGA::Page[1] = a; } -void QUEUE::Clear (void) -{ - while (Head) - { - SPRITE * s = Remove(Head); - if (s->Flags.Kill) delete s; - } +void SPRITE::Hide(void) { + register SPREXT *e = Ext; + if (e->b0) + e->b0->Hide(e->x0, e->y0); } -void QUEUE::ForAll (void (*fun)(SPRITE *)) -{ - SPRITE * s = Head; - while (s) - { - SPRITE * n = s->Next; - fun(s); - s = n; - } +BMP_PTR SPRITE::Ghost(void) { + register SPREXT *e = Ext; + if (e->b1) { + BMP_PTR bmp = new BITMAP(0, 0, (uint8 *)NULL); + if (bmp == NULL) + error("No core"); + bmp->W = e->b1->W; + bmp->H = e->b1->H; + if ((bmp->B = farnew(HideDesc, bmp->H)) == NULL) + error("No Core"); + bmp->V = (uint8 *) memcpy(bmp->B, e->b1->B, sizeof(HideDesc) * bmp->H); + // TODO offset correctly in the surface using y1 pitch and x1 and not via offset segment + //bmp->M = (uint8 *) MK_FP(e->y1, e->x1); + warning("FIXME: SPRITE::Ghost"); + return bmp; + } + return NULL; } -void QUEUE::Append (SPRITE * spr) -{ - if (Tail) - { - spr->Prev = Tail; - Tail->Next = spr; - } - else Head = spr; - Tail = spr; - if (Show) spr->Expand(); - else spr->Contract(); +SPRITE *SpriteAt(int x, int y) { + SPRITE *spr = NULL, * tail = VGA::ShowQ.Last(); + if (tail) { + for (spr = tail->Prev; spr; spr = spr->Prev) + if (! spr->Flags.Hide && ! spr->Flags.Tran) + if (spr->Shp()->SolidAt(x - spr->X, y - spr->Y)) + break; + } + return spr; } -void QUEUE::Insert (SPRITE * spr, SPRITE * nxt) -{ - if (nxt == Head) - { - spr->Next = Head; - Head = spr; - if (! Tail) Tail = spr; - } - else - { - spr->Next = nxt; - spr->Prev = nxt->Prev; - if (spr->Prev) spr->Prev->Next = spr; - } - if (spr->Next) spr->Next->Prev = spr; - if (Show) spr->Expand(); - else spr->Contract(); +QUEUE::QUEUE(bool show) : Head(NULL), Tail(NULL), Show(show) { } -void QUEUE::Insert (SPRITE * spr) -{ - SPRITE * s; - for (s = Head; s; s = s->Next) - if (s->Z > spr->Z) - break; - if (s) Insert(spr, s); - else Append(spr); - if (Show) spr->Expand(); - else spr->Contract(); +QUEUE::~QUEUE(void) { + Clear(); } -SPRITE * QUEUE::Remove (SPRITE * spr) -{ - if (spr == Head) Head = spr->Next; - if (spr == Tail) Tail = spr->Prev; - if (spr->Next) spr->Next->Prev = spr->Prev; - if (spr->Prev) spr->Prev->Next = spr->Next; - spr->Prev = NULL; - spr->Next = NULL; - return spr; +void QUEUE::Clear(void) { + while (Head) { + SPRITE *s = Remove(Head); + if (s->Flags.Kill) + delete s; + } } -SPRITE * QUEUE::Locate (int ref) -{ - SPRITE * spr; - for (spr = Head; spr; spr = spr->Next) if (spr->Ref == ref) return spr; - return NULL; +void QUEUE::ForAll(void (*fun)(SPRITE *)) { + SPRITE *s = Head; + while (s) { + SPRITE *n = s->Next; + fun(s); + s = n; + } } -uint16 VGA::StatAdr = VGAST1_; -uint16 VGA::OldMode = 0; -uint16 * VGA::OldScreen = NULL; -const char * VGA::Msg = NULL; -const char * VGA::Nam = NULL; -DAC * VGA::OldColors = NULL; -DAC * VGA::NewColors = NULL; -bool VGA::SetPal = false; -int VGA::Mono = 0; -QUEUE VGA::ShowQ = true, VGA::SpareQ = false; +void QUEUE::Append(SPRITE *spr) { + if (Tail) { + spr->Prev = Tail; + Tail->Next = spr; + } else + Head = spr; + Tail = spr; + if (Show) + spr->Expand(); + else + spr->Contract(); +} + + +void QUEUE::Insert(SPRITE *spr, SPRITE *nxt) { + if (nxt == Head) { + spr->Next = Head; + Head = spr; + if (! Tail) + Tail = spr; + } else { + spr->Next = nxt; + spr->Prev = nxt->Prev; + if (spr->Prev) + spr->Prev->Next = spr; + } + if (spr->Next) + spr->Next->Prev = spr; + if (Show) + spr->Expand(); + else + spr->Contract(); +} + + +void QUEUE::Insert(SPRITE *spr) { + SPRITE *s; + for (s = Head; s; s = s->Next) + if (s->Z > spr->Z) + break; + if (s) + Insert(spr, s); + else + Append(spr); + if (Show) + spr->Expand(); + else + spr->Contract(); +} + + +SPRITE *QUEUE::Remove(SPRITE *spr) { + if (spr == Head) + Head = spr->Next; + if (spr == Tail) + Tail = spr->Prev; + if (spr->Next) + spr->Next->Prev = spr->Prev; + if (spr->Prev) + spr->Prev->Next = spr->Next; + spr->Prev = NULL; + spr->Next = NULL; + return spr; +} + + +SPRITE *QUEUE::Locate(int ref) { + SPRITE *spr; + for (spr = Head; spr; spr = spr->Next) + if (spr->Ref == ref) + return spr; + return NULL; +} + + +uint16 VGA::StatAdr = VGAST1_; +uint16 VGA::OldMode = 0; +uint16 *VGA::OldScreen = NULL; +const char *VGA::Msg = NULL; +const char *VGA::Nam = NULL; +DAC *VGA::OldColors = NULL; +DAC *VGA::NewColors = NULL; +bool VGA::SetPal = false; +int VGA::Mono = 0; +QUEUE VGA::ShowQ = true, VGA::SpareQ = false; // TODO: Was direct mapping to VGA buffers.. need to create scummvm surfaces for that -uint8 * VGA::Page[4] = { 0, 0, 0, 0 }; +uint8 *VGA::Page[4] = { 0, 0, 0, 0 }; /* -uint8 * VGA::Page[4] = { (uint8 *) MK_FP(SCR_SEG, 0x0000), - (uint8 *) MK_FP(SCR_SEG, 0x4000), - (uint8 *) MK_FP(SCR_SEG, 0x8000), - (uint8 *) MK_FP(SCR_SEG, 0xC000) }; +uint8 * VGA::Page[4] = { (uint8 *) MK_FP(SCR_SEG, 0x0000), + (uint8 *) MK_FP(SCR_SEG, 0x4000), + (uint8 *) MK_FP(SCR_SEG, 0x8000), + (uint8 *) MK_FP(SCR_SEG, 0xC000) }; */ - - //extern const char Copr[]; -VGA::VGA (int mode) -: FrmCnt(0) -{ - bool std = true; - int i; - for (i = 10; i < 20; i ++) - { - char * txt = Text[i]; - if (txt) - { +VGA::VGA(int mode) + : FrmCnt(0) { + bool std = true; + int i; + for (i = 10; i < 20; i ++) { + char *txt = Text[i]; + if (txt) { // puts(txt); - warning(txt); - #ifndef DEBUG - std = false; - #endif + warning(txt); +#ifndef DEBUG + std = false; +#endif + } } - } -// if (std) +// if (std) // warning(Copr); - warning("TODO: Fix Copr"); - - SetStatAdr(); - if (StatAdr != VGAST1_) ++ Mono; - if (IsVga()) - { - OldColors = farnew(DAC, 256); - NewColors = farnew(DAC, 256); - OldScreen = SaveScreen(); - GetColors(OldColors); - Sunset(); - OldMode = SetMode(mode); - SetColors(); - Setup(VideoMode); - Clear(); - } + warning("TODO: Fix Copr"); + + SetStatAdr(); + if (StatAdr != VGAST1_) + ++Mono; + if (IsVga()) { + OldColors = farnew(DAC, 256); + NewColors = farnew(DAC, 256); + OldScreen = SaveScreen(); + GetColors(OldColors); + Sunset(); + OldMode = SetMode(mode); + SetColors(); + Setup(VideoMode); + Clear(); + } } -VGA::~VGA (void) -{ - Mono = 0; - if (IsVga()) - { - Common::String buffer = ""; - Clear(); - SetMode(OldMode); - SetColors(); - RestoreScreen(OldScreen); - Sunrise(OldColors); - if (OldColors) free(OldColors); - if (NewColors) free(NewColors); - if (Msg) - buffer = Common::String(Msg); - if (Nam) - buffer = buffer + " [" + Nam + "]"; - - warning(buffer.c_str()); - } +VGA::~VGA(void) { + Mono = 0; + if (IsVga()) { + Common::String buffer = ""; + Clear(); + SetMode(OldMode); + SetColors(); + RestoreScreen(OldScreen); + Sunrise(OldColors); + if (OldColors) + free(OldColors); + if (NewColors) + free(NewColors); + if (Msg) + buffer = Common::String(Msg); + if (Nam) + buffer = buffer + " [" + Nam + "]"; + + warning(buffer.c_str()); + } } -void VGA::SetStatAdr (void) -{ +void VGA::SetStatAdr(void) { /* - asm mov dx,VGAMIr_ - asm in al,dx - asm test al,1 // CGA addressing mode flag - asm mov ax,VGAST1_ // CGA addressing - asm jnz set_mode_adr - asm xor al,0x60 // MDA addressing - set_mode_adr: - StatAdr = _AX; - */ + asm mov dx,VGAMIr_ + asm in al,dx + asm test al,1 // CGA addressing mode flag + asm mov ax,VGAST1_ // CGA addressing + asm jnz set_mode_adr + asm xor al,0x60 // MDA addressing + set_mode_adr: + StatAdr = _AX; + */ warning("STUB: VGA::SetStatADR"); } #pragma argsused -void VGA::WaitVR (bool on) -{ -/* - _DX = StatAdr; - _AH = (on) ? 