From c06889a289286bcbe49661abfda4316e5290c27c Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Fri, 7 Sep 2012 21:56:16 +0200 Subject: CINE: Fix sprite loading in FW. This partly fixes bug #3565362 "CINE: Savegame loading broken in FW". This fixes a regression from 2fd8bae31994e5581d0ef43da439d01ddd0d1ef5. --- engines/cine/anim.cpp | 34 +++++++++++++++++++++++++++------- 1 file changed, 27 insertions(+), 7 deletions(-) (limited to 'engines/cine/anim.cpp') diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp index 7548a982e5..9b2103687d 100644 --- a/engines/cine/anim.cpp +++ b/engines/cine/anim.cpp @@ -545,9 +545,10 @@ int loadSpl(const char *resourceName, int16 idx) { * Load 1bpp mask * @param resourceName Mask filename * @param idx Target index in animDataTable (-1 if any empty space will do) + * @param frameIndex frame of animation to load (-1 for all frames) * @return The number of the animDataTable entry after the loaded mask (-1 if error) */ -int loadMsk(const char *resourceName, int16 idx) { +int loadMsk(const char *resourceName, int16 idx, int16 frameIndex) { int16 foundFileIdx = findFileInBundle(resourceName); if (foundFileIdx < 0) { return -1; @@ -562,9 +563,18 @@ int loadMsk(const char *resourceName, int16 idx) { loadAnimHeader(animHeader, readS); ptr = dataPtr + 0x16; + int16 startFrame = 0; + int16 endFrame = animHeader.numFrames; + + if (frameIndex >= 0) { + startFrame = frameIndex; + endFrame = frameIndex + 1; + ptr += frameIndex * animHeader.frameWidth * animHeader.frameHeight; + } + entry = idx < 0 ? emptyAnimSpace() : idx; assert(entry >= 0); - for (int16 i = 0; i < animHeader.numFrames; i++, entry++) { + for (int16 i = startFrame; i < endFrame; i++, entry++) { g_cine->_animDataTable[entry].load(ptr, ANIM_MASK, animHeader.frameWidth, animHeader.frameHeight, foundFileIdx, i, currentPartName); ptr += animHeader.frameWidth * animHeader.frameHeight; } @@ -577,9 +587,10 @@ int loadMsk(const char *resourceName, int16 idx) { * Load animation * @param resourceName Animation filename * @param idx Target index in animDataTable (-1 if any empty space will do) + * @param frameIndex frame of animation to load (-1 for all frames) * @return The number of the animDataTable entry after the loaded animation (-1 if error) */ -int loadAni(const char *resourceName, int16 idx) { +int loadAni(const char *resourceName, int16 idx, int16 frameIndex) { int16 foundFileIdx = findFileInBundle(resourceName); if (foundFileIdx < 0) { return -1; @@ -595,6 +606,15 @@ int loadAni(const char *resourceName, int16 idx) { loadAnimHeader(animHeader, readS); ptr = dataPtr + 0x16; + int16 startFrame = 0; + int16 endFrame = animHeader.numFrames; + + if (frameIndex >= 0) { + startFrame = frameIndex; + endFrame = frameIndex + 1; + ptr += frameIndex * animHeader.frameWidth * animHeader.frameHeight; + } + transparentColor = getAnimTransparentColor(resourceName); // TODO: Merge this special case hack into getAnimTransparentColor somehow. @@ -608,7 +628,7 @@ int loadAni(const char *resourceName, int16 idx) { entry = idx < 0 ? emptyAnimSpace() : idx; assert(entry >= 0); - for (int16 i = 0; i < animHeader.numFrames; i++, entry++) { + for (int16 i = startFrame; i < endFrame; i++, entry++) { // special case transparency handling if (!strcmp(resourceName, "L2202.ANI")) { transparentColor = i < 2 ? 0 : 7; @@ -781,11 +801,11 @@ int loadResource(const char *resourceName, int16 idx, int16 frameIndex) { if (strstr(resourceName, ".SPL")) { result = loadSpl(resourceName, idx); } else if (strstr(resourceName, ".MSK")) { - result = loadMsk(resourceName, idx); + result = loadMsk(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".ANI")) { - result = loadAni(resourceName, idx); + result = loadAni(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".ANM")) { - result = loadAni(resourceName, idx); + result = loadAni(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".SET")) { result = loadSet(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".SEQ")) { -- cgit v1.2.3