From 0d995c592046aadbfcb8f46a252537da312912c5 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Tue, 12 Jan 2010 21:07:56 +0000 Subject: Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 --- engines/cine/cine.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/cine/cine.cpp') diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 46aea246bd..0b5e3f4057 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -58,9 +58,9 @@ CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc) : Eng // Setup mixer _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); - // Use music volume for plain sound types (At least the Adlib player uses a plain sound type + // Use music volume for plain sound types (At least the AdLib player uses a plain sound type // so previously the music and sfx volume controls didn't affect it at all). - // FIXME: Make Adlib player differentiate between playing sound effects and music and remove this. + // FIXME: Make AdLib player differentiate between playing sound effects and music and remove this. _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, ConfMan.getInt("music_volume")); g_cine = this; -- cgit v1.2.3