0x00 : 0x08; - - asm mov cx,2 - // wait for vertical retrace on (off) - wait: - asm in al,dx - asm xor al,ah - asm test al,0x08 - asm jnz wait - asm xor ah,0x08 - asm loop wait - */ +void VGA::WaitVR(bool on) { + /* + _DX = StatAdr; + _AH = (on) ? 0x00 : 0x08; + + asm mov cx,2 + // wait for vertical retrace on (off) + wait: + asm in al,dx + asm xor al,ah + asm test al,0x08 + asm jnz wait + asm xor ah,0x08 + asm loop wait + */ warning("STUB: VGA::WaitVR"); } -void VGA::Setup (VgaRegBlk * vrb) -{ -/* - WaitVR(); // *--LOOK!--* resets VGAATR logic - asm cld - asm mov si, vrb // take address of parameter table - asm mov dh,0x03 // higher byte of I/O address is always 3 - - s: - asm lodsw // take lower byte of I/O address and index - asm or ah,ah // 0 = end of table - asm jz xit // no more: exit - asm or al,al // indexed register? - asm js single // 7th bit set means single register - asm mov dl,ah // complete I/O address - asm out dx,al // put index into control register - asm inc dx // data register is next to control - asm in al,dx // take old data - - write: - asm mov cl,al // preserve old data - asm lodsw // take 2 masks from table - asm xor al,0xFF // invert mask bits - asm and al,cl // clear bits with "clr" mask - asm or al,ah // set bits with "set" mask - asm cmp dl,0xC1 // special case? - asm jne std2 // no: standard job, otherwise... - asm dec dx // data out reg shares address with index - std2: - asm out dx,al // write new value to register - asm jmp s - - single: // read address in al, write address in ah - asm mov dl,al // complete I/O read address - asm in al,dx // take old data - asm mov dl,ah // complete I/O write address - asm jmp write // continue standard routine - - xit: - */ +void VGA::Setup(VgaRegBlk *vrb) { + /* + WaitVR(); // *--LOOK!--* resets VGAATR logic + asm cld + asm mov si, vrb // take address of parameter table + asm mov dh,0x03 // higher byte of I/O address is always 3 + + s: + asm lodsw // take lower byte of I/O address and index + asm or ah,ah // 0 = end of table + asm jz xit // no more: exit + asm or al,al // indexed register? + asm js single // 7th bit set means single register + asm mov dl,ah // complete I/O address + asm out dx,al // put index into control register + asm inc dx // data register is next to control + asm in al,dx // take old data + + write: + asm mov cl,al // preserve old data + asm lodsw // take 2 masks from table + asm xor al,0xFF // invert mask bits + asm and al,cl // clear bits with "clr" mask + asm or al,ah // set bits with "set" mask + asm cmp dl,0xC1 // special case? + asm jne std2 // no: standard job, otherwise... + asm dec dx // data out reg shares address with index + std2: + asm out dx,al // write new value to register + asm jmp s + + single: // read address in al, write address in ah + asm mov dl,al // complete I/O read address + asm in al,dx // take old data + asm mov dl,ah // complete I/O write address + asm jmp write // continue standard routine + + xit: + */ warning("STUB: VGA::Setup"); } -int VGA::SetMode(int mode) -{ -/* - Clear(); - // get current mode - asm mov ah,0x0F - Video(); // BIOS video service - asm xor ah,ah - asm push ax - - // wait for v-retrace - WaitVR(); - - // set mode - asm xor ah,ah - asm mov al,byte ptr mode - Video(); // BIOS video service - SetStatAdr(); - // return previous mode - asm pop ax - return _AX; - */ - warning("STUB: VGA::SetMode"); +int VGA::SetMode(int mode) { + /* + Clear(); + // get current mode + asm mov ah,0x0F + Video(); // BIOS video service + asm xor ah,ah + asm push ax + + // wait for v-retrace + WaitVR(); + + // set mode + asm xor ah,ah + asm mov al,byte ptr mode + Video(); // BIOS video service + SetStatAdr(); + // return previous mode + asm pop ax + return _AX; + */ + warning("STUB: VGA::SetMode"); return 0; } -void VGA::GetColors(DAC * tab) -{ -/* - asm cld - asm les di,tab // color table - asm mov dx,0x3C7 // PEL address read mode register - asm xor al,al // start from address 0 - asm out dx,al // put address - asm mov cx,256*3 // # of colors - asm mov dl,0xC9 // PEL data register - -// asm rep insb // very fast! - - gc: // much slower: - asm in al,dx // take 1 color - asm jmp sto // little delay - sto: - asm stosb // store 1 color - asm loop gc // next one? - */ +void VGA::GetColors(DAC *tab) { + /* + asm cld + asm les di,tab // color table + asm mov dx,0x3C7 // PEL address read mode register + asm xor al,al // start from address 0 + asm out dx,al // put address + asm mov cx,256*3 // # of colors + asm mov dl,0xC9 // PEL data register + + // asm rep insb // very fast! + + gc: // much slower: + asm in al,dx // take 1 color + asm jmp sto // little delay + sto: + asm stosb // store 1 color + asm loop gc // next one? + */ warning("STUB: VGA::GetColors"); } -void VGA::SetColors(DAC * tab, int lum) -{ -/* - DAC * des = NewColors; - asm push ds - - asm les di,des - asm lds si,tab - asm mov cx,256*3 - asm xor bx,bx - asm mov dx,lum - - copcol: - asm mov al,[si+bx] - asm mul dl - asm shr ax,6 - asm mov es:[di+bx],al - asm inc bx - asm cmp bx,cx - asm jb copcol - - asm pop ds - - if (Mono) - { - asm add cx,di - mono: - asm xor dx,dx - asm mov al,77 // 30% R - asm mul byte ptr es:[di].0 - asm add dx,ax - asm mov al,151 // 59% G - asm mul byte ptr es:[di].1 - asm add dx,ax - asm mov al,28 // 11% B - asm mul byte ptr es:[di].2 - asm add dx,ax - - asm mov es:[di].0,dh - asm mov es:[di].1,dh - asm mov es:[di].2,dh - - asm add di,3 - asm cmp di,cx - asm jb mono - } - */ - SetPal = true; - warning("STUB: VGA::SetColors"); +void VGA::SetColors(DAC *tab, int lum) { + /* + DAC * des = NewColors; + asm push ds + + asm les di,des + asm lds si,tab + asm mov cx,256*3 + asm xor bx,bx + asm mov dx,lum + + copcol: + asm mov al,[si+bx] + asm mul dl + asm shr ax,6 + asm mov es:[di+bx],al + asm inc bx + asm cmp bx,cx + asm jb copcol + + asm pop ds + + if (Mono) + { + asm add cx,di + mono: + asm xor dx,dx + asm mov al,77 // 30% R + asm mul byte ptr es:[di].0 + asm add dx,ax + asm mov al,151 // 59% G + asm mul byte ptr es:[di].1 + asm add dx,ax + asm mov al,28 // 11% B + asm mul byte ptr es:[di].2 + asm add dx,ax + + asm mov es:[di].0,dh + asm mov es:[di].1,dh + asm mov es:[di].2,dh + + asm add di,3 + asm cmp di,cx + asm jb mono + } + */ + SetPal = true; + warning("STUB: VGA::SetColors"); } -void VGA::SetColors (void) -{ - memset(NewColors, 0, PAL_SIZ); - UpdateColors(); +void VGA::SetColors(void) { + memset(NewColors, 0, PAL_SIZ); + UpdateColors(); } -void VGA::Sunrise (DAC * tab) -{ - int i; - for (i = 0; i <= 64; i += FADE_STEP) - { - SetColors(tab, i); - WaitVR(); - UpdateColors(); - } +void VGA::Sunrise(DAC *tab) { + for (int i = 0; i <= 64; i += FADE_STEP) { + SetColors(tab, i); + WaitVR(); + UpdateColors(); + } } -void VGA::Sunset (void) -{ - DAC tab[256]; - int i; - GetColors(tab); - for (i = 64; i >= 0; i -= FADE_STEP) - { - SetColors(tab, i); - WaitVR(); - UpdateColors(); - } +void VGA::Sunset(void) { + DAC tab[256]; + GetColors(tab); + for (int i = 64; i >= 0; i -= FADE_STEP) { + SetColors(tab, i); + WaitVR(); + UpdateColors(); + } } -void VGA::Show (void) -{ - SPRITE * spr = ShowQ.First(); +void VGA::Show(void) { + SPRITE *spr = ShowQ.First(); - for (spr = ShowQ.First(); spr; spr = spr->Next) spr->Show(); - Update(); - for (spr = ShowQ.First(); spr; spr = spr->Next) spr->Hide(); + for (spr = ShowQ.First(); spr; spr = spr->Next) + spr->Show(); + Update(); + for (spr = ShowQ.First(); spr; spr = spr->Next) + spr->Hide(); - ++ FrmCnt; + ++ FrmCnt; } -void VGA::UpdateColors(void) -{ -/* - DAC * tab = NewColors; +void VGA::UpdateColors(void) { + /* + DAC * tab = NewColors; - asm push ds - asm cld - asm lds si,tab // color table - asm mov dx,0x3C8 // PEL address write mode register - asm xor al,al // start from address 0 - asm out dx,al // put address - asm mov cx,256*3 // # of colors - asm mov dl,0xC9 // PEL data register + asm push ds + asm cld + asm lds si,tab // color table + asm mov dx,0x3C8 // PEL address write mode register + asm xor al,al // start from address 0 + asm out dx,al // put address + asm mov cx,256*3 // # of colors + asm mov dl,0xC9 // PEL data register -// asm rep outsb // very fast! + // asm rep outsb // very fast! - // the slower version of above: - sc: - asm lodsb // take 1/3 color - asm out dx,al // put 1/3 color - asm jmp loop // little delay - loop: - asm loop sc // next one? + // the slower version of above: + sc: + asm lodsb // take 1/3 color + asm out dx,al // put 1/3 color + asm jmp loop // little delay + loop: + asm loop sc // next one? - asm pop ds - */ - warning("STUB: VGA::UpdateColors"); + asm pop ds + */ + warning("STUB: VGA::UpdateColors"); } -void VGA::Update(void) -{ -/* - uint8 * p = Page[1]; - Page[1] = Page[0]; - Page[0] = p; - - asm mov dx,VGACRT_ - asm mov al,0x0D - asm mov ah,byte ptr p - asm out dx,ax - asm dec al - asm mov ah,byte ptr p+1 - asm out dx,ax -*/ - if (! SpeedTest) WaitVR(); +void VGA::Update(void) { + /* + uint8 * p = Page[1]; + Page[1] = Page[0]; + Page[0] = p; + + asm mov dx,VGACRT_ + asm mov al,0x0D + asm mov ah,byte ptr p + asm out dx,ax + asm dec al + asm mov ah,byte ptr p+1 + asm out dx,ax + */ + if (! SpeedTest) WaitVR(); - if (SetPal) - { - UpdateColors(); - SetPal = false; - } - warning("STUB: VGA::Update"); + if (SetPal) { + UpdateColors(); + SetPal = false; + } + warning("STUB: VGA::Update"); } -void VGA::Clear(uint8 color) -{ -/* - uint8 * a = (uint8 *) MK_FP(SCR_SEG, 0); +void VGA::Clear(uint8 color) { + /* + uint8 * a = (uint8 *) MK_FP(SCR_SEG, 0); - asm mov dx,VGASEQ_ - asm mov ax,0x0F02 // map mask register - enable all planes - asm out dx,ax - asm les di,a - asm cld + asm mov dx,VGASEQ_ + asm mov ax,0x0F02 // map mask register - enable all planes + asm out dx,ax + asm les di,a + asm cld - asm mov cx,0xFFFF - asm mov al,color - asm rep stosb - asm stosb - */ - warning("STUB: VGA::Clear"); + asm mov cx,0xFFFF + asm mov al,color + asm rep stosb + asm stosb + */ + warning("STUB: VGA::Clear"); } -void VGA::CopyPage(uint16 d, uint16 s) -{ -/* - uint8 * S = Page[s & 3], * D = Page[d & 3]; +void VGA::CopyPage(uint16 d, uint16 s) { + /* + uint8 * S = Page[s & 3], * D = Page[d & 3]; - asm mov dx,VGAGRA_ - asm mov al,0x05 // R/W mode - asm out dx,al - asm inc dx - asm in al,dx - asm and al,0xF4 - asm push ax - asm push dx - asm or al,0x01 - asm out dx,al + asm mov dx,VGAGRA_ + asm mov al,0x05 // R/W mode + asm out dx,al + asm inc dx + asm in al,dx + asm and al,0xF4 + asm push ax + asm push dx + asm or al,0x01 + asm out dx,al - asm mov dx,VGASEQ_ - asm mov ax,0x0F02 // map mask register - enable all planes - asm out dx,ax + asm mov dx,VGASEQ_ + asm mov ax,0x0F02 // map mask register - enable all planes + asm out dx,ax - asm push ds + asm push ds - asm les di,D - asm lds si,S - asm cld - asm mov cx,0x4000 - asm rep movsb + asm les di,D + asm lds si,S + asm cld + asm mov cx,0x4000 + asm rep movsb - asm pop ds + asm pop ds - asm pop dx - asm pop ax - asm out dx,al // end of copy mode - */ - warning("STUB: VGA::CopyPage"); + asm pop dx + asm pop ax + asm out dx,al // end of copy mode + */ + warning("STUB: VGA::CopyPage"); } //-------------------------------------------------------------------------- -void BITMAP::XShow(int x, int y) -{ -/* - uint8 rmsk = x % 4, - mask = 1 << rmsk, - * scr = VGA::Page[1] + y * (SCR_WID / 4) + x / 4; - uint8 * m = (char *) M; - uint8 * v = V; - - asm push bx - asm push si - asm push ds - - asm cld - asm les di,scr - asm lds si,v - asm mov bx,m - - asm mov al,0x02 // map mask register - asm mov ah,mask - - plane: - // enable output plane - asm mov dx,VGASEQ_ - asm out dx,ax - asm push ax - - // select input plane - asm mov dx,VGAGRA_ - asm mov al,0x04 // read map select register - asm mov ah,rmsk - asm out dx,ax - - asm push di - - block: - asm lodsw - asm mov cx,ax - asm and ch,0x3F - asm test ah,0xC0 - asm jz endpl - asm jns skip - asm jnp incsi // replicate? - asm add si,cx // skip over data block - asm dec si // fix it before following inc - - incsi: - asm inc si - tint: - asm mov al,es:[di] - //----------------------------------------------- - // asm xlat ss:0 // unsupported with BASM! - __emit__(0x36, 0xD7); // this stands for above! - //----------------------------------------------- - asm stosb - asm loop tint - asm jmp block - - skip: - asm add di,cx - asm jmp block - - endpl: - asm pop di - asm pop ax - asm inc rmsk - asm shl ah,1 - asm test ah,0x10 - asm jz x_chk - asm mov ah,0x01 - asm mov rmsk,0 - asm inc di - x_chk: - asm cmp ah,mask - asm jne plane - asm pop ds - asm pop si - asm pop bx - */ +void BITMAP::XShow(int x, int y) { + /* + uint8 rmsk = x % 4, + mask = 1 << rmsk, + * scr = VGA::Page[1] + y * (SCR_WID / 4) + x / 4; + uint8 * m = (char *) M; + uint8 * v = V; + + asm push bx + asm push si + asm push ds + + asm cld + asm les di,scr + asm lds si,v + asm mov bx,m + + asm mov al,0x02 // map mask register + asm mov ah,mask + + plane: + // enable output plane + asm mov dx,VGASEQ_ + asm out dx,ax + asm push ax + + // select input plane + asm mov dx,VGAGRA_ + asm mov al,0x04 // read map select register + asm mov ah,rmsk + asm out dx,ax + + asm push di + + block: + asm lodsw + asm mov cx,ax + asm and ch,0x3F + asm test ah,0xC0 + asm jz endpl + asm jns skip + asm jnp incsi // replicate? + asm add si,cx // skip over data block + asm dec si // fix it before following inc + + incsi: + asm inc si + tint: + asm mov al,es:[di] + //----------------------------------------------- + // asm xlat ss:0 // unsupported with BASM! + __emit__(0x36, 0xD7); // this stands for above! + //----------------------------------------------- + asm stosb + asm loop tint + asm jmp block + + skip: + asm add di,cx + asm jmp block + + endpl: + asm pop di + asm pop ax + asm inc rmsk + asm shl ah,1 + asm test ah,0x10 + asm jz x_chk + asm mov ah,0x01 + asm mov rmsk,0 + asm inc di + x_chk: + asm cmp ah,mask + asm jne plane + asm pop ds + asm pop si + asm pop bx + */ warning("STUB: BITMAP::XShow"); } -void BITMAP::Show(int x, int y) -{ +void BITMAP::Show(int x, int y) { /* - uint8 mask = 1 << (x & 3), - * scr = VGA::Page[1] + y * (SCR_WID >> 2) + (x >> 2); - uint8 * v = V; - - asm push ds // preserve DS - - asm cld // normal direction - asm les di,scr // screen address - asm lds si,v // picture address - asm mov dx,VGASEQ_ // VGA reg - asm mov al,0x02 - asm mov ah,mask - - plane: - asm out dx,ax - asm push ax - asm push di - - block: - asm mov cx,[si] // with ADD faster then LODSW - asm add si,2 - asm test ch,0xC0 - asm jns skip // 1 (SKP) or 0 (EOI) - asm jpo repeat // 2 (REP) - - copy: // 3 (CPY) - asm and ch,0x3F - asm shr cx,1 - asm rep movsw - asm jnc block - asm movsb - asm jmp block - - repeat: - asm and ch,0x3F - asm mov al,[si] - asm inc si - asm mov ah,al - asm shr cx,1 - asm rep stosw - asm jnc block - asm mov es:[di],al - asm inc di - asm jmp block - - skip: - asm jz endpl - asm and ch,0x3F - asm add di,cx - asm jmp block - - endpl: - asm pop di - asm pop ax - asm shl ah,1 - asm test ah,0x10 - asm jz x_chk - asm mov ah,0x01 - asm inc di - x_chk: - asm cmp ah,mask - asm jne plane - asm pop ds + uint8 mask = 1 << (x & 3), + * scr = VGA::Page[1] + y * (SCR_WID >> 2) + (x >> 2); + uint8 * v = V; + + asm push ds // preserve DS + + asm cld // normal direction + asm les di,scr // screen address + asm lds si,v // picture address + asm mov dx,VGASEQ_ // VGA reg + asm mov al,0x02 + asm mov ah,mask + + plane: + asm out dx,ax + asm push ax + asm push di + + block: + asm mov cx,[si] // with ADD faster then LODSW + asm add si,2 + asm test ch,0xC0 + asm jns skip // 1 (SKP) or 0 (EOI) + asm jpo repeat // 2 (REP) + + copy: // 3 (CPY) + asm and ch,0x3F + asm shr cx,1 + asm rep movsw + asm jnc block + asm movsb + asm jmp block + + repeat: + asm and ch,0x3F + asm mov al,[si] + asm inc si + asm mov ah,al + asm shr cx,1 + asm rep stosw + asm jnc block + asm mov es:[di],al + asm inc di + asm jmp block + + skip: + asm jz endpl + asm and ch,0x3F + asm add di,cx + asm jmp block + + endpl: + asm pop di + asm pop ax + asm shl ah,1 + asm test ah,0x10 + asm jz x_chk + asm mov ah,0x01 + asm inc di + x_chk: + asm cmp ah,mask + asm jne plane + asm pop ds */ warning("STUB: BITMAP::Show"); } -void BITMAP::Hide(int x, int y) -{ -/* - uint8 * scr = VGA::Page[1] + y * (SCR_WID / 4) + x / 4; - uint16 d = FP_OFF(VGA::Page[2]) - FP_OFF(VGA::Page[1]); - HideDesc * b = B; - uint16 extra = ((x & 3) != 0); - uint16 h = H; - -// asm push bx - asm push si - asm push ds - - asm cld - asm les di,scr - asm mov si,di - asm add si,d // take bytes from background page - asm lds bx,b - - asm mov dx,VGAGRA_ - asm mov al,0x05 // R/W mode - asm out dx,al - asm inc dx - asm in al,dx - asm and al,0xF4 - asm push ax - asm push dx - asm or al,0x01 - asm out dx,al - - asm mov dx,VGASEQ_ - asm mov ax,0x0F02 // enable all planes - asm out dx,ax - - asm mov dx,ds // save DS - - row: -// skip block - asm mov cx,[bx] - asm add si,cx - asm add di,cx - asm mov cx,[bx+2] - asm add bx,4 - asm add cx,extra - - asm push es - asm pop ds // set DS to video seg - asm rep movsb // move bytes fast - asm sub si,extra - asm sub di,extra - asm mov ds,dx // restore DS - - asm dec h - asm jnz row - - asm pop dx - asm pop ax - asm out dx,al // end of copy mode - - - asm pop ds - asm pop si -// asm pop bx -*/ +void BITMAP::Hide(int x, int y) { + /* + uint8 * scr = VGA::Page[1] + y * (SCR_WID / 4) + x / 4; + uint16 d = FP_OFF(VGA::Page[2]) - FP_OFF(VGA::Page[1]); + HideDesc * b = B; + uint16 extra = ((x & 3) != 0); + uint16 h = H; + + // asm push bx + asm push si + asm push ds + + asm cld + asm les di,scr + asm mov si,di + asm add si,d // take bytes from background page + asm lds bx,b + + asm mov dx,VGAGRA_ + asm mov al,0x05 // R/W mode + asm out dx,al + asm inc dx + asm in al,dx + asm and al,0xF4 + asm push ax + asm push dx + asm or al,0x01 + asm out dx,al + + asm mov dx,VGASEQ_ + asm mov ax,0x0F02 // enable all planes + asm out dx,ax + + asm mov dx,ds // save DS + + row: + // skip block + asm mov cx,[bx] + asm add si,cx + asm add di,cx + asm mov cx,[bx+2] + asm add bx,4 + asm add cx,extra + + asm push es + asm pop ds // set DS to video seg + asm rep movsb // move bytes fast + asm sub si,extra + asm sub di,extra + asm mov ds,dx // restore DS + + asm dec h + asm jnz row + + asm pop dx + asm pop ax + asm out dx,al // end of copy mode + + + asm pop ds + asm pop si + // asm pop bx + */ warning("STUB: BITMAP::Hide"); } diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h index f1a4b498c4..810e781808 100644 --- a/engines/cge/vga13h.h +++ b/engines/cge/vga13h.h @@ -25,295 +25,290 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __VGA13H__ -#define __VGA13H__ +#ifndef __VGA13H__ +#define __VGA13H__ -#include "cge/general.h" -#include -//#include -#include "cge/bitmap.h" -#include "cge/snail.h" +#include "cge/general.h" +#include +#include "cge/bitmap.h" +#include "cge/snail.h" namespace CGE { -#define TMR_RATE1 16 -#define TMR_RATE2 4 -#define TMR_RATE (TMR_RATE1*TMR_RATE2) +#define TMR_RATE1 16 +#define TMR_RATE2 4 +#define TMR_RATE (TMR_RATE1 * TMR_RATE2) -#define MAX_NAME 20 -#define VIDEO 0x10 +#define MAX_NAME 20 +#define VIDEO 0x10 -#define NO_CLEAR 0x80 -#define TEXT_MODE 0x03 -#define M13H 0x13 +#define NO_CLEAR 0x80 +#define TEXT_MODE 0x03 +#define M13H 0x13 -#ifndef SCR_WID - #define SCR_WID 320 +#ifndef SCR_WID +#define SCR_WID 320 #endif -#ifndef SCR_HIG - #define SCR_HIG 200 +#ifndef SCR_HIG +#define SCR_HIG 200 #endif #if 0 - #define LIGHT 0xFF - #define DARK 0x00 - #define DGRAY 0xF6 - #define GRAY 0xFC - #define LGRAY 0xFF +#define LIGHT 0xFF +#define DARK 0x00 +#define DGRAY 0xF6 +#define GRAY 0xFC +#define LGRAY 0xFF #else - #define LIGHT 0xFF - #define DARK 207 - #define DGRAY 225 /*219*/ - #define GRAY 231 - #define LGRAY 237 +#define LIGHT 0xFF +#define DARK 207 +#define DGRAY 225 /*219*/ +#define GRAY 231 +#define LGRAY 237 #endif -#define NO_SEQ (-1) -#define NO_PTR ((uint8)-1) - -#define SPR_EXT ".SPR" - -#define IsFile(s) (access(s,0)==0) -#define IsWrit(s) (access(s,2)==0) - - - -typedef struct { uint16 r : 2; uint16 R : 6; - uint16 g : 2; uint16 G : 6; - uint16 b : 2; uint16 B : 6; - } RGB; - -typedef union { - DAC dac; - RGB rgb; - } TRGB; - -typedef struct { uint8 idx, adr; uint8 clr, set; } VgaRegBlk; - -typedef struct { uint8 Now, Next; signed char Dx, Dy; int Dly; } SEQ; - -extern SEQ Seq1[]; -extern SEQ Seq2[]; -//extern SEQ * Compass[]; -//extern SEQ TurnToS[]; - - -#define PAL_CNT 256 -#define PAL_SIZ (PAL_CNT*sizeof(DAC)) - -#define VGAATR_ 0x3C0 -#define VGAMIw_ 0x3C0 -#define VGASEQ_ 0x3C4 -#define VGAMIr_ 0x3CC -#define VGAGRA_ 0x3CE -#define VGACRT_ 0x3D4 -#define VGAST1_ 0x3DA -#define VGAATR (VGAATR_ & 0xFF) -#define VGAMIw (VGAMIw_ & 0xFF) -#define VGASEQ (VGASEQ_ & 0xFF) -#define VGAMIr (VGAMIr_ & 0xFF) -#define VGAGRA (VGAGRA_ & 0xFF) -#define VGACRT (VGACRT_ & 0xFF) -#define VGAST1 (VGAST1_ & 0xFF) - - - - - - -class HEART : public ENGINE -{ - friend ENGINE; +#define NO_SEQ (-1) +#define NO_PTR ((uint8)-1) + +#define SPR_EXT ".SPR" + +#define IsFile(s) (access(s, 0) == 0) +#define IsWrit(s) (access(s, 2) == 0) + + + +typedef struct { + uint16 r : 2; + uint16 R : 6; + uint16 g : 2; + uint16 G : 6; + uint16 b : 2; + uint16 B : 6; +} RGB; + +typedef union { + DAC dac; + RGB rgb; +} TRGB; + +typedef struct { + uint8 idx, adr; + uint8 clr, set; +} VgaRegBlk; + +typedef struct { + uint8 Now, Next; + signed char Dx, Dy; + int Dly; +} SEQ; + +extern SEQ Seq1[]; +extern SEQ Seq2[]; +//extern SEQ * Compass[]; +//extern SEQ TurnToS[]; + + +#define PAL_CNT 256 +#define PAL_SIZ (PAL_CNT * sizeof(DAC)) +#define VGAATR_ 0x3C0 +#define VGAMIw_ 0x3C0 +#define VGASEQ_ 0x3C4 +#define VGAMIr_ 0x3CC +#define VGAGRA_ 0x3CE +#define VGACRT_ 0x3D4 +#define VGAST1_ 0x3DA +#define VGAATR (VGAATR_ & 0xFF) +#define VGAMIw (VGAMIw_ & 0xFF) +#define VGASEQ (VGASEQ_ & 0xFF) +#define VGAMIr (VGAMIr_ & 0xFF) +#define VGAGRA (VGAGRA_ & 0xFF) +#define VGACRT (VGACRT_ & 0xFF) +#define VGAST1 (VGAST1_ & 0xFF) + + +class HEART : public ENGINE { + friend ENGINE; public: - static bool Enable; - static uint16 * XTimer; - static void SetXTimer (uint16 * ptr); - static void SetXTimer (uint16 * ptr, uint16 time); - HEART (void); + static bool Enable; + static uint16 *XTimer; + static void SetXTimer(uint16 *ptr); + static void SetXTimer(uint16 *ptr, uint16 time); + HEART(void); }; - - - -class SPREXT -{ +class SPREXT { public: - int x0, y0; - int x1, y1; - BMP_PTR b0, b1; - BMP_PTR * ShpList; - SEQ * Seq; - char * Name; - SNAIL::COM * Near, * Take; - SPREXT (void) : - x0(0), y0(0), - x1(0), y1(0), - b0(NULL), b1(NULL), - ShpList(NULL), Seq(NULL), - Name(NULL), Near(NULL), Take(NULL) - {} + int x0, y0; + int x1, y1; + BMP_PTR b0, b1; + BMP_PTR *ShpList; + SEQ *Seq; + char *Name; + SNAIL::COM *Near, * Take; + SPREXT(void) : + x0(0), y0(0), + x1(0), y1(0), + b0(NULL), b1(NULL), + ShpList(NULL), Seq(NULL), + Name(NULL), Near(NULL), Take(NULL) + {} }; - - -class SPRITE -{ +class SPRITE { protected: - SPREXT * Ext; + SPREXT *Ext; public: - int Ref; - signed char Cave; - struct FLAGS { uint16 Hide : 1; // general visibility switch - uint16 Near : 1; // Near action lock - uint16 Drag : 1; // sprite is moveable - uint16 Hold : 1; // sprite is held with mouse - uint16 ____ : 1; // intrrupt driven animation - uint16 Slav : 1; // slave object - uint16 Syst : 1; // system object - uint16 Kill : 1; // dispose memory after remove - uint16 Xlat : 1; // 2nd way display: xlat table - uint16 Port : 1; // portable - uint16 Kept : 1; // kept in pocket - uint16 East : 1; // talk to east (in opposite to west) - uint16 Shad : 1; // shadow - uint16 Back : 1; // 'send to background' request - uint16 BDel : 1; // delete bitmaps in ~SPRITE - uint16 Tran : 1; // transparent (untouchable) - } Flags; - int X, Y; - signed char Z; - uint16 W, H; - uint16 Time; - uint8 NearPtr, TakePtr; - int SeqPtr; - int ShpCnt; - char File[MAXFILE]; - SPRITE * Prev, * Next; - bool Works (SPRITE * spr); - bool SeqTest (int n); - inline bool Active (void) { return Ext != NULL; } - SPRITE (BMP_PTR * shp); - virtual ~SPRITE (void); - BMP_PTR Shp (void); - BMP_PTR * SetShapeList (BMP_PTR * shp); - void MoveShapes (uint8 * buf); - SPRITE * Expand (void); - SPRITE * Contract (void); - SPRITE * BackShow (bool fast = false); - void SetName(char * n); - inline char * Name(void) { return (Ext) ? Ext->Name : NULL; } - void Goto (int x, int y); - void Center (void); - void Show (void); - void Hide (void); - BMP_PTR Ghost (void); - void Show (uint16 pg); - void MakeXlat (uint8 * x); - void KillXlat (void); - void Step (int nr = -1); - SEQ * SetSeq (SEQ * seq); - SNAIL::COM * SnList(SNLIST type); - virtual void Touch (uint16 mask, int x, int y); - virtual void Tick (void); + int Ref; + signed char Cave; + struct FLAGS { + uint16 Hide : 1; // general visibility switch + uint16 Near : 1; // Near action lock + uint16 Drag : 1; // sprite is moveable + uint16 Hold : 1; // sprite is held with mouse + uint16 ____ : 1; // intrrupt driven animation + uint16 Slav : 1; // slave object + uint16 Syst : 1; // system object + uint16 Kill : 1; // dispose memory after remove + uint16 Xlat : 1; // 2nd way display: xlat table + uint16 Port : 1; // portable + uint16 Kept : 1; // kept in pocket + uint16 East : 1; // talk to east (in opposite to west) + uint16 Shad : 1; // shadow + uint16 Back : 1; // 'send to background' request + uint16 BDel : 1; // delete bitmaps in ~SPRITE + uint16 Tran : 1; // transparent (untouchable) + } Flags; + int X, Y; + signed char Z; + uint16 W, H; + uint16 Time; + uint8 NearPtr, TakePtr; + int SeqPtr; + int ShpCnt; + char File[MAXFILE]; + SPRITE *Prev, * Next; + bool Works(SPRITE *spr); + bool SeqTest(int n); + inline bool Active(void) { + return Ext != NULL; + } + SPRITE(BMP_PTR *shp); + virtual ~SPRITE(void); + BMP_PTR Shp(void); + BMP_PTR *SetShapeList(BMP_PTR *shp); + void MoveShapes(uint8 *buf); + SPRITE *Expand(void); + SPRITE *Contract(void); + SPRITE *BackShow(bool fast = false); + void SetName(char *n); + inline char *Name(void) { + return (Ext) ? Ext->Name : NULL; + } + void Goto(int x, int y); + void Center(void); + void Show(void); + void Hide(void); + BMP_PTR Ghost(void); + void Show(uint16 pg); + void MakeXlat(uint8 *x); + void KillXlat(void); + void Step(int nr = -1); + SEQ *SetSeq(SEQ *seq); + SNAIL::COM *SnList(SNLIST type); + virtual void Touch(uint16 mask, int x, int y); + virtual void Tick(void); }; - - - - -class QUEUE -{ - SPRITE * Head, * Tail; +class QUEUE { + SPRITE *Head, * Tail; public: - bool Show; - QUEUE (bool show = false); - ~QUEUE (void); - void Append (SPRITE * spr); - void Insert (SPRITE * spr, SPRITE * nxt); - void Insert (SPRITE * spr); - SPRITE * Remove (SPRITE * spr); - void ForAll (void (*fun)(SPRITE *)); - SPRITE * First (void) { return Head; } - SPRITE * Last (void) { return Tail; } - SPRITE * Locate (int ref); - void Clear (void); + bool Show; + QUEUE(bool show = false); + ~QUEUE(void); + void Append(SPRITE *spr); + void Insert(SPRITE *spr, SPRITE *nxt); + void Insert(SPRITE *spr); + SPRITE *Remove(SPRITE *spr); + void ForAll(void (*fun)(SPRITE *)); + SPRITE *First(void) { + return Head; + } + SPRITE *Last(void) { + return Tail; + } + SPRITE *Locate(int ref); + void Clear(void); }; - - - - -class VGA -{ - static uint16 OldMode; - static uint16 * OldScreen; - static uint16 StatAdr; - static bool SetPal; - static DAC * OldColors, * NewColors; - static int SetMode (int mode); - static void UpdateColors (void); - static void SetColors (void); - static const char * Msg; - static const char * Nam; - static void SetStatAdr (void); - static void WaitVR (bool on = true); +class VGA { + static uint16 OldMode; + static uint16 *OldScreen; + static uint16 StatAdr; + static bool SetPal; + static DAC *OldColors, * NewColors; + static int SetMode(int mode); + static void UpdateColors(void); + static void SetColors(void); + static const char *Msg; + static const char *Nam; + static void SetStatAdr(void); + static void WaitVR(bool on = true); public: - uint32 FrmCnt; - static QUEUE ShowQ, SpareQ; - static int Mono; - static uint8 * Page[4]; - VGA (int mode = M13H); - ~VGA (void); - void Setup (VgaRegBlk * vrb); - static void GetColors (DAC * tab); - static void SetColors (DAC * tab, int lum); - static void Clear (uint8 color = 0); - static void CopyPage (uint16 d, uint16 s = 3); - static void Sunrise (DAC * tab); - static void Sunset (void); - void Show (void); - void Update (void); + uint32 FrmCnt; + static QUEUE ShowQ, SpareQ; + static int Mono; + static uint8 *Page[4]; + VGA(int mode = M13H); + ~VGA(void); + void Setup(VgaRegBlk *vrb); + static void GetColors(DAC *tab); + static void SetColors(DAC *tab, int lum); + static void Clear(uint8 color = 0); + static void CopyPage(uint16 d, uint16 s = 3); + static void Sunrise(DAC *tab); + static void Sunset(void); + void Show(void); + void Update(void); }; - -DAC MkDAC (uint8 r, uint8 g, uint8 b); -RGB MkRGB (uint8 r, uint8 g, uint8 b); - - +DAC MkDAC(uint8 r, uint8 g, uint8 b); +RGB MkRGB(uint8 r, uint8 g, uint8 b); template -uint8 Closest (CBLK * pal, CBLK x) -{ - #define f(col,lum) ((((uint16)(col))<<8)/lum) - uint16 i, dif = 0xFFFF, found = 0; - uint16 L = x.R + x.G + x.B; if (! L) ++ L; - uint16 R = f(x.R, L), G = f(x.G, L), B = f(x.B, L); - for (i = 0; i < 256; i ++) - { - uint16 l = pal[i].R + pal[i].G + pal[i].B; if (! l) ++ l; - int r = f(pal[i].R, l), g = f(pal[i].G, l), b = f(pal[i].B, l); - uint16 D = ((r > R) ? (r - R) : (R - r)) + - ((g > G) ? (g - G) : (G - g)) + - ((b > B) ? (b - B) : (B - b)) + - ((l > L) ? (l - L) : (L - l)) * 10 ; - - if (D < dif) - { - found = i; - dif = D; - if (D == 0) break; // exact! +uint8 Closest(CBLK *pal, CBLK x) { +#define f(col, lum) ((((uint16)(col)) << 8) / lum) + uint16 i, dif = 0xFFFF, found = 0; + uint16 L = x.R + x.G + x.B; + if (!L) + ++L; + uint16 R = f(x.R, L), G = f(x.G, L), B = f(x.B, L); + for (i = 0; i < 256; i ++) { + uint16 l = pal[i].R + pal[i].G + pal[i].B; + if (! l) + ++l; + int r = f(pal[i].R, l), g = f(pal[i].G, l), b = f(pal[i].B, l); + uint16 D = ((r > R) ? (r - R) : (R - r)) + + ((g > G) ? (g - G) : (G - g)) + + ((b > B) ? (b - B) : (B - b)) + + ((l > L) ? (l - L) : (L - l)) * 10 ; + + if (D < dif) { + found = i; + dif = D; + if (D == 0) + break; // exact! + } } - } - return found; - #undef f + return found; +#undef f }; @@ -322,14 +317,14 @@ uint8 Closest (CBLK * pal, CBLK x) - char * NumStr (char * str, int num); - //static void Video (void); - uint16 * SaveScreen (void); - void RestoreScreen (uint16 * &sav); - SPRITE * SpriteAt (int x, int y); - SPRITE * Locate (int ref); +char *NumStr(char *str, int num); +//static void Video (void); +uint16 *SaveScreen(void); +void RestoreScreen(uint16 * &sav); +SPRITE *SpriteAt(int x, int y); +SPRITE *Locate(int ref); -extern bool SpeedTest; +extern bool SpeedTest; } // End if namespace CGE diff --git a/engines/cge/vmenu.cpp b/engines/cge/vmenu.cpp index 46bb45e9c9..a8da163b33 100644 --- a/engines/cge/vmenu.cpp +++ b/engines/cge/vmenu.cpp @@ -25,151 +25,131 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#include "cge/vmenu.h" -#include "cge/mouse.h" -#include -//#include +#include "cge/vmenu.h" +#include "cge/mouse.h" +#include namespace CGE { -//-------------------------------------------------------------------------- -#define RELIEF 1 -#if RELIEF - #define MB_LT LGRAY - #define MB_RB DGRAY +#define RELIEF 1 +#if RELIEF +#define MB_LT LGRAY +#define MB_RB DGRAY #else - #define MB_LT DGRAY - #define MB_RB LGRAY +#define MB_LT DGRAY +#define MB_RB LGRAY #endif -MENU_BAR::MENU_BAR (uint16 w) -{ - int h = FONT_HIG + 2 * MB_VM, i = (w += 2 * MB_HM) * h; - uint8 * p = farnew(uint8, i), * p1, * p2; - - memset(p+w, TRANS, i-2*w); - memset(p, MB_LT, w); - memset(p+i-w, MB_RB, w); - p1 = p; - p2 = p+i-1; - for (i = 0; i < h; i ++) - { - * p1 = MB_LT; - * p2 = MB_RB; - p1 += w; - p2 -= w; - } - TS[0] = new BITMAP(w, h, p); - SetShapeList(TS); - Flags.Slav = true; - Flags.Tran = true; - Flags.Kill = true; - Flags.BDel = true; -} - - - -//-------------------------------------------------------------------------- - -static char * vmgt; +MENU_BAR::MENU_BAR(uint16 w) { + int h = FONT_HIG + 2 * MB_VM, i = (w += 2 * MB_HM) * h; + uint8 *p = farnew(uint8, i), * p1, * p2; - - -char * VMGather (CHOICE * list) -{ - CHOICE * cp; - int len = 0, h = 0; - - for (cp = list; cp->Text; cp ++) - { - len += strlen(cp->Text); - ++ h; - } - vmgt = new char[len+h]; - if (vmgt) - { - *vmgt = '\0'; - for (cp = list; cp->Text; cp ++) - { - if (*vmgt) strcat(vmgt, "|"); - strcat(vmgt, cp->Text); - ++ h; + memset(p + w, TRANS, i - 2 * w); + memset(p, MB_LT, w); + memset(p + i - w, MB_RB, w); + p1 = p; + p2 = p + i - 1; + for (i = 0; i < h; i ++) { + *p1 = MB_LT; + *p2 = MB_RB; + p1 += w; + p2 -= w; } - } - return vmgt; + TS[0] = new BITMAP(w, h, p); + SetShapeList(TS); + Flags.Slav = true; + Flags.Tran = true; + Flags.Kill = true; + Flags.BDel = true; } +static char *vmgt; -VMENU * VMENU::Addr = NULL; -int VMENU::Recent = -1; - +char *VMGather(CHOICE *list) { + CHOICE *cp; + int len = 0, h = 0; - - -VMENU::VMENU (CHOICE * list, int x, int y) -: TALK(VMGather(list), RECT), Menu(list), Bar(NULL) -{ - CHOICE * cp; - - Addr = this; - delete[] vmgt; - Items = 0; - for (cp = list; cp->Text; cp ++) ++ Items; - Flags.BDel = true; - Flags.Kill = true; - if (x < 0 || y < 0) Center(); - else Goto(x - W / 2, y - (TEXT_VM + FONT_HIG / 2)); - VGA::ShowQ.Insert(this, VGA::ShowQ.Last()); - Bar = new MENU_BAR(W - 2 * TEXT_HM); - Bar->Goto(X + TEXT_HM - MB_HM, Y + TEXT_VM - MB_VM); - VGA::ShowQ.Insert(Bar, VGA::ShowQ.Last()); + for (cp = list; cp->Text; cp ++) { + len += strlen(cp->Text); + ++h; + } + vmgt = new char[len + h]; + if (vmgt) { + *vmgt = '\0'; + for (cp = list; cp->Text; cp ++) { + if (*vmgt) + strcat(vmgt, "|"); + strcat(vmgt, cp->Text); + ++ h; + } + } + return vmgt; } - - -VMENU::~VMENU (void) -{ - Addr = NULL; +VMENU *VMENU::Addr = NULL; +int VMENU::Recent = -1; + + +VMENU::VMENU(CHOICE *list, int x, int y) + : TALK(VMGather(list), RECT), Menu(list), Bar(NULL) { + CHOICE *cp; + + Addr = this; + delete[] vmgt; + Items = 0; + for (cp = list; cp->Text; cp ++) + ++Items; + Flags.BDel = true; + Flags.Kill = true; + if (x < 0 || y < 0) + Center(); + else + Goto(x - W / 2, y - (TEXT_VM + FONT_HIG / 2)); + VGA::ShowQ.Insert(this, VGA::ShowQ.Last()); + Bar = new MENU_BAR(W - 2 * TEXT_HM); + Bar->Goto(X + TEXT_HM - MB_HM, Y + TEXT_VM - MB_VM); + VGA::ShowQ.Insert(Bar, VGA::ShowQ.Last()); } +VMENU::~VMENU(void) { + Addr = NULL; +} -void VMENU::Touch (uint16 mask, int x, int y) -{ -#define h (FONT_HIG+TEXT_LS) - int n = 0; - bool ok = false; +void VMENU::Touch(uint16 mask, int x, int y) { +#define h (FONT_HIG + TEXT_LS) + int n = 0; + bool ok = false; - if (Items) - { - SPRITE::Touch(mask, x, y); + if (Items) { + SPRITE::Touch(mask, x, y); - y -= TEXT_VM-1; - //if - if (y >= 0) - { - n = y / h; - if (n < Items) ok = (x >= TEXT_HM && x < W - TEXT_HM/* && y % h < FONT_HIG*/); - else n = Items-1; - } + y -= TEXT_VM - 1; + //if + if (y >= 0) { + n = y / h; + if (n < Items) + ok = (x >= TEXT_HM && x < W - TEXT_HM/* && y % h < FONT_HIG*/); + else + n = Items - 1; + } - Bar->Goto(X + TEXT_HM - MB_HM, Y + TEXT_VM + n * h - MB_VM); + Bar->Goto(X + TEXT_HM - MB_HM, Y + TEXT_VM + n * h - MB_VM); - if (ok && (mask & L_UP)) - { - Items = 0; - SNPOST_(SNKILL, -1, 0, this); - Menu[Recent = n].Proc(); + if (ok && (mask & L_UP)) { + Items = 0; + SNPOST_(SNKILL, -1, 0, this); + Menu[Recent = n].Proc(); + } } - } #undef h } diff --git a/engines/cge/vmenu.h b/engines/cge/vmenu.h index cdbabf9966..ecec9d51b5 100644 --- a/engines/cge/vmenu.h +++ b/engines/cge/vmenu.h @@ -25,38 +25,39 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __VMENU__ -#define __VMENU__ +#ifndef __VMENU__ +#define __VMENU__ -#include "cge/talk.h" +#include "cge/talk.h" namespace CGE { -#define MB_VM 1 -#define MB_HM 3 +#define MB_VM 1 +#define MB_HM 3 -typedef struct { char * Text; void (* Proc)(void); } CHOICE; +typedef struct { + char *Text; + void (* Proc)(void); +} CHOICE; -class MENU_BAR : public TALK -{ +class MENU_BAR : public TALK { public: - MENU_BAR (uint16 w); + MENU_BAR(uint16 w); }; -class VMENU : public TALK -{ - uint16 Items; - CHOICE * Menu; +class VMENU : public TALK { + uint16 Items; + CHOICE *Menu; public: - static VMENU * Addr; - static int Recent; - MENU_BAR * Bar; - VMENU (CHOICE * list, int x, int y); - ~VMENU (void); - void Touch (uint16 mask, int x, int y); + static VMENU *Addr; + static int Recent; + MENU_BAR *Bar; + VMENU(CHOICE *list, int x, int y); + ~VMENU(void); + void Touch(uint16 mask, int x, int y); }; } // End of namespace CGE diff --git a/engines/cge/vol.cpp b/engines/cge/vol.cpp index 4f39cd6186..46282d2bbe 100644 --- a/engines/cge/vol.cpp +++ b/engines/cge/vol.cpp @@ -35,68 +35,55 @@ namespace CGE { #ifdef VOL_UPD -BTFILE VFILE::Cat(CAT_NAME, UPD, CRP); -VOLBASE DAT::File(DAT_NAME, UPD, CRP); +BTFILE VFILE::Cat(CAT_NAME, UPD, CRP); +VOLBASE DAT::File(DAT_NAME, UPD, CRP); #else -BTFILE VFILE::Cat(CAT_NAME, REA, CRP); -VOLBASE DAT::File(DAT_NAME, REA, CRP); +BTFILE VFILE::Cat(CAT_NAME, REA, CRP); +VOLBASE DAT::File(DAT_NAME, REA, CRP); +#endif +DAT VFILE::Dat; +VFILE *VFILE::Recent = NULL; + + +VFILE::VFILE(const char *name, IOMODE mode) + : IOBUF(mode) { + if (mode == REA) { + if (Dat.File.Error || Cat.Error) + error("Bad volume data"); + BT_KEYPACK *kp = Cat.Find(name); + if (scumm_stricmp(kp->Key, name) != 0) + Error = 1; + EndMark = (BufMark = BegMark = kp->Mark) + kp->Size; + } +#ifdef VOL_UPD + else + Make(name); #endif -DAT VFILE::Dat; -VFILE * VFILE::Recent = NULL; - - - - - -VFILE::VFILE (const char * name, IOMODE mode) -: IOBUF(mode) -{ - if (mode == REA) - { - if (Dat.File.Error || Cat.Error) - error("Bad volume data"); - BT_KEYPACK * kp = Cat.Find(name); - if (scumm_stricmp(kp->Key, name) != 0) Error = 1; - EndMark = (BufMark = BegMark = kp->Mark) + kp->Size; - } - #ifdef VOL_UPD - else Make(name); - #endif } - - - -VFILE::~VFILE (void) -{ - if (Recent == this) Recent = NULL; +VFILE::~VFILE(void) { + if (Recent == this) + Recent = NULL; } - - - -bool VFILE::Exist (const char * name) -{ - return scumm_stricmp(Cat.Find(name)->Key, name) == 0; +bool VFILE::Exist(const char *name) { + return scumm_stricmp(Cat.Find(name)->Key, name) == 0; } - - -void VFILE::ReadBuff (void) -{ - if (Recent != this) - { - Dat.File.Seek(BufMark + Lim); - Recent = this; - } - BufMark = Dat.File.Mark(); - long n = EndMark - BufMark; - if (n > IOBUF_SIZE) n = IOBUF_SIZE; - Lim = Dat.File.Read(Buff, (uint16) n); - Ptr = 0; +void VFILE::ReadBuff(void) { + if (Recent != this) { + Dat.File.Seek(BufMark + Lim); + Recent = this; + } + BufMark = Dat.File.Mark(); + long n = EndMark - BufMark; + if (n > IOBUF_SIZE) + n = IOBUF_SIZE; + Lim = Dat.File.Read(Buff, (uint16) n); + Ptr = 0; } } // End of namespace CGE diff --git a/engines/cge/vol.h b/engines/cge/vol.h index 421bd7593c..ea82e8bf6a 100644 --- a/engines/cge/vol.h +++ b/engines/cge/vol.h @@ -25,66 +25,64 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __VOL__ -#define __VOL__ +#ifndef __VOL__ +#define __VOL__ - -//#include -#include "cge/btfile.h" -#include "cge/cfile.h" +#include "cge/btfile.h" +#include "cge/cfile.h" namespace CGE { -#define CAT_NAME "VOL.CAT" -#define DAT_NAME "VOL.DAT" +#define CAT_NAME "VOL.CAT" +#define DAT_NAME "VOL.DAT" -#ifndef CRP - #define CRP XCrypt +#ifndef CRP +#define CRP XCrypt #endif -#define XMASK 0xA5 +#define XMASK 0xA5 -#ifdef VOL_UPD -#define VOLBASE IOHAND +#ifdef VOL_UPD +#define VOLBASE IOHAND #else -#define VOLBASE CFILE +#define VOLBASE CFILE #endif - -class DAT -{ - friend class VFILE; - static VOLBASE File; +class DAT { + friend class VFILE; + static VOLBASE File; public: - static bool Append (uint8 * buf, uint16 len); - static bool Write (CFILE& f); - static bool Read (long org, uint16 len, uint8 * buf); + static bool Append(uint8 *buf, uint16 len); + static bool Write(CFILE &f); + static bool Read(long org, uint16 len, uint8 *buf); }; - - - - - -class VFILE : public IOBUF -{ - static DAT Dat; - static BTFILE Cat; - static VFILE * Recent; - long BegMark, EndMark; - void ReadBuff (void); - void WriteBuff (void) { } - void Make(const char * fspec); +class VFILE : public IOBUF { + static DAT Dat; + static BTFILE Cat; + static VFILE *Recent; + long BegMark, EndMark; + void ReadBuff(void); + void WriteBuff(void) { } + void Make(const char *fspec); public: - VFILE (const char * name, IOMODE mode = REA); - ~VFILE (void); - static bool Exist (const char * name); - static const char * Next (void); - long Mark (void) { return (BufMark+Ptr) - BegMark; } - long Size (void) { return EndMark - BegMark; } - long Seek (long pos) { Recent = NULL; Lim = 0; return (BufMark = BegMark+pos); } + VFILE(const char *name, IOMODE mode = REA); + ~VFILE(void); + static bool Exist(const char *name); + static const char *Next(void); + long Mark(void) { + return (BufMark + Ptr) - BegMark; + } + long Size(void) { + return EndMark - BegMark; + } + long Seek(long pos) { + Recent = NULL; + Lim = 0; + return (BufMark = BegMark + pos); + } }; diff --git a/engines/cge/wav.h b/engines/cge/wav.h index a8da4f9e72..6d46769cf9 100644 --- a/engines/cge/wav.h +++ b/engines/cge/wav.h @@ -25,117 +25,128 @@ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ -#ifndef __WAV__ -#define __WAV__ +#ifndef __WAV__ +#define __WAV__ -#include "cge/general.h" -#include +#include "cge/general.h" +#include namespace CGE { -#define WAVE_FORMAT_PCM 0x0001 -#define IBM_FORMAT_MULAW 0x0101 -#define IBM_FORMAT_ALAW 0x0102 -#define IBM_FORMAT_ADPCM 0x0103 +#define WAVE_FORMAT_PCM 0x0001 +#define IBM_FORMAT_MULAW 0x0101 +#define IBM_FORMAT_ALAW 0x0102 +#define IBM_FORMAT_ADPCM 0x0103 +typedef char FOURCC[4]; // Four-character code +typedef uint32 CKSIZE; // 32-bit unsigned size -typedef char FOURCC[4]; // Four-character code -typedef uint32 CKSIZE; // 32-bit unsigned size - -class CKID // Chunk type identifier -{ - union { FOURCC Tx; uint32 Id; }; +class CKID { // Chunk type identifier + union { + FOURCC Tx; + uint32 Id; + }; protected: - static XFILE * ckFile; + static XFILE *ckFile; public: - CKID (FOURCC t) { memcpy(Tx, t, sizeof(Tx)); } - CKID (uint32 d) { Id = d; } - CKID (XFILE * xf) { (ckFile = xf)->Read(Tx, sizeof(Tx)); } - bool operator !=(CKID& X) { return Id != X.Id; } - bool operator ==(CKID& X) { return Id == X.Id; } - const char * Name (void); + CKID(FOURCC t) { + memcpy(Tx, t, sizeof(Tx)); + } + CKID(uint32 d) { + Id = d; + } + CKID(XFILE *xf) { + (ckFile = xf)->Read(Tx, sizeof(Tx)); + } + bool operator !=(CKID &X) { + return Id != X.Id; + } + bool operator ==(CKID &X) { + return Id == X.Id; + } + const char *Name(void); }; - - -class CKHEA : public CKID -{ +class CKHEA : public CKID { protected: - CKSIZE ckSize; // Chunk size field (size of ckData) + CKSIZE ckSize; // Chunk size field (size of ckData) public: - CKHEA (XFILE * xf) : CKID(xf) { XRead(xf, &ckSize); } - CKHEA (char id[]) : CKID(id), ckSize(0) { } - void Skip (void); - CKSIZE Size (void) { return ckSize; } + CKHEA(XFILE *xf) : CKID(xf) { + XRead(xf, &ckSize); + } + CKHEA(char id[]) : CKID(id), ckSize(0) { } + void Skip(void); + CKSIZE Size(void) { + return ckSize; + } }; - - - -class FMTCK : public CKHEA -{ - struct WAV - { - uint16 wFormatTag; // Format category - uint16 wChannels; // Number of channels - uint32 dwSamplesPerSec; // Sampling rate - uint32 dwAvgBytesPerSec; // For buffer estimation - uint16 wBlockAlign; // Data block size - } Wav; - - union - { - struct PCM - { - uint16 wBitsPerSample; // Sample size - } Pcm; - }; +class FMTCK : public CKHEA { + struct WAV { + uint16 wFormatTag; // Format category + uint16 wChannels; // Number of channels + uint32 dwSamplesPerSec; // Sampling rate + uint32 dwAvgBytesPerSec; // For buffer estimation + uint16 wBlockAlign; // Data block size + } Wav; + + union { + struct PCM { + uint16 wBitsPerSample; // Sample size + } Pcm; + }; public: - FMTCK (CKHEA& hea); - inline uint16 Channels (void) { return Wav.wChannels; } - inline uint32 SmplRate (void) { return Wav.dwSamplesPerSec; } - inline uint32 ByteRate (void) { return Wav.dwAvgBytesPerSec; } - inline uint16 BlckSize (void) { return Wav.wBlockAlign; } - inline uint16 SmplSize (void) { return Pcm.wBitsPerSample; } + FMTCK(CKHEA &hea); + inline uint16 Channels(void) { + return Wav.wChannels; + } + inline uint32 SmplRate(void) { + return Wav.dwSamplesPerSec; + } + inline uint32 ByteRate(void) { + return Wav.dwAvgBytesPerSec; + } + inline uint16 BlckSize(void) { + return Wav.wBlockAlign; + } + inline uint16 SmplSize(void) { + return Pcm.wBitsPerSample; + } }; - - - -class DATACK : public CKHEA -{ - bool e; - union - { - uint8 * Buf; - EMS * EBuf; - }; +class DATACK : public CKHEA { + bool e; + union { + uint8 *Buf; + EMS *EBuf; + }; public: - DATACK (CKHEA& hea); - DATACK (CKHEA& hea, EMM * emm); - DATACK (int first, int last); - ~DATACK (void); - inline uint8 * Addr (void) { return Buf; } - inline EMS * EAddr (void) { return EBuf; } + DATACK(CKHEA &hea); + DATACK(CKHEA &hea, EMM *emm); + DATACK(int first, int last); + ~DATACK(void); + inline uint8 *Addr(void) { + return Buf; + } + inline EMS *EAddr(void) { + return EBuf; + } }; +extern CKID RIFF; +extern CKID WAVE; +extern CKID FMT; +extern CKID DATA; -extern CKID RIFF; -extern CKID WAVE; -extern CKID FMT; -extern CKID DATA; - - -DATACK * LoadWave (XFILE * file, EMM * emm = NULL); +DATACK *LoadWave(XFILE *file, EMM *emm = NULL); } // End of namespace CGE - #endif -- cgit v1.2.3